132 lines
2.6 KiB
C

#include <msp430g2553.h>
#include <stdint.h>
#include <stdlib.h>
const uint8_t patterns[] = {
0b00111111, // 0
0b00000110, // 1
0b01011011, // 2
0b01001111, // 3
0b01100110, // 4
0b01101101, // 5
0b01111101, // 6
0b00100111, // 7
0b01111111, // 8
0b01101111, // 9
};
volatile union {
uint16_t value;
uint8_t receiveBuffer[2];
} value;
static void delay() {
asm volatile (
"push r12\n"
"mov.w #1000, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
static uint8_t octetNumber = 0;
if (UC0IFG & UCB0RXIFG) {
value.receiveBuffer[octetNumber] = UCB0RXBUF;
octetNumber++;
if (octetNumber > 1) {
octetNumber = 0;
}
}
}
// mask 0x0f: digit value
// mask 0x10: set dp
// mask 0x20: digit off
static void setDigit(uint16_t bit, uint8_t value) {
P1OUT |= (BIT0 | BIT1 | BIT2 | BIT3);
P2OUT = ((value & 0x20) ? 0 : patterns[value & 0x0f]) | ((value & 0x10) ? 0x80 : 0x00);
P1OUT &= ~bit;
}
int main() {
WDTCTL = WDTPW | WDTHOLD;
__disable_interrupt();
// highest possible system clock
DCOCTL = DCO0 | DCO1 | DCO2;
BCSCTL1 = XT2OFF | RSEL0 | RSEL1 | RSEL2 | RSEL3;
BCSCTL2 = 0;
BCSCTL3 = 0;
// SPI slave
// BIT4: UCB0STE
// BIT5: UCB0CLK
// BIT6: UCB0SOMI
// BIT7: UCB0SIMO
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
// most significant bit first, enable STE
UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00;
// enable RX interrupt
UC0IE |= UCB0RXIE;
// digit driver
P1DIR |= BIT0 | BIT1 | BIT2 | BIT3;
P1SEL &= ~(BIT0 | BIT1 | BIT2 | BIT3);
P1SEL2 &= ~(BIT0 | BIT1 | BIT2 | BIT3);
// segment driver
P2DIR = 0xff;
P2SEL = 0x00;
P2SEL2 = 0x00;
// all digits off
P1OUT |= (BIT0 | BIT1 | BIT2 | BIT3);
// all segments off
P2OUT &= ~(BIT0 | BIT1 | BIT2 | BIT3 | BIT4 | BIT5 | BIT6 | BIT7);
// reset value to 0
value.value = 0;
__enable_interrupt();
while (1) {
__disable_interrupt();
uint16_t shadowValue = value.value;
__enable_interrupt();
uint8_t digit0 = shadowValue % 10;
uint8_t digit1 = (shadowValue / 10) % 10;
uint8_t digit2 = (shadowValue / 100) % 10;
uint8_t digit3 = (shadowValue / 1000) % 10;
digit1 += (!((digit3 & 0x0f) | (digit2 & 0x0f) | (digit1 & 0x0f))) ? 0x20 : 0x00;
digit2 += (!((digit3 & 0x0f) | (digit2 & 0x0f))) ? 0x20 : 0x00;
digit3 += (!(digit3 & 0x0f)) ? 0x20 : 0x00;
setDigit(BIT0, digit0);
delay();
setDigit(BIT1, digit1);
delay();
setDigit(BIT2, digit2);
delay();
setDigit(BIT3, digit3);
delay();
}
}