code beautifying
This commit is contained in:
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58ae9a641a
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fd3df973ec
@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o shapes.o game.o buttons.o
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$(ARTIFACT).elf: main.o led.o scheduler.o canvas.o shapes.o game.o buttons.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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@ -2,7 +2,7 @@
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#include "stdint.h"
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#include "buttons.h"
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#include "PontCoopScheduler.h"
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#include "scheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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#include "led.h"
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@ -1,33 +1,76 @@
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#include <string.h>
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#include <stdint.h>
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#include <msp430g2553.h>
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#include "canvas.h"
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#include "displayDriver.h"
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static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
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const canvas_t canvas = {
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.height = CANVAS_HEIGHT,
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.width = CANVAS_WIDTH,
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.size = CANVAS_WIDTH * CANVAS_HEIGHT,
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.canvas = canvasStorage
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};
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void canvasInit() {
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canvasClear();
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displayDriverTransferCanvas();
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}
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void canvasClear() {
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memset(canvas.canvas, 0x80, canvas.size);
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}
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void canvasSetAll(uint8_t color) {
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memset(canvas.canvas, color + 0x80, canvas.size);
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inline static void spiSendOctet(uint8_t v) {
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// wait for TX buffer empty
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while (!(UC0IFG & UCB0TXIFG));
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// load octet into TX buffer
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UCB0TXBUF = v;
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}
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void canvasShow() {
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displayDriverTransferCanvas();
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// wait for signal waiting for data
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while ((P1IN & BIT3) == 0);
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for (uint8_t i = 0; i < (CANVAS_WIDTH*CANVAS_HEIGHT); i++) {
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if ((*((canvas.canvas)+i) & 0x80) != 0) {
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*((canvas.canvas)+i) &= ~0x80;
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spiSendOctet(i);
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spiSendOctet(*((canvas.canvas)+i));
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}
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}
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spiSendOctet(0xfe);
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}
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void canvasInit() {
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// SPI in master mode
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UCB0CTL0 = UCMST;
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// SPI timing config
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UCB0CTL1 = UCSSEL_3;
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// Faster than 8 ends up in strange communication errors
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// between the both MCUs.
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// With 8 the transfer of a complete 110 pixel canvas takes
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// about 720us.
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UCB0BR0 = 8;
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UCB0BR1 = 0;
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// BIT5: UCB0CLK
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// BIT6: UCB0SOMI
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// BIT7: UCB0SIMO
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P1SEL |= BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT5 | BIT6 | BIT7;
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P1DIR |= BIT5 | BIT7;
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// P1.3 is signal line
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P1DIR &= ~BIT3;
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// enable SPI module
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UCB0CTL1 &= ~UCSWRST;
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canvasClear();
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canvasShow();
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}
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void canvasClear() {
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memset(canvas.canvas, 0x80, CANVAS_WIDTH*CANVAS_HEIGHT);
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}
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void canvasSetAll(uint8_t color) {
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memset(canvas.canvas, color + 0x80, CANVAS_WIDTH*CANVAS_HEIGHT);
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}
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void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
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@ -1,57 +0,0 @@
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#include "displayDriver.h"
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#include "led.h"
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#include "canvas.h"
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#include <msp430g2553.h>
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#include <stdlib.h>
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#include <stdint.h>
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inline static void spiSendOctet(uint8_t v) {
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// wait for TX buffer empty
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while (!(UC0IFG & UCB0TXIFG));
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// load octet into TX buffer
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UCB0TXBUF = v;
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}
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void displayDriverTransferCanvas() {
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// wait for signal waiting for data
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while ((P1IN & BIT3) == 0);
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for (uint8_t i = 0; i < canvas.size; i++) {
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if ((*((canvas.canvas)+i) & 0x80) != 0) {
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*((canvas.canvas)+i) &= ~0x80;
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spiSendOctet(i);
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spiSendOctet(*((canvas.canvas)+i));
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}
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}
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spiSendOctet(0xfe);
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}
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void displayDriverInit() {
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// SPI in master mode
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UCB0CTL0 = UCMST;
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// SPI timing config
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UCB0CTL1 = UCSSEL_3;
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// Faster than 8 ends up in strange communication errors
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// between the both MCUs.
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// With 8 the transfer of a complete 110 pixel canvas takes
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// about 720us.
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UCB0BR0 = 8;
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UCB0BR1 = 0;
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// BIT5: UCB0CLK
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// BIT6: UCB0SOMI
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// BIT7: UCB0SIMO
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P1SEL |= BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT5 | BIT6 | BIT7;
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P1DIR |= BIT5 | BIT7;
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// P1.3 is signal line
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P1DIR &= ~BIT3;
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// enable SPI module
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UCB0CTL1 &= ~UCSWRST;
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}
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@ -1,9 +0,0 @@
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#ifndef _DISPLAY_DRIVER_H_
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#define _DISPLAY_DRIVER_H_
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void displayDriverInit();
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void displayDriverTransferCanvas();
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#endif // _DISPLAY_DRIVER_H_
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@ -2,7 +2,7 @@
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#include "stdint.h"
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#include "game.h"
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#include "PontCoopScheduler.h"
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#include "scheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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@ -1,6 +1,6 @@
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#include "led.h"
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#include <msp430g2553.h>
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#include "PontCoopScheduler.h"
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#include "scheduler.h"
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#include <stdlib.h>
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@ -4,9 +4,8 @@
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#include <stdbool.h>
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#include "time.h"
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#include "PontCoopScheduler.h"
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#include "scheduler.h"
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#include "led.h"
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#include "displayDriver.h"
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#include "canvas.h"
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#include "game.h"
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#include "buttons.h"
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@ -24,11 +23,9 @@ int main() {
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BCSCTL2 = 0;
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BCSCTL3 = 0;
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timeInit();
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schInit();
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ledInit();
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displayDriverInit();
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canvasInit();
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shapesInit();
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@ -1,21 +1,23 @@
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/*
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* PontCoopScheduler.c
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*
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* Created on: 29.08.2016
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* Originally created on: 29.08.2016
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* Author: wn
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*/
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#include <stdlib.h>
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#include <msp430g2553.h>
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#include "PontCoopScheduler.h"
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#include "scheduler.h"
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tTask tasks[MAX_NUM_OF_TASKS];
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void schInit() {
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TACCR0 = 32;
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TACCTL0 = CCIE;
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TACTL = MC_1 | ID_0 | TASSEL_1 | TACLR;
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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tasks[i].delay = 0;
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tasks[i].period = 0;
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@ -25,6 +27,19 @@ void schInit() {
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}
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}
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void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) schUpdate() {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec != NULL) {
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if (tasks[i].delay == 0) {
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tasks[i].delay = tasks[i].period;
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tasks[i].run++;
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} else {
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tasks[i].delay--;
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}
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}
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}
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}
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void schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t period) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec == NULL) {
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@ -75,16 +90,3 @@ void schExec() {
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}
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void schUpdate() {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec != NULL) {
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if (tasks[i].delay == 0) {
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tasks[i].delay = tasks[i].period;
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tasks[i].run++;
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} else {
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tasks[i].delay--;
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}
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}
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}
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}
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@ -203,24 +203,53 @@ uint8_t stoneIsValid() {
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// all of them return 1 in case of success and 0 in case of error
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static uint8_t move(direction_t direction) {
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// if this is a rotation and the shape is marked with nullRotation (just the O), do nothing
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// and return success
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if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
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return 1;
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}
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y)) {
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[0].y, _off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[1].y, _off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[2].y, _off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[3].y, _off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y, motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y, motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y, motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y, motions[stone.shape].color);
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// check whether the pixels to move to are free
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y)) {
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// if so, reset the pixels the shape moves away from
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[0].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[0].y,
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_off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[1].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[1].y,
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_off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[2].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[2].y,
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_off);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[3].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[3].y,
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_off);
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// and set the pixels the shape moves to to the shape's color
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y,
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motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y,
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motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y,
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motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y,
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motions[stone.shape].color);
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// set the new origin of the shape
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stone.x += motions[stone.shape].motion[direction][stone.orientation].offset.x;
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stone.y += motions[stone.shape].motion[direction][stone.orientation].offset.y;
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stone.orientation = (nextOrientation[direction][stone.orientation] == e_Keep) ? stone.orientation : nextOrientation[direction][stone.orientation];
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// set the new orientation of the shape, if required
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stone.orientation = (nextOrientation[direction][stone.orientation] == e_Keep) ?
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stone.orientation :
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nextOrientation[direction][stone.orientation];
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return 1;
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}
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return 0;
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@ -228,14 +257,28 @@ static uint8_t move(direction_t direction) {
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uint8_t stoneDraw() {
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uint8_t res = 0;
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if (canvasIsPixelFree(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y)) {
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canvasSetPixel(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y, motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y, motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y, motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y, motions[stone.shape].color);
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// check if the pixels the shape should be drawn at are free
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if (canvasIsPixelFree(stone.x + motions[stone.shape].draw[0].x,
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stone.y + motions[stone.shape].draw[0].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].draw[1].x,
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stone.y + motions[stone.shape].draw[1].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].draw[2].x,
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stone.y + motions[stone.shape].draw[2].y) &&
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canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x,
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stone.y + motions[stone.shape].draw[3].y)) {
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// if so, draw the shape
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canvasSetPixel(stone.x + motions[stone.shape].draw[0].x,
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stone.y + motions[stone.shape].draw[0].y,
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motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].draw[1].x,
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stone.y + motions[stone.shape].draw[1].y,
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motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].draw[2].x,
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stone.y + motions[stone.shape].draw[2].y,
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motions[stone.shape].color);
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canvasSetPixel(stone.x + motions[stone.shape].draw[3].x,
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stone.y + motions[stone.shape].draw[3].y,
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motions[stone.shape].color);
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res = 1;
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}
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return res;
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@ -1,16 +0,0 @@
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#include <msp430g2553.h>
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#include "time.h"
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#include "PontCoopScheduler.h"
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void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) ta0_isr() {
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schUpdate();
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}
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void timeInit() {
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TACCR0 = 32;
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TACCTL0 = CCIE;
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TACTL = MC_1 | ID_0 | TASSEL_1 | TACLR;
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}
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@ -1,10 +0,0 @@
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#ifndef TIME_H_
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#define TIME_H_
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#include <stdint.h>
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void timeInit();
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#endif /* TIME_H_ */
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