refactor SPI handling and introduce SPI CS

This commit is contained in:
Wolfgang Hottgenroth 2024-03-21 20:55:26 +01:00
parent 474fce2278
commit 9acd56b79b
7 changed files with 12 additions and 108 deletions

View File

@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o led.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -6,8 +6,6 @@
#include "scheduler.h"
#include "shapes.h"
#include "canvas.h"
#include "led.h"
static uint8_t buttonsMoveLeftPressed() {

View File

@ -4,6 +4,7 @@
#include <msp430g2553.h>
#include "canvas.h"
#include "spi.h"
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
@ -20,17 +21,12 @@ const canvas_t miniCanvas = {
.canvas = miniCanvasStorage
};
inline static void spiSendOctet(uint8_t v) {
// wait for TX buffer empty
while (!(UC0IFG & UCB0TXIFG));
// load octet into TX buffer
UCB0TXBUF = v;
}
void canvasShow() {
// wait for signal waiting for data
while (!(P1IN & BIT3));
spiSendBegin(e_SPI_CANVAS);
for (uint8_t i = 0; i < (CANVAS_WIDTH*CANVAS_HEIGHT); i++) {
if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80;
@ -46,35 +42,14 @@ void canvasShow() {
}
}
spiSendOctet(0xfe);
spiSendEnd(e_SPI_CANVAS);
}
void canvasInit() {
// SPI in master mode
UCB0CTL0 = UCMST;
// SPI timing config
UCB0CTL1 = UCSSEL_3;
// Faster than 8 ends up in strange communication errors
// between the both MCUs.
// With 8 the transfer of a complete 110 pixel canvas takes
// about 720us.
// 8 was still too fast and caused problems.
UCB0BR0 = 16;
UCB0BR1 = 0;
// BIT5: UCB0CLK
// BIT6: UCB0SOMI
// BIT7: UCB0SIMO
P1SEL |= BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT5 | BIT6 | BIT7;
P1DIR |= BIT5 | BIT7;
// P1.3 is signal line
P1DIR &= ~BIT3;
// enable SPI module
UCB0CTL1 &= ~UCSWRST;
canvasClear();
miniCanvasClear();
canvasShow();

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@ -1,55 +0,0 @@
#include "led.h"
#include <msp430g2553.h>
#include "scheduler.h"
#include <stdlib.h>
void ledGreenOn() {
P1OUT |= BIT0;
}
void ledGreenOff() {
P1OUT &= ~BIT0;
}
void ledGreenToggle() {
P1OUT ^= BIT0;
}
void ledBlueOn() {
P1OUT |= BIT1;
}
void ledBlueOff() {
P1OUT &= ~BIT1;
}
void ledBlueToggle() {
P1OUT ^= BIT1;
}
void ledExec(void *args) {
static uint16_t i = 0;
if (i == 0) {
ledGreenOff();
i = 1;
} else {
ledGreenOn();
i = 0;
}
}
void ledInit() {
// BIT0: green
// BIT1: blue
P1DIR |= BIT0|BIT1;
ledGreenOff();
ledBlueOff();
// schAdd(ledExec, NULL, 0, 500);
}

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@ -1,15 +0,0 @@
#ifndef LED_H_
#define LED_H_
void ledBlueOff();
void ledBlueOn();
void ledBlueToggle();
void ledGreenOff();
void ledGreenOn();
void ledGreenToggle();
void ledInit();
void ledExec();
#endif /* LED_H_ */

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@ -5,12 +5,12 @@
#include "time.h"
#include "scheduler.h"
#include "led.h"
#include "canvas.h"
#include "game.h"
#include "buttons.h"
#include "shapes.h"
#include "myrand.h"
#include "spi.h"
int main() {
@ -26,7 +26,7 @@ int main() {
schInit();
ledInit();
spiInit();
myRandInit();
canvasInit();

View File

@ -96,11 +96,12 @@ init:
;; BIT3: Signal waiting for data
mov.b #BIT0|BIT1|BIT2|BIT3, &P1DIR
mov.b #0,&P1OUT
;; BIT4: spi, UCB0STE
;; BIT5: spi, UCB0CLK
;; BIT6: spi, UCB0SOMI
;; BIT7: spi, UCB0SIMO
mov.b #BIT5|BIT6|BIT7, &P1SEL
mov.b #BIT5|BIT6|BIT7, &P1SEL2
mov.b #BIT4|BIT5|BIT6|BIT7, &P1SEL
mov.b #BIT4|BIT5|BIT6|BIT7, &P1SEL2
;; BIT4: long pulse
;; BIT1: short pulse
mov.b #BIT1|BIT4,&P2DIR
@ -122,7 +123,7 @@ init:
;; spi configuration
;; USCI B to slave mode
mov.b #UCSYNC, &UCB0CTL0
mov.b #UCSYNC|UCMODE_2, &UCB0CTL0
mov.b #0x00, &UCB0CTL1
;; make sure the isr will not immediately start