Compare commits
30 Commits
sn76489an
...
works_with
Author | SHA1 | Date | |
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b400431607 | |||
7933aa46ae
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076c0f3f1a | |||
b49665512f | |||
36d3b2f735 | |||
d68dae167d
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3412197cae
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8dc0569407
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ac6ca860cb
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2711f5fb4b
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9674bc8ef5
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c0ee849cec
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78c906ef26
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0c4533bfac
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3eed2e30eb
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3cebb5d351
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a29525ac9e
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83e6227581
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010c493b90
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2404910870
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53e538b112
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1232d0b884 | |||
a1d6422897 | |||
761de5a94d | |||
9a58eedcc4 | |||
2fb12f8af0 | |||
fef3f69f63 | |||
5b9194caae | |||
2f8e2937c1 | |||
3769b3eb05 |
@ -76,7 +76,7 @@ int main() {
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P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
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// most significant bit first, enable STE
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UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
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UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
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UCB0CTL1 = 0x00;
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// enable RX interrupt
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UC0IE |= UCB0RXIE;
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Binary file not shown.
@ -7,11 +7,11 @@ MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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# for debugging
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#CFLAGS+= -g3 -ggdb -gdwarf-2
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CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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@ -1,13 +1,17 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <msp430g2553.h>
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#include "buttons.h"
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#include "scheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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#include "sound.h"
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bool mutedFlag = true;
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static uint8_t buttonsMoveLeftPressed() {
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT4);
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@ -45,6 +49,10 @@ static uint8_t buttonsMoveDownPressed() {
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}
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void buttonsExec(void *handle) {
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static uint32_t unmuteTimestamp;
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uint32_t currentTimestamp = getSeconds();
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if (! stoneIsValid()) {
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// don't do anything, the stone has not been initialized
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return;
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@ -54,27 +62,43 @@ void buttonsExec(void *handle) {
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if (buttonsMoveLeftPressed()) {
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stoneMoveLeft();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveRightPressed()) {
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stoneMoveRight();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateLeftPressed()) {
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stoneRotateLeft();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateRightPressed()) {
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stoneRotateRight();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveDownPressed()) {
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stoneMoveDown();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonPressed == 1) {
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canvasShow();
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if (mutedFlag) {
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soundCtrl(SOUND_UNMUTE);
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mutedFlag = false;
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}
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unmuteTimestamp = currentTimestamp;
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}
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if ((! mutedFlag) && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) {
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soundCtrl(SOUND_MUTE);
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mutedFlag = true;
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}
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}
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@ -84,3 +108,7 @@ void buttonsInit() {
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schAdd(buttonsExec, NULL, 0, 25);
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}
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bool isGameActive() {
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return ! mutedFlag;
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}
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@ -1,7 +1,10 @@
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#ifndef _BUTTONS_H_
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#define _BUTTONS_H_
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#include <stdbool.h>
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void buttonsInit();
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bool isGameActive();
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#endif // _BUTTONS_H_
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75
game-ctrl/eeprom.c
Normal file
75
game-ctrl/eeprom.c
Normal file
@ -0,0 +1,75 @@
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#include <stdint.h>
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#include "eeprom.h"
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#include "spi.h"
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#define MAGIC 0xaffe
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#define HIGHSCORE_ADDR 0x00
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#define DUMMY 0x00
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#define CMD_READ 0b00000011
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#define CMD_WRITE 0b00000010
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#define CMD_WRDI 0b00000100
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#define CMD_WREN 0b00000110
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typedef union {
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uint8_t buffer[4];
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struct {
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uint16_t magic;
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uint16_t highScore;
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} v;
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} eepromBuf_t;
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eepromBuf_t buf;
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static void writeBuf() {
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_WREN);
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spiSendEnd(e_SPI_EEPROM);
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_WRITE);
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spiSendOctet(HIGHSCORE_ADDR);
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spiSendOctet(buf.buffer[0]);
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spiSendOctet(buf.buffer[1]);
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spiSendOctet(buf.buffer[2]);
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spiSendOctet(buf.buffer[3]);
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spiSendEnd(e_SPI_EEPROM);
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}
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static void readBuf() {
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_READ);
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spiReceiveOctet();
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spiSendOctet(HIGHSCORE_ADDR);
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spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[0] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[1] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[2] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[3] = spiReceiveOctet();
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spiSendEnd(e_SPI_EEPROM);
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}
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void eepromInit() {
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readBuf();
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if (buf.v.magic != MAGIC) {
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buf.v.magic = MAGIC;
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buf.v.highScore = 0;
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writeBuf();
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}
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}
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uint16_t eepromReadHighScore() {
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return buf.v.highScore;
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}
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void eepromWriteHighScore(uint16_t v) {
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buf.v.highScore = v;
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writeBuf();
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}
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13
game-ctrl/eeprom.h
Normal file
13
game-ctrl/eeprom.h
Normal file
@ -0,0 +1,13 @@
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#ifndef _EEPROM_H_
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#define _EEPROM_H_
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#include <stdint.h>
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void eepromInit();
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uint16_t eepromReadHighScore();
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void eepromWriteHighScore(uint16_t v);
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#endif // _EEPROM_H_
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@ -7,6 +7,9 @@
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#include "canvas.h"
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#include "../rgb-driver/colors.h"
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#include "display.h"
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#include "sound.h"
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#include "eeprom.h"
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#include "buttons.h"
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#define GAME_CYCLE_TIME 100
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@ -34,15 +37,17 @@ void gameExec(void *handle) {
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static uint8_t proceedDelay;
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static uint8_t level;
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static uint16_t score;
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static bool newHighScoreAchieved;
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// --- engine begin -------------------------------------------------------
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switch (state) {
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// --- phase: game --------------------------------------------------------
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case e_Start:
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canvasClear();
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soundCtrl(SOUND_START);
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level = 1;
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score = 0;
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displaySetValue(score);
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newHighScoreAchieved = false;
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phase = e_Phase_Game;
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state = e_NewStone;
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break;
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@ -71,6 +76,7 @@ void gameExec(void *handle) {
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case e_Down:
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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} else {
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proceedDelay = delayFactor(level);
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@ -80,6 +86,7 @@ void gameExec(void *handle) {
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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rowIndex = CANVAS_HEIGHT;
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phase = e_Phase_GameOver;
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state = e_GameOverFill;
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@ -87,7 +94,7 @@ void gameExec(void *handle) {
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case e_GameOverFill:
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rowIndex--;
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canvasFillRow(rowIndex, _red);
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canvasFillRow(rowIndex, newHighScoreAchieved ? _green : _red);
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if (rowIndex == 0) {
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state = e_GameOverWipe;
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}
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@ -113,17 +120,33 @@ void gameExec(void *handle) {
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canvasShow();
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if (phase == e_Phase_Game) {
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uint8_t wipeCnt = 0;
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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if (canvasIsRowFilled(r)) {
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score += level;
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if (score > eepromReadHighScore()) {
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newHighScoreAchieved = true;
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eepromWriteHighScore(score);
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}
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displaySetValue(score);
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canvasWipeRow(r);
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canvasShow();
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wipeCnt += 1;
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}
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}
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if (wipeCnt != 0) {
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soundCtrl(SOUND_FANFARE);
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}
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}
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if (isGameActive()) {
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displaySetValue(score);
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} else {
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displaySetValue(eepromReadHighScore());
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}
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}
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void gameInit() {
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schAdd(gameExec, NULL, 0, GAME_CYCLE_TIME);
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}
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@ -12,6 +12,7 @@
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#include "myrand.h"
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#include "spi.h"
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#include "display.h"
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#include "eeprom.h"
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int main() {
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@ -28,6 +29,7 @@ int main() {
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schInit();
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spiInit();
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eepromInit();
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displayInit();
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myRandInit();
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canvasInit();
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@ -12,6 +12,7 @@
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tTask tasks[MAX_NUM_OF_TASKS];
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uint32_t seconds;
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void schInit() {
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TACCR0 = 32;
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@ -25,9 +26,18 @@ void schInit() {
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tasks[i].exec = NULL;
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tasks[i].handle = NULL;
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}
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seconds = 0;
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}
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void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) schUpdate() {
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static uint16_t milliSeconds = 0;
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if (milliSeconds >= 1000) {
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seconds += 1;
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milliSeconds = 0;
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}
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milliSeconds += 1;
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec != NULL) {
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if (tasks[i].delay == 0) {
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@ -89,4 +99,13 @@ void schExec() {
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}
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}
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uint32_t getSeconds() {
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uint32_t s;
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__disable_interrupt();
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s = seconds;
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__enable_interrupt();
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return s;
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}
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@ -31,6 +31,7 @@ void schDel(void (*exec)(void *), void *handle);
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void schExec();
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void schUpdate();
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uint8_t schTaskCnt();
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uint32_t getSeconds();
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#endif /* PONTCOOPSCHEDULER_H_ */
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|
18
game-ctrl/sound.c
Normal file
18
game-ctrl/sound.c
Normal file
@ -0,0 +1,18 @@
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#include <stdint.h>
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#include "sound.h"
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#include "spi.h"
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void soundInit() {
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}
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|
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void soundCtrl(uint8_t cmd) {
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spiSendBegin(e_SPI_SOUND);
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spiSendOctet(cmd);
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|
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spiSendEnd(e_SPI_SOUND);
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}
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|
15
game-ctrl/sound.h
Normal file
15
game-ctrl/sound.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef _SOUND_H_
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#define _SOUND_H_
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#include <stdint.h>
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#define MUTE_DELAY 30 // seconds
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|
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#include "../sound-driver/soundCodes.h"
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void soundInit();
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void soundCtrl(uint8_t cmd);
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|
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|
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#endif // _SOUND_H_
|
@ -3,7 +3,7 @@
|
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|
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void spiInit() {
|
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// SPI in master mode, most significant bit first
|
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UCB0CTL0 = UCMST | UCMSB;
|
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UCB0CTL0 = UCCKPH | UCMST | UCMSB;
|
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// SPI timing config
|
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UCB0CTL1 = UCSSEL_3;
|
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// Faster than 8 ends up in strange communication errors
|
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@ -19,25 +19,25 @@ void spiInit() {
|
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// BIT7: UCB0SIMO
|
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P1SEL |= BIT5 | BIT6 | BIT7;
|
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P1SEL2 |= BIT5 | BIT6 | BIT7;
|
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P1DIR |= BIT5 | BIT7;
|
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// P1DIR |= BIT5 | BIT7;
|
||||
|
||||
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound
|
||||
P1DIR |= BIT0 | BIT1 | BIT2;
|
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// Device Select Lines: 0: Canvas, 1: Display, 2: Sound, 4: EEPROM
|
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P1DIR |= BIT0 | BIT1 | BIT2 | BIT4;
|
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// Disable all of them
|
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P1OUT |= BIT0 | BIT1 | BIT2;
|
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P1OUT |= BIT0 | BIT1 | BIT2 | BIT4;
|
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|
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// enable SPI module
|
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UCB0CTL1 &= ~UCSWRST;
|
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}
|
||||
|
||||
void spiSendBegin(t_SpiDeviceSelector d) {
|
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
|
||||
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
|
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P1OUT &= ~bit;
|
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}
|
||||
|
||||
void spiSendEnd(t_SpiDeviceSelector d) {
|
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while (UCB0STAT & UCBUSY);
|
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
|
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
|
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P1OUT |= bit;
|
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}
|
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|
||||
@ -48,3 +48,9 @@ void spiSendOctet(uint8_t v) {
|
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UCB0TXBUF = v;
|
||||
}
|
||||
|
||||
uint8_t spiReceiveOctet() {
|
||||
while (!(UC0IFG & UCB0RXIFG));
|
||||
uint8_t v = UCB0RXBUF;
|
||||
return v;
|
||||
}
|
||||
|
||||
|
@ -4,12 +4,13 @@
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector;
|
||||
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND, e_SPI_EEPROM } t_SpiDeviceSelector;
|
||||
|
||||
void spiInit();
|
||||
void spiSendBegin(t_SpiDeviceSelector d);
|
||||
void spiSendEnd(t_SpiDeviceSelector d);
|
||||
void spiSendOctet(uint8_t v);
|
||||
uint8_t spiReceiveOctet();
|
||||
|
||||
|
||||
|
||||
|
@ -123,7 +123,7 @@ init:
|
||||
|
||||
;; spi configuration
|
||||
;; USCI B to slave mode, enable STE and most significant bit first
|
||||
mov.b #UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
|
||||
mov.b #UCCKPH|UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
|
||||
mov.b #0x00, &UCB0CTL1
|
||||
|
||||
;; make sure the isr will not immediately start
|
||||
|
@ -4,20 +4,25 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
|
||||
|
||||
ARTIFACT=firmware
|
||||
MCU=msp430g2553
|
||||
CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
|
||||
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
|
||||
CFLAGS=$(COMMONFLAGS) -std=gnu99
|
||||
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
|
||||
|
||||
# for debugging
|
||||
CFLAGS+= -g3 -ggdb -gdwarf-2
|
||||
|
||||
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
|
||||
|
||||
$(ARTIFACT).elf: main.o scheduler.o spi.o sequencer.o melody.o ay_3_8913.o
|
||||
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o
|
||||
$(CC) -o $@ $(LDFLAGS) $^
|
||||
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) -c $<
|
||||
|
||||
.S.o:
|
||||
$(CC) $(ASFLAGS) -c $<
|
||||
|
||||
|
||||
.PHONY: all
|
||||
all: $(ARTIFACT).elf
|
||||
|
Binary file not shown.
@ -6,7 +6,9 @@
|
||||
#include "psg.h"
|
||||
#include "scheduler.h"
|
||||
#include "sequencer.h"
|
||||
#include "melody.h"
|
||||
#include "melody_tetris.h"
|
||||
#include "melody_tusch1.h"
|
||||
#include "mute.h"
|
||||
|
||||
int main() {
|
||||
WDTCTL = WDTPW | WDTHOLD;
|
||||
@ -22,14 +24,14 @@ int main() {
|
||||
|
||||
schInit();
|
||||
|
||||
// spiInit();
|
||||
spiInit();
|
||||
psgInit();
|
||||
muteInit();
|
||||
sequencerInit();
|
||||
|
||||
__enable_interrupt();
|
||||
|
||||
melodyInit();
|
||||
|
||||
// playMelodyTetris();
|
||||
|
||||
while (1) {
|
||||
schExec();
|
||||
|
@ -1,8 +0,0 @@
|
||||
#ifndef _MELODY_H_
|
||||
#define _MELODY_H_
|
||||
|
||||
|
||||
void melodyInit();
|
||||
|
||||
|
||||
#endif // _MELODY_H_
|
@ -1,119 +1,9 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include "psg.h"
|
||||
#include "sequencer.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
/*
|
||||
* most simple Tetris from https://de.wikipedia.org/wiki/Korobeiniki
|
||||
const t_tone notes[] = {
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
// Triller
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_32, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_32, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_32, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_32, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_C, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_D, .length = e_L_1_4, .legato = true , .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
|
||||
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = true , .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_As, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_4, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_B, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_As, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = true , .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
|
||||
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
*/
|
||||
|
||||
const t_tone tonleiter[] = {
|
||||
{ .octave = e_O_6, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_6, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_6, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_6, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_6, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_6, .note = e_A, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_6, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
const t_tone tonleiter2[] = {
|
||||
{ .octave = e_O_4, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
const t_tone tonleiter3[] = {
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_A, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
/*
|
||||
* three voices theme from https://www.gamemusicthemes.com/sheetmusic/gameboy/tetris/themea/Tetris_-_Theme_A_by_Gori_Fater.pdf
|
||||
@ -1033,19 +923,18 @@ const t_tone voice3[] = {
|
||||
};
|
||||
|
||||
t_melodies tetrisTheme = {
|
||||
.melodies = { { .amplitude = 3, .tones = voice1 }, { .amplitude = 3, .tones = voice2 }, { .amplitude = 3, .tones = voice3 } },
|
||||
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 160
|
||||
.pace = 160,
|
||||
.slotMask = 0x01
|
||||
};
|
||||
|
||||
t_melodies tonleiterTheme = {
|
||||
.melodies = { { .amplitude = 3, .tones = tonleiter }, { .amplitude = 3, .tones = tonleiter2 }, { .amplitude = 3, .tones = tonleiter3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 160
|
||||
};
|
||||
|
||||
void melodyInit() {
|
||||
void playMelodyTetris() {
|
||||
sequencerPlayMelodies(&tetrisTheme);
|
||||
}
|
||||
|
||||
void stopMelodyTetris() {
|
||||
sequencerStopMelodies(&tetrisTheme);
|
||||
}
|
||||
|
||||
|
9
sound-driver/melody_tetris.h
Normal file
9
sound-driver/melody_tetris.h
Normal file
@ -0,0 +1,9 @@
|
||||
#ifndef _MELODY_TETRIS_H_
|
||||
#define _MELODY_TETRIS_H_
|
||||
|
||||
|
||||
void playMelodyTetris();
|
||||
void stopMelodyTetris();
|
||||
|
||||
|
||||
#endif // _MELODY_TETRIS_H_
|
85
sound-driver/melody_tusch1.c
Normal file
85
sound-driver/melody_tusch1.c
Normal file
@ -0,0 +1,85 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include "psg.h"
|
||||
#include "sequencer.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
const t_tone tusch1voice1[] = {
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
const t_tone tusch1voice2[] = {
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
const t_tone tusch1voice3[] = {
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
t_melodies tusch1 = {
|
||||
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 200,
|
||||
.slotMask = 0x02
|
||||
};
|
||||
|
||||
void playTusch1() {
|
||||
sequencerPlayMelodies(&tusch1);
|
||||
}
|
||||
|
||||
|
||||
|
8
sound-driver/melody_tusch1.h
Normal file
8
sound-driver/melody_tusch1.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef _MELODY_TUSCH1_H_
|
||||
#define _MELODY_TUSCH1_H_
|
||||
|
||||
|
||||
void playTusch1();
|
||||
|
||||
|
||||
#endif // _MELODY_TUSCH1_H_
|
22
sound-driver/mute.c
Normal file
22
sound-driver/mute.c
Normal file
@ -0,0 +1,22 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "mute.h"
|
||||
|
||||
|
||||
|
||||
void muteInit() {
|
||||
// BIT6: MuteCtrl
|
||||
P1DIR |= BIT6;
|
||||
|
||||
// initially, mute
|
||||
P1OUT |= BIT6;
|
||||
}
|
||||
|
||||
void mute() {
|
||||
P1OUT |= BIT6;
|
||||
}
|
||||
|
||||
void unMute() {
|
||||
P1OUT &= ~BIT6;
|
||||
}
|
||||
|
||||
|
8
sound-driver/mute.h
Normal file
8
sound-driver/mute.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef _MUTE_H_
|
||||
#define _MUTE_H_
|
||||
|
||||
void muteInit();
|
||||
void mute();
|
||||
void unMute();
|
||||
|
||||
#endif // _MUTE_H_
|
@ -56,7 +56,7 @@ const uint16_t frequencyCodes[8][12] = {
|
||||
#define R15 015
|
||||
#define ENVELOPE_SHAPE_REG R15
|
||||
|
||||
uint8_t psgShadowRegisters[14];
|
||||
uint8_t psgShadowRegisters[2][14];
|
||||
|
||||
inline static void BUS_OP_NACT() {
|
||||
BUS_CTRL_REG &= ~(BDIR | BC1);
|
||||
@ -94,16 +94,20 @@ asm volatile (
|
||||
}
|
||||
#endif
|
||||
|
||||
static uint8_t psgReadShadow(uint8_t address) {
|
||||
return psgShadowRegisters[address];
|
||||
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
|
||||
return psgShadowRegisters[chip][address];
|
||||
}
|
||||
|
||||
static void psgWrite(uint8_t address, uint8_t data) {
|
||||
psgShadowRegisters[address] = data;
|
||||
static void psgWrite(uint8_t chip, uint8_t address, uint8_t data) {
|
||||
psgShadowRegisters[chip][address] = data;
|
||||
|
||||
// according to "State Timing" (p. 15) of datasheet
|
||||
|
||||
BUS_OP_CS1_ENABLE();
|
||||
if (chip == 0) {
|
||||
BUS_OP_CS0_ENABLE();
|
||||
} else {
|
||||
BUS_OP_CS1_ENABLE();
|
||||
}
|
||||
|
||||
// put bus into inactive state
|
||||
BUS_OP_NACT();
|
||||
@ -126,26 +130,30 @@ static void psgWrite(uint8_t address, uint8_t data) {
|
||||
// set inactive again
|
||||
BUS_OP_NACT();
|
||||
|
||||
BUS_OP_CS1_DISABLE();
|
||||
}
|
||||
|
||||
static void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
|
||||
psgWrite(CHANNEL_A_TONE_PERIOD_FINE_REG + (channel * 2), (frequencyCode & 0x00ff));
|
||||
psgWrite(CHANNEL_A_TONE_PERIOD_COARSE_REG + (channel * 2), ((frequencyCode >> 8) & 0x000f));
|
||||
}
|
||||
|
||||
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
|
||||
if (note == e_Pause) {
|
||||
psgWrite(_ENABLE_REG, psgReadShadow(_ENABLE_REG) | (1 << channel));
|
||||
if (chip == 0) {
|
||||
BUS_OP_CS0_DISABLE();
|
||||
} else {
|
||||
psgWrite(_ENABLE_REG, psgReadShadow(_ENABLE_REG) & ~(1 << channel));
|
||||
psgAmplitude(channel, volume);
|
||||
psgWriteFrequency(channel, frequencyCodes[octave][note]);
|
||||
BUS_OP_CS1_DISABLE();
|
||||
}
|
||||
}
|
||||
|
||||
void psgAmplitude(uint8_t channel, uint8_t volume) {
|
||||
psgWrite(CHANNEL_A_AMPLITUDE_REG + channel, volume);
|
||||
static void psgWriteFrequency(uint8_t chip, uint8_t channel, uint16_t frequencyCode) {
|
||||
psgWrite(chip, CHANNEL_A_TONE_PERIOD_FINE_REG + (channel * 2), (frequencyCode & 0x00ff));
|
||||
psgWrite(chip, CHANNEL_A_TONE_PERIOD_COARSE_REG + (channel * 2), ((frequencyCode >> 8) & 0x000f));
|
||||
}
|
||||
|
||||
void psgPlayTone(uint8_t chip, uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
|
||||
if (note == e_Pause) {
|
||||
psgWrite(chip, _ENABLE_REG, psgReadShadow(chip, _ENABLE_REG) | (1 << channel));
|
||||
} else {
|
||||
psgWrite(chip, _ENABLE_REG, psgReadShadow(chip, _ENABLE_REG) & ~(1 << channel));
|
||||
psgAmplitude(chip, channel, volume);
|
||||
psgWriteFrequency(chip, channel, frequencyCodes[octave][note]);
|
||||
}
|
||||
}
|
||||
|
||||
void psgAmplitude(uint8_t chip, uint8_t channel, uint8_t volume) {
|
||||
psgWrite(chip, CHANNEL_A_AMPLITUDE_REG + channel, volume);
|
||||
}
|
||||
|
||||
void psgInit() {
|
||||
@ -154,18 +162,6 @@ void psgInit() {
|
||||
P2SEL = 0;
|
||||
P2SEL2 = 0;
|
||||
|
||||
// sound chip reset
|
||||
// BIT2: /RST
|
||||
// P1DIR |= BIT2;
|
||||
|
||||
#if 0
|
||||
// put sound chip into reset state
|
||||
P1OUT &= ~BIT2;
|
||||
delay();
|
||||
delay();
|
||||
delay();
|
||||
#endif
|
||||
|
||||
// bus control lines
|
||||
// BIT3: BC1
|
||||
// BIT1: BDIR
|
||||
@ -176,15 +172,8 @@ void psgInit() {
|
||||
// put bus into inactive state
|
||||
BUS_CTRL_REG &= ~(BDIR | BC1);
|
||||
|
||||
#if 0
|
||||
// release sound chip from reset state
|
||||
P1OUT |= BIT2;
|
||||
delay();
|
||||
delay();
|
||||
delay();
|
||||
#endif
|
||||
|
||||
// disable everything
|
||||
psgWrite(_ENABLE_REG, 0xff);
|
||||
psgWrite(0, _ENABLE_REG, 0xff);
|
||||
psgWrite(1, _ENABLE_REG, 0xff);
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ typedef enum {
|
||||
|
||||
void psgInit();
|
||||
|
||||
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note);
|
||||
void psgAmplitude(uint8_t channel, uint8_t volume);
|
||||
void psgPlayTone(uint8_t chip, uint8_t channel, uint8_t volume, t_octave octave, t_note note);
|
||||
void psgAmplitude(uint8_t chip, uint8_t channel, uint8_t volume);
|
||||
|
||||
|
||||
#endif // _PSG_H_
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
|
||||
|
||||
#define MAX_NUM_OF_TASKS 8
|
||||
#define MAX_NUM_OF_TASKS 4
|
||||
|
||||
|
||||
typedef struct {
|
||||
|
@ -6,28 +6,36 @@
|
||||
#include "psg.h"
|
||||
|
||||
|
||||
uint8_t slots;
|
||||
|
||||
void sequencerInit() {
|
||||
slots = 0;
|
||||
}
|
||||
|
||||
void sequencerExec(void *handle) {
|
||||
static uint16_t lengths[e_L_LengthEnd];
|
||||
t_melodies *melodies = (t_melodies*) handle;
|
||||
|
||||
if (melodies->firstRun) {
|
||||
melodies->firstRun = false;
|
||||
|
||||
lengths[e_L_1_4] = 60000 / melodies->pace; // duration of a 1/4 tone in ms
|
||||
lengths[e_L_1_2] = lengths[e_L_1_4] << 1;
|
||||
lengths[e_L_1] = lengths[e_L_1_4] << 2;
|
||||
lengths[e_L_1_8] = lengths[e_L_1_4] >> 1;
|
||||
lengths[e_L_1_16] = lengths[e_L_1_4] >> 2;
|
||||
lengths[e_L_1_32] = lengths[e_L_1_4] >> 4;
|
||||
|
||||
for (uint8_t i = 0; i < e_L_LengthEnd; i++) {
|
||||
lengths[i] /= SEQUENCER_PERIOD;
|
||||
}
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wswitch"
|
||||
#pragma GCC diagnostic ignored "-Wreturn-type"
|
||||
static uint16_t calcLength(t_melodies *m, t_noteLength l) {
|
||||
switch (l) {
|
||||
case e_L_1:
|
||||
return m->quarterLength << 2;
|
||||
case e_L_1_2:
|
||||
return m->quarterLength << 1;
|
||||
case e_L_1_4:
|
||||
return m->quarterLength;
|
||||
case e_L_1_8:
|
||||
return m->quarterLength >> 1;
|
||||
case e_L_1_16:
|
||||
return m->quarterLength >> 2;
|
||||
case e_L_1_32:
|
||||
return m->quarterLength >> 4;
|
||||
}
|
||||
}
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
|
||||
void sequencerExec(void *handle) {
|
||||
t_melodies *melodies = (t_melodies*) handle;
|
||||
|
||||
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
|
||||
t_melody *melody = &(melodies->melodies[channel]);
|
||||
@ -43,12 +51,18 @@ void sequencerExec(void *handle) {
|
||||
}
|
||||
melodies->sync -= 1;
|
||||
melody->state = e_Sync;
|
||||
} else if (melody->tones[melody->idx].length == e_L_HoldMark) {
|
||||
melody->state = e_Hold;
|
||||
} else if (melody->tones[melody->idx].length == e_L_StopMark) {
|
||||
melody->state = e_Terminate;
|
||||
} else {
|
||||
if (melody->tones[melody->idx].length == e_L_EndMark) {
|
||||
melody->idx = 0;
|
||||
}
|
||||
psgPlayTone(channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
|
||||
melody->lengthCnt = (melody->tones[melody->idx].staccato) ? (lengths[melody->tones[melody->idx].length] / 2) : lengths[melody->tones[melody->idx].length];
|
||||
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
|
||||
melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
|
||||
(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
|
||||
calcLength(melodies, melody->tones[melody->idx].length);
|
||||
melody->state = e_HoldTone;
|
||||
}
|
||||
break;
|
||||
@ -64,8 +78,8 @@ void sequencerExec(void *handle) {
|
||||
}
|
||||
break;
|
||||
case e_StaccatoBreak:
|
||||
psgPlayTone(channel, 0, e_O_Null, e_Pause);
|
||||
melody->lengthCnt = lengths[melody->tones[melody->idx].length] / 2;
|
||||
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
|
||||
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
|
||||
melody->state = e_HoldStaccatoBreak;
|
||||
break;
|
||||
case e_HoldStaccatoBreak:
|
||||
@ -76,24 +90,40 @@ void sequencerExec(void *handle) {
|
||||
break;
|
||||
case e_SeparateTone:
|
||||
if (! (melody->tones[melody->idx].legato)) {
|
||||
psgPlayTone(channel, 0, e_O_Null, e_Pause);
|
||||
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
|
||||
}
|
||||
melody->idx += 1;
|
||||
melody->state = e_PlayTone;
|
||||
break;
|
||||
case e_Hold:
|
||||
break;
|
||||
case e_Terminate:
|
||||
schDel(melodies->taskId);
|
||||
slots &= ~(melodies->slotMask);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t sequencerPlayMelodies(t_melodies *melodies) {
|
||||
void sequencerPlayMelodies(t_melodies *melodies) {
|
||||
if ((slots & melodies->slotMask) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
slots |= melodies->slotMask;
|
||||
for (uint8_t i = 0; i < NUM_OF_CHANNELS; i++) {
|
||||
melodies->melodies[i].idx = 0;
|
||||
melodies->melodies[i].lengthCnt = 0;
|
||||
melodies->melodies[i].state = e_Init;
|
||||
}
|
||||
melodies->sync = 0;
|
||||
melodies->firstRun = true;
|
||||
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
|
||||
|
||||
return schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD);
|
||||
melodies->taskId = schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD);
|
||||
}
|
||||
|
||||
void sequencerStopMelodies(t_melodies *melodies) {
|
||||
slots &= ~(melodies->slotMask);
|
||||
schDel(melodies->taskId);
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,8 @@ typedef enum {
|
||||
e_L_1_16 = 4,
|
||||
e_L_1_32 = 5,
|
||||
e_L_LengthEnd = 6,
|
||||
e_L_HoldMark = 252,
|
||||
e_L_StopMark = 253,
|
||||
e_L_EndMark = 254,
|
||||
e_L_SyncMark = 255,
|
||||
} t_noteLength;
|
||||
@ -33,11 +35,14 @@ typedef enum {
|
||||
e_HoldTone,
|
||||
e_StaccatoBreak,
|
||||
e_HoldStaccatoBreak,
|
||||
e_SeparateTone
|
||||
e_SeparateTone,
|
||||
e_Hold,
|
||||
e_Terminate
|
||||
} t_sequencerState;
|
||||
|
||||
typedef struct {
|
||||
uint16_t idx;
|
||||
uint8_t chip;
|
||||
uint16_t lengthCnt;
|
||||
t_sequencerState state;
|
||||
uint8_t amplitude;
|
||||
@ -47,15 +52,17 @@ typedef struct {
|
||||
#define SEQUENCER_PERIOD 4 // ms
|
||||
#define NUM_OF_CHANNELS 3
|
||||
typedef struct {
|
||||
uint8_t slotMask;
|
||||
uint8_t taskId;
|
||||
uint16_t quarterLength;
|
||||
uint8_t numOfMelodies;
|
||||
bool firstRun;
|
||||
uint8_t pace; // quarter notes per minute
|
||||
uint8_t sync;
|
||||
t_melody melodies[NUM_OF_CHANNELS];
|
||||
} t_melodies;
|
||||
|
||||
void sequencerInit();
|
||||
uint16_t sequencerPlayMelodies(t_melodies *melodies);
|
||||
|
||||
void sequencerPlayMelodies(t_melodies *melodies);
|
||||
void sequencerStopMelodies(t_melodies *melodies);
|
||||
|
||||
#endif // _SEQUENCER_H_
|
||||
|
@ -1,171 +0,0 @@
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "psg.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
|
||||
// generated using utils/calc-76489an.py
|
||||
const uint16_t frequencyCodes[8][12] = {
|
||||
{ 3420, 3229, 3047, 2876, 2715, 2562, 2419, 2283, 2155, 2034, 1920, 1812 },
|
||||
{ 1710, 1614, 1524, 1438, 1357, 1281, 1209, 1141, 1077, 1017, 960, 906 },
|
||||
{ 855, 807, 762, 719, 679, 641, 605, 571, 539, 508, 480, 453 },
|
||||
{ 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226 },
|
||||
{ 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113 },
|
||||
{ 107, 101, 95, 90, 85, 80, 76, 71, 67, 64, 60, 57 },
|
||||
{ 53, 50, 48, 45, 42, 40, 38, 36, 34, 32, 30, 28 },
|
||||
{ 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14 }
|
||||
};
|
||||
|
||||
|
||||
#define ADDR_DATA_REG P2OUT
|
||||
#define BUS_CTRL_REG P1OUT
|
||||
#define BUS_CTRL_IN_REG P1IN
|
||||
#define _CS0 BIT0
|
||||
#define _CS1 BIT1
|
||||
#define _WE BIT2
|
||||
#define READY BIT3
|
||||
|
||||
#define CHANNEL_A_PERIOD_ADDR 0
|
||||
#define CHANNEL_A_ATTEN_ADDR 1
|
||||
#define CHANNEL_B_PERIOD_ADDR 2
|
||||
#define CHANNEL_B_ATTEN_ADDR 3
|
||||
#define CHANNEL_C_PERIOD_ADDR 4
|
||||
#define CHANNEL_C_ATTEN_ADDR 5
|
||||
|
||||
#define IGNORE_OCTET 0xff
|
||||
|
||||
uint8_t psgAmplitudeShadowValue[3];
|
||||
|
||||
static void delay() {
|
||||
asm volatile (
|
||||
"push r12\n"
|
||||
"mov.w #5, r12\n"
|
||||
"loop:\n"
|
||||
"dec.w r12\n"
|
||||
"jnz loop\n"
|
||||
"pop r12\n"
|
||||
);
|
||||
}
|
||||
|
||||
inline static void WRITE_CYCLE(uint8_t chipNo) {
|
||||
if (chipNo == 0) {
|
||||
BUS_CTRL_REG &= ~_CS0;
|
||||
} else {
|
||||
BUS_CTRL_REG &= ~_CS1;
|
||||
}
|
||||
|
||||
BUS_CTRL_REG &= ~_WE;
|
||||
|
||||
delay();
|
||||
|
||||
while ((BUS_CTRL_IN_REG & READY) == 0);
|
||||
|
||||
BUS_CTRL_REG |= _WE;
|
||||
|
||||
if (chipNo == 0) {
|
||||
BUS_CTRL_REG |= _CS0;
|
||||
} else {
|
||||
BUS_CTRL_REG |= _CS1;
|
||||
}
|
||||
|
||||
delay();
|
||||
}
|
||||
|
||||
static void psgWrite(uint8_t chipNo, uint8_t value) {
|
||||
ADDR_DATA_REG = value;
|
||||
WRITE_CYCLE(chipNo);
|
||||
}
|
||||
|
||||
static void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
|
||||
uint8_t chipNo = channel / 3;
|
||||
uint8_t regAddr = (channel % 3) * 2;
|
||||
|
||||
// bit order in frequncyCode and order in octet on data bus are reversed
|
||||
// see datacheat cp. 1 and cp. 6
|
||||
uint8_t firstOctet = 0x01;
|
||||
firstOctet |= ((regAddr & 0x04) > 1);
|
||||
firstOctet |= ((regAddr & 0x02) < 1);
|
||||
firstOctet |= ((regAddr & 0x01) < 3);
|
||||
uint8_t lowerPart = frequencyCode & 0x0f;
|
||||
firstOctet |= ((lowerPart & 0x08) << 1);
|
||||
firstOctet |= ((lowerPart & 0x04) << 3);
|
||||
firstOctet |= ((lowerPart & 0x02) << 5);
|
||||
firstOctet |= ((lowerPart & 0x01) << 7);
|
||||
|
||||
uint8_t secondOctet = 0;
|
||||
uint8_t upperPart = (frequencyCode & 0x03f0) >> 4;
|
||||
secondOctet |= ((upperPart & 0x20) >> 3);
|
||||
secondOctet |= ((upperPart & 0x10) >> 1);
|
||||
secondOctet |= ((upperPart & 0x08) << 1);
|
||||
secondOctet |= ((upperPart & 0x04) << 3);
|
||||
secondOctet |= ((upperPart & 0x02) << 5);
|
||||
secondOctet |= ((upperPart & 0x01) << 7);
|
||||
|
||||
ADDR_DATA_REG = firstOctet;
|
||||
WRITE_CYCLE(chipNo);
|
||||
|
||||
ADDR_DATA_REG = secondOctet;
|
||||
WRITE_CYCLE(chipNo);
|
||||
}
|
||||
|
||||
void psgAmplitude(uint8_t channel, uint8_t volume) {
|
||||
psgAmplitudeShadowValue[channel] = volume;
|
||||
uint8_t chipNo = channel / 3;
|
||||
uint8_t regAddr = ((channel % 3) * 2) + 1;
|
||||
|
||||
uint8_t attenuation = 15 - volume;
|
||||
|
||||
uint8_t firstOctet = 0x01;
|
||||
firstOctet |= ((regAddr & 0x04) >> 1);
|
||||
firstOctet |= ((regAddr & 0x02) << 1);
|
||||
firstOctet |= ((regAddr & 0x01) << 3);
|
||||
firstOctet |= ((attenuation & 0x01) << 7);
|
||||
firstOctet |= ((attenuation & 0x02) << 5);
|
||||
firstOctet |= ((attenuation & 0x04) << 3);
|
||||
firstOctet |= ((attenuation & 0x08) << 1);
|
||||
|
||||
ADDR_DATA_REG = firstOctet;
|
||||
WRITE_CYCLE(chipNo);
|
||||
}
|
||||
|
||||
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
|
||||
if (note == e_Pause) {
|
||||
psgAmplitude(channel, 0);
|
||||
} else {
|
||||
// if (psgAmplitudeShadowValue[channel] == 0) {
|
||||
psgAmplitude(channel, volume);
|
||||
// }
|
||||
psgWriteFrequency(channel, frequencyCodes[octave][note]);
|
||||
}
|
||||
}
|
||||
|
||||
void psgInit() {
|
||||
// address/data bus
|
||||
P2DIR = 0xff;
|
||||
P2SEL = 0;
|
||||
P2SEL2 = 0;
|
||||
|
||||
// bus control lines
|
||||
// output:
|
||||
// BIT0: /CS chip 0
|
||||
// BIT1: /CS chip 1
|
||||
// BIT2: /WE
|
||||
// input:
|
||||
// BIT3: READY
|
||||
P1DIR |= BIT0 | BIT1 | BIT2;
|
||||
P1DIR &= ~BIT3;
|
||||
// immediately disable all outputs, all are active low
|
||||
P1OUT |= BIT0 | BIT1 | BIT2;
|
||||
|
||||
// shutdown all channels including noise
|
||||
psgWrite(0, 0b11111001);
|
||||
psgWrite(0, 0b11111101);
|
||||
psgWrite(0, 0b11111011);
|
||||
psgWrite(0, 0b11111111);
|
||||
|
||||
// psgPlayTone(0, 5, e_O_3, e_A);
|
||||
psgAmplitude(0, 3);
|
||||
}
|
||||
|
14
sound-driver/soundCodes.h
Normal file
14
sound-driver/soundCodes.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SOUND_CODES_H_
|
||||
#define _SOUND_CODES_H_
|
||||
|
||||
#define SOUND_IDLE 0x00
|
||||
#define SOUND_MUTE 0x01
|
||||
#define SOUND_UNMUTE 0x02
|
||||
#define SOUND_START 0x04
|
||||
#define SOUND_GAMEOVER 0x08
|
||||
#define SOUND_FANFARE 0x10
|
||||
#define SOUND_LOCK 0x20
|
||||
#define SOUND_MOTION 0x40
|
||||
#define SOUND_SPEED_UP 0x80
|
||||
|
||||
#endif // _SOUND_CODES_H_
|
70
sound-driver/spi.S
Normal file
70
sound-driver/spi.S
Normal file
@ -0,0 +1,70 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "soundCodes.h"
|
||||
|
||||
.section ".data"
|
||||
.global cmd
|
||||
cmd:
|
||||
.byte
|
||||
|
||||
.section ".text","ax",@progbits
|
||||
receive_isr:
|
||||
bit #UCB0RXIFG, &UC0IFG
|
||||
jz receive_isr_no_data
|
||||
bis UCB0RXBUF, &cmd
|
||||
receive_isr_no_data:
|
||||
reti
|
||||
|
||||
.global spiCmdHandler
|
||||
spiCmdHandler:
|
||||
spiCmdHandler_1:
|
||||
bit #SOUND_MUTE, &cmd
|
||||
jz spiCmdHandler_2
|
||||
call #mute
|
||||
bic #SOUND_MUTE, &cmd
|
||||
spiCmdHandler_2:
|
||||
bit #SOUND_UNMUTE, &cmd
|
||||
jz spiCmdHandler_3
|
||||
call #unMute
|
||||
bic #SOUND_UNMUTE, &cmd
|
||||
spiCmdHandler_3:
|
||||
bit #SOUND_START, &cmd
|
||||
jz spiCmdHandler_4
|
||||
call #playMelodyTetris
|
||||
bic #SOUND_START, &cmd
|
||||
spiCmdHandler_4:
|
||||
bit #SOUND_GAMEOVER, &cmd
|
||||
jz spiCmdHandler_5
|
||||
;; insert a call here
|
||||
bic #SOUND_GAMEOVER, &cmd
|
||||
spiCmdHandler_5:
|
||||
bit #SOUND_FANFARE, &cmd
|
||||
jz spiCmdHandler_6
|
||||
call #playTusch1
|
||||
bic #SOUND_FANFARE, &cmd
|
||||
spiCmdHandler_6:
|
||||
bit #SOUND_LOCK, &cmd
|
||||
jz spiCmdHandler_7
|
||||
;; insert a call here
|
||||
bic #SOUND_LOCK, &cmd
|
||||
spiCmdHandler_7:
|
||||
bit #SOUND_MOTION, &cmd
|
||||
jz spiCmdHandler_8
|
||||
;; insert a call here
|
||||
bic #SOUND_MOTION, &cmd
|
||||
spiCmdHandler_8:
|
||||
bit #SOUND_SPEED_UP, &cmd
|
||||
jz spiCmdHandler_end
|
||||
;; insert a call here
|
||||
bic #SOUND_SPEED_UP, &cmd
|
||||
spiCmdHandler_end:
|
||||
ret
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.section "__interrupt_vector_8","ax",@progbits
|
||||
.word receive_isr
|
||||
|
||||
|
||||
.end
|
@ -1,29 +0,0 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "spi.h"
|
||||
|
||||
|
||||
void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
|
||||
if (UC0IFG & UCB0RXIFG) {
|
||||
// receive an octet
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void spiInit() {
|
||||
// SPI slave
|
||||
// BIT4: UCB0STE
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
|
||||
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL1 = 0x00;
|
||||
|
||||
// enable RX interrupt
|
||||
UC0IE |= UCB0RXIE;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
|
||||
void spiInit();
|
||||
|
||||
void spiCmdHandler();
|
||||
|
||||
|
||||
#endif // _SPI_H_
|
||||
|
31
sound-driver/spi_init.c
Normal file
31
sound-driver/spi_init.c
Normal file
@ -0,0 +1,31 @@
|
||||
#include <stddef.h>
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
#include "scheduler.h"
|
||||
#include "spi.h"
|
||||
#include "soundCodes.h"
|
||||
|
||||
|
||||
extern uint8_t cmd;
|
||||
|
||||
void spiInit() {
|
||||
// SPI slave
|
||||
// BIT4: UCB0STE
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT4 | BIT5 | BIT7;
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT7;
|
||||
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL1 = 0x00;
|
||||
|
||||
// enable RX interrupt
|
||||
UC0IE |= UCB0RXIE;
|
||||
|
||||
cmd = SOUND_IDLE;
|
||||
schAdd(spiCmdHandler, NULL, 0, 100);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user