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game_ctrl_
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31
canvas.c
@ -1,31 +0,0 @@
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#include <string.h>
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#include <stdint.h>
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#include "canvas.h"
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#include "displayDriver.h"
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static canvas_t canvas;
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static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
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void canvasInit() {
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canvas.height = CANVAS_HEIGHT;
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canvas.width = CANVAS_WIDTH;
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canvas.size = CANVAS_HEIGHT * CANVAS_WIDTH;
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canvas.canvas = canvasStorage;
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// Bit7 signals need to be transfered for octet
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memset(canvasStorage, 0x80, canvas.size);
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displayDriverTransferCanvas();
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}
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canvas_t *canvasGet() {
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return &canvas;
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}
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void canvasShow() {
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displayDriverTransferCanvas();
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}
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23
canvas.h
@ -1,23 +0,0 @@
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#ifndef _CANVAS_H_
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#define _CANVAS_H_
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#include <stdint.h>
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#define CANVAS_WIDTH 10
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#define CANVAS_HEIGHT 6
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typedef struct {
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uint8_t width;
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uint8_t height;
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uint8_t size;
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uint8_t *canvas;
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} canvas_t;
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void canvasInit();
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canvas_t *canvasGet();
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void canvasShow();
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#endif // _CANVAS_H_
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@ -1,29 +0,0 @@
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#include <stdlib.h>
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#include "canvas.h"
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#include "PontCoopScheduler.h"
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static canvas_t *canvas;
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static uint8_t lastPixel = 0xff;
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static uint8_t currentPixel = 0;
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void displayTestExec(void *args) {
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if (lastPixel != 0xff) {
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*((canvas->canvas)+lastPixel) = 0x80;
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}
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lastPixel = currentPixel;
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*((canvas->canvas)+currentPixel) = 0x81;
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currentPixel++;
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if (currentPixel >= canvas->size) {
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currentPixel = 0;
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}
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canvasShow();
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}
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void displayTestInit() {
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canvas = canvasGet();
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schAdd(displayTestExec, NULL, 0, 50);
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}
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@ -4,14 +4,14 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
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ARTIFACT=firmware
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MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O3 -g0
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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# for debugging
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#CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -g3 -ggdb -gdwarf-2
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# CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o displayTest.o
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$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o shapes.o shape_i.o shape_j.o shape_l.o shape_o.o shape_s.o shape_t.o shape_z.o game.o buttons.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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@ -24,7 +24,7 @@ all: $(ARTIFACT).elf
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.PHONY: clean
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clean:
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-rm -f *.o *.elf
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-rm -f *.o $(ARTIFACT).elf $(ARTIFACT).txt
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.PHONY: upload
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upload: $(ARTIFACT).elf
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@ -7,6 +7,7 @@
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#include <stdlib.h>
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#include <msp430g2553.h>
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#include "PontCoopScheduler.h"
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@ -15,7 +16,7 @@ tTask tasks[MAX_NUM_OF_TASKS];
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void schInit() {
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for (uint8_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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tasks[i].delay = 0;
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tasks[i].period = 0;
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tasks[i].run = 0;
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@ -25,7 +26,7 @@ void schInit() {
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}
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void schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t period) {
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for (uint8_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec == NULL) {
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tasks[i].delay = delay;
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tasks[i].period = period;
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@ -41,23 +42,34 @@ void schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t period)
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}
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}
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/*
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void schDel(void (*exec)(void *), void *handle) {
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for (uint8_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
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tasks[i].exec = NULL;
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break;
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}
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}
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}
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*/
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void schExec() {
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for (uint8_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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// synchronize access to tasks[].run
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__disable_interrupt();
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if (tasks[i].exec != NULL && tasks[i].run > 0) {
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tasks[i].run--;
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// synchronize access to tasks[].run
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// reenable interrupts before actually executing task
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__enable_interrupt();
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tasks[i].exec(tasks[i].handle);
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if (tasks[i].period == 0) {
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tasks[i].exec = NULL;
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}
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} else {
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// synchronize access to tasks[].run
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// reenable interrupts in case task is not yet executable
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__enable_interrupt();
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}
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}
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}
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@ -65,7 +77,7 @@ void schExec() {
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void schUpdate() {
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for (uint8_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec != NULL) {
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if (tasks[i].delay == 0) {
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tasks[i].delay = tasks[i].period;
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@ -76,13 +88,3 @@ void schUpdate() {
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}
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}
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}
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uint8_t schTaskCnt() {
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uint8_t cnt = 0;
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for (uint8_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec != NULL){
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cnt++;
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}
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}
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return cnt;
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}
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@ -13,12 +13,12 @@
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#define MAX_NUM_OF_TASKS 4
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#define MAX_NUM_OF_TASKS 2
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typedef struct {
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uint32_t delay;
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uint32_t period;
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uint16_t delay;
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uint16_t period;
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uint8_t run;
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void (*exec)(void *handle);
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void *handle;
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84
game-ctrl/buttons.c
Normal file
@ -0,0 +1,84 @@
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#include "stddef.h"
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#include "stdint.h"
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#include "buttons.h"
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#include "PontCoopScheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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#include "led.h"
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// TEST CODE
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uint16_t counter;
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static uint8_t buttonsMoveLeftPressed() {
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// -----------------------
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// TEST CODE
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//if (counter == 25) {
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// ledGreenToggle();
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// return 1;
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//}
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// -----------------------
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return 0;
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}
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static uint8_t buttonsMoveRightPressed() {
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return 0;
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}
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static uint8_t buttonsRotateLeftPressed() {
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// -----------------------
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// TEST CODE
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if (counter == 35) {
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ledGreenToggle();
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return 1;
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}
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// -----------------------
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return 0;
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}
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static uint8_t buttonsRotateRightPressed() {
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return 0;
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}
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void buttonsExec(void *handle) {
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if (stone.shape == e_ShapeInvalid) {
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// don't do anything, the stone has not been initialized
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return;
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}
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// TEST CODE
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counter++;
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uint8_t buttonPressed = 0;
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if (buttonsMoveLeftPressed()) {
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stoneMoveLeft();
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buttonPressed = 1;
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}
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if (buttonsMoveRightPressed()) {
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stoneMoveRight();
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buttonPressed = 1;
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}
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if (buttonsRotateLeftPressed()) {
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stoneRotateLeft();
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buttonPressed = 1;
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}
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if (buttonsRotateRightPressed()) {
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stoneRotateRight();
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buttonPressed = 1;
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}
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if (buttonPressed == 1) {
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canvasShow();
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}
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}
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void buttonsInit() {
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// TEST CODE
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counter = 0;
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schAdd(buttonsExec, NULL, 0, 100);
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}
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7
game-ctrl/buttons.h
Normal file
@ -0,0 +1,7 @@
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#ifndef _BUTTONS_H_
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#define _BUTTONS_H_
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void buttonsInit();
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#endif // _BUTTONS_H_
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61
game-ctrl/canvas.c
Normal file
@ -0,0 +1,61 @@
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#include <string.h>
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#include <stdint.h>
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#include "canvas.h"
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#include "displayDriver.h"
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|
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static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
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const canvas_t canvas = {
|
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.height = CANVAS_HEIGHT,
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.width = CANVAS_WIDTH,
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.size = CANVAS_WIDTH * CANVAS_HEIGHT,
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.canvas = canvasStorage
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};
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void canvasInit() {
|
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canvasClear();
|
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displayDriverTransferCanvas();
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}
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|
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void canvasClear() {
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memset(canvas.canvas, 0x80, canvas.size);
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}
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|
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void canvasSetAll(uint8_t color) {
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memset(canvas.canvas, color + 0x80, canvas.size);
|
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}
|
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|
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void canvasShow() {
|
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displayDriverTransferCanvas();
|
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}
|
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|
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void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
|
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*((canvas.canvas) + (row * canvas.width + column)) = (color + 0x80);
|
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}
|
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|
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void canvasWipeRow(uint8_t row) {
|
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memmove(((canvas.canvas)+canvas.width), canvas.canvas, canvas.width*row);
|
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for (uint8_t i = 10; i < canvas.width*(row+1); i++) {
|
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*((canvas.canvas)+i) += 0x80;
|
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}
|
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memset(canvas.canvas, 0x80, canvas.width);
|
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}
|
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|
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uint8_t canvasIsRowFilled(uint8_t row) {
|
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uint8_t res = 1;
|
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for (uint8_t column = 0; column < canvas.width; column++) {
|
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if (*((canvas.canvas) + (row * canvas.width + column)) == 0) {
|
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res = 0;
|
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break;
|
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}
|
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}
|
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return res;
|
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}
|
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|
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uint8_t canvasIsPixelFree(uint8_t column, uint8_t row) {
|
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return (*((canvas.canvas) + (row * canvas.width + column)) == 0) &&
|
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(column < canvas.width) &&
|
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(row < canvas.height);
|
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}
|
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|
28
game-ctrl/canvas.h
Normal file
@ -0,0 +1,28 @@
|
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#ifndef _CANVAS_H_
|
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#define _CANVAS_H_
|
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|
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#include <stdint.h>
|
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|
||||
|
||||
#define CANVAS_WIDTH 10
|
||||
#define CANVAS_HEIGHT 11
|
||||
|
||||
typedef struct {
|
||||
const uint8_t width;
|
||||
const uint8_t height;
|
||||
const uint8_t size;
|
||||
uint8_t * const canvas;
|
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} canvas_t;
|
||||
|
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void canvasInit();
|
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void canvasClear();
|
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void canvasSetAll(uint8_t color);
|
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void canvasShow();
|
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void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color);
|
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uint8_t canvasIsPixelFree(uint8_t column, uint8_t row);
|
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void canvasWipeRow(uint8_t row);
|
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uint8_t canvasIsRowFilled(uint8_t row);
|
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|
||||
extern const canvas_t canvas;
|
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|
||||
#endif // _CANVAS_H_
|
@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
|
||||
static void spiSendOctet(uint8_t v) {
|
||||
inline static void spiSendOctet(uint8_t v) {
|
||||
// wait for TX buffer empty
|
||||
while (!(UC0IFG & UCB0TXIFG));
|
||||
// load octet into TX buffer
|
||||
@ -18,12 +18,11 @@ void displayDriverTransferCanvas() {
|
||||
// wait for signal waiting for data
|
||||
while ((P1IN & BIT3) == 0);
|
||||
|
||||
canvas_t *canvas = canvasGet();
|
||||
for (uint8_t i = 0; i < canvas->size; i++) {
|
||||
if ((*((canvas->canvas)+i) & 0x80) != 0) {
|
||||
*((canvas->canvas)+i) &= ~0x80;
|
||||
for (uint8_t i = 0; i < canvas.size; i++) {
|
||||
if ((*((canvas.canvas)+i) & 0x80) != 0) {
|
||||
*((canvas.canvas)+i) &= ~0x80;
|
||||
spiSendOctet(i);
|
||||
spiSendOctet(*((canvas->canvas)+i));
|
||||
spiSendOctet(*((canvas.canvas)+i));
|
||||
}
|
||||
}
|
||||
spiSendOctet(0xfe);
|
||||
@ -34,7 +33,11 @@ void displayDriverInit() {
|
||||
UCB0CTL0 = UCMST;
|
||||
// SPI timing config
|
||||
UCB0CTL1 = UCSSEL_3;
|
||||
UCB0BR0 = 8;
|
||||
// Faster than 8 ends up in strange communication errors
|
||||
// between the both MCUs.
|
||||
// With 8 the transfer of a complete 110 pixel canvas takes
|
||||
// about 720us.
|
||||
UCB0BR0 = 8;
|
||||
UCB0BR1 = 0;
|
||||
|
||||
// BIT5: UCB0CLK
|
184
game-ctrl/displayTest.c
Normal file
@ -0,0 +1,184 @@
|
||||
#include <stdlib.h>
|
||||
#include "canvas.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
|
||||
|
||||
#define MAX_COLOR 0x0d
|
||||
|
||||
typedef enum {
|
||||
e_WIPE_LAST_COLUMN_DOWN,
|
||||
e_PIXELS_UP,
|
||||
e_WIPE_LAST_PIXEL_UP,
|
||||
e_PIXELS_DOWN,
|
||||
e_WIPE_LAST_PIXEL_DOWN,
|
||||
e_ROWS_UP,
|
||||
e_WIPE_LAST_ROW_UP,
|
||||
e_ROWS_DOWN,
|
||||
e_WIPE_LAST_ROW_DOWN,
|
||||
e_COLUMNS_UP,
|
||||
e_WIPE_LAST_COLUMN_UP,
|
||||
e_COLUMNS_DOWN
|
||||
} t_State;
|
||||
|
||||
void displayTestExec(void *args) {
|
||||
static int16_t last = 0xff;
|
||||
static int16_t current = 0;
|
||||
static uint8_t color = 0x01;
|
||||
static t_State state = e_PIXELS_UP;
|
||||
|
||||
switch (state) {
|
||||
// wipe last column
|
||||
case e_WIPE_LAST_COLUMN_DOWN:
|
||||
for (uint16_t i = 0; i < canvas.height; i++) {
|
||||
canvasSetPixel(last, i, 0);
|
||||
}
|
||||
last = 0xff;
|
||||
state = e_PIXELS_UP;
|
||||
// pixels up
|
||||
case e_PIXELS_UP:
|
||||
if (last != 0xff) {
|
||||
*((canvas.canvas)+last) = 0x80;
|
||||
}
|
||||
|
||||
last = current;
|
||||
*((canvas.canvas)+current) = (color + 0x80);
|
||||
current++;
|
||||
if (current >= canvas.size) {
|
||||
current = 0;
|
||||
state = e_WIPE_LAST_PIXEL_UP;
|
||||
}
|
||||
break;
|
||||
// wipe last pixel
|
||||
case e_WIPE_LAST_PIXEL_UP:
|
||||
*((canvas.canvas)+last) = 0x80;
|
||||
last = 0xff;
|
||||
current = canvas.size - 1;
|
||||
state = e_PIXELS_DOWN;
|
||||
// pixels down
|
||||
case e_PIXELS_DOWN:
|
||||
if (last != 0xff) {
|
||||
*((canvas.canvas)+last) = 0x80;
|
||||
}
|
||||
|
||||
last = current;
|
||||
*((canvas.canvas)+current) = (color + 0x80);
|
||||
current--;
|
||||
if (current < 0) {
|
||||
current = 0;
|
||||
state = e_WIPE_LAST_PIXEL_DOWN;
|
||||
}
|
||||
break;
|
||||
// wipe last pixel
|
||||
case e_WIPE_LAST_PIXEL_DOWN:
|
||||
*((canvas.canvas)+last) = 0x80;
|
||||
last = 0xff;
|
||||
state = e_ROWS_UP;
|
||||
// rows up
|
||||
case e_ROWS_UP:
|
||||
if (last != 0xff) {
|
||||
for (uint16_t i = 0; i < canvas.width; i++) {
|
||||
canvasSetPixel(i, last, 0);
|
||||
}
|
||||
}
|
||||
|
||||
last = current;
|
||||
for (uint16_t i = 0; i < canvas.width; i++) {
|
||||
canvasSetPixel(i, current, color);
|
||||
}
|
||||
current++;
|
||||
if (current >= canvas.height) {
|
||||
current = 0;
|
||||
state = e_WIPE_LAST_ROW_UP;
|
||||
}
|
||||
break;
|
||||
// wipe last row
|
||||
case e_WIPE_LAST_ROW_UP:
|
||||
for (uint16_t i = 0; i < canvas.width; i++) {
|
||||
canvasSetPixel(i, last, 0);
|
||||
}
|
||||
last = 0xff;
|
||||
current = canvas.height - 1;
|
||||
state = e_ROWS_DOWN;
|
||||
// rows down
|
||||
case e_ROWS_DOWN:
|
||||
if (last != 0xff) {
|
||||
for (uint16_t i = 0; i < canvas.width; i++) {
|
||||
canvasSetPixel(i, last, 0);
|
||||
}
|
||||
}
|
||||
|
||||
last = current;
|
||||
for (uint16_t i = 0; i < canvas.width; i++) {
|
||||
canvasSetPixel(i, current, color);
|
||||
}
|
||||
current--;
|
||||
if (current < 0) {
|
||||
current = 0;
|
||||
state = e_WIPE_LAST_ROW_DOWN;
|
||||
}
|
||||
break;
|
||||
// wipe last row
|
||||
case e_WIPE_LAST_ROW_DOWN:
|
||||
for (uint16_t i = 0; i < canvas.width; i++) {
|
||||
canvasSetPixel(i, last, 0);
|
||||
}
|
||||
last = 0xff;
|
||||
state = e_COLUMNS_UP;
|
||||
// columns up
|
||||
case e_COLUMNS_UP:
|
||||
if (last != 0xff) {
|
||||
for (uint16_t i = 0; i < canvas.height; i++) {
|
||||
canvasSetPixel(last, i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
last = current;
|
||||
for (uint16_t i = 0; i < canvas.height; i++) {
|
||||
canvasSetPixel(current, i, color);
|
||||
}
|
||||
current++;
|
||||
if (current >= canvas.width) {
|
||||
current = 0;
|
||||
state = e_WIPE_LAST_COLUMN_UP;
|
||||
}
|
||||
break;
|
||||
// wipe last column
|
||||
case e_WIPE_LAST_COLUMN_UP:
|
||||
for (uint16_t i = 0; i < canvas.height; i++) {
|
||||
canvasSetPixel(last, i, 0);
|
||||
}
|
||||
last = 0xff;
|
||||
current = canvas.width - 1;
|
||||
state = e_COLUMNS_DOWN;
|
||||
// columns down
|
||||
case e_COLUMNS_DOWN:
|
||||
if (last != 0xff) {
|
||||
for (uint16_t i = 0; i < canvas.height; i++) {
|
||||
canvasSetPixel(last, i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
last = current;
|
||||
for (uint16_t i = 0; i < canvas.height; i++) {
|
||||
canvasSetPixel(current, i, color);
|
||||
}
|
||||
current--;
|
||||
if (current < 0) {
|
||||
current = 0;
|
||||
state = e_WIPE_LAST_COLUMN_DOWN;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
color++;
|
||||
if (color > MAX_COLOR) {
|
||||
color = 1;
|
||||
}
|
||||
|
||||
canvasShow();
|
||||
}
|
||||
|
||||
void displayTestInit() {
|
||||
schAdd(displayTestExec, NULL, 0, 50);
|
||||
}
|
||||
|
75
game-ctrl/displayTest2.c
Normal file
@ -0,0 +1,75 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "canvas.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "displayTest2.h"
|
||||
|
||||
|
||||
|
||||
|
||||
typedef enum { e_idle, e_start, e_fillArea, e_placeObject, e_wipeLines_7, e_wipeLines_8, e_wipeLines_9, e_wipeLines_10 } t_state;
|
||||
|
||||
void displayTest2Exec(void *args) {
|
||||
static t_state state = e_start;
|
||||
|
||||
switch (state) {
|
||||
case e_idle:
|
||||
break;
|
||||
|
||||
case e_start:
|
||||
state = e_fillArea;
|
||||
break;
|
||||
|
||||
case e_fillArea:
|
||||
memset((canvas.canvas)+(canvas.width*7), 0x81, canvas.width);
|
||||
memset((canvas.canvas)+(canvas.width*8), 0x8d, canvas.width);
|
||||
memset((canvas.canvas)+(canvas.width*9), 0x82, canvas.width);
|
||||
memset((canvas.canvas)+(canvas.width*10), 0x88, canvas.width);
|
||||
for (uint8_t i = 0; i < canvas.width; i++) {
|
||||
if (i != 4 && i != 5) {
|
||||
canvasSetPixel(i, 6, 0x05);
|
||||
}
|
||||
}
|
||||
state = e_placeObject;
|
||||
break;
|
||||
|
||||
case e_placeObject:
|
||||
canvasSetPixel(4, 0, 0x04);
|
||||
canvasSetPixel(5, 0, 0x04);
|
||||
canvasSetPixel(6, 0, 0x04);
|
||||
canvasSetPixel(5, 1, 0x04);
|
||||
state = e_wipeLines_7;
|
||||
break;
|
||||
|
||||
case e_wipeLines_7:
|
||||
canvasWipeRow(7);
|
||||
state = e_wipeLines_8;
|
||||
break;
|
||||
|
||||
case e_wipeLines_8:
|
||||
canvasWipeRow(8);
|
||||
state = e_wipeLines_9;
|
||||
break;
|
||||
|
||||
case e_wipeLines_9:
|
||||
canvasWipeRow(9);
|
||||
state = e_wipeLines_10;
|
||||
break;
|
||||
|
||||
case e_wipeLines_10:
|
||||
canvasWipeRow(10);
|
||||
state = e_idle;
|
||||
break;
|
||||
|
||||
default:
|
||||
state = e_idle;
|
||||
break;
|
||||
}
|
||||
|
||||
canvasShow();
|
||||
}
|
||||
|
||||
void displayTest2Init() {
|
||||
schAdd(displayTest2Exec, NULL, 0, 5000);
|
||||
}
|
||||
|
11
game-ctrl/displayTest2.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef _DISPLAY_TEST_2_H_
|
||||
#define _DISPLAY_TEST_2_H_
|
||||
|
||||
|
||||
void displayTest2Init();
|
||||
void displayTest2Exec();
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // _DISPLAY_TEST_2_H_
|
78
game-ctrl/displayTest3.c
Normal file
@ -0,0 +1,78 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "canvas.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "displayTest3.h"
|
||||
#include "led.h"
|
||||
|
||||
|
||||
typedef enum { e_idle, e_delay, e_start, e_fillArea, e_placeObject, e_preWipeLines, e_wipeLines } t_state;
|
||||
|
||||
void displayTest3Exec(void *args) {
|
||||
static t_state state = e_start;
|
||||
static uint8_t wipeLineHelper = 0;
|
||||
|
||||
ledBlueToggle();
|
||||
|
||||
switch (state) {
|
||||
case e_idle:
|
||||
state = e_delay;
|
||||
break;
|
||||
|
||||
case e_delay:
|
||||
state = e_start;
|
||||
break;
|
||||
|
||||
case e_start:
|
||||
canvasClear();
|
||||
state = e_fillArea;
|
||||
break;
|
||||
|
||||
case e_fillArea:
|
||||
memset((canvas.canvas)+(canvas.width*7), 0x82, canvas.width);
|
||||
memset((canvas.canvas)+(canvas.width*8), 0x83, canvas.width);
|
||||
memset((canvas.canvas)+(canvas.width*9), 0x84, canvas.width);
|
||||
memset((canvas.canvas)+(canvas.width*10), 0x85, canvas.width);
|
||||
for (uint8_t i = 0; i < canvas.width; i++) {
|
||||
if (i != 4 && i != 5) {
|
||||
canvasSetPixel(i, 6, 0x01);
|
||||
}
|
||||
}
|
||||
state = e_placeObject;
|
||||
break;
|
||||
|
||||
case e_placeObject:
|
||||
canvasSetPixel(4, 0, 0x04);
|
||||
canvasSetPixel(5, 0, 0x04);
|
||||
canvasSetPixel(6, 0, 0x04);
|
||||
canvasSetPixel(5, 1, 0x04);
|
||||
state = e_preWipeLines;
|
||||
break;
|
||||
|
||||
case e_preWipeLines:
|
||||
wipeLineHelper = 0;
|
||||
state = e_wipeLines;
|
||||
// no break
|
||||
|
||||
case e_wipeLines:
|
||||
if (canvasIsRowFilled(wipeLineHelper) == 1) {
|
||||
canvasWipeRow(wipeLineHelper);
|
||||
}
|
||||
wipeLineHelper++;
|
||||
if (wipeLineHelper >= canvas.height) {
|
||||
state = e_idle;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
state = e_idle;
|
||||
break;
|
||||
}
|
||||
|
||||
canvasShow();
|
||||
}
|
||||
|
||||
void displayTest3Init() {
|
||||
schAdd(displayTest3Exec, NULL, 0, 1000);
|
||||
}
|
||||
|
11
game-ctrl/displayTest3.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef _DISPLAY_TEST_3_H_
|
||||
#define _DISPLAY_TEST_3_H_
|
||||
|
||||
|
||||
void displayTest3Init();
|
||||
void displayTest3Exec();
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // _DISPLAY_TEST_3_H_
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
BIN
game-ctrl/docs/one-color.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
game-ctrl/docs/working-transfer.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
67
game-ctrl/game.c
Normal file
@ -0,0 +1,67 @@
|
||||
#include "stddef.h"
|
||||
#include "stdint.h"
|
||||
|
||||
#include "game.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "shapes.h"
|
||||
#include "canvas.h"
|
||||
|
||||
|
||||
typedef enum { e_idle, e_start, e_newStone, e_down, e_gameOver, e_delay } state_t;
|
||||
|
||||
void gameExec(void *handle) {
|
||||
static state_t state = e_start;
|
||||
static uint8_t delay;
|
||||
|
||||
switch (state) {
|
||||
case e_idle:
|
||||
break;
|
||||
|
||||
case e_start:
|
||||
canvasClear();
|
||||
state = e_newStone;
|
||||
break;
|
||||
|
||||
case e_newStone:
|
||||
stoneCreate();
|
||||
if (stoneDraw()) {
|
||||
state = e_down;
|
||||
} else {
|
||||
state = e_gameOver;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_down:
|
||||
if (! stoneMoveDown()) {
|
||||
state = e_newStone;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_gameOver:
|
||||
for (uint8_t c = 0; c < canvas.width; c++) {
|
||||
canvasSetPixel(c, 0, 0x0d);
|
||||
canvasSetPixel(c, canvas.height-1, 0x0d);
|
||||
}
|
||||
for (uint8_t r = 0; r < canvas.height; r++) {
|
||||
canvasSetPixel(0, r, 0x0d);
|
||||
canvasSetPixel(canvas.width-1, r, 0x0d);
|
||||
}
|
||||
delay = 10;
|
||||
state = e_delay;
|
||||
break;
|
||||
|
||||
case e_delay:
|
||||
delay--;
|
||||
if (delay == 0) {
|
||||
state = e_start;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
canvasShow();
|
||||
}
|
||||
|
||||
void gameInit() {
|
||||
schAdd(gameExec, NULL, 0, 1000);
|
||||
}
|
||||
|
7
game-ctrl/game.h
Normal file
@ -0,0 +1,7 @@
|
||||
#ifndef _GAME_H_
|
||||
#define _GAME_H_
|
||||
|
||||
void gameInit();
|
||||
|
||||
|
||||
#endif // _GAME_H_
|
@ -12,6 +12,10 @@ void ledGreenOff() {
|
||||
P1OUT &= ~BIT0;
|
||||
}
|
||||
|
||||
void ledGreenToggle() {
|
||||
P1OUT ^= BIT0;
|
||||
}
|
||||
|
||||
void ledBlueOn() {
|
||||
P1OUT |= BIT1;
|
||||
}
|
||||
@ -20,8 +24,12 @@ void ledBlueOff() {
|
||||
P1OUT &= ~BIT1;
|
||||
}
|
||||
|
||||
void ledBlueToggle() {
|
||||
P1OUT ^= BIT1;
|
||||
}
|
||||
|
||||
void ledExec(void *args) {
|
||||
static int i = 0;
|
||||
static uint16_t i = 0;
|
||||
|
||||
if (i == 0) {
|
||||
ledGreenOff();
|
||||
@ -41,7 +49,7 @@ void ledInit() {
|
||||
ledBlueOff();
|
||||
|
||||
|
||||
// schAdd(ledExec, NULL, 0, 50);
|
||||
// schAdd(ledExec, NULL, 0, 500);
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,10 @@
|
||||
|
||||
void ledBlueOff();
|
||||
void ledBlueOn();
|
||||
void ledBlueToggle();
|
||||
void ledGreenOff();
|
||||
void ledGreenOn();
|
||||
void ledGreenToggle();
|
||||
|
||||
void ledInit();
|
||||
void ledExec();
|
@ -8,7 +8,9 @@
|
||||
#include "led.h"
|
||||
#include "displayDriver.h"
|
||||
#include "canvas.h"
|
||||
#include "displayTest.h"
|
||||
#include "game.h"
|
||||
#include "buttons.h"
|
||||
#include "shapes.h"
|
||||
|
||||
|
||||
int main() {
|
||||
@ -22,15 +24,16 @@ int main() {
|
||||
BCSCTL2 = 0;
|
||||
BCSCTL3 = 0;
|
||||
|
||||
|
||||
timeInit();
|
||||
schInit();
|
||||
|
||||
ledInit();
|
||||
displayDriverInit();
|
||||
canvasInit();
|
||||
displayTestInit();
|
||||
|
||||
shapesInit();
|
||||
gameInit();
|
||||
buttonsInit();
|
||||
|
||||
__enable_interrupt();
|
||||
|
137
game-ctrl/shape_i.c
Normal file
@ -0,0 +1,137 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_i.h"
|
||||
#include "canvas.h"
|
||||
#include "../rgb-driver/colors.h"
|
||||
|
||||
|
||||
#define COLOR _cyan
|
||||
|
||||
typedef struct {
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
} pixel_t;
|
||||
|
||||
typedef struct {
|
||||
int8_t x;
|
||||
int8_t y;
|
||||
} offset_t;
|
||||
|
||||
typedef struct {
|
||||
offset_t set[4];
|
||||
offset_t reset[4];
|
||||
offset_t offset;
|
||||
} motion_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t color;
|
||||
pixel_t draw[4];
|
||||
motion_t motion[5][4];
|
||||
} motionTable_t;
|
||||
|
||||
const motionTable_t motions[1] = {
|
||||
{ // i
|
||||
.color = _cyan,
|
||||
.draw = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} },
|
||||
.motion = {
|
||||
{
|
||||
// move down
|
||||
{ .set = { { 0, 4}, { 0, 4}, { 0, 4}, { 0, 4} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 1} }, // 0
|
||||
{ .set = { { 0, 1}, { 1, 1}, { 2, 1}, { 3, 1} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 3, 0} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 0, 4}, { 0, 4}, { 0, 4}, { 0, 4} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 1} }, // 180
|
||||
{ .set = { { 0, 1}, { 1, 1}, { 2, 1}, { 3, 1} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 3, 0} }, .offset = { 0, 1} } // 270
|
||||
},
|
||||
{
|
||||
// move left
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = {-1, 0} }, // 0
|
||||
{ .set = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0} }, .reset = { { 3, 0}, { 3, 0}, { 3, 0}, { 3, 0} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = {-1, 0} }, // 180
|
||||
{ .set = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0} }, .reset = { { 3, 0}, { 3, 0}, { 3, 0}, { 3, 0} }, .offset = { 0, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// move right
|
||||
{ .set = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = { 1, 0} }, // 0
|
||||
{ .set = { { 4, 0}, { 4, 0}, { 4, 0}, { 4, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 1, 0} }, // 90
|
||||
{ .set = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 4, 0}, { 4, 0}, { 4, 0}, { 4, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate left
|
||||
{ .set = { {-1, 1}, { 1, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-1, 1} }, // 0
|
||||
{ .set = { { 1,-2}, { 1,-1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 2, 0}, { 3, 0}, { 3, 0} }, .offset = { 1,-2} }, // 90
|
||||
{ .set = { {-1, 1}, { 1, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-1, 1} }, // 180
|
||||
{ .set = { { 1,-2}, { 1,-1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 2, 0}, { 3, 0}, { 3, 0} }, .offset = { 1,-2} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { {-2, 1}, {-1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-2, 1} }, // 0
|
||||
{ .set = { { 2,-2}, { 2,-1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 1, 0}, { 3, 0}, { 3, 0} }, .offset = { 2,-2} }, // 90
|
||||
{ .set = { {-2, 1}, {-1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-2, 1} }, // 180
|
||||
{ .set = { { 2,-2}, { 2,-1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 1, 0}, { 3, 0}, { 3, 0} }, .offset = { 2,-2} }, // 270
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
uint8_t draw_i() {
|
||||
uint8_t res = 0;
|
||||
if (canvasIsPixelFree(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y)) {
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y, motions[stone.shape].color);
|
||||
res = 1;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
uint8_t move(direction_t direction) {
|
||||
uint8_t res = 0;
|
||||
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y)) {
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[0].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[1].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[2].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[3].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y, motions[stone.shape].color);
|
||||
stone.x += motions[stone.shape].motion[direction][stone.orientation].offset.x;
|
||||
stone.y += motions[stone.shape].motion[direction][stone.orientation].offset.y;
|
||||
res = 1;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
uint8_t moveDown_i() {
|
||||
return move(e_MoveDown);
|
||||
}
|
||||
|
||||
uint8_t moveLeft_i() {
|
||||
return move(e_MoveLeft);
|
||||
}
|
||||
|
||||
uint8_t moveRight_i() {
|
||||
return move(e_MoveRight);
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_i() {
|
||||
uint8_t res = move(e_RotateLeft);
|
||||
if (res) {
|
||||
stone.orientation = ((orientation_t[]){ e_270, e_0, e_90, e_180 })[stone.orientation];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_i() {
|
||||
uint8_t res = move(e_RotateRight);
|
||||
if (res) {
|
||||
stone.orientation = ((orientation_t[]){ e_90, e_180, e_270, e_0 })[stone.orientation];
|
||||
}
|
||||
return res;
|
||||
}
|
14
game-ctrl/shape_i.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_I_H_
|
||||
#define _SHAPE_I_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_i();
|
||||
uint8_t moveDown_i();
|
||||
uint8_t moveRight_i();
|
||||
uint8_t moveLeft_i();
|
||||
uint8_t rotateLeft_i();
|
||||
uint8_t rotateRight_i();
|
||||
|
||||
|
||||
#endif // _SHAPE_I_H_
|
26
game-ctrl/shape_j.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_j.h"
|
||||
|
||||
uint8_t draw_j() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveDown_j() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveLeft_j() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveRight_j() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_j() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_j() {
|
||||
return 0;
|
||||
}
|
14
game-ctrl/shape_j.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_J_H_
|
||||
#define _SHAPE_J_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_j();
|
||||
uint8_t moveDown_j();
|
||||
uint8_t moveRight_j();
|
||||
uint8_t moveLeft_j();
|
||||
uint8_t rotateLeft_j();
|
||||
uint8_t rotateRight_j();
|
||||
|
||||
|
||||
#endif // _SHAPE_J_H_
|
26
game-ctrl/shape_l.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_l.h"
|
||||
|
||||
uint8_t draw_l() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveDown_l() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveLeft_l() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveRight_l() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_l() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_l() {
|
||||
return 0;
|
||||
}
|
14
game-ctrl/shape_l.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_L_H_
|
||||
#define _SHAPE_L_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_l();
|
||||
uint8_t moveDown_l();
|
||||
uint8_t moveRight_l();
|
||||
uint8_t moveLeft_l();
|
||||
uint8_t rotateLeft_l();
|
||||
uint8_t rotateRight_l();
|
||||
|
||||
|
||||
#endif // _SHAPE_L_H_
|
26
game-ctrl/shape_o.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_o.h"
|
||||
|
||||
uint8_t draw_o() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveDown_o() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveLeft_o() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveRight_o() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_o() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_o() {
|
||||
return 0;
|
||||
}
|
14
game-ctrl/shape_o.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_O_H_
|
||||
#define _SHAPE_O_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_o();
|
||||
uint8_t moveDown_o();
|
||||
uint8_t moveRight_o();
|
||||
uint8_t moveLeft_o();
|
||||
uint8_t rotateLeft_o();
|
||||
uint8_t rotateRight_o();
|
||||
|
||||
|
||||
#endif // _SHAPE_O_H_
|
26
game-ctrl/shape_s.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_s.h"
|
||||
|
||||
uint8_t draw_s() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveDown_s() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveLeft_s() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveRight_s() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_s() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_s() {
|
||||
return 0;
|
||||
}
|
14
game-ctrl/shape_s.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_S_H_
|
||||
#define _SHAPE_S_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_s();
|
||||
uint8_t moveDown_s();
|
||||
uint8_t moveRight_s();
|
||||
uint8_t moveLeft_s();
|
||||
uint8_t rotateLeft_s();
|
||||
uint8_t rotateRight_s();
|
||||
|
||||
|
||||
#endif // _SHAPE_S_H_
|
26
game-ctrl/shape_t.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_t.h"
|
||||
|
||||
uint8_t draw_t() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveDown_t() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveLeft_t() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveRight_t() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_t() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_t() {
|
||||
return 0;
|
||||
}
|
14
game-ctrl/shape_t.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_T_H_
|
||||
#define _SHAPE_T_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_t();
|
||||
uint8_t moveDown_t();
|
||||
uint8_t moveRight_t();
|
||||
uint8_t moveLeft_t();
|
||||
uint8_t rotateLeft_t();
|
||||
uint8_t rotateRight_t();
|
||||
|
||||
|
||||
#endif // _SHAPE_T_H_
|
26
game-ctrl/shape_z.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "shapes.h"
|
||||
#include "shape_z.h"
|
||||
|
||||
uint8_t draw_z() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveDown_z() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveLeft_z() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t moveRight_z() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateLeft_z() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint8_t rotateRight_z() {
|
||||
return 0;
|
||||
}
|
14
game-ctrl/shape_z.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SHAPE_Z_H_
|
||||
#define _SHAPE_Z_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
uint8_t draw_z();
|
||||
uint8_t moveDown_z();
|
||||
uint8_t moveRight_z();
|
||||
uint8_t moveLeft_z();
|
||||
uint8_t rotateLeft_z();
|
||||
uint8_t rotateRight_z();
|
||||
|
||||
|
||||
#endif // _SHAPE_Z_H_
|
77
game-ctrl/shapes.c
Normal file
@ -0,0 +1,77 @@
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "shapes.h"
|
||||
#include "shape_i.h"
|
||||
#include "shape_o.h"
|
||||
#include "shape_t.h"
|
||||
#include "shape_z.h"
|
||||
#include "shape_s.h"
|
||||
#include "shape_l.h"
|
||||
#include "shape_j.h"
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
uint8_t (* draw)();
|
||||
uint8_t (*moveDown)();
|
||||
uint8_t (*moveLeft)();
|
||||
uint8_t (*moveRight)();
|
||||
uint8_t (*rotateLeft)();
|
||||
uint8_t (*rotateRight)();
|
||||
} stoneOperations_t;
|
||||
|
||||
const stoneOperations_t stoneOperations[] = {
|
||||
{ .draw = draw_i, .moveDown = moveDown_i, .moveLeft = moveLeft_i, .moveRight = moveRight_i, .rotateLeft = rotateLeft_i, .rotateRight = rotateRight_i },
|
||||
{ .draw = draw_o, .moveDown = moveDown_o, .moveLeft = moveLeft_o, .moveRight = moveRight_o, .rotateLeft = rotateLeft_o, .rotateRight = rotateRight_o },
|
||||
{ .draw = draw_t, .moveDown = moveDown_t, .moveLeft = moveLeft_t, .moveRight = moveRight_t, .rotateLeft = rotateLeft_t, .rotateRight = rotateRight_t },
|
||||
{ .draw = draw_z, .moveDown = moveDown_z, .moveLeft = moveLeft_z, .moveRight = moveRight_z, .rotateLeft = rotateLeft_z, .rotateRight = rotateRight_z },
|
||||
{ .draw = draw_s, .moveDown = moveDown_s, .moveLeft = moveLeft_s, .moveRight = moveRight_s, .rotateLeft = rotateLeft_s, .rotateRight = rotateRight_s },
|
||||
{ .draw = draw_l, .moveDown = moveDown_l, .moveLeft = moveLeft_l, .moveRight = moveRight_l, .rotateLeft = rotateLeft_l, .rotateRight = rotateRight_l },
|
||||
{ .draw = draw_j, .moveDown = moveDown_j, .moveLeft = moveLeft_j, .moveRight = moveRight_j, .rotateLeft = rotateLeft_j, .rotateRight = rotateRight_j }
|
||||
};
|
||||
|
||||
stone_t stone;
|
||||
|
||||
void shapesInit() {
|
||||
stone.shape = e_ShapeInvalid;
|
||||
}
|
||||
|
||||
void stoneCreate() {
|
||||
stone.shape = e_I;
|
||||
stone.orientation = e_0;
|
||||
stone.x = 5;
|
||||
stone.y = 0;
|
||||
}
|
||||
|
||||
// all of them return 1 in case of success and 0 in case of error
|
||||
uint8_t stoneDraw() {
|
||||
return stoneOperations[stone.shape].draw();
|
||||
}
|
||||
|
||||
uint8_t stoneMoveDown() {
|
||||
return stoneOperations[stone.shape].moveDown();
|
||||
}
|
||||
|
||||
uint8_t stoneMoveLeft() {
|
||||
return stoneOperations[stone.shape].moveLeft();
|
||||
}
|
||||
|
||||
uint8_t stoneMoveRight() {
|
||||
return stoneOperations[stone.shape].moveRight();
|
||||
}
|
||||
|
||||
uint8_t stoneRotateLeft() {
|
||||
return stoneOperations[stone.shape].rotateLeft();
|
||||
}
|
||||
|
||||
uint8_t stoneRotateRight() {
|
||||
return stoneOperations[stone.shape].rotateRight();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
30
game-ctrl/shapes.h
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef _SHAPES_H_
|
||||
#define _SHAPES_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
void shapesInit();
|
||||
void stoneCreate();
|
||||
uint8_t stoneDraw();
|
||||
uint8_t stoneMoveDown();
|
||||
uint8_t stoneMoveLeft();
|
||||
uint8_t stoneMoveRight();
|
||||
uint8_t stoneRotateLeft();
|
||||
uint8_t stoneRotateRight();
|
||||
|
||||
|
||||
typedef enum { e_I=0, e_O, e_T, e_Z, e_S, e_L, e_J, e_ShapeInvalid } shape_t;
|
||||
typedef enum { e_MoveDown, e_MoveLeft, e_MoveRight, e_RotateLeft, e_RotateRight } direction_t;
|
||||
typedef enum { e_0, e_90, e_180, e_270 } orientation_t;
|
||||
|
||||
typedef struct {
|
||||
shape_t shape;
|
||||
orientation_t orientation;
|
||||
uint8_t x; // column
|
||||
uint8_t y; // row
|
||||
} stone_t;
|
||||
|
||||
|
||||
extern stone_t stone;
|
||||
|
||||
#endif // _SHAPES_H_
|
@ -1,30 +1,16 @@
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "time.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
|
||||
|
||||
volatile uint32_t timestamp;
|
||||
|
||||
void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) ta0_isr() {
|
||||
timestamp++;
|
||||
schUpdate();
|
||||
}
|
||||
|
||||
void timeInit() {
|
||||
timestamp = 0;
|
||||
|
||||
TACCR0 = 32;
|
||||
TACCTL0 = CCIE;
|
||||
TACTL = MC_1 | ID_0 | TASSEL_1 | TACLR;
|
||||
}
|
||||
|
||||
uint32_t getMillis() {
|
||||
return timestamp;
|
||||
}
|
||||
|
||||
void ms_active_delay(uint16_t delay) {
|
||||
uint32_t start = timestamp;
|
||||
while (start + delay > timestamp);
|
||||
}
|
@ -4,8 +4,6 @@
|
||||
#include <stdint.h>
|
||||
|
||||
void timeInit();
|
||||
uint32_t getMillis();
|
||||
void ms_active_delay(uint16_t delay);
|
||||
|
||||
|
||||
|
35
rgb-driver/Makefile
Normal file
@ -0,0 +1,35 @@
|
||||
TOOLCHAIN_PREFIX=/opt/msp430-gcc
|
||||
CC=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-gcc
|
||||
OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
|
||||
|
||||
MCU=msp430g2553
|
||||
ARTIFACT=firmware
|
||||
COMMON=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -Os -g0 -fdata-sections -ffunction-sections -ggdb -gdwarf-2
|
||||
CFLAGS=$(COMMON)
|
||||
ASFLAGS=$(COMMON) -D__ASSEMBLER__
|
||||
|
||||
LDFLAGS=-L $(TOOLCHAIN_PREFIX)/include -Wl,-Map,firmware.map -nostdlib -nostartfiles -T $(MCU).ld
|
||||
|
||||
$(ARTIFACT).elf: colors.o main.o
|
||||
$(CC) -o $@ $(LDFLAGS) $^
|
||||
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
|
||||
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) -c $<
|
||||
|
||||
.S.o:
|
||||
$(CC) $(ASFLAGS) -c $<
|
||||
|
||||
|
||||
.PHONY: all
|
||||
all: $(ARTIFACT).elf
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
-rm -f *.o *.elf *.map *.txt
|
||||
|
||||
.PHONY: upload
|
||||
upload: $(ARTIFACT).elf
|
||||
mspdebug rf2500 "prog $(ARTIFACT).elf"
|
||||
|
38
rgb-driver/colors.S
Normal file
@ -0,0 +1,38 @@
|
||||
#include "colors.h"
|
||||
|
||||
#define DIMM_FACTOR 3
|
||||
.section ".rodata","a"
|
||||
;; color definitions according to
|
||||
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
|
||||
colors:
|
||||
.global colors
|
||||
;; red, green, blue, padding
|
||||
off:
|
||||
.byte 0x00, 0x00, 0x00, 0
|
||||
blue:
|
||||
.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||
green:
|
||||
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
||||
orange:
|
||||
.byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
||||
rose:
|
||||
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
|
||||
magenta:
|
||||
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||
violet:
|
||||
.byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||
azure:
|
||||
.byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||
cyan:
|
||||
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||
springgreen:
|
||||
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
|
||||
chartreuse:
|
||||
.byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
||||
yellow:
|
||||
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
||||
white:
|
||||
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||
red:
|
||||
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
||||
|
22
rgb-driver/colors.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef _COLORS_H_
|
||||
#define _COLORS_H_
|
||||
|
||||
|
||||
#define _off 0x00
|
||||
#define _blue 0x01
|
||||
#define _green 0x02
|
||||
#define _orange 0x03
|
||||
#define _rose 0x04
|
||||
#define _magenta 0x05
|
||||
#define _violet 0x06
|
||||
#define _azure 0x07
|
||||
#define _cyan 0x08
|
||||
#define _springgreen 0x09
|
||||
#define _chartreuse 0x0a
|
||||
#define _yellow 0x0b
|
||||
#define _white 0x0c
|
||||
#define _red 0x0d
|
||||
|
||||
|
||||
|
||||
#endif
|
BIN
rgb-driver/docs/TertiaryColorWheel_Chart.png
Normal file
After Width: | Height: | Size: 180 KiB |
BIN
rgb-driver/docs/comm_game_ctrl_01.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
rgb-driver/docs/cycler_working_first_octets.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
rgb-driver/docs/cycler_working_last_octets.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
rgb-driver/docs/five_leds.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
rgb-driver/docs/pulse_complete.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
rgb-driver/docs/pulse_long.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
rgb-driver/docs/pulse_short.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
rgb-driver/docs/reset-circuit.jpeg
Normal file
After Width: | Height: | Size: 726 KiB |
BIN
rgb-driver/docs/reset-signal.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
BIN
rgb-driver/docs/schematics.jpeg
Normal file
After Width: | Height: | Size: 899 KiB |
BIN
rgb-driver/docs/signals01.png
Normal file
After Width: | Height: | Size: 326 KiB |
BIN
rgb-driver/docs/six_leds.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
392
rgb-driver/main.S
Normal file
@ -0,0 +1,392 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "colors.h"
|
||||
|
||||
#define PC r0
|
||||
#define SP r1
|
||||
#define SR r2
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
;; --- r4, r5 and r6 must not be used for any other ---
|
||||
;; --- purpose ---
|
||||
;; required for communication between drawscreen and isr
|
||||
#define SIGNAL_REGISTER r4
|
||||
#define SIGNAL_OCTET_DONE 0x01
|
||||
#define SIGNAL_ISR_ENABLE 0x02
|
||||
#define SIGNAL_ALL_DATA_DONE 0x04
|
||||
#define SIGNAL_INIT_VALUE SIGNAL_OCTET_DONE
|
||||
|
||||
;; required for handover of data between drawscreen and isr
|
||||
#define DATA_REGISTER r5
|
||||
|
||||
;; required for sequencing of isr
|
||||
#define BIT_COUNTER_REGISTER r6
|
||||
#define BIT_COUNTER_INIT_VALUE 0x01
|
||||
;; ----------------------------------------------------
|
||||
|
||||
|
||||
;; 2.48us
|
||||
#define TIMER_COMPLETE 45
|
||||
;; 1.18us
|
||||
#define TIMER_LONG 22
|
||||
;; 550ns
|
||||
#define TIMER_SHORT 10
|
||||
|
||||
.macro set_data_bit
|
||||
bis #BIT0, &P1OUT
|
||||
.endm
|
||||
.macro clear_data_bit
|
||||
bic #BIT0, &P1OUT
|
||||
.endm
|
||||
.macro set_output_enable
|
||||
bis #BIT1, &P1OUT
|
||||
.endm
|
||||
.macro clear_output_enable
|
||||
bic #BIT1, &P1OUT
|
||||
.endm
|
||||
.macro set_debug
|
||||
bis #BIT2, &P1OUT
|
||||
.endm
|
||||
.macro clear_debug
|
||||
bic #BIT2, &P1OUT
|
||||
.endm
|
||||
.macro set_signal_waiting_for_data
|
||||
bis #BIT3, &P1OUT
|
||||
.endm
|
||||
.macro clear_signal_waiting_for_data
|
||||
bic #BIT3, &P1OUT
|
||||
.endm
|
||||
|
||||
.section ".data"
|
||||
screendata:
|
||||
.rept 110 ;; number of leds in hardward
|
||||
.byte 0
|
||||
.endr
|
||||
screendataend:
|
||||
.byte 0xff
|
||||
data_forward_pointer:
|
||||
.word 0
|
||||
|
||||
|
||||
;; .text is the name of the section, it is a hint for the linker to
|
||||
;; allocate the section
|
||||
;; ax: a means allocatable by linker, x means executable
|
||||
;; @progbits is a hint for the linker to allocate this section into
|
||||
;; program memory (flash)
|
||||
.section ".text","ax",@progbits
|
||||
;; ----------------------------------------------------
|
||||
_start:
|
||||
;; disable watchdog
|
||||
mov.w #WDTPW|WDTHOLD,&WDTCTL
|
||||
|
||||
;; configure clock system to the highest frequency
|
||||
mov.b #DCO0|DCO1|DCO2,&DCOCTL
|
||||
mov.b #XT2OFF|RSEL0|RSEL1|RSEL2|RSEL3,&BCSCTL1
|
||||
mov.b #0,&BCSCTL2
|
||||
mov.b #0,&BCSCTL3
|
||||
|
||||
;; initialize stack pointer with value from linker
|
||||
mov.w #__stack, SP
|
||||
|
||||
init:
|
||||
;; configuration of GPIO Ports
|
||||
;; BIT0: data bit
|
||||
;; BIT1: output enable
|
||||
;; BIT2: debug
|
||||
;; BIT3: Signal waiting for data
|
||||
mov.b #BIT0|BIT1|BIT2|BIT3, &P1DIR
|
||||
mov.b #0,&P1OUT
|
||||
;; BIT5: spi, UCB0CLK
|
||||
;; BIT6: spi, UCB0SOMI
|
||||
;; BIT7: spi, UCB0SIMO
|
||||
mov.b #BIT5|BIT6|BIT7, &P1SEL
|
||||
mov.b #BIT5|BIT6|BIT7, &P1SEL2
|
||||
;; BIT4: long pulse
|
||||
;; BIT1: short pulse
|
||||
mov.b #BIT1|BIT4,&P2DIR
|
||||
mov.b #BIT1|BIT4,&P2SEL
|
||||
|
||||
;; timer configuration
|
||||
;; configure and stop timer
|
||||
;; cycle time is 56.25ns
|
||||
mov.w #ID_0|MC_0|TACLR|TASSEL_2,&TA1CTL
|
||||
;; 2.0us
|
||||
mov.w #TIMER_COMPLETE,&TA1CCR0
|
||||
;; a bit less
|
||||
mov.w #TIMER_SHORT,&TA1CCR1
|
||||
mov.w #TIMER_LONG,&TA1CCR2
|
||||
;; configure output mode for TA0.1
|
||||
mov.w #CCIE,&TA1CCTL0
|
||||
mov.w #OUTMOD_7,&TA1CCTL1
|
||||
mov.w #OUTMOD_7,&TA1CCTL2
|
||||
|
||||
;; spi configuration
|
||||
;; USCI B to slave mode
|
||||
mov.b #UCSYNC, &UCB0CTL0
|
||||
mov.b #0x00, &UCB0CTL1
|
||||
|
||||
;; make sure the isr will not immediately start
|
||||
mov.b #SIGNAL_INIT_VALUE, SIGNAL_REGISTER
|
||||
|
||||
;; start timer in up mode
|
||||
bis.w #MC0,&TA1CTL
|
||||
;; enable interrupts
|
||||
eint
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
mainloop:
|
||||
call #forwardscreen_init
|
||||
call #resetscreen
|
||||
|
||||
mainloop_draw:
|
||||
call #drawscreen
|
||||
|
||||
;; signal waiting for data
|
||||
set_signal_waiting_for_data
|
||||
|
||||
;call #forwardscreen
|
||||
;call #wait
|
||||
call #receivedata
|
||||
|
||||
;; data has been received, clear signal
|
||||
clear_signal_waiting_for_data
|
||||
|
||||
jmp mainloop_draw
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
wait:
|
||||
push r11
|
||||
push r12
|
||||
|
||||
mov.w #0x0040, r11
|
||||
wait_continue_1:
|
||||
mov.w #0xffff, r12
|
||||
wait_continue_2:
|
||||
dec.w r12
|
||||
jnz wait_continue_2
|
||||
dec.w r11
|
||||
jnz wait_continue_1
|
||||
|
||||
pop r12
|
||||
pop r11
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
forwardscreen_init:
|
||||
mov.w #screendata, &data_forward_pointer
|
||||
ret
|
||||
|
||||
;; ----------------------------------------------------
|
||||
forwardscreen:
|
||||
push r8
|
||||
push r10
|
||||
|
||||
mov.w #screendataend, r8
|
||||
mov.w data_forward_pointer, r10
|
||||
mov.b #_off, @r10
|
||||
inc.w r10
|
||||
mov.b #_blue, @r10
|
||||
cmp.w r10, r8
|
||||
jnz forwardscreen_done
|
||||
mov.w #screendata, r10
|
||||
forwardscreen_done:
|
||||
mov.w r10, data_forward_pointer
|
||||
|
||||
pop r10
|
||||
pop r8
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
resetscreen:
|
||||
push r7
|
||||
push r8
|
||||
|
||||
;; reset screen data
|
||||
mov.w #screendata, r7
|
||||
mov.w #screendataend, r8
|
||||
resetscreen_continue:
|
||||
mov.b #_off, @r7
|
||||
inc.w r7
|
||||
cmp.w r7, r8
|
||||
jnz resetscreen_continue
|
||||
|
||||
pop r8
|
||||
pop r7
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
receivedata:
|
||||
push r9
|
||||
push r10
|
||||
|
||||
;; wait for first octet
|
||||
receivedata_wait_for_control_octet:
|
||||
bit #UCB0RXIFG, &UC0IFG
|
||||
jz receivedata_wait_for_control_octet
|
||||
|
||||
;; get control or address octet from buffer register
|
||||
mov.b UCB0RXBUF, r9
|
||||
;; check whether value == 0xff (wait for the whole
|
||||
;; set of data to fill the screendata)
|
||||
cmp.b #0xff, r9
|
||||
;; receive all data
|
||||
jz receivedata_wait_for_all_data
|
||||
;; check whether value == 0xfe (no more data)
|
||||
cmp.b #0xfe, r9
|
||||
;; no more data
|
||||
jz receivedata_end
|
||||
|
||||
;; it is an address octet
|
||||
receivedata_wait_for_octet:
|
||||
bit #UCB0RXIFG, &UC0IFG
|
||||
jz receivedata_wait_for_octet
|
||||
|
||||
;; get data octet from buffer register
|
||||
mov.b UCB0RXBUF, r10
|
||||
;; move it to the destination
|
||||
mov.b r10, screendata(r9)
|
||||
;; next address/control octet
|
||||
jmp receivedata_wait_for_control_octet
|
||||
|
||||
receivedata_wait_for_all_data:
|
||||
;; this is a bit dangerous, if the application controller
|
||||
;; sends too few data, we are in a dead lock
|
||||
|
||||
receivedata_end:
|
||||
pop r10
|
||||
pop r9
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
drawscreen:
|
||||
push r7
|
||||
push r8
|
||||
push r9
|
||||
|
||||
#define DATA_NEXT_ADDRESS_REGISTER r7
|
||||
#define DATA_END_ADDRESS_REGISTER r8
|
||||
#define NEXT_DATA_REGISTER r9
|
||||
|
||||
;; initialize bit-counter for isr
|
||||
mov.b #BIT_COUNTER_INIT_VALUE, BIT_COUNTER_REGISTER
|
||||
;; initialize isr-sync register, signal BYTE_DONE for the first start
|
||||
mov.b #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
|
||||
;; screen data start/next into r7
|
||||
mov.w #screendata, DATA_NEXT_ADDRESS_REGISTER
|
||||
;; screen data end into r8
|
||||
mov.w #screendataend, DATA_END_ADDRESS_REGISTER
|
||||
|
||||
drawscreen_continue:
|
||||
;; prepare next byte to handle by isr
|
||||
cmp.w DATA_NEXT_ADDRESS_REGISTER, DATA_END_ADDRESS_REGISTER
|
||||
jz drawscreen_data_done
|
||||
|
||||
;; load next data byte
|
||||
mov.b @DATA_NEXT_ADDRESS_REGISTER, NEXT_DATA_REGISTER
|
||||
inc.w DATA_NEXT_ADDRESS_REGISTER
|
||||
|
||||
;; multiple color code by four to get color data
|
||||
rla.b NEXT_DATA_REGISTER
|
||||
rla.b NEXT_DATA_REGISTER
|
||||
|
||||
;; enable isr
|
||||
bis #SIGNAL_ISR_ENABLE, SIGNAL_REGISTER
|
||||
|
||||
drawscreen_wait_for_isr_0:
|
||||
;; check bit0 in sync register
|
||||
bit #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
jz drawscreen_wait_for_isr_0
|
||||
;; load data
|
||||
mov.b colors(NEXT_DATA_REGISTER), DATA_REGISTER
|
||||
;; clear BYTE_DONE
|
||||
bic #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
drawscreen_wait_for_isr_1:
|
||||
;; check bit0 in sync register
|
||||
bit #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
jz drawscreen_wait_for_isr_1
|
||||
;; load data
|
||||
mov.b colors+1(NEXT_DATA_REGISTER), DATA_REGISTER
|
||||
;; clear BYTE_DONE
|
||||
bic #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
drawscreen_wait_for_isr_2:
|
||||
;; check bit0 in sync register
|
||||
bit #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
jz drawscreen_wait_for_isr_2
|
||||
;; load data
|
||||
mov.b colors+2(NEXT_DATA_REGISTER), DATA_REGISTER
|
||||
;; clear BYTE_DONE
|
||||
bic #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
|
||||
;; continue
|
||||
jmp drawscreen_continue
|
||||
|
||||
drawscreen_data_done:
|
||||
;; signal all data processed, isr finish
|
||||
bis #SIGNAL_ALL_DATA_DONE, SIGNAL_REGISTER
|
||||
|
||||
pop r9
|
||||
pop r8
|
||||
pop r7
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
; --- timer isr ---
|
||||
;; r6: exclusively used by isr as bit-counter
|
||||
shifter_isr:
|
||||
;; check isr enable bit
|
||||
bit #SIGNAL_ISR_ENABLE, SIGNAL_REGISTER
|
||||
jz shifter_isr_exit
|
||||
|
||||
;; shift msb of data register r5 into carry flag and set or reset P1.0 accordingly
|
||||
rla.b DATA_REGISTER
|
||||
jnc shifter_isr_false_bit
|
||||
set_data_bit
|
||||
jmp shifter_isr_end
|
||||
shifter_isr_false_bit:
|
||||
clear_data_bit
|
||||
|
||||
shifter_isr_end:
|
||||
;; enable output
|
||||
set_output_enable
|
||||
|
||||
;; roll bit-counter
|
||||
rla.b BIT_COUNTER_REGISTER
|
||||
jnc shifter_isr_exit
|
||||
|
||||
;; reset bit-counter
|
||||
mov.b #BIT_COUNTER_INIT_VALUE, BIT_COUNTER_REGISTER
|
||||
;; signal byte done
|
||||
bis #SIGNAL_OCTET_DONE, SIGNAL_REGISTER
|
||||
|
||||
;; check whether all data are processed
|
||||
bit #SIGNAL_ALL_DATA_DONE, SIGNAL_REGISTER
|
||||
jz shifter_isr_exit
|
||||
;; disable isr
|
||||
bic #SIGNAL_ISR_ENABLE, SIGNAL_REGISTER
|
||||
;; disable output
|
||||
clear_output_enable
|
||||
|
||||
shifter_isr_exit:
|
||||
reti
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
.section "__interrupt_vector_14","ax",@progbits
|
||||
.word shifter_isr
|
||||
|
||||
;; .resetvec comes from linker
|
||||
.section ".resetvec","ax",@progbits
|
||||
.word _start
|
||||
|
||||
.end
|
||||
|
||||
|
||||
|
97
rgb-driver/readme.md
Normal file
@ -0,0 +1,97 @@
|
||||
## Debugging
|
||||
|
||||
```
|
||||
mspdebug rf2500 gdb
|
||||
|
||||
msp430-gdb -x firmware.gdb
|
||||
```
|
||||
|
||||
Attention: the gdb in the TI toolchain package is broken, use the one from Debian
|
||||
|
||||
|
||||
|
||||
## Signals Working Cycler
|
||||
|
||||
These signals are related to code under tag `cycler_works_include_output_stage`.
|
||||
|
||||
First octets:
|
||||
|
||||

|
||||
|
||||
Last octets:
|
||||
|
||||

|
||||
|
||||
Schematics and legend for signals:
|
||||
|
||||

|
||||
|
||||
|
||||
## Timing
|
||||
|
||||
Complete cycle: 2.48us
|
||||
|
||||

|
||||
|
||||
Short pulse: 550ns
|
||||
|
||||

|
||||
|
||||
Long pulse: 1.18us
|
||||
|
||||

|
||||
|
||||
|
||||
## Load Time
|
||||
|
||||
During of loading data into five LEDs: 297us
|
||||
|
||||

|
||||
|
||||
During of loading data into six LEDs: 297us
|
||||
|
||||

|
||||
|
||||
|
||||
| # of LEDs | Load Time measured | calculated |
|
||||
| --------- | ------------------ | ---------- |
|
||||
| 5 | 297us | |
|
||||
| 6 | 354us | 356.4us |
|
||||
| 10 | | 594us |
|
||||
| 100 | | 5.9ms |
|
||||
| 200 | | 11.8ms |
|
||||
|
||||
|
||||
## Reset Circuitry
|
||||
|
||||
It appears that the output voltage of the power supply raises that slow, that the MCU
|
||||
will not handle the reset correctly.
|
||||
|
||||
The following circuitry should generate a valid reset signal far enough from the raise
|
||||
of the supply voltage:
|
||||
|
||||

|
||||
|
||||
The circuit generates the following signals:
|
||||
|
||||

|
||||
|
||||
#### Reference voltage (green):
|
||||
|
||||
```math
|
||||
U_ref = 3.3V \frac{22k\Omega}{22k\Omega + 10k\Omega} = 2.2V
|
||||
```
|
||||
|
||||
|
||||
#### Trigger voltage (purple):
|
||||
|
||||
```math
|
||||
U_trigg = 3.3V \frac{330k\Omega}{330k\Omega + 82k\Omega} = 2.64V
|
||||
```
|
||||
|
||||
|
||||
#### RC constant:
|
||||
|
||||
```math
|
||||
\tau = 82k\Omega \cdot 100nF = 8.2ms
|
||||
```
|