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43 Commits
drei-stimm
...
sound_inte
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Binary file not shown.
@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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@ -1,11 +1,13 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <msp430g2553.h>
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#include "buttons.h"
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#include "scheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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#include "sound.h"
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static uint8_t buttonsMoveLeftPressed() {
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@ -45,6 +47,11 @@ static uint8_t buttonsMoveDownPressed() {
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}
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void buttonsExec(void *handle) {
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static uint32_t unmuteTimestamp;
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uint32_t currentTimestamp = getSeconds();
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static bool unmuteFlag = true;
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if (! stoneIsValid()) {
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// don't do anything, the stone has not been initialized
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return;
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@ -54,27 +61,43 @@ void buttonsExec(void *handle) {
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if (buttonsMoveLeftPressed()) {
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stoneMoveLeft();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveRightPressed()) {
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stoneMoveRight();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateLeftPressed()) {
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stoneRotateLeft();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateRightPressed()) {
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stoneRotateRight();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveDownPressed()) {
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stoneMoveDown();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonPressed == 1) {
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canvasShow();
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if (! unmuteFlag) {
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soundCtrl(SOUND_UNMUTE);
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unmuteFlag = true;
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}
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unmuteTimestamp = currentTimestamp;
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}
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if (unmuteFlag && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) {
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soundCtrl(SOUND_MUTE);
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unmuteFlag = false;
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}
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}
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@ -7,6 +7,7 @@
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#include "canvas.h"
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#include "../rgb-driver/colors.h"
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#include "display.h"
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#include "sound.h"
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#define GAME_CYCLE_TIME 100
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@ -40,6 +41,7 @@ void gameExec(void *handle) {
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// --- phase: game --------------------------------------------------------
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case e_Start:
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canvasClear();
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soundCtrl(SOUND_START);
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level = 1;
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score = 0;
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displaySetValue(score);
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@ -71,6 +73,7 @@ void gameExec(void *handle) {
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case e_Down:
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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} else {
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proceedDelay = delayFactor(level);
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@ -80,6 +83,7 @@ void gameExec(void *handle) {
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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rowIndex = CANVAS_HEIGHT;
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phase = e_Phase_GameOver;
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state = e_GameOverFill;
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@ -113,17 +117,23 @@ void gameExec(void *handle) {
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canvasShow();
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if (phase == e_Phase_Game) {
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uint8_t wipeCnt = 0;
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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if (canvasIsRowFilled(r)) {
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score += level;
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displaySetValue(score);
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canvasWipeRow(r);
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canvasShow();
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wipeCnt += 1;
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}
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}
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if (wipeCnt != 0) {
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soundCtrl(SOUND_FANFARE);
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}
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}
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}
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void gameInit() {
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schAdd(gameExec, NULL, 0, GAME_CYCLE_TIME);
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}
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@ -12,6 +12,7 @@
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tTask tasks[MAX_NUM_OF_TASKS];
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uint32_t seconds;
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void schInit() {
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TACCR0 = 32;
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@ -25,9 +26,18 @@ void schInit() {
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tasks[i].exec = NULL;
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tasks[i].handle = NULL;
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}
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seconds = 0;
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}
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void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) schUpdate() {
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static uint16_t milliSeconds = 0;
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if (milliSeconds >= 1000) {
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seconds += 1;
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milliSeconds = 0;
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}
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milliSeconds += 1;
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if (tasks[i].exec != NULL) {
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if (tasks[i].delay == 0) {
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@ -89,4 +99,13 @@ void schExec() {
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}
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}
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uint32_t getSeconds() {
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uint32_t s;
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__disable_interrupt();
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s = seconds;
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__enable_interrupt();
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return s;
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}
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@ -31,6 +31,7 @@ void schDel(void (*exec)(void *), void *handle);
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void schExec();
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void schUpdate();
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uint8_t schTaskCnt();
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uint32_t getSeconds();
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#endif /* PONTCOOPSCHEDULER_H_ */
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18
game-ctrl/sound.c
Normal file
18
game-ctrl/sound.c
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@ -0,0 +1,18 @@
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#include <stdint.h>
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#include "sound.h"
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#include "spi.h"
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void soundInit() {
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}
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void soundCtrl(uint8_t cmd) {
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spiSendBegin(e_SPI_SOUND);
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spiSendOctet(cmd);
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spiSendEnd(e_SPI_SOUND);
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}
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15
game-ctrl/sound.h
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15
game-ctrl/sound.h
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@ -0,0 +1,15 @@
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#ifndef _SOUND_H_
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#define _SOUND_H_
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#include <stdint.h>
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#define MUTE_DELAY 30 // seconds
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#include "../sound-driver/soundCodes.h"
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void soundInit();
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void soundCtrl(uint8_t cmd);
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#endif // _SOUND_H_
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@ -4,20 +4,25 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
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ARTIFACT=firmware
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MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
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CFLAGS=$(COMMONFLAGS) -std=gnu99
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ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
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# for debugging
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CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o scheduler.o spi.o psg.o sequencer.o melody.o
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o ay_3_8913.o mute.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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.c.o:
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$(CC) $(CFLAGS) -c $<
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.S.o:
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$(CC) $(ASFLAGS) -c $<
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.PHONY: all
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all: $(ARTIFACT).elf
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@ -24,6 +24,8 @@ const uint16_t frequencyCodes[8][12] = {
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#define BUS_CTRL_REG P1OUT
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#define BC1 BIT3
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#define BDIR BIT1
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#define _CS0 BIT2
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#define _CS1 BIT0
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#define R0 0
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#define CHANNEL_A_TONE_PERIOD_FINE_REG R0
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@ -54,7 +56,7 @@ const uint16_t frequencyCodes[8][12] = {
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#define R15 015
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#define ENVELOPE_SHAPE_REG R15
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uint8_t psgShadowRegisters[14];
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uint8_t psgShadowRegisters[2][14];
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inline static void BUS_OP_NACT() {
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BUS_CTRL_REG &= ~(BDIR | BC1);
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@ -66,7 +68,20 @@ inline static void BUS_OP_DWS() {
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BUS_CTRL_REG |= BDIR;
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BUS_CTRL_REG &= ~BC1;
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}
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inline static void BUS_OP_CS0_ENABLE() {
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BUS_CTRL_REG &= ~_CS0;
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}
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inline static void BUS_OP_CS0_DISABLE() {
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BUS_CTRL_REG |= _CS0;
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}
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inline static void BUS_OP_CS1_ENABLE() {
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BUS_CTRL_REG &= ~_CS1;
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}
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inline static void BUS_OP_CS1_DISABLE() {
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BUS_CTRL_REG |= _CS1;
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}
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#if 0
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static void delay() {
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asm volatile (
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"push r12\n"
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@ -77,16 +92,23 @@ asm volatile (
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"pop r12\n"
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);
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}
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#endif
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uint8_t psgReadShadow(uint8_t address) {
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return psgShadowRegisters[address];
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static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
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return psgShadowRegisters[chip][address];
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}
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void psgWrite(uint8_t address, uint8_t data) {
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psgShadowRegisters[address] = data;
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static void psgWrite(uint8_t chip, uint8_t address, uint8_t data) {
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psgShadowRegisters[chip][address] = data;
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// according to "State Timing" (p. 15) of datasheet
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if (chip == 0) {
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BUS_OP_CS0_ENABLE();
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} else {
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BUS_OP_CS1_ENABLE();
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}
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// put bus into inactive state
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BUS_OP_NACT();
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@ -107,24 +129,31 @@ void psgWrite(uint8_t address, uint8_t data) {
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// set inactive again
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BUS_OP_NACT();
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}
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void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
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psgWrite(CHANNEL_A_TONE_PERIOD_FINE_REG + (channel * 2), (frequencyCode & 0x00ff));
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psgWrite(CHANNEL_A_TONE_PERIOD_COARSE_REG + (channel * 2), ((frequencyCode >> 8) & 0x000f));
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}
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void psgPlayTone(uint8_t channel, t_octave octave, t_note note) {
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if (note == e_Pause) {
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psgWrite(_ENABLE_REG, psgReadShadow(_ENABLE_REG) | (1 << channel));
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if (chip == 0) {
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BUS_OP_CS0_DISABLE();
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} else {
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psgWrite(_ENABLE_REG, psgReadShadow(_ENABLE_REG) & ~(1 << channel));
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psgWriteFrequency(channel, frequencyCodes[octave][note]);
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BUS_OP_CS1_DISABLE();
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}
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}
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void psgAmplitude(uint8_t channel, uint8_t volume) {
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psgWrite(CHANNEL_A_AMPLITUDE_REG + channel, volume);
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static void psgWriteFrequency(uint8_t chip, uint8_t channel, uint16_t frequencyCode) {
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psgWrite(chip, CHANNEL_A_TONE_PERIOD_FINE_REG + (channel * 2), (frequencyCode & 0x00ff));
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psgWrite(chip, CHANNEL_A_TONE_PERIOD_COARSE_REG + (channel * 2), ((frequencyCode >> 8) & 0x000f));
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}
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void psgPlayTone(uint8_t chip, uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
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if (note == e_Pause) {
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psgWrite(chip, _ENABLE_REG, psgReadShadow(chip, _ENABLE_REG) | (1 << channel));
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} else {
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psgWrite(chip, _ENABLE_REG, psgReadShadow(chip, _ENABLE_REG) & ~(1 << channel));
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psgAmplitude(chip, channel, volume);
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psgWriteFrequency(chip, channel, frequencyCodes[octave][note]);
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}
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}
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void psgAmplitude(uint8_t chip, uint8_t channel, uint8_t volume) {
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psgWrite(chip, CHANNEL_A_AMPLITUDE_REG + channel, volume);
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}
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void psgInit() {
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@ -133,31 +162,18 @@ void psgInit() {
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P2SEL = 0;
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P2SEL2 = 0;
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// sound chip reset
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// BIT2: /RST
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P1DIR |= BIT2;
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// put sound chip into reset state
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P1OUT &= ~BIT2;
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delay();
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delay();
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delay();
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// bus control lines
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// BIT3: BC1
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// BIT1: BDIR
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P1DIR |= BIT1 | BIT3;
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// BIT0: _CS1
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// BIT2: _CS0
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P1DIR |= BIT0 | BIT1 | BIT2 | BIT3 ;
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// put bus into inactive state
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BUS_CTRL_REG &= ~(BDIR | BC1);
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// release sound chip from reset state
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P1OUT |= BIT2;
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delay();
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delay();
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delay();
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// disable everything
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psgWrite(_ENABLE_REG, 0xff);
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psgWrite(0, _ENABLE_REG, 0xff);
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psgWrite(1, _ENABLE_REG, 0xff);
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}
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BIN
sound-driver/docs/Frequency-Codes-76489AN.xlsx
Normal file
BIN
sound-driver/docs/Frequency-Codes-76489AN.xlsx
Normal file
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BIN
sound-driver/docs/Oktavskala.pdf
Executable file
BIN
sound-driver/docs/Oktavskala.pdf
Executable file
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BIN
sound-driver/docs/TetrisThemeThreeVoices.pdf
Executable file
BIN
sound-driver/docs/TetrisThemeThreeVoices.pdf
Executable file
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BIN
sound-driver/docs/lengths.xlsx
Normal file
BIN
sound-driver/docs/lengths.xlsx
Normal file
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@ -6,7 +6,9 @@
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#include "psg.h"
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#include "scheduler.h"
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#include "sequencer.h"
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#include "melody.h"
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#include "melody_tetris.h"
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#include "melody_tusch1.h"
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#include "mute.h"
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int main() {
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WDTCTL = WDTPW | WDTHOLD;
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@ -24,12 +26,12 @@ int main() {
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|
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spiInit();
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psgInit();
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muteInit();
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sequencerInit();
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|
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__enable_interrupt();
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|
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melodyInit();
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// playMelodyTetris();
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while (1) {
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schExec();
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|
@ -1,8 +0,0 @@
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#ifndef _MELODY_H_
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#define _MELODY_H_
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|
||||
|
||||
void melodyInit();
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|
||||
|
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#endif // _MELODY_H_
|
File diff suppressed because it is too large
Load Diff
9
sound-driver/melody_tetris.h
Normal file
9
sound-driver/melody_tetris.h
Normal file
@ -0,0 +1,9 @@
|
||||
#ifndef _MELODY_TETRIS_H_
|
||||
#define _MELODY_TETRIS_H_
|
||||
|
||||
|
||||
void playMelodyTetris();
|
||||
void stopMelodyTetris();
|
||||
|
||||
|
||||
#endif // _MELODY_TETRIS_H_
|
85
sound-driver/melody_tusch1.c
Normal file
85
sound-driver/melody_tusch1.c
Normal file
@ -0,0 +1,85 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include "psg.h"
|
||||
#include "sequencer.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
const t_tone tusch1voice1[] = {
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
const t_tone tusch1voice2[] = {
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
const t_tone tusch1voice3[] = {
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
t_melodies tusch1 = {
|
||||
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 200,
|
||||
.slotMask = 0x02
|
||||
};
|
||||
|
||||
void playTusch1() {
|
||||
sequencerPlayMelodies(&tusch1);
|
||||
}
|
||||
|
||||
|
||||
|
8
sound-driver/melody_tusch1.h
Normal file
8
sound-driver/melody_tusch1.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef _MELODY_TUSCH1_H_
|
||||
#define _MELODY_TUSCH1_H_
|
||||
|
||||
|
||||
void playTusch1();
|
||||
|
||||
|
||||
#endif // _MELODY_TUSCH1_H_
|
20
sound-driver/mute.c
Normal file
20
sound-driver/mute.c
Normal file
@ -0,0 +1,20 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "mute.h"
|
||||
|
||||
|
||||
|
||||
void muteInit() {
|
||||
// BIT6: MuteCtrl
|
||||
P1DIR |= BIT6;
|
||||
P1OUT &= ~BIT6;
|
||||
}
|
||||
|
||||
void mute() {
|
||||
P1OUT |= BIT6;
|
||||
}
|
||||
|
||||
void unMute() {
|
||||
P1OUT &= ~BIT6;
|
||||
}
|
||||
|
||||
|
8
sound-driver/mute.h
Normal file
8
sound-driver/mute.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef _MUTE_H_
|
||||
#define _MUTE_H_
|
||||
|
||||
void muteInit();
|
||||
void mute();
|
||||
void unMute();
|
||||
|
||||
#endif // _MUTE_H_
|
@ -39,14 +39,8 @@ typedef enum {
|
||||
|
||||
void psgInit();
|
||||
|
||||
void psgPlayTone(uint8_t channel, t_octave octave, t_note note);
|
||||
void psgAmplitude(uint8_t channel, uint8_t volume);
|
||||
void psgPlayTone(uint8_t chip, uint8_t channel, uint8_t volume, t_octave octave, t_note note);
|
||||
void psgAmplitude(uint8_t chip, uint8_t channel, uint8_t volume);
|
||||
|
||||
// low level
|
||||
void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode);
|
||||
|
||||
// very low level
|
||||
void psgWrite(uint8_t address, uint8_t data);
|
||||
uint8_t psgReadShadow(uint8_t address);
|
||||
|
||||
#endif // _PSG_H_
|
||||
|
@ -6,7 +6,6 @@ tTask tasks[MAX_NUM_OF_TASKS];
|
||||
|
||||
|
||||
void schInit() {
|
||||
P1DIR |= BIT0;
|
||||
TACCR0 = 19600;
|
||||
TACCTL0 = CCIE;
|
||||
TACTL = MC_1 | ID_0 | TASSEL_2 | TACLR;
|
||||
@ -21,7 +20,6 @@ void schInit() {
|
||||
}
|
||||
|
||||
void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) schUpdate() {
|
||||
P1OUT ^= BIT0;
|
||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
||||
if (tasks[i].exec != NULL) {
|
||||
if (tasks[i].delay == 0) {
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
|
||||
|
||||
#define MAX_NUM_OF_TASKS 8
|
||||
#define MAX_NUM_OF_TASKS 4
|
||||
|
||||
|
||||
typedef struct {
|
||||
|
@ -1,60 +1,129 @@
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <sys/param.h>
|
||||
#include "sequencer.h"
|
||||
#include "scheduler.h"
|
||||
#include "psg.h"
|
||||
|
||||
|
||||
uint8_t slots;
|
||||
|
||||
void sequencerInit() {
|
||||
slots = 0;
|
||||
}
|
||||
|
||||
void sequencerExec(void *handle) {
|
||||
t_melody *melody = (t_melody*) handle;
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wswitch"
|
||||
#pragma GCC diagnostic ignored "-Wreturn-type"
|
||||
static uint16_t calcLength(t_melodies *m, t_noteLength l) {
|
||||
switch (l) {
|
||||
case e_L_1:
|
||||
return m->quarterLength << 2;
|
||||
case e_L_1_2:
|
||||
return m->quarterLength << 1;
|
||||
case e_L_1_4:
|
||||
return m->quarterLength;
|
||||
case e_L_1_8:
|
||||
return m->quarterLength >> 1;
|
||||
case e_L_1_16:
|
||||
return m->quarterLength >> 2;
|
||||
case e_L_1_32:
|
||||
return m->quarterLength >> 4;
|
||||
}
|
||||
}
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
switch (melody->state) {
|
||||
case e_Init:
|
||||
psgAmplitude(melody->channel, melody->amplitude);
|
||||
melody->state = e_PlayTone;
|
||||
break;
|
||||
case e_PlayTone:
|
||||
if (melody->tones[melody->idx].length == e_L_EndMark) {
|
||||
melody->idx = 0;
|
||||
}
|
||||
psgPlayTone(melody->channel, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
|
||||
melody->lengthCnt = (melody->tones[melody->idx].staccato) ? (melody->tones[melody->idx].length / 2) : melody->tones[melody->idx].length;
|
||||
melody->state = e_HoldTone;
|
||||
break;
|
||||
case e_HoldTone:
|
||||
melody->lengthCnt -= 1;
|
||||
if (melody->lengthCnt == 0) {
|
||||
melody->state = (melody->tones[melody->idx].staccato) ? e_StaccatoBreak : e_SeparateTone;
|
||||
}
|
||||
break;
|
||||
case e_StaccatoBreak:
|
||||
psgPlayTone(melody->channel, e_O_Null, e_Pause);
|
||||
melody->lengthCnt = melody->tones[melody->idx].length / 2;
|
||||
melody->state = e_HoldStaccatoBreak;
|
||||
break;
|
||||
case e_HoldStaccatoBreak:
|
||||
melody->lengthCnt -= 1;
|
||||
if (melody->lengthCnt == 0) {
|
||||
melody->state = e_SeparateTone;
|
||||
}
|
||||
break;
|
||||
case e_SeparateTone:
|
||||
if (! (melody->tones[melody->idx].legato)) {
|
||||
psgPlayTone(melody->channel, e_O_Null, e_Pause);
|
||||
}
|
||||
melody->idx += 1;
|
||||
melody->state = e_PlayTone;
|
||||
break;
|
||||
|
||||
void sequencerExec(void *handle) {
|
||||
t_melodies *melodies = (t_melodies*) handle;
|
||||
|
||||
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
|
||||
t_melody *melody = &(melodies->melodies[channel]);
|
||||
|
||||
switch (melody->state) {
|
||||
case e_Init:
|
||||
melody->state = e_PlayTone;
|
||||
break;
|
||||
case e_PlayTone:
|
||||
if (melody->tones[melody->idx].length == e_L_SyncMark) {
|
||||
if (melodies->sync == 0) {
|
||||
melodies->sync = melodies->numOfMelodies;
|
||||
}
|
||||
melodies->sync -= 1;
|
||||
melody->state = e_Sync;
|
||||
} else if (melody->tones[melody->idx].length == e_L_HoldMark) {
|
||||
melody->state = e_Hold;
|
||||
} else if (melody->tones[melody->idx].length == e_L_StopMark) {
|
||||
melody->state = e_Terminate;
|
||||
} else {
|
||||
if (melody->tones[melody->idx].length == e_L_EndMark) {
|
||||
melody->idx = 0;
|
||||
}
|
||||
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
|
||||
melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
|
||||
(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
|
||||
calcLength(melodies, melody->tones[melody->idx].length);
|
||||
melody->state = e_HoldTone;
|
||||
}
|
||||
break;
|
||||
case e_Sync:
|
||||
if (melodies->sync == 0) {
|
||||
melody->state = e_SeparateTone;
|
||||
}
|
||||
break;
|
||||
case e_HoldTone:
|
||||
melody->lengthCnt -= 1;
|
||||
if (melody->lengthCnt == 0) {
|
||||
melody->state = (melody->tones[melody->idx].staccato) ? e_StaccatoBreak : e_SeparateTone;
|
||||
}
|
||||
break;
|
||||
case e_StaccatoBreak:
|
||||
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
|
||||
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
|
||||
melody->state = e_HoldStaccatoBreak;
|
||||
break;
|
||||
case e_HoldStaccatoBreak:
|
||||
melody->lengthCnt -= 1;
|
||||
if (melody->lengthCnt == 0) {
|
||||
melody->state = e_SeparateTone;
|
||||
}
|
||||
break;
|
||||
case e_SeparateTone:
|
||||
if (! (melody->tones[melody->idx].legato)) {
|
||||
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
|
||||
}
|
||||
melody->idx += 1;
|
||||
melody->state = e_PlayTone;
|
||||
break;
|
||||
case e_Hold:
|
||||
break;
|
||||
case e_Terminate:
|
||||
schDel(melodies->taskId);
|
||||
slots &= ~(melodies->slotMask);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t sequencerPlayMelody(t_melody *melody) {
|
||||
melody->idx = 0;
|
||||
melody->lengthCnt = 0;
|
||||
melody->state = e_Init;
|
||||
void sequencerPlayMelodies(t_melodies *melodies) {
|
||||
if ((slots & melodies->slotMask) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
return schAdd(sequencerExec, (void*) melody, 0, melody->pace);
|
||||
slots |= melodies->slotMask;
|
||||
for (uint8_t i = 0; i < NUM_OF_CHANNELS; i++) {
|
||||
melodies->melodies[i].idx = 0;
|
||||
melodies->melodies[i].lengthCnt = 0;
|
||||
melodies->melodies[i].state = e_Init;
|
||||
}
|
||||
melodies->sync = 0;
|
||||
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
|
||||
|
||||
melodies->taskId = schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD);
|
||||
}
|
||||
|
||||
void sequencerStopMelodies(t_melodies *melodies) {
|
||||
slots &= ~(melodies->slotMask);
|
||||
schDel(melodies->taskId);
|
||||
}
|
||||
|
||||
|
@ -7,13 +7,17 @@
|
||||
#include "psg.h"
|
||||
|
||||
typedef enum {
|
||||
e_L_EndMark = 0,
|
||||
e_L_1 = 320,
|
||||
e_L_1_2 = 160,
|
||||
e_L_1_4 = 80,
|
||||
e_L_1_8 = 40,
|
||||
e_L_1_16 = 20,
|
||||
e_L_1_32 = 10,
|
||||
e_L_1 = 0,
|
||||
e_L_1_2 = 1,
|
||||
e_L_1_4 = 2,
|
||||
e_L_1_8 = 3,
|
||||
e_L_1_16 = 4,
|
||||
e_L_1_32 = 5,
|
||||
e_L_LengthEnd = 6,
|
||||
e_L_HoldMark = 252,
|
||||
e_L_StopMark = 253,
|
||||
e_L_EndMark = 254,
|
||||
e_L_SyncMark = 255,
|
||||
} t_noteLength;
|
||||
|
||||
typedef struct {
|
||||
@ -27,24 +31,38 @@ typedef struct {
|
||||
typedef enum {
|
||||
e_Init,
|
||||
e_PlayTone,
|
||||
e_Sync,
|
||||
e_HoldTone,
|
||||
e_StaccatoBreak,
|
||||
e_HoldStaccatoBreak,
|
||||
e_SeparateTone
|
||||
e_SeparateTone,
|
||||
e_Hold,
|
||||
e_Terminate
|
||||
} t_sequencerState;
|
||||
|
||||
typedef struct {
|
||||
uint16_t idx;
|
||||
uint8_t lengthCnt;
|
||||
uint8_t chip;
|
||||
uint16_t lengthCnt;
|
||||
t_sequencerState state;
|
||||
uint8_t pace;
|
||||
uint8_t amplitude;
|
||||
uint8_t channel;
|
||||
const t_tone *tones;
|
||||
} t_melody;
|
||||
|
||||
void sequencerInit();
|
||||
uint16_t sequencerPlayMelody(t_melody *melody);
|
||||
#define SEQUENCER_PERIOD 4 // ms
|
||||
#define NUM_OF_CHANNELS 3
|
||||
typedef struct {
|
||||
uint8_t slotMask;
|
||||
uint8_t taskId;
|
||||
uint16_t quarterLength;
|
||||
uint8_t numOfMelodies;
|
||||
uint8_t pace; // quarter notes per minute
|
||||
uint8_t sync;
|
||||
t_melody melodies[NUM_OF_CHANNELS];
|
||||
} t_melodies;
|
||||
|
||||
void sequencerInit();
|
||||
void sequencerPlayMelodies(t_melodies *melodies);
|
||||
void sequencerStopMelodies(t_melodies *melodies);
|
||||
|
||||
#endif // _SEQUENCER_H_
|
||||
|
171
sound-driver/sn76489an.c
Normal file
171
sound-driver/sn76489an.c
Normal file
@ -0,0 +1,171 @@
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "psg.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
|
||||
// generated using utils/calc-76489an.py
|
||||
const uint16_t frequencyCodes[8][12] = {
|
||||
{ 3420, 3229, 3047, 2876, 2715, 2562, 2419, 2283, 2155, 2034, 1920, 1812 },
|
||||
{ 1710, 1614, 1524, 1438, 1357, 1281, 1209, 1141, 1077, 1017, 960, 906 },
|
||||
{ 855, 807, 762, 719, 679, 641, 605, 571, 539, 508, 480, 453 },
|
||||
{ 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226 },
|
||||
{ 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113 },
|
||||
{ 107, 101, 95, 90, 85, 80, 76, 71, 67, 64, 60, 57 },
|
||||
{ 53, 50, 48, 45, 42, 40, 38, 36, 34, 32, 30, 28 },
|
||||
{ 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14 }
|
||||
};
|
||||
|
||||
|
||||
#define ADDR_DATA_REG P2OUT
|
||||
#define BUS_CTRL_REG P1OUT
|
||||
#define BUS_CTRL_IN_REG P1IN
|
||||
#define _CS0 BIT0
|
||||
#define _CS1 BIT1
|
||||
#define _WE BIT2
|
||||
#define READY BIT3
|
||||
|
||||
#define CHANNEL_A_PERIOD_ADDR 0
|
||||
#define CHANNEL_A_ATTEN_ADDR 1
|
||||
#define CHANNEL_B_PERIOD_ADDR 2
|
||||
#define CHANNEL_B_ATTEN_ADDR 3
|
||||
#define CHANNEL_C_PERIOD_ADDR 4
|
||||
#define CHANNEL_C_ATTEN_ADDR 5
|
||||
|
||||
#define IGNORE_OCTET 0xff
|
||||
|
||||
uint8_t psgAmplitudeShadowValue[3];
|
||||
|
||||
static void delay() {
|
||||
asm volatile (
|
||||
"push r12\n"
|
||||
"mov.w #5, r12\n"
|
||||
"loop:\n"
|
||||
"dec.w r12\n"
|
||||
"jnz loop\n"
|
||||
"pop r12\n"
|
||||
);
|
||||
}
|
||||
|
||||
inline static void WRITE_CYCLE(uint8_t chipNo) {
|
||||
if (chipNo == 0) {
|
||||
BUS_CTRL_REG &= ~_CS0;
|
||||
} else {
|
||||
BUS_CTRL_REG &= ~_CS1;
|
||||
}
|
||||
|
||||
BUS_CTRL_REG &= ~_WE;
|
||||
|
||||
delay();
|
||||
|
||||
while ((BUS_CTRL_IN_REG & READY) == 0);
|
||||
|
||||
BUS_CTRL_REG |= _WE;
|
||||
|
||||
if (chipNo == 0) {
|
||||
BUS_CTRL_REG |= _CS0;
|
||||
} else {
|
||||
BUS_CTRL_REG |= _CS1;
|
||||
}
|
||||
|
||||
delay();
|
||||
}
|
||||
|
||||
static void psgWrite(uint8_t chipNo, uint8_t value) {
|
||||
ADDR_DATA_REG = value;
|
||||
WRITE_CYCLE(chipNo);
|
||||
}
|
||||
|
||||
static void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
|
||||
uint8_t chipNo = channel / 3;
|
||||
uint8_t regAddr = (channel % 3) * 2;
|
||||
|
||||
// bit order in frequncyCode and order in octet on data bus are reversed
|
||||
// see datacheat cp. 1 and cp. 6
|
||||
uint8_t firstOctet = 0x01;
|
||||
firstOctet |= ((regAddr & 0x04) > 1);
|
||||
firstOctet |= ((regAddr & 0x02) < 1);
|
||||
firstOctet |= ((regAddr & 0x01) < 3);
|
||||
uint8_t lowerPart = frequencyCode & 0x0f;
|
||||
firstOctet |= ((lowerPart & 0x08) << 1);
|
||||
firstOctet |= ((lowerPart & 0x04) << 3);
|
||||
firstOctet |= ((lowerPart & 0x02) << 5);
|
||||
firstOctet |= ((lowerPart & 0x01) << 7);
|
||||
|
||||
uint8_t secondOctet = 0;
|
||||
uint8_t upperPart = (frequencyCode & 0x03f0) >> 4;
|
||||
secondOctet |= ((upperPart & 0x20) >> 3);
|
||||
secondOctet |= ((upperPart & 0x10) >> 1);
|
||||
secondOctet |= ((upperPart & 0x08) << 1);
|
||||
secondOctet |= ((upperPart & 0x04) << 3);
|
||||
secondOctet |= ((upperPart & 0x02) << 5);
|
||||
secondOctet |= ((upperPart & 0x01) << 7);
|
||||
|
||||
ADDR_DATA_REG = firstOctet;
|
||||
WRITE_CYCLE(chipNo);
|
||||
|
||||
ADDR_DATA_REG = secondOctet;
|
||||
WRITE_CYCLE(chipNo);
|
||||
}
|
||||
|
||||
void psgAmplitude(uint8_t channel, uint8_t volume) {
|
||||
psgAmplitudeShadowValue[channel] = volume;
|
||||
uint8_t chipNo = channel / 3;
|
||||
uint8_t regAddr = ((channel % 3) * 2) + 1;
|
||||
|
||||
uint8_t attenuation = 15 - volume;
|
||||
|
||||
uint8_t firstOctet = 0x01;
|
||||
firstOctet |= ((regAddr & 0x04) >> 1);
|
||||
firstOctet |= ((regAddr & 0x02) << 1);
|
||||
firstOctet |= ((regAddr & 0x01) << 3);
|
||||
firstOctet |= ((attenuation & 0x01) << 7);
|
||||
firstOctet |= ((attenuation & 0x02) << 5);
|
||||
firstOctet |= ((attenuation & 0x04) << 3);
|
||||
firstOctet |= ((attenuation & 0x08) << 1);
|
||||
|
||||
ADDR_DATA_REG = firstOctet;
|
||||
WRITE_CYCLE(chipNo);
|
||||
}
|
||||
|
||||
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
|
||||
if (note == e_Pause) {
|
||||
psgAmplitude(channel, 0);
|
||||
} else {
|
||||
// if (psgAmplitudeShadowValue[channel] == 0) {
|
||||
psgAmplitude(channel, volume);
|
||||
// }
|
||||
psgWriteFrequency(channel, frequencyCodes[octave][note]);
|
||||
}
|
||||
}
|
||||
|
||||
void psgInit() {
|
||||
// address/data bus
|
||||
P2DIR = 0xff;
|
||||
P2SEL = 0;
|
||||
P2SEL2 = 0;
|
||||
|
||||
// bus control lines
|
||||
// output:
|
||||
// BIT0: /CS chip 0
|
||||
// BIT1: /CS chip 1
|
||||
// BIT2: /WE
|
||||
// input:
|
||||
// BIT3: READY
|
||||
P1DIR |= BIT0 | BIT1 | BIT2;
|
||||
P1DIR &= ~BIT3;
|
||||
// immediately disable all outputs, all are active low
|
||||
P1OUT |= BIT0 | BIT1 | BIT2;
|
||||
|
||||
// shutdown all channels including noise
|
||||
psgWrite(0, 0b11111001);
|
||||
psgWrite(0, 0b11111101);
|
||||
psgWrite(0, 0b11111011);
|
||||
psgWrite(0, 0b11111111);
|
||||
|
||||
// psgPlayTone(0, 5, e_O_3, e_A);
|
||||
psgAmplitude(0, 3);
|
||||
}
|
||||
|
14
sound-driver/soundCodes.h
Normal file
14
sound-driver/soundCodes.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _SOUND_CODES_H_
|
||||
#define _SOUND_CODES_H_
|
||||
|
||||
#define SOUND_IDLE 0x00
|
||||
#define SOUND_MUTE 0x01
|
||||
#define SOUND_UNMUTE 0x02
|
||||
#define SOUND_START 0x04
|
||||
#define SOUND_GAMEOVER 0x08
|
||||
#define SOUND_FANFARE 0x10
|
||||
#define SOUND_LOCK 0x20
|
||||
#define SOUND_MOTION 0x40
|
||||
#define SOUND_SPEED_UP 0x80
|
||||
|
||||
#endif // _SOUND_CODES_H_
|
70
sound-driver/spi.S
Normal file
70
sound-driver/spi.S
Normal file
@ -0,0 +1,70 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "soundCodes.h"
|
||||
|
||||
.section ".data"
|
||||
.global cmd
|
||||
cmd:
|
||||
.byte
|
||||
|
||||
.section ".text","ax",@progbits
|
||||
receive_isr:
|
||||
bit #UCB0RXIFG, &UC0IFG
|
||||
jz receive_isr_no_data
|
||||
bis UCB0RXBUF, &cmd
|
||||
receive_isr_no_data:
|
||||
reti
|
||||
|
||||
.global spiCmdHandler
|
||||
spiCmdHandler:
|
||||
spiCmdHandler_1:
|
||||
bit #SOUND_MUTE, &cmd
|
||||
jz spiCmdHandler_2
|
||||
call #mute
|
||||
bic #SOUND_MUTE, &cmd
|
||||
spiCmdHandler_2:
|
||||
bit #SOUND_UNMUTE, &cmd
|
||||
jz spiCmdHandler_3
|
||||
call #unMute
|
||||
bic #SOUND_UNMUTE, &cmd
|
||||
spiCmdHandler_3:
|
||||
bit #SOUND_START, &cmd
|
||||
jz spiCmdHandler_4
|
||||
call #playMelodyTetris
|
||||
bic #SOUND_START, &cmd
|
||||
spiCmdHandler_4:
|
||||
bit #SOUND_GAMEOVER, &cmd
|
||||
jz spiCmdHandler_5
|
||||
;; insert a call here
|
||||
bic #SOUND_GAMEOVER, &cmd
|
||||
spiCmdHandler_5:
|
||||
bit #SOUND_FANFARE, &cmd
|
||||
jz spiCmdHandler_6
|
||||
call #playTusch1
|
||||
bic #SOUND_FANFARE, &cmd
|
||||
spiCmdHandler_6:
|
||||
bit #SOUND_LOCK, &cmd
|
||||
jz spiCmdHandler_7
|
||||
;; insert a call here
|
||||
bic #SOUND_LOCK, &cmd
|
||||
spiCmdHandler_7:
|
||||
bit #SOUND_MOTION, &cmd
|
||||
jz spiCmdHandler_8
|
||||
;; insert a call here
|
||||
bic #SOUND_MOTION, &cmd
|
||||
spiCmdHandler_8:
|
||||
bit #SOUND_SPEED_UP, &cmd
|
||||
jz spiCmdHandler_end
|
||||
;; insert a call here
|
||||
bic #SOUND_SPEED_UP, &cmd
|
||||
spiCmdHandler_end:
|
||||
ret
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.section "__interrupt_vector_8","ax",@progbits
|
||||
.word receive_isr
|
||||
|
||||
|
||||
.end
|
@ -3,7 +3,7 @@
|
||||
|
||||
|
||||
void spiInit();
|
||||
|
||||
void spiCmdHandler();
|
||||
|
||||
|
||||
#endif // _SPI_H_
|
||||
|
@ -1,13 +1,12 @@
|
||||
#include <stddef.h>
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
#include "scheduler.h"
|
||||
#include "spi.h"
|
||||
#include "soundCodes.h"
|
||||
|
||||
|
||||
void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
|
||||
if (UC0IFG & UCB0RXIFG) {
|
||||
// receive an octet
|
||||
}
|
||||
}
|
||||
|
||||
extern uint8_t cmd;
|
||||
|
||||
void spiInit() {
|
||||
// SPI slave
|
||||
@ -15,8 +14,8 @@ void spiInit() {
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
|
||||
P1SEL |= BIT4 | BIT5 | BIT7;
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT7;
|
||||
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
|
||||
@ -24,6 +23,9 @@ void spiInit() {
|
||||
|
||||
// enable RX interrupt
|
||||
UC0IE |= UCB0RXIE;
|
||||
|
||||
cmd = SOUND_IDLE;
|
||||
schAdd(spiCmdHandler, NULL, 0, 100);
|
||||
}
|
||||
|
||||
|
64
sound-driver/utils/calc-76489an.py
Normal file
64
sound-driver/utils/calc-76489an.py
Normal file
@ -0,0 +1,64 @@
|
||||
N = 3579545.0
|
||||
factor = 1.0594631
|
||||
base = 440.0
|
||||
|
||||
frequencies = []
|
||||
|
||||
BEFORE_A = 46
|
||||
f = base
|
||||
for i in range (BEFORE_A):
|
||||
idx = BEFORE_A - i - 1
|
||||
print(f"{idx}: {f}")
|
||||
frequencies.append(f)
|
||||
f = base / factor
|
||||
base = f
|
||||
frequencies.reverse()
|
||||
|
||||
AFTER_A = 50
|
||||
base = 440.0
|
||||
for i in range(AFTER_A):
|
||||
idx = BEFORE_A + i
|
||||
f = base * factor
|
||||
print(f"{idx}: {f}")
|
||||
frequencies.append(f)
|
||||
base = f
|
||||
|
||||
# print(f"{frequencies}")
|
||||
|
||||
codes = []
|
||||
for i in range(len(frequencies)):
|
||||
codes.append(round(N / (32.0 * frequencies[i])))
|
||||
|
||||
|
||||
#const uint16_t frequencyCodes[8][12] = {
|
||||
# // C, Cis, D, Dis, E, F, Fis, G, Gis, A, Ais, H
|
||||
# { 06535, 06234, 05747, 05474, 05233, 05002, 04563, 04353, 04153, 03762, 03600, 03424 }, // Octave 1
|
||||
# { 03256, 03116, 02764, 02636, 02515, 02401, 02271, 02165, 02065, 01771, 01700, 01612 }, // Octave 2
|
||||
# { 01527, 01447, 01372, 01317, 01247, 01201, 01135, 01073, 01033, 00774, 00740, 00705 }, // Octave 3
|
||||
# { 00654, 00624, 00575, 00550, 00523, 00500, 00456, 00435, 00415, 00376, 00360, 00342 }, // Octave 4
|
||||
# { 00326, 00312, 00276, 00264, 00252, 00240, 00227, 00217, 00207, 00177, 00170, 00161 }, // Octave 5
|
||||
# { 00153, 00145, 00137, 00132, 00125, 00120, 00114, 00107, 00103, 00100, 00074, 00071 }, // Octave 6
|
||||
# { 00065, 00062, 00060, 00055, 00052, 00050, 00046, 00044, 00042, 00040, 00036, 00034 }, // Octave 7
|
||||
# { 00033, 00031, 00030, 00026, 00025, 00024, 00023, 00022, 00021, 00020, 00017, 00016 } // Octave 8
|
||||
#};
|
||||
|
||||
|
||||
|
||||
print("const uint16_t frequencyCodes[8][12] = {")
|
||||
step = 12
|
||||
for i in range(len(codes)):
|
||||
if (i % step == 0):
|
||||
print(" { ", end='')
|
||||
print(f"{codes[i]}", end='')
|
||||
if ((i+1) % step != 0):
|
||||
print(", ", end='')
|
||||
if ((i+1) % step == 0):
|
||||
print(" }", end='')
|
||||
if ((i+1) != len(codes)):
|
||||
print(", ")
|
||||
else:
|
||||
print()
|
||||
print("};")
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user