Compare commits
39 Commits
game_ctrl_
...
d8e34ec209
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7e4285f280 |
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,3 +1,5 @@
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||||
*.o
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||||
firmware.*
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firmware.txt
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firmware.elf
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firmware.map
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||||
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||||
|
31
display-driver/Makefile
Normal file
31
display-driver/Makefile
Normal file
@ -0,0 +1,31 @@
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TOOLCHAIN_PREFIX=/opt/msp430-gcc
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CC=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-gcc
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OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
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ARTIFACT=firmware
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MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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# for debugging
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#CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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.c.o:
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$(CC) $(CFLAGS) -c $<
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.PHONY: all
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all: $(ARTIFACT).elf
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.PHONY: clean
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clean:
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-rm -f *.o $(ARTIFACT).elf $(ARTIFACT).txt
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.PHONY: upload
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upload: $(ARTIFACT).elf
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mspdebug rf2500 "prog $(ARTIFACT).elf"
|
131
display-driver/main.c
Normal file
131
display-driver/main.c
Normal file
@ -0,0 +1,131 @@
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#include <msp430g2553.h>
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#include <stdint.h>
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#include <stdlib.h>
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const uint8_t patterns[] = {
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0b00111111, // 0
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0b00000110, // 1
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0b01011011, // 2
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0b01001111, // 3
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0b01100110, // 4
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0b01101101, // 5
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0b01111101, // 6
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0b00100111, // 7
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0b01111111, // 8
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0b01101111, // 9
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};
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volatile union {
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uint16_t value;
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uint8_t receiveBuffer[2];
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} value;
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static void delay() {
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asm volatile (
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"push r12\n"
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"mov.w #1000, r12\n"
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"loop:\n"
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"dec.w r12\n"
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"jnz loop\n"
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"pop r12\n"
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);
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}
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void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
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static uint8_t octetNumber = 0;
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if (UC0IFG & UCB0RXIFG) {
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value.receiveBuffer[octetNumber] = UCB0RXBUF;
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octetNumber++;
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if (octetNumber > 1) {
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octetNumber = 0;
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}
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}
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}
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// mask 0x0f: digit value
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// mask 0x10: set dp
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// mask 0x20: digit off
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static void setDigit(uint16_t bit, uint8_t value) {
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P1OUT |= (BIT0 | BIT1 | BIT2 | BIT3);
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P2OUT = ((value & 0x20) ? 0 : patterns[value & 0x0f]) | ((value & 0x10) ? 0x80 : 0x00);
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P1OUT &= ~bit;
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}
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int main() {
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WDTCTL = WDTPW | WDTHOLD;
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__disable_interrupt();
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// highest possible system clock
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DCOCTL = DCO0 | DCO1 | DCO2;
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BCSCTL1 = XT2OFF | RSEL0 | RSEL1 | RSEL2 | RSEL3;
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BCSCTL2 = 0;
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BCSCTL3 = 0;
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// SPI slave
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// BIT4: UCB0STE
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// BIT5: UCB0CLK
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// BIT6: UCB0SOMI
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// BIT7: UCB0SIMO
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P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
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// most significant bit first, enable STE
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UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
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UCB0CTL1 = 0x00;
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// enable RX interrupt
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UC0IE |= UCB0RXIE;
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// digit driver
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P1DIR |= BIT0 | BIT1 | BIT2 | BIT3;
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P1SEL &= ~(BIT0 | BIT1 | BIT2 | BIT3);
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P1SEL2 &= ~(BIT0 | BIT1 | BIT2 | BIT3);
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// segment driver
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P2DIR = 0xff;
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P2SEL = 0x00;
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P2SEL2 = 0x00;
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// all digits off
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P1OUT |= (BIT0 | BIT1 | BIT2 | BIT3);
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// all segments off
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P2OUT &= ~(BIT0 | BIT1 | BIT2 | BIT3 | BIT4 | BIT5 | BIT6 | BIT7);
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// reset value to 0
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value.value = 0;
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__enable_interrupt();
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while (1) {
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__disable_interrupt();
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uint16_t shadowValue = value.value;
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__enable_interrupt();
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uint8_t digit0 = shadowValue % 10;
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uint8_t digit1 = (shadowValue / 10) % 10;
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uint8_t digit2 = (shadowValue / 100) % 10;
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uint8_t digit3 = (shadowValue / 1000) % 10;
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digit1 += (!((digit3 & 0x0f) | (digit2 & 0x0f) | (digit1 & 0x0f))) ? 0x20 : 0x00;
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digit2 += (!((digit3 & 0x0f) | (digit2 & 0x0f))) ? 0x20 : 0x00;
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digit3 += (!(digit3 & 0x0f)) ? 0x20 : 0x00;
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setDigit(BIT0, digit0);
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delay();
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setDigit(BIT1, digit1);
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delay();
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setDigit(BIT2, digit2);
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delay();
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setDigit(BIT3, digit3);
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delay();
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}
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}
|
BIN
docs/schematics.pdf
Executable file
BIN
docs/schematics.pdf
Executable file
Binary file not shown.
@ -7,11 +7,11 @@ MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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||||
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||||
# for debugging
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||||
# CFLAGS+= -g3 -ggdb -gdwarf-2
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||||
#CFLAGS+= -g3 -ggdb -gdwarf-2
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||||
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||||
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o shapes.o game.o buttons.o
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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||||
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||||
|
@ -1,59 +1,47 @@
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||||
#include "stddef.h"
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#include "stdint.h"
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||||
#include <stddef.h>
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||||
#include <stdint.h>
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#include <msp430g2553.h>
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||||
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#include "buttons.h"
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#include "PontCoopScheduler.h"
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#include "scheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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#include "led.h"
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// TEST CODE
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uint16_t counter;
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static uint8_t buttonsMoveLeftPressed() {
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// -----------------------
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// TEST CODE
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//if (counter == 95) {
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// ledGreenToggle();
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// return 1;
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//}
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// -----------------------
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return 0;
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT4);
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uint8_t res = (current != 0) && (current != last);
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last = current;
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return res;
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}
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static uint8_t buttonsMoveRightPressed() {
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// -----------------------
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// TEST CODE
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if (counter == 95) {
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ledGreenToggle();
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return 1;
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}
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// -----------------------
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return 0;
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT0);
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uint8_t res = (current != 0) && (current != last);
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last = current;
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return res;
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}
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static uint8_t buttonsRotateLeftPressed() {
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return 0;
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT3);
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uint8_t res = (current != 0) && (current != last);
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last = current;
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return res;
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}
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||||
static uint8_t buttonsRotateRightPressed() {
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// -----------------------
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||||
// TEST CODE
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if (counter == 35) {
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ledGreenToggle();
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return 1;
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||||
}
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// -----------------------
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||||
// -----------------------
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||||
// TEST CODE
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if (counter == 45) {
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ledGreenToggle();
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return 1;
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||||
}
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||||
// -----------------------
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||||
return 0;
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||||
static uint8_t last = 0;
|
||||
uint8_t current = (P2IN & BIT1);
|
||||
uint8_t res = (current != 0) && (current != last);
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||||
last = current;
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||||
return res;
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||||
}
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||||
|
||||
static uint8_t buttonsMoveDownPressed() {
|
||||
return P2IN & BIT2;
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||||
}
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|
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void buttonsExec(void *handle) {
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@ -62,9 +50,6 @@ void buttonsExec(void *handle) {
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return;
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||||
}
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// TEST CODE
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counter++;
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uint8_t buttonPressed = 0;
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if (buttonsMoveLeftPressed()) {
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@ -83,6 +68,10 @@ void buttonsExec(void *handle) {
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||||
stoneRotateRight();
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buttonPressed = 1;
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||||
}
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if (buttonsMoveDownPressed()) {
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stoneMoveDown();
|
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buttonPressed = 1;
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}
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|
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if (buttonPressed == 1) {
|
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canvasShow();
|
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@ -90,9 +79,8 @@ void buttonsExec(void *handle) {
|
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}
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||||
|
||||
void buttonsInit() {
|
||||
// TEST CODE
|
||||
counter = 0;
|
||||
P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4);
|
||||
|
||||
schAdd(buttonsExec, NULL, 0, 100);
|
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schAdd(buttonsExec, NULL, 0, 25);
|
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}
|
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|
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|
@ -1,39 +1,80 @@
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <msp430g2553.h>
|
||||
|
||||
#include "canvas.h"
|
||||
#include "displayDriver.h"
|
||||
#include "spi.h"
|
||||
|
||||
|
||||
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
|
||||
const canvas_t canvas = {
|
||||
.height = CANVAS_HEIGHT,
|
||||
.width = CANVAS_WIDTH,
|
||||
.size = CANVAS_WIDTH * CANVAS_HEIGHT,
|
||||
.canvas = canvasStorage
|
||||
};
|
||||
|
||||
static uint8_t miniCanvasStorage[MINI_CANVAS_WIDTH * MINI_CANVAS_HEIGHT];
|
||||
const canvas_t miniCanvas = {
|
||||
.height = MINI_CANVAS_HEIGHT,
|
||||
.width = MINI_CANVAS_WIDTH,
|
||||
.canvas = miniCanvasStorage
|
||||
};
|
||||
|
||||
void canvasShow() {
|
||||
// wait for signal waiting for data
|
||||
while (!(P1IN & BIT3));
|
||||
|
||||
spiSendBegin(e_SPI_CANVAS);
|
||||
|
||||
for (uint8_t i = 0; i < (CANVAS_WIDTH*CANVAS_HEIGHT); i++) {
|
||||
if ((*((canvas.canvas)+i) & 0x80) != 0) {
|
||||
*((canvas.canvas)+i) &= ~0x80;
|
||||
spiSendOctet(i);
|
||||
spiSendOctet(*((canvas.canvas)+i));
|
||||
}
|
||||
}
|
||||
for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
|
||||
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
|
||||
*((miniCanvas.canvas)+i) &= ~0x80;
|
||||
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
|
||||
spiSendOctet(*((miniCanvas.canvas)+i));
|
||||
}
|
||||
}
|
||||
spiSendOctet(0xfe);
|
||||
|
||||
spiSendEnd(e_SPI_CANVAS);
|
||||
}
|
||||
|
||||
void canvasInit() {
|
||||
// P1.3 is signal line
|
||||
P1DIR &= ~BIT3;
|
||||
|
||||
canvasClear();
|
||||
displayDriverTransferCanvas();
|
||||
miniCanvasClear();
|
||||
canvasShow();
|
||||
}
|
||||
|
||||
void canvasClear() {
|
||||
memset(canvas.canvas, 0x80, canvas.size);
|
||||
memset(canvas.canvas, 0x80, CANVAS_WIDTH*CANVAS_HEIGHT);
|
||||
}
|
||||
|
||||
void canvasSetAll(uint8_t color) {
|
||||
memset(canvas.canvas, color + 0x80, canvas.size);
|
||||
void miniCanvasClear() {
|
||||
memset(miniCanvas.canvas, 0x80, MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT);
|
||||
}
|
||||
|
||||
void canvasShow() {
|
||||
displayDriverTransferCanvas();
|
||||
}
|
||||
//void canvasSetAll(uint8_t color) {
|
||||
// memset(canvas.canvas, color + 0x80, CANVAS_WIDTH*CANVAS_HEIGHT);
|
||||
//}
|
||||
|
||||
void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
|
||||
*((canvas.canvas) + (row * canvas.width + column)) = (color + 0x80);
|
||||
}
|
||||
|
||||
void miniCanvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
|
||||
*((miniCanvas.canvas) + (row * miniCanvas.width + column)) = (color + 0x80);
|
||||
}
|
||||
|
||||
void canvasWipeRow(uint8_t row) {
|
||||
memmove(((canvas.canvas)+canvas.width), canvas.canvas, canvas.width*row);
|
||||
for (uint8_t i = 10; i < canvas.width*(row+1); i++) {
|
||||
@ -42,6 +83,13 @@ void canvasWipeRow(uint8_t row) {
|
||||
memset(canvas.canvas, 0x80, canvas.width);
|
||||
}
|
||||
|
||||
void canvasFillRow(uint8_t row, uint8_t color) {
|
||||
for (uint8_t c = 0; c < canvas.width; c++) {
|
||||
canvasSetPixel(c, row, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint8_t canvasIsRowFilled(uint8_t row) {
|
||||
uint8_t res = 1;
|
||||
for (uint8_t column = 0; column < canvas.width; column++) {
|
||||
|
@ -3,9 +3,10 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// Definition of CANVAS_WIDTH and CANVAS_HEIGHT
|
||||
// imported from rgb-driver
|
||||
#include "../rgb-driver/canvasSize.h"
|
||||
|
||||
#define CANVAS_WIDTH 10
|
||||
#define CANVAS_HEIGHT 11
|
||||
|
||||
typedef struct {
|
||||
const uint8_t width;
|
||||
@ -16,13 +17,14 @@ typedef struct {
|
||||
|
||||
void canvasInit();
|
||||
void canvasClear();
|
||||
void canvasSetAll(uint8_t color);
|
||||
void miniCanvasClear();
|
||||
//void canvasSetAll(uint8_t color);
|
||||
void canvasShow();
|
||||
void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color);
|
||||
void miniCanvasSetPixel(uint8_t column, uint8_t row, uint8_t color);
|
||||
uint8_t canvasIsPixelFree(uint8_t column, uint8_t row);
|
||||
void canvasWipeRow(uint8_t row);
|
||||
void canvasFillRow(uint8_t row, uint8_t color);
|
||||
uint8_t canvasIsRowFilled(uint8_t row);
|
||||
|
||||
extern const canvas_t canvas;
|
||||
|
||||
#endif // _CANVAS_H_
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "led.h"
|
||||
#include <msp430g2553.h>
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "scheduler.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
|
26
game-ctrl/display.c
Normal file
26
game-ctrl/display.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include "display.h"
|
||||
#include "spi.h"
|
||||
|
||||
|
||||
|
||||
void displayInit() {
|
||||
}
|
||||
|
||||
|
||||
void displaySetValue(uint16_t v) {
|
||||
union {
|
||||
uint16_t value;
|
||||
uint8_t sendBuffer[2];
|
||||
} value;
|
||||
|
||||
value.value = v;
|
||||
|
||||
spiSendBegin(e_SPI_DISPLAY);
|
||||
|
||||
spiSendOctet(value.sendBuffer[0]);
|
||||
spiSendOctet(value.sendBuffer[1]);
|
||||
|
||||
spiSendEnd(e_SPI_DISPLAY);
|
||||
}
|
13
game-ctrl/display.h
Normal file
13
game-ctrl/display.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef _DISPLAY_H_
|
||||
#define _DISPLAY_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
void displayInit();
|
||||
void displaySetValue(uint16_t v);
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // _DISPLAY_H_
|
@ -1,57 +0,0 @@
|
||||
#include "displayDriver.h"
|
||||
#include "led.h"
|
||||
#include "canvas.h"
|
||||
#include <msp430g2553.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
|
||||
inline static void spiSendOctet(uint8_t v) {
|
||||
// wait for TX buffer empty
|
||||
while (!(UC0IFG & UCB0TXIFG));
|
||||
// load octet into TX buffer
|
||||
UCB0TXBUF = v;
|
||||
}
|
||||
|
||||
void displayDriverTransferCanvas() {
|
||||
// wait for signal waiting for data
|
||||
while ((P1IN & BIT3) == 0);
|
||||
|
||||
for (uint8_t i = 0; i < canvas.size; i++) {
|
||||
if ((*((canvas.canvas)+i) & 0x80) != 0) {
|
||||
*((canvas.canvas)+i) &= ~0x80;
|
||||
spiSendOctet(i);
|
||||
spiSendOctet(*((canvas.canvas)+i));
|
||||
}
|
||||
}
|
||||
spiSendOctet(0xfe);
|
||||
}
|
||||
|
||||
void displayDriverInit() {
|
||||
// SPI in master mode
|
||||
UCB0CTL0 = UCMST;
|
||||
// SPI timing config
|
||||
UCB0CTL1 = UCSSEL_3;
|
||||
// Faster than 8 ends up in strange communication errors
|
||||
// between the both MCUs.
|
||||
// With 8 the transfer of a complete 110 pixel canvas takes
|
||||
// about 720us.
|
||||
UCB0BR0 = 8;
|
||||
UCB0BR1 = 0;
|
||||
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT5 | BIT6 | BIT7;
|
||||
P1SEL2 |= BIT5 | BIT6 | BIT7;
|
||||
P1DIR |= BIT5 | BIT7;
|
||||
|
||||
// P1.3 is signal line
|
||||
P1DIR &= ~BIT3;
|
||||
|
||||
// enable SPI module
|
||||
UCB0CTL1 &= ~UCSWRST;
|
||||
}
|
||||
|
||||
|
@ -1,9 +0,0 @@
|
||||
#ifndef _DISPLAY_DRIVER_H_
|
||||
#define _DISPLAY_DRIVER_H_
|
||||
|
||||
void displayDriverInit();
|
||||
void displayDriverTransferCanvas();
|
||||
|
||||
|
||||
|
||||
#endif // _DISPLAY_DRIVER_H_
|
BIN
game-ctrl/docs/motion-definitions.pdf
Executable file
BIN
game-ctrl/docs/motion-definitions.pdf
Executable file
Binary file not shown.
2
game-ctrl/firmware.gdb
Normal file
2
game-ctrl/firmware.gdb
Normal file
@ -0,0 +1,2 @@
|
||||
target remote localhost:2000
|
||||
file firmware.elf
|
124
game-ctrl/game.c
124
game-ctrl/game.c
@ -2,66 +2,128 @@
|
||||
#include "stdint.h"
|
||||
|
||||
#include "game.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "scheduler.h"
|
||||
#include "shapes.h"
|
||||
#include "canvas.h"
|
||||
#include "../rgb-driver/colors.h"
|
||||
#include "display.h"
|
||||
|
||||
|
||||
typedef enum { e_idle, e_start, e_newStone, e_down, e_gameOver, e_delay } state_t;
|
||||
#define GAME_CYCLE_TIME 100
|
||||
#define GAMEOVER_DELAY 10
|
||||
|
||||
|
||||
static uint8_t delayFactor(uint8_t level) {
|
||||
return 11 - level;
|
||||
}
|
||||
|
||||
typedef enum {
|
||||
e_Phase_Game, e_Phase_GameOver
|
||||
} phase_t;
|
||||
|
||||
typedef enum {
|
||||
e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
|
||||
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
|
||||
} state_t;
|
||||
|
||||
void gameExec(void *handle) {
|
||||
static state_t state = e_start;
|
||||
static uint8_t delay;
|
||||
static phase_t phase;
|
||||
static state_t state = e_Start;
|
||||
static uint8_t gameOverDelay;
|
||||
static uint8_t rowIndex;
|
||||
static uint8_t proceedDelay;
|
||||
static uint8_t level;
|
||||
static uint16_t score;
|
||||
|
||||
// --- engine begin -------------------------------------------------------
|
||||
switch (state) {
|
||||
case e_idle:
|
||||
break;
|
||||
|
||||
case e_start:
|
||||
// --- phase: game --------------------------------------------------------
|
||||
case e_Start:
|
||||
canvasClear();
|
||||
state = e_newStone;
|
||||
level = 1;
|
||||
score = 0;
|
||||
displaySetValue(score);
|
||||
phase = e_Phase_Game;
|
||||
state = e_NewStone;
|
||||
break;
|
||||
|
||||
case e_newStone:
|
||||
case e_NewStone:
|
||||
stoneCreate();
|
||||
if (stoneDraw()) {
|
||||
state = e_down;
|
||||
proceedDelay = delayFactor(level);
|
||||
state = e_DownDelay;
|
||||
} else {
|
||||
state = e_gameOver;
|
||||
state = e_GameOver;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_down:
|
||||
case e_DownDelay:
|
||||
proceedDelay--;
|
||||
if (proceedDelay == 0) {
|
||||
rowIndex = 0;
|
||||
state = e_ClearRows;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_ClearRows:
|
||||
state = e_Down;
|
||||
break;
|
||||
|
||||
case e_Down:
|
||||
if (! stoneMoveDown()) {
|
||||
state = e_newStone;
|
||||
state = e_NewStone;
|
||||
} else {
|
||||
proceedDelay = delayFactor(level);
|
||||
state = e_DownDelay;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_gameOver:
|
||||
for (uint8_t c = 0; c < canvas.width; c++) {
|
||||
canvasSetPixel(c, 0, 0x0d);
|
||||
canvasSetPixel(c, canvas.height-1, 0x0d);
|
||||
}
|
||||
for (uint8_t r = 0; r < canvas.height; r++) {
|
||||
canvasSetPixel(0, r, 0x0d);
|
||||
canvasSetPixel(canvas.width-1, r, 0x0d);
|
||||
}
|
||||
delay = 10;
|
||||
state = e_delay;
|
||||
// --- phase: game over ---------------------------------------------------
|
||||
case e_GameOver:
|
||||
rowIndex = CANVAS_HEIGHT;
|
||||
phase = e_Phase_GameOver;
|
||||
state = e_GameOverFill;
|
||||
break;
|
||||
|
||||
case e_delay:
|
||||
delay--;
|
||||
if (delay == 0) {
|
||||
state = e_start;
|
||||
case e_GameOverFill:
|
||||
rowIndex--;
|
||||
canvasFillRow(rowIndex, _red);
|
||||
if (rowIndex == 0) {
|
||||
state = e_GameOverWipe;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_GameOverWipe:
|
||||
canvasWipeRow(rowIndex);
|
||||
rowIndex++;
|
||||
if (rowIndex == CANVAS_HEIGHT) {
|
||||
gameOverDelay = GAMEOVER_DELAY;
|
||||
state = e_GameOverDelay;
|
||||
}
|
||||
break;
|
||||
|
||||
case e_GameOverDelay:
|
||||
gameOverDelay--;
|
||||
if (gameOverDelay == 0) {
|
||||
state = e_Start;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// --- engine end ---------------------------------------------------------
|
||||
|
||||
canvasShow();
|
||||
if (phase == e_Phase_Game) {
|
||||
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
|
||||
if (canvasIsRowFilled(r)) {
|
||||
score += level;
|
||||
displaySetValue(score);
|
||||
canvasWipeRow(r);
|
||||
canvasShow();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gameInit() {
|
||||
schAdd(gameExec, NULL, 0, 1000);
|
||||
schAdd(gameExec, NULL, 0, GAME_CYCLE_TIME);
|
||||
}
|
||||
|
||||
|
@ -4,13 +4,14 @@
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "time.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "led.h"
|
||||
#include "displayDriver.h"
|
||||
#include "scheduler.h"
|
||||
#include "canvas.h"
|
||||
#include "game.h"
|
||||
#include "buttons.h"
|
||||
#include "shapes.h"
|
||||
#include "myrand.h"
|
||||
#include "spi.h"
|
||||
#include "display.h"
|
||||
|
||||
|
||||
int main() {
|
||||
@ -24,11 +25,11 @@ int main() {
|
||||
BCSCTL2 = 0;
|
||||
BCSCTL3 = 0;
|
||||
|
||||
timeInit();
|
||||
schInit();
|
||||
|
||||
ledInit();
|
||||
displayDriverInit();
|
||||
spiInit();
|
||||
displayInit();
|
||||
myRandInit();
|
||||
canvasInit();
|
||||
|
||||
shapesInit();
|
||||
|
26
game-ctrl/myrand.c
Normal file
26
game-ctrl/myrand.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include <stdint.h>
|
||||
#include <msp430g2553.h>
|
||||
|
||||
#include "myrand.h"
|
||||
|
||||
void myRandInit() {
|
||||
ADC10CTL1 = INCH_10;
|
||||
ADC10CTL0 = SREF_1 | ADC10SHT_1 | REFON | ADC10ON;
|
||||
}
|
||||
|
||||
uint16_t myRandGet() {
|
||||
uint16_t res = 0;
|
||||
|
||||
for (uint8_t i = 0; i < 16; i++) {
|
||||
ADC10CTL0 |= ENC | ADC10SC;
|
||||
|
||||
while ((ADC10CTL1 & ADC10BUSY));
|
||||
|
||||
res <<= 1;
|
||||
res |= ADC10MEM & 0x0001;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
8
game-ctrl/myrand.h
Normal file
8
game-ctrl/myrand.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef _MYRAND_H_
|
||||
#define _MYRAND_H_
|
||||
|
||||
void myRandInit();
|
||||
uint16_t myRandGet();
|
||||
|
||||
|
||||
#endif // _MYRAND_H_
|
@ -1,21 +1,23 @@
|
||||
/*
|
||||
* PontCoopScheduler.c
|
||||
*
|
||||
* Created on: 29.08.2016
|
||||
* Originally created on: 29.08.2016
|
||||
* Author: wn
|
||||
*/
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <msp430g2553.h>
|
||||
|
||||
|
||||
#include "PontCoopScheduler.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
tTask tasks[MAX_NUM_OF_TASKS];
|
||||
|
||||
|
||||
void schInit() {
|
||||
TACCR0 = 32;
|
||||
TACCTL0 = CCIE;
|
||||
TACTL = MC_1 | ID_0 | TASSEL_1 | TACLR;
|
||||
|
||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
||||
tasks[i].delay = 0;
|
||||
tasks[i].period = 0;
|
||||
@ -25,6 +27,19 @@ void schInit() {
|
||||
}
|
||||
}
|
||||
|
||||
void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) schUpdate() {
|
||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
||||
if (tasks[i].exec != NULL) {
|
||||
if (tasks[i].delay == 0) {
|
||||
tasks[i].delay = tasks[i].period;
|
||||
tasks[i].run++;
|
||||
} else {
|
||||
tasks[i].delay--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t period) {
|
||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
||||
if (tasks[i].exec == NULL) {
|
||||
@ -75,16 +90,3 @@ void schExec() {
|
||||
}
|
||||
|
||||
|
||||
|
||||
void schUpdate() {
|
||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
||||
if (tasks[i].exec != NULL) {
|
||||
if (tasks[i].delay == 0) {
|
||||
tasks[i].delay = tasks[i].period;
|
||||
tasks[i].run++;
|
||||
} else {
|
||||
tasks[i].delay--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,9 @@
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "shapes.h"
|
||||
#include "myrand.h"
|
||||
#include "canvas.h"
|
||||
#include "../rgb-driver/colors.h"
|
||||
|
||||
@ -42,7 +44,7 @@ typedef struct {
|
||||
motion_t motion[5][4];
|
||||
} motionTable_t;
|
||||
|
||||
const motionTable_t motions[2] = { // 2 = number of implemented stones
|
||||
const motionTable_t motions[7] = { // size = number of implemented stones
|
||||
{ // I
|
||||
.color = _cyan,
|
||||
.nullRotation = 0,
|
||||
@ -120,13 +122,223 @@ const motionTable_t motions[2] = { // 2 = number of implemented stones
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { {-2, 1}, {-1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-2, 1} }, // 0
|
||||
{ .set = { { 1,-1}, { 1, 1}, { 1, 2}, { 1, 2} }, .reset = { { 0, 0}, { 2, 0}, { 3, 0}, { 3, 0} }, .offset = { 1,-1} }, // 90
|
||||
{ .set = { {-2, 1}, {-1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-2, 1} }, // 180
|
||||
{ .set = { { 1,-1}, { 1, 1}, { 1, 2}, { 1, 2} }, .reset = { { 0, 0}, { 2, 0}, { 3, 0}, { 3, 0} }, .offset = { 1,-1} }, // 270
|
||||
{ .set = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 0} }, // 0
|
||||
{ .set = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 0} }, // 90
|
||||
{ .set = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 0} }, // 180
|
||||
{ .set = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 0} }, // 270
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
{ // T
|
||||
.color = _violet,
|
||||
.nullRotation = 0,
|
||||
.draw = { { 0, 0}, { 1, 0}, { 2, 0}, { 1, 1} },
|
||||
.motion = {
|
||||
{
|
||||
// move down
|
||||
{ .set = { { 0, 1}, { 2, 1}, { 1, 2}, { 1, 2} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 2, 0} }, .offset = { 0, 1} }, // 0
|
||||
{ .set = { { 0, 2}, { 1, 3}, { 1, 3}, { 1, 3} }, .reset = { { 1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 0, 2}, { 1, 2}, { 2, 2}, { 2, 2} }, .reset = { { 1, 0}, { 0, 1}, { 2, 1}, { 2, 1} }, .offset = { 0, 1} }, // 180
|
||||
{ .set = { { 0, 3}, { 1, 2}, { 1, 2}, { 1, 2} }, .reset = { { 0, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// move left
|
||||
{ .set = { {-1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 1, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = {-1, 0} }, // 0
|
||||
{ .set = { { 0, 0}, {-1, 1}, { 0, 2}, { 0, 2} }, .reset = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 2} }, .offset = {-1, 0} }, // 90
|
||||
{ .set = { {-1, 1}, { 0, 0}, { 0, 0}, { 0, 0} }, .reset = { { 1, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1, 0} }, // 180
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 2} }, .reset = { { 0, 0}, { 0, 2}, { 1, 1}, { 1, 1} }, .offset = {-1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// move right
|
||||
{ .set = { { 3, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 1, 0} }, // 0
|
||||
{ .set = { { 2, 0}, { 2, 1}, { 2, 2}, { 2, 2} }, .reset = { { 0, 1}, { 1, 0}, { 1, 2}, { 1, 2} }, .offset = { 1, 0} }, // 90
|
||||
{ .set = { { 3, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 0, 1}, { 1, 0}, { 1, 0} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 1, 0}, { 1, 2}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 2} }, .offset = { 1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate left
|
||||
{ .set = { { 1,-1}, { 1,-1}, { 1,-1}, { 1,-1} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 1,-1} }, // 0
|
||||
{ .set = { { 2, 1}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 1, 2}, { 1, 2}, { 1, 2}, { 1, 2} }, .reset = { { 2, 1}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = { 0, 0} }, // 180
|
||||
{ .set = { {-1, 1}, {-1, 1}, {-1, 1}, {-1, 1} }, .reset = { { 0, 2}, { 0, 2}, { 0, 2}, { 0, 2} }, .offset = {-1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { { 1,-1}, { 1,-1}, { 1,-1}, { 1,-1} }, .reset = { { 2, 0}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 0,-1} }, // 0
|
||||
{ .set = { { 2, 1}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 1, 2}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 0, 0} }, // 90
|
||||
{ .set = { { 1, 2}, { 1, 2}, { 1, 2}, { 1, 2} }, .reset = { { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { {-1, 1}, {-1, 1}, {-1, 1}, {-1, 1} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = {-1, 1} }, // 270
|
||||
},
|
||||
}
|
||||
},
|
||||
{ // Z
|
||||
.color = _red,
|
||||
.nullRotation = 0,
|
||||
.draw = { { 0, 0}, { 1, 0}, { 1, 1}, { 2, 1} },
|
||||
.motion = {
|
||||
{
|
||||
// move down
|
||||
{ .set = { { 0, 1}, { 1, 2}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 1, 0}, { 2, 1}, { 2, 1} }, .offset = { 0, 1} }, // 0
|
||||
{ .set = { { 1, 2}, { 0, 3}, { 0, 3}, { 0, 3} }, .reset = { { 1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 0, 1}, { 1, 2}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 1, 0}, { 2, 1}, { 2, 1} }, .offset = { 0, 1} }, // 180
|
||||
{ .set = { { 1, 2}, { 0, 3}, { 0, 3}, { 0, 3} }, .reset = { { 1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// move left
|
||||
{ .set = { {-1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 1, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1, 0} }, // 0
|
||||
{ .set = { {-1, 1}, {-1, 2}, { 0, 0}, { 0, 0} }, .reset = { { 1, 0}, { 1, 1}, { 0, 2}, { 0, 2} }, .offset = {-1, 0} }, // 90
|
||||
{ .set = { {-1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 1, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1, 0} }, // 180
|
||||
{ .set = { {-1, 1}, {-1, 2}, { 0, 0}, { 0, 0} }, .reset = { { 1, 0}, { 1, 1}, { 0, 2}, { 0, 2} }, .offset = {-1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// move right
|
||||
{ .set = { { 3, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 1, 0} }, // 0
|
||||
{ .set = { { 2, 0}, { 2, 1}, { 1, 2}, { 1, 2} }, .reset = { { 0, 1}, { 0, 2}, { 1, 0}, { 1, 0} }, .offset = { 1, 0} }, // 90
|
||||
{ .set = { { 3, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 2, 0}, { 2, 1}, { 1, 2}, { 1, 2} }, .reset = { { 0, 1}, { 0, 2}, { 1, 0}, { 1, 0} }, .offset = { 1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate left
|
||||
{ .set = { { 1,-1}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 2, 1}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0,-1} }, // 0
|
||||
{ .set = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 2}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 0} }, // 90
|
||||
{ .set = { { 1,-1}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 2, 1}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0,-1} }, // 180
|
||||
{ .set = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 2}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { { 1,-1}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 2, 1}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0,-1} }, // 0
|
||||
{ .set = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 2}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 0} }, // 90
|
||||
{ .set = { { 1,-1}, { 0, 1}, { 0, 1}, { 0, 1} }, .reset = { { 2, 1}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0,-1} }, // 180
|
||||
{ .set = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 2}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 0} }, // 270
|
||||
},
|
||||
}
|
||||
},
|
||||
{ // S
|
||||
.color = _green,
|
||||
.nullRotation = 0,
|
||||
.draw = { { 0, 1}, { 1, 1}, { 1, 0}, { 2, 0} },
|
||||
.motion = {
|
||||
{
|
||||
// move down
|
||||
{ .set = { { 0, 2}, { 1, 2}, { 2, 1}, { 2, 1} }, .reset = { { 0, 1}, { 1, 0}, { 2, 0}, { 2, 0} }, .offset = { 0, 1} }, // 0
|
||||
{ .set = { { 0, 2}, { 1, 3}, { 1, 3}, { 1, 3} }, .reset = { { 0, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 0, 2}, { 1, 2}, { 2, 1}, { 2, 1} }, .reset = { { 0, 1}, { 1, 0}, { 2, 0}, { 2, 0} }, .offset = { 0, 1} }, // 180
|
||||
{ .set = { { 0, 2}, { 1, 3}, { 1, 3}, { 1, 3} }, .reset = { { 0, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 0, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// move left
|
||||
{ .set = { { 0, 0}, {-1, 1}, {-1, 1}, {-1, 1} }, .reset = { { 2, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = {-1, 0} }, // 0
|
||||
{ .set = { {-1, 0}, {-1, 1}, { 0, 2}, { 0, 2} }, .reset = { { 0, 0}, { 1, 1}, { 1, 2}, { 1, 2} }, .offset = {-1, 0} }, // 90
|
||||
{ .set = { { 0, 0}, {-1, 1}, {-1, 1}, {-1, 1} }, .reset = { { 2, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = {-1, 0} }, // 180
|
||||
{ .set = { {-1, 0}, {-1, 1}, { 0, 2}, { 0, 2} }, .reset = { { 0, 0}, { 1, 1}, { 1, 2}, { 1, 2} }, .offset = {-1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// move right
|
||||
{ .set = { { 2, 1}, { 3, 0}, { 3, 0}, { 3, 0} }, .reset = { { 1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 1, 0} }, // 0
|
||||
{ .set = { { 1, 0}, { 2, 1}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 0, 1}, { 1, 2}, { 1, 2} }, .offset = { 1, 0} }, // 90
|
||||
{ .set = { { 2, 1}, { 3, 0}, { 3, 0}, { 3, 0} }, .reset = { { 1, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 1, 0}, { 2, 1}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 0, 1}, { 1, 2}, { 1, 2} }, .offset = { 1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate left
|
||||
{ .set = { { 0, 0}, { 0,-1}, { 0,-1}, { 0,-1} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 0,-1} }, // 0
|
||||
{ .set = { { 1, 0}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 0, 0} }, // 90
|
||||
{ .set = { { 0, 0}, { 0,-1}, { 0,-1}, { 0,-1} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 0,-1} }, // 180
|
||||
{ .set = { { 1, 0}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 0, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { { 0, 0}, { 0,-1}, { 0,-1}, { 0,-1} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 0,-1} }, // 0
|
||||
{ .set = { { 1, 0}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 0, 0} }, // 90
|
||||
{ .set = { { 0, 0}, { 0,-1}, { 0,-1}, { 0,-1} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 0,-1} }, // 180
|
||||
{ .set = { { 1, 0}, { 2, 0}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 0, 0} }, // 270
|
||||
},
|
||||
}
|
||||
},
|
||||
{ // L
|
||||
.color = _orange,
|
||||
.nullRotation = 0,
|
||||
.draw = { { 0, 0}, { 0, 1}, { 0, 2}, { 1, 2} },
|
||||
.motion = {
|
||||
{
|
||||
// move down
|
||||
{ .set = { { 0, 3}, { 1, 3}, { 1, 3}, { 1, 3} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 0, 1} }, // 0
|
||||
{ .set = { { 1, 1}, { 2, 1}, { 0, 2}, { 0, 2} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 2, 0} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 0, 1}, { 1, 3}, { 1, 3}, { 1, 3} }, .reset = { { 0, 0}, { 1, 0}, { 1, 0}, { 1, 0} }, .offset = { 0, 1} }, // 180
|
||||
{ .set = { { 0, 2}, { 1, 2}, { 2, 2}, { 2, 2} }, .reset = { { 2, 0}, { 0, 1}, { 1, 1}, { 1, 1} }, .offset = { 0, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// move left
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 2} }, .reset = { { 0, 0}, { 0, 1}, { 1, 2}, { 0, 0} }, .offset = {-1, 0} }, // 0
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 1}, {-1, 1} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = {-1, 0} }, // 90
|
||||
{ .set = { { 0, 1}, { 0, 2}, {-1, 0}, {-1, 0} }, .reset = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 2} }, .offset = {-1, 0} }, // 180
|
||||
{ .set = { {-1, 1}, { 1, 0}, { 1, 0}, { 1, 0} }, .reset = { { 2, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// move right
|
||||
{ .set = { { 1, 0}, { 1, 1}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 2} }, .offset = { 1, 0} }, // 0
|
||||
{ .set = { { 1, 1}, { 3, 0}, { 3, 0}, { 3, 0} }, .reset = { { 0, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 1, 0} }, // 90
|
||||
{ .set = { { 2, 0}, { 2, 1}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 1, 1}, { 1, 2}, { 1, 2} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 3, 0}, { 3, 1}, { 3, 1}, { 3, 1} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate left
|
||||
{ .set = { {-1, 2}, {-2, 2}, {-2, 2}, {-2, 2} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = {-2, 1} }, // 0
|
||||
{ .set = { { 0,-1}, { 0,-2}, { 0,-2}, { 0,-2} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 0,-2} }, // 90
|
||||
{ .set = { { 2, 0}, { 3, 0}, { 3, 0}, { 3, 0} }, .reset = { { 0, 0}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 2, 2}, { 2, 3}, { 2, 3}, { 2, 3} }, .reset = { { 0, 1}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = { 1, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { { 0, 3}, { 2, 2}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 0, 2} }, // 0
|
||||
{ .set = { {-1, 0}, { 0, 2}, { 0, 2}, { 0, 2} }, .reset = { { 1, 0}, { 2, 0}, { 2, 0}, { 2, 0} }, .offset = {-1, 0} }, // 90
|
||||
{ .set = { {-1, 0}, { 1,-1}, { 1,-1}, { 1,-1} }, .reset = { { 1, 1}, { 1, 2}, { 1, 2}, { 1, 2} }, .offset = {-1,-1} }, // 180
|
||||
{ .set = { { 2,-1}, { 3, 1}, { 3, 1}, { 3, 1} }, .reset = { { 0, 1}, { 1, 1}, { 1, 1}, { 1, 1} }, .offset = { 2,-1} }, // 270
|
||||
},
|
||||
}
|
||||
},
|
||||
{ // J
|
||||
.color = _blue,
|
||||
.nullRotation = 0,
|
||||
.draw = { { 0, 2}, { 1, 0}, { 1, 1}, { 1, 2} },
|
||||
.motion = {
|
||||
{
|
||||
// move down
|
||||
{ .set = { { 0, 3}, { 1, 3}, { 1, 3}, { 1, 3} }, .reset = { { 0, 2}, { 1, 0}, { 1, 0}, { 1, 0} }, .offset = { 0, 1} }, // 0
|
||||
{ .set = { { 0, 2}, { 1, 2}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 1, 1}, { 2, 1}, { 2, 1} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { { 0, 3}, { 1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 1, 0}, { 1, 0}, { 1, 0} }, .offset = { 0, 1} }, // 180
|
||||
{ .set = { { 0, 1}, { 1, 1}, { 2, 2}, { 2, 2} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 2, 0} }, .offset = { 0, 1} }, // 270
|
||||
},
|
||||
{
|
||||
// move left
|
||||
{ .set = { { 0, 0}, { 0, 1}, {-1, 2}, {-1, 2} }, .reset = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 2} }, .offset = {-1, 0} }, // 0
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 1}, {-1, 1} }, .reset = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1, 0} }, // 90
|
||||
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 2} }, .reset = { { 1, 0}, { 0, 1}, { 0, 2}, { 0, 2} }, .offset = {-1, 0} }, // 180
|
||||
{ .set = { {-1, 0}, { 1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 2, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// move right
|
||||
{ .set = { { 2, 0}, { 2, 1}, { 2, 2}, { 2, 2} }, .reset = { { 1, 0}, { 1, 1}, { 0, 2}, { 0, 2} }, .offset = { 1, 0} }, // 0
|
||||
{ .set = { { 1, 0}, { 3, 1}, { 3, 1}, { 3, 1} }, .reset = { { 0, 0}, { 0, 1}, { 0, 1}, { 0, 1} }, .offset = { 1, 0} }, // 90
|
||||
{ .set = { { 1, 1}, { 1, 2}, { 2, 0}, { 2, 0} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 2} }, .offset = { 1, 0} }, // 180
|
||||
{ .set = { { 3, 0}, { 3, 1}, { 3, 1}, { 3, 1} }, .reset = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = { 1, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate left
|
||||
{ .set = { { 1, 3}, {-1, 2}, {-1, 2}, {-1, 2} }, .reset = { { 1, 0}, { 1, 1}, { 0, 0}, { 0, 0} }, .offset = {-1, 2} }, // 0
|
||||
{ .set = { {-1, 1}, { 0,-1}, { 0,-1}, { 0,-1} }, .reset = { { 1, 1}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = {-1,-1} }, // 90
|
||||
{ .set = { { 2, 0}, { 0,-1}, { 0,-1}, { 0,-1} }, .reset = { { 0, 1}, { 0, 2}, { 0, 2}, { 0, 2} }, .offset = { 0,-1} }, // 180
|
||||
{ .set = { { 2, 2}, { 3, 0}, { 3, 0}, { 3, 0} }, .reset = { { 0, 0}, { 1, 0}, { 1, 0}, { 1, 0} }, .offset = { 2, 0} }, // 270
|
||||
},
|
||||
{
|
||||
// rotate right
|
||||
{ .set = { { 2, 2}, { 3, 2}, { 3, 2}, { 3, 2} }, .reset = { { 1, 0}, { 0, 2}, { 0, 2}, { 0, 2} }, .offset = { 1, 1} }, // 0
|
||||
{ .set = { { 0, 2}, { 0, 3}, { 0, 3}, { 0, 3} }, .reset = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = { 0, 1} }, // 90
|
||||
{ .set = { {-1, 0}, {-2, 0}, {-2, 0}, {-2, 0} }, .reset = { { 1, 0}, { 0, 2}, { 0, 2}, { 0, 2} }, .offset = {-2, 0} }, // 180
|
||||
{ .set = { { 2,-1}, { 2,-2}, { 2,-2}, { 2,-2} }, .reset = { { 0, 0}, { 2, 1}, { 2, 1}, { 2, 1} }, .offset = { 1,-2} }, // 270
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
const orientation_t nextOrientation[5][4] = { // 5 = number of directions to move, 4 = number of orientation a stone can have
|
||||
@ -138,20 +350,18 @@ const orientation_t nextOrientation[5][4] = { // 5 = number of directions to mov
|
||||
};
|
||||
|
||||
stone_t stone;
|
||||
shape_t nextShape;
|
||||
|
||||
void shapesInit() {
|
||||
stone.shape = e_ShapeInvalid;
|
||||
nextShape = e_Z;
|
||||
}
|
||||
|
||||
void stoneCreate() {
|
||||
static uint8_t cnt = 0;
|
||||
stone.shape = ((shape_t[]){ e_I, e_O, e_T, e_Z, e_S, e_L, e_J })[cnt];
|
||||
cnt++;
|
||||
if (cnt > 1) {
|
||||
cnt = 0;
|
||||
}
|
||||
stone.shape = nextShape;
|
||||
nextShape = ((shape_t[]){ e_I, e_O, e_T, e_Z, e_S, e_L, e_J })[myRandGet() % e_ShapeInvalid];
|
||||
stone.orientation = e_0;
|
||||
stone.x = 5;
|
||||
stone.x = 4;
|
||||
stone.y = 0;
|
||||
}
|
||||
|
||||
@ -161,39 +371,100 @@ uint8_t stoneIsValid() {
|
||||
|
||||
// all of them return 1 in case of success and 0 in case of error
|
||||
static uint8_t move(direction_t direction) {
|
||||
// if this is a rotation and the shape is marked with nullRotation (just the O), do nothing
|
||||
// and return success
|
||||
if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
|
||||
return 1;
|
||||
}
|
||||
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y)) {
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[0].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[1].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[2].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[3].y, _off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y, motions[stone.shape].color);
|
||||
// check whether the pixels to move to are free
|
||||
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y)) {
|
||||
// if so, reset the pixels the shape moves away from
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[0].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[0].y,
|
||||
_off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[1].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[1].y,
|
||||
_off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[2].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[2].y,
|
||||
_off);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[3].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[3].y,
|
||||
_off);
|
||||
// and set the pixels the shape moves to to the shape's color
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y,
|
||||
motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y,
|
||||
motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y,
|
||||
motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x,
|
||||
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y,
|
||||
motions[stone.shape].color);
|
||||
// set the new origin of the shape
|
||||
stone.x += motions[stone.shape].motion[direction][stone.orientation].offset.x;
|
||||
stone.y += motions[stone.shape].motion[direction][stone.orientation].offset.y;
|
||||
stone.orientation = (nextOrientation[direction][stone.orientation] == e_Keep) ? stone.orientation : nextOrientation[direction][stone.orientation];
|
||||
// set the new orientation of the shape, if required
|
||||
stone.orientation = (nextOrientation[direction][stone.orientation] == e_Keep) ?
|
||||
stone.orientation :
|
||||
nextOrientation[direction][stone.orientation];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void nextStoneDraw() {
|
||||
miniCanvasClear();
|
||||
miniCanvasSetPixel(motions[nextShape].draw[0].x,
|
||||
motions[nextShape].draw[0].y,
|
||||
motions[nextShape].color);
|
||||
miniCanvasSetPixel(motions[nextShape].draw[1].x,
|
||||
motions[nextShape].draw[1].y,
|
||||
motions[nextShape].color);
|
||||
miniCanvasSetPixel(motions[nextShape].draw[2].x,
|
||||
motions[nextShape].draw[2].y,
|
||||
motions[nextShape].color);
|
||||
miniCanvasSetPixel(motions[nextShape].draw[3].x,
|
||||
motions[nextShape].draw[3].y,
|
||||
motions[nextShape].color);
|
||||
}
|
||||
|
||||
uint8_t stoneDraw() {
|
||||
nextStoneDraw();
|
||||
|
||||
uint8_t res = 0;
|
||||
if (canvasIsPixelFree(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y)) {
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y, motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y, motions[stone.shape].color);
|
||||
// check if the pixels the shape should be drawn at are free
|
||||
if (canvasIsPixelFree(stone.x + motions[stone.shape].draw[0].x,
|
||||
stone.y + motions[stone.shape].draw[0].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[1].x,
|
||||
stone.y + motions[stone.shape].draw[1].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[2].x,
|
||||
stone.y + motions[stone.shape].draw[2].y) &&
|
||||
canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x,
|
||||
stone.y + motions[stone.shape].draw[3].y)) {
|
||||
// if so, draw the shape
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[0].x,
|
||||
stone.y + motions[stone.shape].draw[0].y,
|
||||
motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[1].x,
|
||||
stone.y + motions[stone.shape].draw[1].y,
|
||||
motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[2].x,
|
||||
stone.y + motions[stone.shape].draw[2].y,
|
||||
motions[stone.shape].color);
|
||||
canvasSetPixel(stone.x + motions[stone.shape].draw[3].x,
|
||||
stone.y + motions[stone.shape].draw[3].y,
|
||||
motions[stone.shape].color);
|
||||
res = 1;
|
||||
}
|
||||
return res;
|
||||
|
50
game-ctrl/spi.c
Normal file
50
game-ctrl/spi.c
Normal file
@ -0,0 +1,50 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "spi.h"
|
||||
|
||||
void spiInit() {
|
||||
// SPI in master mode, most significant bit first
|
||||
UCB0CTL0 = UCMST | UCMSB;
|
||||
// SPI timing config
|
||||
UCB0CTL1 = UCSSEL_3;
|
||||
// Faster than 8 ends up in strange communication errors
|
||||
// between the both MCUs.
|
||||
// With 8 the transfer of a complete 110 pixel canvas takes
|
||||
// about 720us.
|
||||
// 8 was still too fast and caused problems.
|
||||
UCB0BR0 = 16;
|
||||
UCB0BR1 = 0;
|
||||
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT5 | BIT6 | BIT7;
|
||||
P1SEL2 |= BIT5 | BIT6 | BIT7;
|
||||
P1DIR |= BIT5 | BIT7;
|
||||
|
||||
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound
|
||||
P1DIR |= BIT0 | BIT1 | BIT2;
|
||||
// Disable all of them
|
||||
P1OUT |= BIT0 | BIT1 | BIT2;
|
||||
|
||||
// enable SPI module
|
||||
UCB0CTL1 &= ~UCSWRST;
|
||||
}
|
||||
|
||||
void spiSendBegin(t_SpiDeviceSelector d) {
|
||||
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
|
||||
P1OUT &= ~bit;
|
||||
}
|
||||
|
||||
void spiSendEnd(t_SpiDeviceSelector d) {
|
||||
while (UCB0STAT & UCBUSY);
|
||||
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
|
||||
P1OUT |= bit;
|
||||
}
|
||||
|
||||
void spiSendOctet(uint8_t v) {
|
||||
// wait for TX buffer empty
|
||||
while (!(UC0IFG & UCB0TXIFG));
|
||||
// load octet into TX buffer
|
||||
UCB0TXBUF = v;
|
||||
}
|
||||
|
16
game-ctrl/spi.h
Normal file
16
game-ctrl/spi.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef _SPI_H_
|
||||
#define _SPI_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector;
|
||||
|
||||
void spiInit();
|
||||
void spiSendBegin(t_SpiDeviceSelector d);
|
||||
void spiSendEnd(t_SpiDeviceSelector d);
|
||||
void spiSendOctet(uint8_t v);
|
||||
|
||||
|
||||
|
||||
#endif // _SPI_H_
|
@ -1,16 +0,0 @@
|
||||
#include <msp430g2553.h>
|
||||
|
||||
#include "time.h"
|
||||
#include "PontCoopScheduler.h"
|
||||
|
||||
|
||||
void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) ta0_isr() {
|
||||
schUpdate();
|
||||
}
|
||||
|
||||
void timeInit() {
|
||||
TACCR0 = 32;
|
||||
TACCTL0 = CCIE;
|
||||
TACTL = MC_1 | ID_0 | TASSEL_1 | TACLR;
|
||||
}
|
||||
|
@ -1,10 +0,0 @@
|
||||
#ifndef TIME_H_
|
||||
#define TIME_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
void timeInit();
|
||||
|
||||
|
||||
|
||||
#endif /* TIME_H_ */
|
@ -4,7 +4,8 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
|
||||
|
||||
MCU=msp430g2553
|
||||
ARTIFACT=firmware
|
||||
COMMON=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -Os -g0 -fdata-sections -ffunction-sections -ggdb -gdwarf-2
|
||||
COMMON=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -Os -g0 -fdata-sections -ffunction-sections
|
||||
#COMMON+= -ggdb -gdwarf-2 # debug
|
||||
CFLAGS=$(COMMON)
|
||||
ASFLAGS=$(COMMON) -D__ASSEMBLER__
|
||||
|
||||
|
10
rgb-driver/canvasSize.h
Normal file
10
rgb-driver/canvasSize.h
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef _CANVAS_SIZE_H_
|
||||
#define _CANVAS_SIZE_H_
|
||||
|
||||
#define CANVAS_WIDTH 10
|
||||
#define CANVAS_HEIGHT 20
|
||||
|
||||
#define MINI_CANVAS_WIDTH 3
|
||||
#define MINI_CANVAS_HEIGHT 4
|
||||
|
||||
#endif // _CANVAS_SIZE_H_
|
@ -1,5 +1,7 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "colors.h"
|
||||
#include "canvasSize.h"
|
||||
|
||||
|
||||
#define PC r0
|
||||
#define SP r1
|
||||
@ -59,13 +61,11 @@
|
||||
|
||||
.section ".data"
|
||||
screendata:
|
||||
.rept 110 ;; number of leds in hardward
|
||||
.rept (CANVAS_HEIGHT*CANVAS_WIDTH) + (MINI_CANVAS_HEIGHT*MINI_CANVAS_WIDTH) ;; number of leds in hardward
|
||||
.byte 0
|
||||
.endr
|
||||
screendataend:
|
||||
.byte 0xff
|
||||
data_forward_pointer:
|
||||
.word 0
|
||||
|
||||
|
||||
;; .text is the name of the section, it is a hint for the linker to
|
||||
@ -96,11 +96,12 @@ init:
|
||||
;; BIT3: Signal waiting for data
|
||||
mov.b #BIT0|BIT1|BIT2|BIT3, &P1DIR
|
||||
mov.b #0,&P1OUT
|
||||
;; BIT4: spi, UCB0STE
|
||||
;; BIT5: spi, UCB0CLK
|
||||
;; BIT6: spi, UCB0SOMI
|
||||
;; BIT7: spi, UCB0SIMO
|
||||
mov.b #BIT5|BIT6|BIT7, &P1SEL
|
||||
mov.b #BIT5|BIT6|BIT7, &P1SEL2
|
||||
mov.b #BIT4|BIT5|BIT6|BIT7, &P1SEL
|
||||
mov.b #BIT4|BIT5|BIT6|BIT7, &P1SEL2
|
||||
;; BIT4: long pulse
|
||||
;; BIT1: short pulse
|
||||
mov.b #BIT1|BIT4,&P2DIR
|
||||
@ -121,8 +122,8 @@ init:
|
||||
mov.w #OUTMOD_7,&TA1CCTL2
|
||||
|
||||
;; spi configuration
|
||||
;; USCI B to slave mode
|
||||
mov.b #UCSYNC, &UCB0CTL0
|
||||
;; USCI B to slave mode, enable STE and most significant bit first
|
||||
mov.b #UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
|
||||
mov.b #0x00, &UCB0CTL1
|
||||
|
||||
;; make sure the isr will not immediately start
|
||||
@ -136,70 +137,20 @@ init:
|
||||
|
||||
;; ----------------------------------------------------
|
||||
mainloop:
|
||||
call #forwardscreen_init
|
||||
call #resetscreen
|
||||
|
||||
mainloop_draw:
|
||||
call #drawscreen
|
||||
|
||||
;; signal waiting for data
|
||||
set_signal_waiting_for_data
|
||||
|
||||
;call #forwardscreen
|
||||
;call #wait
|
||||
call #receivedata
|
||||
|
||||
;; data has been received, clear signal
|
||||
clear_signal_waiting_for_data
|
||||
|
||||
jmp mainloop_draw
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
wait:
|
||||
push r11
|
||||
push r12
|
||||
|
||||
mov.w #0x0040, r11
|
||||
wait_continue_1:
|
||||
mov.w #0xffff, r12
|
||||
wait_continue_2:
|
||||
dec.w r12
|
||||
jnz wait_continue_2
|
||||
dec.w r11
|
||||
jnz wait_continue_1
|
||||
|
||||
pop r12
|
||||
pop r11
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
forwardscreen_init:
|
||||
mov.w #screendata, &data_forward_pointer
|
||||
ret
|
||||
|
||||
;; ----------------------------------------------------
|
||||
forwardscreen:
|
||||
push r8
|
||||
push r10
|
||||
|
||||
mov.w #screendataend, r8
|
||||
mov.w data_forward_pointer, r10
|
||||
mov.b #_off, @r10
|
||||
inc.w r10
|
||||
mov.b #_blue, @r10
|
||||
cmp.w r10, r8
|
||||
jnz forwardscreen_done
|
||||
mov.w #screendata, r10
|
||||
forwardscreen_done:
|
||||
mov.w r10, data_forward_pointer
|
||||
|
||||
pop r10
|
||||
pop r8
|
||||
ret
|
||||
|
||||
|
||||
;; ----------------------------------------------------
|
||||
resetscreen:
|
||||
push r7
|
||||
@ -231,11 +182,6 @@ receivedata_wait_for_control_octet:
|
||||
|
||||
;; get control or address octet from buffer register
|
||||
mov.b UCB0RXBUF, r9
|
||||
;; check whether value == 0xff (wait for the whole
|
||||
;; set of data to fill the screendata)
|
||||
cmp.b #0xff, r9
|
||||
;; receive all data
|
||||
jz receivedata_wait_for_all_data
|
||||
;; check whether value == 0xfe (no more data)
|
||||
cmp.b #0xfe, r9
|
||||
;; no more data
|
||||
@ -253,10 +199,6 @@ receivedata_wait_for_octet:
|
||||
;; next address/control octet
|
||||
jmp receivedata_wait_for_control_octet
|
||||
|
||||
receivedata_wait_for_all_data:
|
||||
;; this is a bit dangerous, if the application controller
|
||||
;; sends too few data, we are in a dead lock
|
||||
|
||||
receivedata_end:
|
||||
pop r10
|
||||
pop r9
|
||||
|
31
sound-driver/Makefile
Normal file
31
sound-driver/Makefile
Normal file
@ -0,0 +1,31 @@
|
||||
TOOLCHAIN_PREFIX=/opt/msp430-gcc
|
||||
CC=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-gcc
|
||||
OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
|
||||
|
||||
ARTIFACT=firmware
|
||||
MCU=msp430g2553
|
||||
CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
|
||||
|
||||
# for debugging
|
||||
#CFLAGS+= -g3 -ggdb -gdwarf-2
|
||||
|
||||
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
|
||||
|
||||
$(ARTIFACT).elf: main.o
|
||||
$(CC) -o $@ $(LDFLAGS) $^
|
||||
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) -c $<
|
||||
|
||||
|
||||
.PHONY: all
|
||||
all: $(ARTIFACT).elf
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
-rm -f *.o $(ARTIFACT).elf $(ARTIFACT).txt
|
||||
|
||||
.PHONY: upload
|
||||
upload: $(ARTIFACT).elf
|
||||
mspdebug rf2500 "prog $(ARTIFACT).elf"
|
209
sound-driver/main.c
Normal file
209
sound-driver/main.c
Normal file
@ -0,0 +1,209 @@
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
#define ADDR_DATA_REG P2OUT
|
||||
#define BUS_CTRL_REG P1OUT
|
||||
#define BC1 BIT0
|
||||
#define BDIR BIT1
|
||||
#define _CS BIT3
|
||||
|
||||
#define R0 0
|
||||
#define R1 1
|
||||
#define R2 2
|
||||
#define R3 3
|
||||
#define R4 4
|
||||
#define R5 5
|
||||
#define R6 6
|
||||
#define R7 7
|
||||
#define R10 010
|
||||
#define R11 011
|
||||
#define R12 012
|
||||
#define R13 013
|
||||
#define R14 014
|
||||
#define R15 015
|
||||
|
||||
inline static void BUS_OP_ENABLE_CS() {
|
||||
BUS_CTRL_REG &= ~_CS;
|
||||
}
|
||||
inline static void BUS_OP_DISABLE_CS() {
|
||||
BUS_CTRL_REG |= _CS;
|
||||
}
|
||||
inline static void BUS_OP_NACT() {
|
||||
BUS_CTRL_REG &= ~(BDIR | BC1);
|
||||
}
|
||||
inline static void BUS_OP_INTAK() {
|
||||
BUS_CTRL_REG |= BDIR | BC1;
|
||||
}
|
||||
inline static void BUS_OP_DWS() {
|
||||
BUS_CTRL_REG |= BDIR;
|
||||
BUS_CTRL_REG &= ~BC1;
|
||||
}
|
||||
|
||||
void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
|
||||
if (UC0IFG & UCB0RXIFG) {
|
||||
// receive an octet
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void delay() {
|
||||
asm volatile (
|
||||
"push r12\n"
|
||||
"mov.w #5, r12\n"
|
||||
"loop:\n"
|
||||
"dec.w r12\n"
|
||||
"jnz loop\n"
|
||||
"pop r12\n"
|
||||
);
|
||||
}
|
||||
|
||||
static void writePSG(uint8_t address, uint8_t data) {
|
||||
// according to "State Timing" (p. 15) of datasheet
|
||||
|
||||
// select chip
|
||||
//BUS_OP_ENABLE_CS();
|
||||
|
||||
// put bus into inactive state
|
||||
BUS_OP_NACT();
|
||||
|
||||
// put address on bus
|
||||
ADDR_DATA_REG = address;
|
||||
|
||||
// address latch mode
|
||||
BUS_OP_INTAK();
|
||||
|
||||
// latch address
|
||||
BUS_OP_NACT();
|
||||
|
||||
// put data on bus
|
||||
ADDR_DATA_REG = data;
|
||||
|
||||
// set write to psg
|
||||
BUS_OP_DWS();
|
||||
|
||||
// set inactive again
|
||||
BUS_OP_NACT();
|
||||
|
||||
// deselect chip
|
||||
//BUS_OP_DISABLE_CS();
|
||||
}
|
||||
|
||||
static void writeFrequency(uint8_t channel, uint16_t frequencyCode) {
|
||||
uint8_t fine = frequencyCode & 0x00ff;
|
||||
uint8_t coarse = (frequencyCode >> 8) & 0x000f;
|
||||
writePSG(R0 + (channel * 2), fine);
|
||||
writePSG(R1 + (channel * 2), coarse);
|
||||
}
|
||||
|
||||
int main() {
|
||||
WDTCTL = WDTPW | WDTHOLD;
|
||||
|
||||
__disable_interrupt();
|
||||
|
||||
// highest possible system clock
|
||||
DCOCTL = DCO0 | DCO1 | DCO2;
|
||||
BCSCTL1 = XT2OFF | RSEL0 | RSEL1 | RSEL2 | RSEL3;
|
||||
BCSCTL2 = 0;
|
||||
BCSCTL3 = 0;
|
||||
|
||||
// SPI slave
|
||||
// BIT4: UCB0STE
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL1 = 0x00;
|
||||
// enable RX interrupt
|
||||
UC0IE |= UCB0RXIE;
|
||||
|
||||
// address/data bus
|
||||
P2DIR = 0xff;
|
||||
P2SEL = 0;
|
||||
P2SEL2 = 0;
|
||||
|
||||
// sound chip reset
|
||||
// BIT2: /RST
|
||||
P1DIR |= BIT2;
|
||||
|
||||
// put sound chip into reset state
|
||||
P1OUT &= ~BIT2;
|
||||
delay();
|
||||
delay();
|
||||
delay();
|
||||
|
||||
// bus control lines
|
||||
// BIT0: BC1
|
||||
// BIT1: BDIR
|
||||
// BIT3: /CS
|
||||
P1DIR |= BIT0 | BIT1 | BIT3;
|
||||
|
||||
// put bus into inactive state
|
||||
BUS_CTRL_REG &= ~(BDIR | BC1);
|
||||
BUS_CTRL_REG |= _CS;
|
||||
|
||||
// release sound chip from reset state
|
||||
P1OUT |= BIT2;
|
||||
delay();
|
||||
delay();
|
||||
delay();
|
||||
|
||||
|
||||
__enable_interrupt();
|
||||
|
||||
|
||||
|
||||
BUS_OP_ENABLE_CS();
|
||||
|
||||
/*
|
||||
// single tone
|
||||
writePSG(R0, 0376);
|
||||
writePSG(R1, 0);
|
||||
writePSG(R7, 076);
|
||||
writePSG(R10, 03);
|
||||
*/
|
||||
|
||||
/*
|
||||
// gun shot
|
||||
writePSG(R6, 017);
|
||||
writePSG(R7, 007);
|
||||
writePSG(R10, 020);
|
||||
writePSG(R11, 020);
|
||||
writePSG(R12, 020);
|
||||
writePSG(R14, 020);
|
||||
writePSG(R15, 0);
|
||||
*/
|
||||
|
||||
/*
|
||||
// explosion
|
||||
writePSG(R6, 0);
|
||||
writePSG(R7, 007);
|
||||
writePSG(R10, 020);
|
||||
writePSG(R11, 020);
|
||||
writePSG(R12, 020);
|
||||
writePSG(R14, 070);
|
||||
writePSG(R15, 0);
|
||||
*/
|
||||
|
||||
/*
|
||||
// Akkord
|
||||
writeFrequency(0, 01527);
|
||||
writeFrequency(1, 01247);
|
||||
writeFrequency(2, 01073);
|
||||
writePSG(R7, 0b11111000);
|
||||
writePSG(R10, 03);
|
||||
writePSG(R11, 03);
|
||||
writePSG(R12, 03);
|
||||
*/
|
||||
|
||||
|
||||
BUS_OP_DISABLE_CS();
|
||||
|
||||
|
||||
while (1) {
|
||||
}
|
||||
}
|
114
sound-driver/notes.h
Normal file
114
sound-driver/notes.h
Normal file
@ -0,0 +1,114 @@
|
||||
#ifndef _NOTES_H_
|
||||
#define _NOTES_H_
|
||||
|
||||
// frequency codes according to AY3-8910 datasheet
|
||||
typedef enum {
|
||||
C1 = 06535,
|
||||
C_1 = 06234,
|
||||
D1 = 05747,
|
||||
D_1 = 05474,
|
||||
E1 = 05233,
|
||||
F1 = 05002,
|
||||
F_1 = 04563,
|
||||
G1 = 04353,
|
||||
G_1 = 04153,
|
||||
A1 = 03762,
|
||||
A_1 = 03600,
|
||||
B1 = 03424,
|
||||
C2 = 03256,
|
||||
C_2 = 03116,
|
||||
D2 = 02764,
|
||||
D_2 = 02636,
|
||||
E2 = 02515,
|
||||
F2 = 02401,
|
||||
F_2 = 02271,
|
||||
G2 = 02165,
|
||||
G_2 = 02065,
|
||||
A2 = 01771,
|
||||
A_2 = 01700,
|
||||
B2 = 01612,
|
||||
C3 = 01527,
|
||||
C_3 = 01447,
|
||||
D3 = 01372,
|
||||
D_3 = 01317,
|
||||
E3 = 01247,
|
||||
F3 = 01201,
|
||||
F_3 = 01135,
|
||||
G3 = 01073,
|
||||
G_3 = 01033,
|
||||
A3 = 00774,
|
||||
A_3 = 00740,
|
||||
B3 = 00705,
|
||||
C4 = 00654,
|
||||
C_4 = 00624,
|
||||
D4 = 00575,
|
||||
D_4 = 00550,
|
||||
E4 = 00523,
|
||||
F4 = 00500,
|
||||
F_4 = 00456,
|
||||
G4 = 00435,
|
||||
G_4 = 00415,
|
||||
A4 = 00376,
|
||||
A_4 = 00360,
|
||||
B_4 = 00342,
|
||||
C5 = 00326,
|
||||
C_5 = 00312,
|
||||
D5 = 00276,
|
||||
D_5 = 00264,
|
||||
E5 = 00252,
|
||||
F5 = 00240,
|
||||
F_5 = 00227,
|
||||
G5 = 00217,
|
||||
G_5 = 00207,
|
||||
A5 = 00177,
|
||||
A_5 = 00170,
|
||||
B5 = 00161,
|
||||
C6 = 00153,
|
||||
C_6 = 00145,
|
||||
D6 = 00137,
|
||||
D_6 = 00132,
|
||||
E6 = 00125,
|
||||
F6 = 00120,
|
||||
F_6 = 00114,
|
||||
G6 = 00107,
|
||||
G_6 = 00103,
|
||||
A6 = 00100,
|
||||
A_6 = 00074,
|
||||
B6 = 00071,
|
||||
C7 = 00065,
|
||||
C_7 = 00062,
|
||||
D7 = 00060,
|
||||
D_7 = 00055,
|
||||
E7 = 00052,
|
||||
F7 = 00050,
|
||||
F_7 = 00046,
|
||||
G7 = 00044,
|
||||
G_7 = 00042,
|
||||
A7 = 00040,
|
||||
A_7 = 00036,
|
||||
B7 = 00034,
|
||||
C8 = 00033,
|
||||
C_8 = 00031,
|
||||
D8 = 00030,
|
||||
D_8 = 00026,
|
||||
E8 = 00025,
|
||||
F8 = 00024,
|
||||
F_8 = 00023,
|
||||
G8 = 00022,
|
||||
G_8 = 00021,
|
||||
A8 = 00020,
|
||||
A_8 = 00017,
|
||||
B8 = 00016
|
||||
} t_note;
|
||||
|
||||
// length of notes in multiples of 25ms
|
||||
typedef enum {
|
||||
L_1 = 80,
|
||||
L_1_2 = 40,
|
||||
L_1_4 = 20,
|
||||
L_1_8 = 10,
|
||||
L_1_16 = 5
|
||||
} t_noteLength;
|
||||
|
||||
|
||||
#endif // _NOTES_H_
|
Reference in New Issue
Block a user