17 Commits

31 changed files with 401 additions and 111 deletions

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@ -8,6 +8,7 @@
#include "shapes.h" #include "shapes.h"
#include "canvas.h" #include "canvas.h"
#include "sound.h" #include "sound.h"
#include "eeprom.h"
bool mutedFlag = true; bool mutedFlag = true;
@ -20,10 +21,6 @@ static uint8_t buttonsMoveLeftPressed() {
return res; return res;
} }
bool isConfigMode() {
return (P2IN & BIT4);
}
bool buttonsConfig1Pressed() { bool buttonsConfig1Pressed() {
return buttonsMoveLeftPressed(); return buttonsMoveLeftPressed();
} }
@ -69,6 +66,11 @@ static uint8_t buttonsMoveDownPressed() {
return P2IN & BIT2; return P2IN & BIT2;
} }
bool isConfigMode() {
return (P2IN & BIT2);
}
void buttonsExec(void *handle) { void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp; static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds(); uint32_t currentTimestamp = getSeconds();
@ -83,27 +85,22 @@ void buttonsExec(void *handle) {
if (buttonsMoveLeftPressed()) { if (buttonsMoveLeftPressed()) {
stoneMoveLeft(); stoneMoveLeft();
soundCtrl(SOUND_MOTION);
buttonPressed = 1; buttonPressed = 1;
} }
if (buttonsMoveRightPressed()) { if (buttonsMoveRightPressed()) {
stoneMoveRight(); stoneMoveRight();
soundCtrl(SOUND_MOTION);
buttonPressed = 1; buttonPressed = 1;
} }
if (buttonsRotateLeftPressed()) { if (buttonsRotateLeftPressed()) {
stoneRotateLeft(); stoneRotateLeft();
soundCtrl(SOUND_MOTION);
buttonPressed = 1; buttonPressed = 1;
} }
if (buttonsRotateRightPressed()) { if (buttonsRotateRightPressed()) {
stoneRotateRight(); stoneRotateRight();
soundCtrl(SOUND_MOTION);
buttonPressed = 1; buttonPressed = 1;
} }
if (buttonsMoveDownPressed()) { if (buttonsMoveDownPressed()) {
stoneMoveDown(); stoneMoveDown();
soundCtrl(SOUND_MOTION);
buttonPressed = 1; buttonPressed = 1;
} }
@ -111,6 +108,7 @@ void buttonsExec(void *handle) {
canvasShow(); canvasShow();
if (mutedFlag) { if (mutedFlag) {
eepromIncGameCounter();
soundCtrl(SOUND_UNMUTE); soundCtrl(SOUND_UNMUTE);
mutedFlag = false; mutedFlag = false;
} }

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@ -5,6 +5,8 @@
#include "canvas.h" #include "canvas.h"
#include "spi.h" #include "spi.h"
#include "eeprom.h"
#include "../rgb-driver/colors.h"
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT]; static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
@ -22,6 +24,8 @@ const canvas_t miniCanvas = {
}; };
void canvasShow() { void canvasShow() {
uint8_t brightness_offset = _brightness_offset * eepromReadBrightness();
// wait for signal waiting for data // wait for signal waiting for data
while (!(P1IN & BIT3)); while (!(P1IN & BIT3));
@ -31,14 +35,14 @@ void canvasShow() {
if ((*((canvas.canvas)+i) & 0x80) != 0) { if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80; *((canvas.canvas)+i) &= ~0x80;
spiSendOctet(i); spiSendOctet(i);
spiSendOctet(*((canvas.canvas)+i)); spiSendOctet((*((canvas.canvas)+i) == 0) ? 0 : (*((canvas.canvas)+i) + brightness_offset));
} }
} }
for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) { for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) { if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
*((miniCanvas.canvas)+i) &= ~0x80; *((miniCanvas.canvas)+i) &= ~0x80;
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH)); spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
spiSendOctet(*((miniCanvas.canvas)+i)); spiSendOctet((*((miniCanvas.canvas)+i) == 0) ? 0 : (*((miniCanvas.canvas)+i) + brightness_offset));
} }
} }
spiSendOctet(0xfe); spiSendOctet(0xfe);

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@ -5,19 +5,24 @@
#include "scheduler.h" #include "scheduler.h"
#include "buttons.h" #include "buttons.h"
#include "eeprom.h" #include "eeprom.h"
#include "display.h"
#include "shapes.h"
#include "sound.h"
typedef enum { e_Config_Flash, e_Config_ResetHighscore, e_Config_End } t_ConfigState;
static bool configChanged = false; static bool configChanged = false;
static bool muted = false;
static void configHandleFlash() { static void configHandleFlash() {
canvasSetPixel(0, 1, eepromReadFlashColor()); uint8_t color = eepromReadFlashColor();
canvasFillRow(CANVAS_HEIGHT-1, color);
displaySetValue(color);
if (buttonsConfig2Pressed()) { if (buttonsConfig2Pressed()) {
configChanged = true; configChanged = true;
uint8_t color = eepromReadFlashColor() + 1; color += 1;
if (color == _color_end) { if (color > _color_end) {
color = 0; color = 0;
} }
eepromSetFlashColor(color); eepromSetFlashColor(color);
@ -25,41 +30,106 @@ static void configHandleFlash() {
} }
static void configHandleResetHighScore() { static void configHandleResetHighScore() {
displaySetValue(eepromReadHighScore());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromSetHighScore(0);
}
} }
void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore }; static void configHandleResetGameCounter() {
displaySetValue(eepromReadGameCounter());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromClearGameCounter(0);
}
}
static void configHandleBrightness() {
displaySetValue(eepromReadBrightness());
stoneDrawConfigPattern();
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t brightness = eepromReadBrightness() + 1;
if (brightness > _brightness_shifts) {
brightness = 0;
}
eepromSetBrightness(brightness);
}
}
static void configHandleAmplitude() {
displaySetValue(eepromReadAmplitude());
if (muted) {
muted = false;
soundCtrl(SOUND_START);
soundCtrl(SOUND_UNMUTE);
}
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t amplitude = eepromReadAmplitude() + 1;
if (amplitude > 15) {
amplitude = 0;
}
eepromSetAmplitude(amplitude);
soundCtrl(SOUND_COMMAND + SOUND_SUBCMD_AMPLITUDE + amplitude);
}
}
void (*configHandler[])(void) = {
configHandleResetHighScore,
configHandleResetGameCounter,
configHandleFlash,
configHandleBrightness,
configHandleAmplitude
};
void configExec(void *handle) { void configExec(void *handle) {
static t_ConfigState configState = e_Config_Flash; static uint8_t configState = 0;
static uint8_t lastConfigState = 255;
if (configState != lastConfigState) {
lastConfigState = configState;
miniCanvasClear();
canvasClear();
if (! muted) {
muted = true;
soundCtrl(SOUND_MUTE);
}
uint8_t row = configState / 3;
uint8_t column = configState % 3;
miniCanvasSetPixel(column, row, _red);
}
if (buttonsConfig1Pressed()) { if (buttonsConfig1Pressed()) {
configState += 1; configState += 1;
if (configState == e_Config_End) { if (configState >= sizeof(configHandler) / sizeof(configHandler[0])) {
configState = e_Config_Flash; configState = 0;
} }
canvasClear();
canvasSetPixel(configState, 0, _red);
} }
configHandler[configState](); configHandler[configState]();
if (configChanged) { if (configChanged) {
canvasSetPixel(0, 2, _red); miniCanvasSetPixel(0, 3, _red);
if (buttonsConfig4Pressed()) { if (buttonsConfig4Pressed()) {
eepromCommit(); eepromCommit();
configChanged = false; configChanged = false;
} }
} else { } else {
canvasSetPixel(0, 2, _green); miniCanvasSetPixel(0, 3, _green);
} }
canvasShow(); canvasShow();
} }
void configInit() { void configInit() {
schAdd(configExec, NULL, 0, 25); schAdd(configExec, NULL, 0, 100);
} }

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@ -1,9 +1,15 @@
#include <stdint.h> #include <stdint.h>
#include <string.h>
#include <sys/param.h>
#include "eeprom.h" #include "eeprom.h"
#include "spi.h" #include "spi.h"
#include "scheduler.h"
#include "display.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#define MAGIC 0xafff #define MAGIC 0xb003
#define HIGHSCORE_ADDR 0x00 #define HIGHSCORE_ADDR 0x00
#define DUMMY 0x00 #define DUMMY 0x00
#define CMD_READ 0b00000011 #define CMD_READ 0b00000011
@ -15,7 +21,10 @@
typedef struct { typedef struct {
uint16_t magic; uint16_t magic;
uint16_t highScore; uint16_t highScore;
uint16_t gameCounter;
uint8_t flashColor; uint8_t flashColor;
uint8_t brightness;
uint8_t amplitude;
} t_configBlock; } t_configBlock;
typedef union { typedef union {
@ -56,9 +65,8 @@ void eepromInit() {
readBuf(); readBuf();
if (buf.v.magic != MAGIC) { if (buf.v.magic != MAGIC) {
memset(buf.buffer, 0, sizeof(t_configBlock));
buf.v.magic = MAGIC; buf.v.magic = MAGIC;
buf.v.highScore = 0;
buf.v.flashColor = 0;
writeBuf(); writeBuf();
} }
} }
@ -67,6 +75,35 @@ void eepromCommit() {
writeBuf(); writeBuf();
} }
void eepromShowValues() {
canvasClear();
canvasFillRow(0, _green);
canvasShow();
displaySetValue(buf.v.highScore);
wait(2);
canvasClear();
canvasFillRow(1, _green);
canvasShow();
displaySetValue(MIN(buf.v.gameCounter, 9999));
wait(2);
canvasClear();
canvasFillRow(2, _green);
canvasShow();
displaySetValue(buf.v.flashColor);
wait(2);
canvasClear();
canvasFillRow(3, _green);
canvasShow();
displaySetValue(buf.v.brightness);
wait(2);
canvasClear();
canvasFillRow(4, _green);
canvasShow();
displaySetValue(buf.v.amplitude);
wait(2);
}
uint16_t eepromReadHighScore() { uint16_t eepromReadHighScore() {
return buf.v.highScore; return buf.v.highScore;
} }
@ -84,3 +121,33 @@ void eepromSetFlashColor(uint8_t v) {
buf.v.flashColor = v; buf.v.flashColor = v;
} }
uint8_t eepromReadBrightness() {
return buf.v.brightness;
}
void eepromSetBrightness(uint8_t v) {
buf.v.brightness = v;
}
uint8_t eepromReadAmplitude() {
return buf.v.amplitude;
}
void eepromSetAmplitude(uint8_t v) {
buf.v.amplitude = v;
}
uint16_t eepromReadGameCounter() {
return buf.v.gameCounter;
}
void eepromIncGameCounter() {
buf.v.gameCounter += 1;
writeBuf();
}
void eepromClearGameCounter() {
buf.v.gameCounter = 0;
}

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@ -5,11 +5,19 @@
void eepromInit(); void eepromInit();
void eepromCommit();
void eepromShowValues();
uint16_t eepromReadHighScore(); uint16_t eepromReadHighScore();
void eepromSetHighScore(uint16_t v); void eepromSetHighScore(uint16_t v);
uint8_t eepromReadFlashColor(); uint8_t eepromReadFlashColor();
void eepromSetFlashColor(uint8_t v); void eepromSetFlashColor(uint8_t v);
void eepromCommit(); uint8_t eepromReadBrightness();
void eepromSetBrightness(uint8_t v);
uint8_t eepromReadAmplitude();
void eepromSetAmplitude(uint8_t v);
void eepromIncGameCounter();
uint16_t eepromReadGameCounter();
void eepromClearGameCounter();

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@ -24,13 +24,15 @@ static uint16_t delayFactor(uint16_t level) {
} }
typedef enum { typedef enum {
e_BootWait,
e_Start, e_NewStone, e_Down, e_DownDelay, e_Start, e_NewStone, e_Down, e_DownDelay,
e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe, e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t; } state_t;
void gameExec(void *handle) { void gameExec(void *handle) {
static state_t state = e_Start; static state_t state = e_BootWait;
static uint16_t bootWaitTime = 2500 / GAME_CYCLE_TIME;
static uint8_t gameOverDelay; static uint8_t gameOverDelay;
static uint8_t rowIndex; static uint8_t rowIndex;
static uint16_t proceedDelay; static uint16_t proceedDelay;
@ -46,6 +48,12 @@ void gameExec(void *handle) {
#endif #endif
// --- engine begin ------------------------------------------------------- // --- engine begin -------------------------------------------------------
switch (state) { switch (state) {
case e_BootWait:
bootWaitTime -= 1;
if (bootWaitTime == 0) {
state = e_Start;
}
break;
// --- phase: game -------------------------------------------------------- // --- phase: game --------------------------------------------------------
case e_Start: case e_Start:
canvasClear(); canvasClear();

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@ -14,6 +14,7 @@
#include "display.h" #include "display.h"
#include "eeprom.h" #include "eeprom.h"
#include "config.h" #include "config.h"
#include "sound.h"
int main() { int main() {
@ -34,8 +35,11 @@ int main() {
displayInit(); displayInit();
myRandInit(); myRandInit();
canvasInit(); canvasInit();
soundInit();
buttonsInit(); buttonsInit();
eepromShowValues();
if (isConfigMode()) { if (isConfigMode()) {
configInit(); configInit();
} else { } else {

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@ -109,3 +109,9 @@ uint32_t getSeconds() {
return s; return s;
} }
void wait(uint8_t t) {
uint8_t startTime = getSeconds();
while (getSeconds() < (startTime + t));
}

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@ -32,6 +32,6 @@ void schExec();
void schUpdate(); void schUpdate();
uint8_t schTaskCnt(); uint8_t schTaskCnt();
uint32_t getSeconds(); uint32_t getSeconds();
void wait(uint8_t t);
#endif /* PONTCOOPSCHEDULER_H_ */ #endif /* PONTCOOPSCHEDULER_H_ */

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@ -354,14 +354,18 @@ const orientation_t nextOrientation[5][4] = { // 5 = number of directions to mov
stone_t stone; stone_t stone;
shape_t nextShape; shape_t nextShape;
static shape_t randomNextShape() {
return ((shape_t[]){ e_I, e_O, e_T, e_Z, e_S, e_L, e_J })[myRandGet() % e_ShapeInvalid];
}
void shapesInit() { void shapesInit() {
stone.shape = e_ShapeInvalid; stone.shape = e_ShapeInvalid;
nextShape = e_Z; nextShape = randomNextShape();
} }
void stoneCreate() { void stoneCreate() {
stone.shape = nextShape; stone.shape = nextShape;
nextShape = ((shape_t[]){ e_I, e_O, e_T, e_Z, e_S, e_L, e_J })[myRandGet() % e_ShapeInvalid]; nextShape = randomNextShape();
stone.orientation = e_0; stone.orientation = e_0;
stone.x = 4; stone.x = 4;
stone.y = 0; stone.y = 0;
@ -452,6 +456,21 @@ void nextStoneDraw() {
motions[nextShape].color); motions[nextShape].color);
} }
static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
canvasSetPixel(x + motions[shape].draw[0].x,
y + motions[shape].draw[0].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[1].x,
y + motions[shape].draw[1].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[2].x,
y + motions[shape].draw[2].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[3].x,
y + motions[shape].draw[3].y,
motions[shape].color);
}
uint8_t stoneDraw() { uint8_t stoneDraw() {
nextStoneDraw(); nextStoneDraw();
@ -466,23 +485,22 @@ uint8_t stoneDraw() {
canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x, canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x,
stone.y + motions[stone.shape].draw[3].y)) { stone.y + motions[stone.shape].draw[3].y)) {
// if so, draw the shape // if so, draw the shape
canvasSetPixel(stone.x + motions[stone.shape].draw[0].x, stoneJustDraw(stone.x, stone.y, stone.shape);
stone.y + motions[stone.shape].draw[0].y,
motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[1].x,
stone.y + motions[stone.shape].draw[1].y,
motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[2].x,
stone.y + motions[stone.shape].draw[2].y,
motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[3].x,
stone.y + motions[stone.shape].draw[3].y,
motions[stone.shape].color);
res = 1; res = 1;
} }
return res; return res;
} }
void stoneDrawConfigPattern() {
stoneJustDraw(1, 0, e_I);
stoneJustDraw(3, 4, e_O);
stoneJustDraw(4, 7, e_T);
stoneJustDraw(5, 10, e_Z);
stoneJustDraw(1, 12, e_S);
stoneJustDraw(5, 15, e_L);
stoneJustDraw(1, 17, e_J);
}
uint8_t stoneMoveDown() { uint8_t stoneMoveDown() {
return move(e_MoveDown); return move(e_MoveDown);
} }

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@ -14,5 +14,6 @@ uint8_t stoneMoveRight();
uint8_t stoneRotateLeft(); uint8_t stoneRotateLeft();
uint8_t stoneRotateRight(); uint8_t stoneRotateRight();
void stoneDrawConfigPattern();
#endif // _SHAPES_H_ #endif // _SHAPES_H_

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@ -1,10 +1,12 @@
#include <stdint.h> #include <stdint.h>
#include "sound.h" #include "sound.h"
#include "spi.h" #include "spi.h"
#include "eeprom.h"
void soundInit() { void soundInit() {
soundCtrl(SOUND_COMMAND + SOUND_SUBCMD_AMPLITUDE + eepromReadAmplitude());
} }

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@ -39,6 +39,8 @@ The communcation with the game play controller is implemented as a sequences of
![](./docs/rgb-driver.jpg) ![](./docs/rgb-driver.jpg)
Details are here https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver/readme.md
## Score Display ## Score Display

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@ -1,40 +1,55 @@
#include "colors.h" #include "colors.h"
#define DIMM_FACTOR 5
.section ".rodata","a" .section ".rodata","a"
;; color definitions according to ;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing ;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
colors: colors:
.global colors .global colors
;; red, green, blue, padding ;; red, green, blue, padding
off: .byte 0x00, 0x00, 0x00, 0 ;; off
.byte 0x00, 0x00, 0x00, 0 ;; off
blue: .byte 0x00>>5, 0x00>>5, 0xff>>5, 0 ;; blue
.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>5, 0xff>>5, 0x00>>5, 0 ;; green
green: .byte 0xff>>5, 0x80>>5, 0x00>>5, 0 ;; orange
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x80>>5, 0x00>>5, 0xff>>5, 0 ;; violet
orange: .byte 0x00>>5, 0xff>>5, 0xff>>5, 0 ;; cyan
.byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>5, 0xff>>5, 0x00>>5, 0 ;; yellow
rose: .byte 0xff>>5, 0x00>>5, 0x00>>5, 0 ;; red
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0 .byte 0xff>>5, 0xff>>5, 0xff>>5, 0 ;; white
magenta:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>4, 0x00>>4, 0xff>>4, 0 ;; blue
violet: .byte 0x00>>4, 0xff>>4, 0x00>>4, 0 ;; green
.byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>4, 0x80>>4, 0x00>>4, 0 ;; orange
azure: .byte 0x80>>4, 0x00>>4, 0xff>>4, 0 ;; violet
.byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>4, 0xff>>4, 0xff>>4, 0 ;; cyan
cyan: .byte 0xff>>4, 0xff>>4, 0x00>>4, 0 ;; yellow
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>4, 0x00>>4, 0x00>>4, 0 ;; red
springgreen: .byte 0xff>>4, 0xff>>4, 0xff>>4, 0 ;; white
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
chartreuse: .byte 0x00>>3, 0x00>>3, 0xff>>3, 0 ;; blue
.byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x00>>3, 0xff>>3, 0x00>>3, 0 ;; green
yellow: .byte 0xff>>3, 0x80>>3, 0x00>>3, 0 ;; orange
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x80>>3, 0x00>>3, 0xff>>3, 0 ;; violet
white: .byte 0x00>>3, 0xff>>3, 0xff>>3, 0 ;; cyan
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>3, 0xff>>3, 0x00>>3, 0 ;; yellow
red: .byte 0xff>>3, 0x00>>3, 0x00>>3, 0 ;; red
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>3, 0xff>>3, 0xff>>3, 0 ;; white
flash:
.byte 0xff, 0xff, 0xff, 0 .byte 0x00>>2, 0x00>>2, 0xff>>2, 0 ;; blue
.byte 0x00>>2, 0xff>>2, 0x00>>2, 0 ;; green
.byte 0xff>>2, 0x80>>2, 0x00>>2, 0 ;; orange
.byte 0x80>>2, 0x00>>2, 0xff>>2, 0 ;; violet
.byte 0x00>>2, 0xff>>2, 0xff>>2, 0 ;; cyan
.byte 0xff>>2, 0xff>>2, 0x00>>2, 0 ;; yellow
.byte 0xff>>2, 0x00>>2, 0x00>>2, 0 ;; red
.byte 0xff>>2, 0xff>>2, 0xff>>2, 0 ;; white
.byte 0x00>>1, 0x00>>1, 0xff>>1, 0 ;; blue
.byte 0x00>>1, 0xff>>1, 0x00>>1, 0 ;; green
.byte 0xff>>1, 0x80>>1, 0x00>>1, 0 ;; orange
.byte 0x80>>1, 0x00>>1, 0xff>>1, 0 ;; violet
.byte 0x00>>1, 0xff>>1, 0xff>>1, 0 ;; cyan
.byte 0xff>>1, 0xff>>1, 0x00>>1, 0 ;; yellow
.byte 0xff>>1, 0x00>>1, 0x00>>1, 0 ;; red
.byte 0xff>>1, 0xff>>1, 0xff>>1, 0 ;; white

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@ -2,22 +2,20 @@
#define _COLORS_H_ #define _COLORS_H_
#define _off 0x00 #define _off 0
#define _blue 0x01
#define _green 0x02 #define _blue 1
#define _orange 0x03 #define _green 2
#define _rose 0x04 #define _orange 3
#define _magenta 0x05 #define _violet 4
#define _violet 0x06 #define _cyan 5
#define _azure 0x07 #define _yellow 6
#define _cyan 0x08 #define _red 7
#define _springgreen 0x09 #define _white 8
#define _chartreuse 0x0a
#define _yellow 0x0b #define _brightness_offset 8
#define _white 0x0c #define _brightness_shifts 5
#define _red 0x0d #define _color_end (_brightness_offset * _brightness_shifts)
#define _flash 0x0e
#define _color_end 0x0f
#endif #endif

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@ -26,6 +26,37 @@ Schematics and legend for signals:
![](./docs/schematics.jpeg) ![](./docs/schematics.jpeg)
### Some more explanations
Consider above schematics and the screen shot "Last octets" from the oscilloscope.
![](./docs/timing.png)
Timer TA1 is running in "up mode" to the value 45 set in compare register `TA1CCR0`. The compare registers `TA1CCR1` is set to 10, `TA1CCR2` is set to 22.
The output mode of the timer is set to "Reset/Set", which means the GPIO associated with `TA1CCR1` (P2.1) and `TA1CCR2` (P2.4) are set at the overflow and
restart of the counter and reset when the counter matches the associated compare value.
So, on P2.1 (D1 on the oscilloscope) we have a long pulse and at P2.4 (D0 on the oscilloscope) we have a short pulse, with synchronous raising edge.
![](./docs/74hc74-function-table.png)
The inverted signal P2.4 is connected to the Clock input of a 74HC74 D-flipflop, the data input of the flipflop is connected to GPIO P1.0 (D2 on the oscilloscope).
The interrupt service routine `shifter_isr` is triggered by the overflow and restart of the timer, this interrupt service routine provides the next bit to be
signaled on P1.0. This bit is stored at the falling edge of P2.4 (long pulse) in the flipflop.
The short pulse (P2.1, D1) is ANDed using a 74HC08 with the inverted output of the flipflop, the long pulse (P2.4, D0) is ANDed with the non-inverted output of
the flipflop, the ANDed results are ORed using a 74HC32.
So, at the output of the OR gate (yellow on the oscilloscope) we get a long pulse for a 1 at P1.0 provided by the ISR and a short pulse for a 0 at P1.0.
The routine `drawscreen` takes color values from the "frame buffer" beginning at `screendata` and translated them into the red, green and blue values and provides these values, first red, then green and finally blue to the ISR via the `DATA_REGISTER`.
The ISR cycles over the `DATA_REGISTER` and presents the bits at P1.0.
Additionally, when the first bit of a full draw screen cycle is presented at P1.0 by the ISR, it also sets the data enable signal at P1.1 and when the last bit has been provided it disabled the data enable signal. This signal is also synchronized using a flipflop and used to enable the short/long pulses using an AND gate.
## Timing ## Timing

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@ -12,7 +12,7 @@ ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o $(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o config.o
$(CC) -o $@ $(LDFLAGS) $^ $(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt $(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

26
sound-driver/config.c Normal file
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@ -0,0 +1,26 @@
#include <stdint.h>
#include <sys/param.h>
#include "config.h"
typedef struct {
uint8_t melodyAmplitude;
uint8_t effectsAmplitude;
} config_t;
config_t config;
void configSetAmplitude(uint8_t v) {
config.melodyAmplitude = MIN(v, 15);
config.effectsAmplitude = MIN(v+4, 15);
}
uint8_t *configGetMelodyAmplitudePtr() {
return &(config.melodyAmplitude);
}
uint8_t *configGetEffectsAmplitudePtr() {
return &(config.effectsAmplitude);
}

12
sound-driver/config.h Normal file
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@ -0,0 +1,12 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
#include <stdint.h>
void configSetAmplitude(uint8_t v);
uint8_t *configGetMelodyAmplitudePtr();
uint8_t *configGetEffectsAmplitudePtr();
#endif // _CONFIG_H_

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@ -3,6 +3,8 @@
#include "psg.h" #include "psg.h"
#include "sequencer.h" #include "sequencer.h"
#include "scheduler.h" #include "scheduler.h"
#include "config.h"
const t_tone plingVoice1[] = { const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false }, { .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
@ -18,13 +20,14 @@ const t_tone plingVoice1[] = {
}; };
t_melodies pling = { t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 } }, .melodies = { { .tones = plingVoice1 } },
.numOfMelodies = 1, .numOfMelodies = 1,
.pace = 200, .pace = 200,
.chip = 1 .chip = 1
}; };
void playPling() { void playPling() {
pling.p_amplitude = configGetEffectsAmplitudePtr();
sequencerPlayMelodies(&pling); sequencerPlayMelodies(&pling);
} }

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@ -3,6 +3,7 @@
#include "psg.h" #include "psg.h"
#include "sequencer.h" #include "sequencer.h"
#include "scheduler.h" #include "scheduler.h"
#include "config.h"
/* /*
@ -924,7 +925,7 @@ const t_tone voice3[] = {
#define INITIAL_PACE 160 #define INITIAL_PACE 160
t_melodies tetrisTheme = { t_melodies tetrisTheme = {
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } }, .melodies = { { .tones = voice1 }, { .tones = voice2 }, { .tones = voice3 } },
.numOfMelodies = 3, .numOfMelodies = 3,
.pace = INITIAL_PACE, .pace = INITIAL_PACE,
.chip = 0 .chip = 0
@ -932,6 +933,7 @@ t_melodies tetrisTheme = {
void playMelodyTetris() { void playMelodyTetris() {
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
tetrisTheme.p_amplitude = configGetMelodyAmplitudePtr();
sequencerPlayMelodies(&tetrisTheme); sequencerPlayMelodies(&tetrisTheme);
} }

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@ -5,5 +5,6 @@
void playMelodyTetris(); void playMelodyTetris();
void stopMelodyTetris(); void stopMelodyTetris();
void playMelodyTetrisFaster(); void playMelodyTetrisFaster();
void playMelodyTetrisAmplitude(uint8_t a);
#endif // _MELODY_TETRIS_H_ #endif // _MELODY_TETRIS_H_

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@ -3,7 +3,7 @@
#include "psg.h" #include "psg.h"
#include "sequencer.h" #include "sequencer.h"
#include "scheduler.h" #include "scheduler.h"
#include "melody_tetris.h" #include "config.h"
const t_tone tusch1voice1[] = { const t_tone tusch1voice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true }, { .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
@ -72,15 +72,15 @@ const t_tone tusch1voice3[] = {
}; };
t_melodies tusch1 = { t_melodies tusch1 = {
.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } }, .melodies = { { .tones = tusch1voice1 }, { .tones = tusch1voice2 }, { .tones = tusch1voice3 } },
.numOfMelodies = 3, .numOfMelodies = 3,
.pace = 200, .pace = 200,
.chip = 1 .chip = 1
}; };
void playTusch1() { void playTusch1() {
tusch1.p_amplitude = configGetEffectsAmplitudePtr();
sequencerPlayMelodies(&tusch1); sequencerPlayMelodies(&tusch1);
// playMelodyTetrisFaster();
} }

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@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
if (melody->tones[melody->idx].length == e_L_EndMark) { if (melody->tones[melody->idx].length == e_L_EndMark) {
melody->idx = 0; melody->idx = 0;
} }
psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note); psgPlayTone(melodies->chip, channel, *(melodies->p_amplitude), melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ? melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
(calcLength(melodies, melody->tones[melody->idx].length) / 2) : (calcLength(melodies, melody->tones[melody->idx].length) / 2) :
calcLength(melodies, melody->tones[melody->idx].length); calcLength(melodies, melody->tones[melody->idx].length);

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@ -44,7 +44,6 @@ typedef struct {
uint16_t idx; uint16_t idx;
uint16_t lengthCnt; uint16_t lengthCnt;
t_sequencerState state; t_sequencerState state;
uint8_t amplitude;
const t_tone *tones; const t_tone *tones;
} t_melody; } t_melody;
@ -53,6 +52,7 @@ typedef struct {
typedef struct { typedef struct {
uint8_t slotMask; uint8_t slotMask;
uint8_t chip; uint8_t chip;
uint8_t *p_amplitude;
uint8_t taskId; uint8_t taskId;
uint16_t quarterLength; uint16_t quarterLength;
uint8_t numOfMelodies; uint8_t numOfMelodies;

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@ -8,7 +8,9 @@
#define SOUND_GAMEOVER 0x08 #define SOUND_GAMEOVER 0x08
#define SOUND_FANFARE 0x10 #define SOUND_FANFARE 0x10
#define SOUND_LOCK 0x20 #define SOUND_LOCK 0x20
#define SOUND_MOTION 0x40 #define SOUND_PLING 0x40
#define SOUND_PLING 0x80 #define SOUND_COMMAND 0x80
#define SOUND_SUBCMD_AMPLITUDE 0x40
#endif // _SOUND_CODES_H_ #endif // _SOUND_CODES_H_

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@ -6,12 +6,21 @@
receive_isr: receive_isr:
bit #UCB0RXIFG, &UC0IFG bit #UCB0RXIFG, &UC0IFG
jz receive_isr_no_data jz receive_isr_no_data
bit #SOUND_COMMAND, &cmd
jnz receive_isr_no_data
bis UCB0RXBUF, &cmd bis UCB0RXBUF, &cmd
receive_isr_no_data: receive_isr_no_data:
reti reti
.global spiCmdHandler .global spiCmdHandler
spiCmdHandler: spiCmdHandler:
spiCmdHandler_0:
bit #SOUND_COMMAND, &cmd
jz spiCmdHandler_1
;; insert a call here
call #spiCommandDispatcher
mov.b #0, &cmd
ret
spiCmdHandler_1: spiCmdHandler_1:
bit #SOUND_MUTE, &cmd bit #SOUND_MUTE, &cmd
jz spiCmdHandler_2 jz spiCmdHandler_2
@ -44,11 +53,6 @@ spiCmdHandler_6:
;; insert a call here ;; insert a call here
bic #SOUND_LOCK, &cmd bic #SOUND_LOCK, &cmd
spiCmdHandler_7: spiCmdHandler_7:
bit #SOUND_MOTION, &cmd
jz spiCmdHandler_8
;; insert a call here
bic #SOUND_MOTION, &cmd
spiCmdHandler_8:
bit #SOUND_PLING, &cmd bit #SOUND_PLING, &cmd
jz spiCmdHandler_end jz spiCmdHandler_end
call #playPling call #playPling

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@ -4,9 +4,10 @@
#include "scheduler.h" #include "scheduler.h"
#include "spi.h" #include "spi.h"
#include "soundCodes.h" #include "soundCodes.h"
#include "config.h"
uint8_t cmd; volatile uint8_t cmd;
void spiInit() { void spiInit() {
// SPI slave // SPI slave
@ -25,7 +26,14 @@ void spiInit() {
UC0IE |= UCB0RXIE; UC0IE |= UCB0RXIE;
cmd = SOUND_IDLE; cmd = SOUND_IDLE;
schAdd(spiCmdHandler, NULL, 0, 100); schAdd(spiCmdHandler, NULL, 0, 5);
} }
void spiCommandDispatcher() {
cmd &= ~SOUND_COMMAND;
if (cmd & SOUND_SUBCMD_AMPLITUDE) {
cmd &= ~SOUND_SUBCMD_AMPLITUDE;
configSetAmplitude(cmd);
}
}