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46 Commits
works ... main

Author SHA1 Message Date
d68066014a
add technical documentation 2025-01-26 13:39:04 +01:00
6e99595c00
link to rgb document 2024-05-27 12:01:29 +02:00
2c87b2814d
some docs 2024-05-25 17:22:45 +02:00
95ad5a9e9f naming 2024-05-22 11:55:47 +02:00
9a0e3be4fe game counter reset 2024-05-21 14:21:35 +02:00
2827046b8b more configuration 2024-05-21 13:43:40 +02:00
faf75e158a sound volume configurable 2024-05-21 12:31:55 +02:00
f9b63c06fe another fix 2024-05-19 22:08:11 +02:00
1cbba5c8b3 fix 2024-05-19 22:06:21 +02:00
ebb0f5846d better way to clear config in case of invalid magic 2024-05-19 22:00:59 +02:00
1beb7ef04a code beautified 2024-05-19 21:57:46 +02:00
70467cf2a7 also random very first stone 2024-05-19 21:53:57 +02:00
d9769c6b28 other button to start config mode 2024-05-19 21:47:31 +02:00
d9fd18d799 color cleanup and brightness 2024-05-19 21:42:39 +02:00
7894359f30 flashcolor and highscore config done 2024-05-19 20:46:00 +02:00
4cb0a10617 colors 2024-05-18 23:11:00 +02:00
a92a3beb96 more colors 2024-05-18 20:38:54 +02:00
ccd395d6ab config 2024-05-18 20:09:21 +02:00
eb75e31577 different flash 2024-05-18 12:08:18 +02:00
ba4248ff24 flash 2024-05-17 16:08:10 +02:00
2cc5a6a4f3 changes 2024-05-05 21:48:20 +02:00
5c86d55458 dark mode 2024-05-05 17:24:29 +02:00
b9e5813223 flash 2024-05-04 12:58:02 +02:00
1b4a93d9e1 types bigger 2024-05-04 11:35:29 +02:00
30d50dcc5e seems to work but some unpleasant delays 2024-05-04 11:31:27 +02:00
1607dc62dd fix wrong wipe behaviour 2024-05-03 23:10:29 +02:00
78df7eee66 start new wipe approach 2024-05-03 16:21:20 +02:00
09fe302e63
comment on first amplifier udpate 2024-04-28 12:43:38 +02:00
d28e62fdd3
update power switch of amplifier 2024-04-28 12:41:20 +02:00
01d4fe3f85
update on docs 2024-04-26 14:33:09 +02:00
5de2761fde change pling and way to mute 2024-04-26 12:55:21 +02:00
1f807cdb7c disable debug 2024-04-25 22:34:11 +02:00
735599ee7f better pling 2024-04-25 19:14:46 +02:00
7a2c9f96d4 different pling, still boring 2024-04-25 12:21:50 +02:00
5d7a94c3b2 sound tuning 2024-04-25 12:12:52 +02:00
1d915baf77
docs 2024-04-23 15:38:11 +02:00
08b96a6617
photo 2024-04-23 15:34:15 +02:00
ff95034605 level and speed up stuff 2024-04-23 12:45:39 +02:00
ac4801c7cf
docs update 2024-04-22 15:51:05 +02:00
a4cb8129c5
update 2024-04-22 15:48:49 +02:00
f5fa1e5e22
single schematics pages 2024-04-22 15:46:30 +02:00
1d96cee661 Merge branch 'main' of gitea.hottis.de:wn/tetris 2024-04-22 15:34:41 +02:00
7a560959c1 readme 2024-04-22 15:34:29 +02:00
8d8a818cf9
updates schematics 2024-04-19 22:51:39 +02:00
b400431607 add highscore display 2024-04-19 11:38:32 +02:00
7933aa46ae
new schematics 2024-04-18 15:16:58 +02:00
56 changed files with 870 additions and 188 deletions

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@ -76,7 +76,7 @@ int main() {
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
// most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00;
// enable RX interrupt
UC0IE |= UCB0RXIE;

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@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o config.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -8,8 +8,11 @@
#include "shapes.h"
#include "canvas.h"
#include "sound.h"
#include "eeprom.h"
bool mutedFlag = true;
static uint8_t buttonsMoveLeftPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT4);
@ -18,6 +21,10 @@ static uint8_t buttonsMoveLeftPressed() {
return res;
}
bool buttonsConfig1Pressed() {
return buttonsMoveLeftPressed();
}
static uint8_t buttonsMoveRightPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT0);
@ -26,6 +33,10 @@ static uint8_t buttonsMoveRightPressed() {
return res;
}
bool buttonsConfig4Pressed() {
return buttonsMoveRightPressed();
}
static uint8_t buttonsRotateLeftPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT3);
@ -34,6 +45,10 @@ static uint8_t buttonsRotateLeftPressed() {
return res;
}
bool buttonsConfig2Pressed() {
return buttonsRotateLeftPressed();
}
static uint8_t buttonsRotateRightPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT1);
@ -42,14 +57,23 @@ static uint8_t buttonsRotateRightPressed() {
return res;
}
bool buttonsConfig3Pressed() {
return buttonsRotateRightPressed();
}
static uint8_t buttonsMoveDownPressed() {
return P2IN & BIT2;
}
bool isConfigMode() {
return (P2IN & BIT2);
}
void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds();
static bool mutedFlag = true;
if (! stoneIsValid()) {
@ -61,27 +85,22 @@ void buttonsExec(void *handle) {
if (buttonsMoveLeftPressed()) {
stoneMoveLeft();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsMoveRightPressed()) {
stoneMoveRight();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsRotateLeftPressed()) {
stoneRotateLeft();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsRotateRightPressed()) {
stoneRotateRight();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsMoveDownPressed()) {
stoneMoveDown();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
@ -89,6 +108,7 @@ void buttonsExec(void *handle) {
canvasShow();
if (mutedFlag) {
eepromIncGameCounter();
soundCtrl(SOUND_UNMUTE);
mutedFlag = false;
}
@ -103,7 +123,13 @@ void buttonsExec(void *handle) {
void buttonsInit() {
P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4);
}
void buttonsStart() {
schAdd(buttonsExec, NULL, 0, 25);
}
bool isGameActive() {
return ! mutedFlag;
}

View File

@ -1,7 +1,16 @@
#ifndef _BUTTONS_H_
#define _BUTTONS_H_
#include <stdbool.h>
void buttonsInit();
void buttonsStart();
bool isGameActive();
bool isConfigMode();
bool buttonsConfig1Pressed();
bool buttonsConfig2Pressed();
bool buttonsConfig3Pressed();
bool buttonsConfig4Pressed();
#endif // _BUTTONS_H_

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@ -5,6 +5,8 @@
#include "canvas.h"
#include "spi.h"
#include "eeprom.h"
#include "../rgb-driver/colors.h"
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
@ -22,6 +24,8 @@ const canvas_t miniCanvas = {
};
void canvasShow() {
uint8_t brightness_offset = _brightness_offset * eepromReadBrightness();
// wait for signal waiting for data
while (!(P1IN & BIT3));
@ -31,14 +35,14 @@ void canvasShow() {
if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80;
spiSendOctet(i);
spiSendOctet(*((canvas.canvas)+i));
spiSendOctet((*((canvas.canvas)+i) == 0) ? 0 : (*((canvas.canvas)+i) + brightness_offset));
}
}
for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
*((miniCanvas.canvas)+i) &= ~0x80;
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
spiSendOctet(*((miniCanvas.canvas)+i));
spiSendOctet((*((miniCanvas.canvas)+i) == 0) ? 0 : (*((miniCanvas.canvas)+i) + brightness_offset));
}
}
spiSendOctet(0xfe);

135
game-ctrl/config.c Normal file
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@ -0,0 +1,135 @@
#include <stddef.h>
#include "config.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#include "scheduler.h"
#include "buttons.h"
#include "eeprom.h"
#include "display.h"
#include "shapes.h"
#include "sound.h"
static bool configChanged = false;
static bool muted = false;
static void configHandleFlash() {
uint8_t color = eepromReadFlashColor();
canvasFillRow(CANVAS_HEIGHT-1, color);
displaySetValue(color);
if (buttonsConfig2Pressed()) {
configChanged = true;
color += 1;
if (color > _color_end) {
color = 0;
}
eepromSetFlashColor(color);
}
}
static void configHandleResetHighScore() {
displaySetValue(eepromReadHighScore());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromSetHighScore(0);
}
}
static void configHandleResetGameCounter() {
displaySetValue(eepromReadGameCounter());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromClearGameCounter(0);
}
}
static void configHandleBrightness() {
displaySetValue(eepromReadBrightness());
stoneDrawConfigPattern();
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t brightness = eepromReadBrightness() + 1;
if (brightness > _brightness_shifts) {
brightness = 0;
}
eepromSetBrightness(brightness);
}
}
static void configHandleAmplitude() {
displaySetValue(eepromReadAmplitude());
if (muted) {
muted = false;
soundCtrl(SOUND_START);
soundCtrl(SOUND_UNMUTE);
}
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t amplitude = eepromReadAmplitude() + 1;
if (amplitude > 15) {
amplitude = 0;
}
eepromSetAmplitude(amplitude);
soundCtrl(SOUND_COMMAND + SOUND_SUBCMD_AMPLITUDE + amplitude);
}
}
void (*configHandler[])(void) = {
configHandleResetHighScore,
configHandleResetGameCounter,
configHandleFlash,
configHandleBrightness,
configHandleAmplitude
};
void configExec(void *handle) {
static uint8_t configState = 0;
static uint8_t lastConfigState = 255;
if (configState != lastConfigState) {
lastConfigState = configState;
miniCanvasClear();
canvasClear();
if (! muted) {
muted = true;
soundCtrl(SOUND_MUTE);
}
uint8_t row = configState / 3;
uint8_t column = configState % 3;
miniCanvasSetPixel(column, row, _red);
}
if (buttonsConfig1Pressed()) {
configState += 1;
if (configState >= sizeof(configHandler) / sizeof(configHandler[0])) {
configState = 0;
}
}
configHandler[configState]();
if (configChanged) {
miniCanvasSetPixel(0, 3, _red);
if (buttonsConfig4Pressed()) {
eepromCommit();
configChanged = false;
}
} else {
miniCanvasSetPixel(0, 3, _green);
}
canvasShow();
}
void configInit() {
schAdd(configExec, NULL, 0, 100);
}

8
game-ctrl/config.h Normal file
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@ -0,0 +1,8 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
void configInit();
#endif // _CONFIG_H_

153
game-ctrl/eeprom.c Normal file
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@ -0,0 +1,153 @@
#include <stdint.h>
#include <string.h>
#include <sys/param.h>
#include "eeprom.h"
#include "spi.h"
#include "scheduler.h"
#include "display.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#define MAGIC 0xb003
#define HIGHSCORE_ADDR 0x00
#define DUMMY 0x00
#define CMD_READ 0b00000011
#define CMD_WRITE 0b00000010
#define CMD_WRDI 0b00000100
#define CMD_WREN 0b00000110
typedef struct {
uint16_t magic;
uint16_t highScore;
uint16_t gameCounter;
uint8_t flashColor;
uint8_t brightness;
uint8_t amplitude;
} t_configBlock;
typedef union {
t_configBlock v;
uint8_t buffer[sizeof(t_configBlock)];
} eepromBuf_t;
eepromBuf_t buf;
static void writeBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WREN);
spiSendEnd(e_SPI_EEPROM);
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WRITE);
spiSendOctet(HIGHSCORE_ADDR);
for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(buf.buffer[i]);
}
spiSendEnd(e_SPI_EEPROM);
}
static void readBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_READ);
spiReceiveOctet();
spiSendOctet(HIGHSCORE_ADDR);
spiReceiveOctet();
for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(DUMMY);
buf.buffer[i] = spiReceiveOctet();
}
spiSendEnd(e_SPI_EEPROM);
}
void eepromInit() {
readBuf();
if (buf.v.magic != MAGIC) {
memset(buf.buffer, 0, sizeof(t_configBlock));
buf.v.magic = MAGIC;
writeBuf();
}
}
void eepromCommit() {
writeBuf();
}
void eepromShowValues() {
canvasClear();
canvasFillRow(0, _green);
canvasShow();
displaySetValue(buf.v.highScore);
wait(2);
canvasClear();
canvasFillRow(1, _green);
canvasShow();
displaySetValue(MIN(buf.v.gameCounter, 9999));
wait(2);
canvasClear();
canvasFillRow(2, _green);
canvasShow();
displaySetValue(buf.v.flashColor);
wait(2);
canvasClear();
canvasFillRow(3, _green);
canvasShow();
displaySetValue(buf.v.brightness);
wait(2);
canvasClear();
canvasFillRow(4, _green);
canvasShow();
displaySetValue(buf.v.amplitude);
wait(2);
}
uint16_t eepromReadHighScore() {
return buf.v.highScore;
}
void eepromSetHighScore(uint16_t v) {
buf.v.highScore = v;
writeBuf();
}
uint8_t eepromReadFlashColor() {
return buf.v.flashColor;
}
void eepromSetFlashColor(uint8_t v) {
buf.v.flashColor = v;
}
uint8_t eepromReadBrightness() {
return buf.v.brightness;
}
void eepromSetBrightness(uint8_t v) {
buf.v.brightness = v;
}
uint8_t eepromReadAmplitude() {
return buf.v.amplitude;
}
void eepromSetAmplitude(uint8_t v) {
buf.v.amplitude = v;
}
uint16_t eepromReadGameCounter() {
return buf.v.gameCounter;
}
void eepromIncGameCounter() {
buf.v.gameCounter += 1;
writeBuf();
}
void eepromClearGameCounter() {
buf.v.gameCounter = 0;
}

24
game-ctrl/eeprom.h Normal file
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@ -0,0 +1,24 @@
#ifndef _EEPROM_H_
#define _EEPROM_H_
#include <stdint.h>
void eepromInit();
void eepromCommit();
void eepromShowValues();
uint16_t eepromReadHighScore();
void eepromSetHighScore(uint16_t v);
uint8_t eepromReadFlashColor();
void eepromSetFlashColor(uint8_t v);
uint8_t eepromReadBrightness();
void eepromSetBrightness(uint8_t v);
uint8_t eepromReadAmplitude();
void eepromSetAmplitude(uint8_t v);
void eepromIncGameCounter();
uint16_t eepromReadGameCounter();
void eepromClearGameCounter();
#endif // _EEPROM_H_

View File

@ -1,3 +1,5 @@
// #define STATE_DEBUGGING
#include "stddef.h"
#include "stdint.h"
@ -8,44 +10,58 @@
#include "../rgb-driver/colors.h"
#include "display.h"
#include "sound.h"
#include "eeprom.h"
#include "buttons.h"
#define GAME_CYCLE_TIME 100
#define GAME_CYCLE_TIME 10
#define GAMEOVER_DELAY 10
#define MAX_LEVEL 100
static uint8_t delayFactor(uint8_t level) {
return 11 - level;
static uint16_t delayFactor(uint16_t level) {
return MAX_LEVEL + 1 - level;
}
typedef enum {
e_Phase_Game, e_Phase_GameOver
} phase_t;
typedef enum {
e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
e_BootWait,
e_Start, e_NewStone, e_Down, e_DownDelay,
e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t;
void gameExec(void *handle) {
static phase_t phase;
static state_t state = e_Start;
static state_t state = e_BootWait;
static uint16_t bootWaitTime = 2500 / GAME_CYCLE_TIME;
static uint8_t gameOverDelay;
static uint8_t rowIndex;
static uint8_t proceedDelay;
static uint8_t level;
static uint16_t proceedDelay;
static uint16_t level;
static uint16_t filledLines;
static uint16_t score;
static bool newHighScoreAchieved;
static uint8_t clearCheckCnt;
#ifdef STATE_DEBUGGING
displaySetValue(state);
#endif
// --- engine begin -------------------------------------------------------
switch (state) {
case e_BootWait:
bootWaitTime -= 1;
if (bootWaitTime == 0) {
state = e_Start;
}
break;
// --- phase: game --------------------------------------------------------
case e_Start:
canvasClear();
soundCtrl(SOUND_START);
level = 1;
filledLines = 0;
score = 0;
displaySetValue(score);
phase = e_Phase_Game;
newHighScoreAchieved = false;
state = e_NewStone;
break;
@ -62,36 +78,84 @@ void gameExec(void *handle) {
case e_DownDelay:
proceedDelay--;
if (proceedDelay == 0) {
rowIndex = 0;
state = e_ClearRows;
state = e_Down;
}
break;
case e_ClearRows:
state = e_Down;
break;
case e_Down:
if (! stoneMoveDown()) {
soundCtrl(SOUND_LOCK);
state = e_NewStone;
stoneLock();
state = e_ClearRowInit;
} else {
proceedDelay = delayFactor(level);
state = e_DownDelay;
}
break;
// --- phase: clear rows --------------------------------------------------
case e_ClearRowInit:
clearCheckCnt = 0;
state = e_ClearRowCheck;
break;
case e_ClearRowNext:
if (clearCheckCnt >= CANVAS_HEIGHT) {
state = e_NewStone;
} else {
clearCheckCnt += 1;
state = e_ClearRowCheck;
}
break;
case e_ClearRowCheck:
if (canvasIsRowFilled(clearCheckCnt)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromSetHighScore(score);
eepromCommit();
}
state = e_ClearRowFlash;
} else {
state = e_ClearRowNext;
}
break;
case e_ClearRowFlash:
canvasFillRow(clearCheckCnt, eepromReadFlashColor());
state = e_ClearRowFlashDelay;
break;
case e_ClearRowFlashDelay:
state = e_ClearRowWipe;
break;
case e_ClearRowWipe:
canvasWipeRow(clearCheckCnt);
filledLines += 1;
if ((filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
} else {
soundCtrl(SOUND_PLING);
}
state = e_ClearRowNext;
break;
// --- phase: game over ---------------------------------------------------
case e_GameOver:
soundCtrl(SOUND_GAMEOVER);
rowIndex = CANVAS_HEIGHT;
phase = e_Phase_GameOver;
state = e_GameOverFill;
break;
case e_GameOverFill:
rowIndex--;
canvasFillRow(rowIndex, _red);
canvasFillRow(rowIndex, newHighScoreAchieved ? _green : _red);
if (rowIndex == 0) {
state = e_GameOverWipe;
}
@ -116,21 +180,14 @@ void gameExec(void *handle) {
// --- engine end ---------------------------------------------------------
canvasShow();
if (phase == e_Phase_Game) {
uint8_t wipeCnt = 0;
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipeCnt += 1;
}
}
if (wipeCnt != 0) {
soundCtrl(SOUND_FANFARE);
}
#ifndef STATE_DEBUGGING
if (isGameActive()) {
displaySetValue(score);
} else {
displaySetValue(eepromReadHighScore());
}
#endif
}
void gameInit() {

View File

@ -12,6 +12,9 @@
#include "myrand.h"
#include "spi.h"
#include "display.h"
#include "eeprom.h"
#include "config.h"
#include "sound.h"
int main() {
@ -28,14 +31,23 @@ int main() {
schInit();
spiInit();
eepromInit();
displayInit();
myRandInit();
canvasInit();
shapesInit();
gameInit();
soundInit();
buttonsInit();
eepromShowValues();
if (isConfigMode()) {
configInit();
} else {
shapesInit();
gameInit();
buttonsStart();
}
__enable_interrupt();
while (1) {

View File

@ -109,3 +109,9 @@ uint32_t getSeconds() {
return s;
}
void wait(uint8_t t) {
uint8_t startTime = getSeconds();
while (getSeconds() < (startTime + t));
}

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@ -32,6 +32,6 @@ void schExec();
void schUpdate();
uint8_t schTaskCnt();
uint32_t getSeconds();
void wait(uint8_t t);
#endif /* PONTCOOPSCHEDULER_H_ */

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@ -1,6 +1,7 @@
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdbool.h>
#include "shapes.h"
#include "myrand.h"
@ -19,6 +20,7 @@ typedef struct {
orientation_t orientation;
uint8_t x; // column
uint8_t y; // row
bool locked;
} stone_t;
typedef struct {
@ -352,17 +354,26 @@ const orientation_t nextOrientation[5][4] = { // 5 = number of directions to mov
stone_t stone;
shape_t nextShape;
static shape_t randomNextShape() {
return ((shape_t[]){ e_I, e_O, e_T, e_Z, e_S, e_L, e_J })[myRandGet() % e_ShapeInvalid];
}
void shapesInit() {
stone.shape = e_ShapeInvalid;
nextShape = e_Z;
nextShape = randomNextShape();
}
void stoneCreate() {
stone.shape = nextShape;
nextShape = ((shape_t[]){ e_I, e_O, e_T, e_Z, e_S, e_L, e_J })[myRandGet() % e_ShapeInvalid];
nextShape = randomNextShape();
stone.orientation = e_0;
stone.x = 4;
stone.y = 0;
stone.locked = false;
}
void stoneLock() {
stone.locked = true;
}
uint8_t stoneIsValid() {
@ -376,6 +387,12 @@ static uint8_t move(direction_t direction) {
if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
return 1;
}
// if the stone is already locked, do nothing
if (stone.locked) {
return 0;
}
// check whether the pixels to move to are free
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
@ -439,6 +456,21 @@ void nextStoneDraw() {
motions[nextShape].color);
}
static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
canvasSetPixel(x + motions[shape].draw[0].x,
y + motions[shape].draw[0].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[1].x,
y + motions[shape].draw[1].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[2].x,
y + motions[shape].draw[2].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[3].x,
y + motions[shape].draw[3].y,
motions[shape].color);
}
uint8_t stoneDraw() {
nextStoneDraw();
@ -453,23 +485,22 @@ uint8_t stoneDraw() {
canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x,
stone.y + motions[stone.shape].draw[3].y)) {
// if so, draw the shape
canvasSetPixel(stone.x + motions[stone.shape].draw[0].x,
stone.y + motions[stone.shape].draw[0].y,
motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[1].x,
stone.y + motions[stone.shape].draw[1].y,
motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[2].x,
stone.y + motions[stone.shape].draw[2].y,
motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[3].x,
stone.y + motions[stone.shape].draw[3].y,
motions[stone.shape].color);
stoneJustDraw(stone.x, stone.y, stone.shape);
res = 1;
}
return res;
}
void stoneDrawConfigPattern() {
stoneJustDraw(1, 0, e_I);
stoneJustDraw(3, 4, e_O);
stoneJustDraw(4, 7, e_T);
stoneJustDraw(5, 10, e_Z);
stoneJustDraw(1, 12, e_S);
stoneJustDraw(5, 15, e_L);
stoneJustDraw(1, 17, e_J);
}
uint8_t stoneMoveDown() {
return move(e_MoveDown);
}

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@ -5,6 +5,7 @@
void shapesInit();
void stoneCreate();
void stoneLock();
uint8_t stoneIsValid();
uint8_t stoneDraw();
uint8_t stoneMoveDown();
@ -13,5 +14,6 @@ uint8_t stoneMoveRight();
uint8_t stoneRotateLeft();
uint8_t stoneRotateRight();
void stoneDrawConfigPattern();
#endif // _SHAPES_H_

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@ -1,10 +1,12 @@
#include <stdint.h>
#include "sound.h"
#include "spi.h"
#include "eeprom.h"
void soundInit() {
soundCtrl(SOUND_COMMAND + SOUND_SUBCMD_AMPLITUDE + eepromReadAmplitude());
}

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@ -3,7 +3,7 @@
void spiInit() {
// SPI in master mode, most significant bit first
UCB0CTL0 = UCMST | UCMSB;
UCB0CTL0 = UCCKPH | UCMST | UCMSB;
// SPI timing config
UCB0CTL1 = UCSSEL_3;
// Faster than 8 ends up in strange communication errors
@ -19,25 +19,25 @@ void spiInit() {
// BIT7: UCB0SIMO
P1SEL |= BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT5 | BIT6 | BIT7;
P1DIR |= BIT5 | BIT7;
// P1DIR |= BIT5 | BIT7;
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound
P1DIR |= BIT0 | BIT1 | BIT2;
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound, 4: EEPROM
P1DIR |= BIT0 | BIT1 | BIT2 | BIT4;
// Disable all of them
P1OUT |= BIT0 | BIT1 | BIT2;
P1OUT |= BIT0 | BIT1 | BIT2 | BIT4;
// enable SPI module
UCB0CTL1 &= ~UCSWRST;
}
void spiSendBegin(t_SpiDeviceSelector d) {
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
P1OUT &= ~bit;
}
void spiSendEnd(t_SpiDeviceSelector d) {
while (UCB0STAT & UCBUSY);
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
P1OUT |= bit;
}
@ -48,3 +48,9 @@ void spiSendOctet(uint8_t v) {
UCB0TXBUF = v;
}
uint8_t spiReceiveOctet() {
while (!(UC0IFG & UCB0RXIFG));
uint8_t v = UCB0RXBUF;
return v;
}

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@ -4,12 +4,13 @@
#include <stdint.h>
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector;
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND, e_SPI_EEPROM } t_SpiDeviceSelector;
void spiInit();
void spiSendBegin(t_SpiDeviceSelector d);
void spiSendEnd(t_SpiDeviceSelector d);
void spiSendOctet(uint8_t v);
uint8_t spiReceiveOctet();

70
readme.md Normal file
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@ -0,0 +1,70 @@
# Tetris - Hardware and Software
![](./docs/IMG_4936.jpg)
Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
![](./docs/IMG_4941.jpg)
Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
![](./docs/IMG_4958.jpeg)
This Tetris implementation consists of a hardware and a software (running on that hardware).
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
Further documentation including calculations and drawing can be found in the `docs` subdirs of the four main subdirs.
## Game Play
Code is in subdir `game-ctrl` (https://gitea.hottis.de/wn/tetris/src/branch/main/game-ctrl).
In the firmware for this MSP430 microcontroller the whole game mechanics, reading the buttons, reading and writing the highscore EEPROM and the control of the peripherial microcontrollers are implemented.
The buttons are debounced using RC circuitry and Schmitt triggers and connected to GPIOs of the microcontroller.
The peripherial microcontrollers and the EEPROM are connected via SPI including individual chip select lines.
![](./docs/game-ctrl.jpg)
## Play Ground Canvas
Code is in subdir `rgb-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver).
The play ground is implemented using a 10 * 20 matrix of PL9823 RGB LEDs which are controlled by another MSP430 microcontroller. The firmware for this microcontroller is implemented for performance and real time requirements in assembly code. Through some discret logic the signals for PL9823 LEDs are generated. Major challenge was to generated the signals according the datasheet of all 200 (including a mini canvas for the stone preview: 212) LEDs in real time without interrupts.
The communcation with the game play controller is implemented as a sequences of tuples of LED address (0 to 211) and color code. A single octet of 253 where the LED address is expected is taken as the end-of-telegram mark. Readiness to receive a telegram is signaled to the game play controller via a single line connected to a GPIO of the game play controller.
![](./docs/rgb-driver.jpg)
Details are here https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver/readme.md
## Score Display
Code is in subdir `display-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/display-driver).
In the first place, a MAX7221 was meant to be used for connecting a multiple digit seven-segment display. However, it appears, that the MAX7221 requires 3.5V as minimum voltage for the high-level, which caan't be provided by the MSP430 (which runs on 3.3V) and level-shifters haven't been around. Thus, the minimal required amount of functionality of the MAX7221 has been implemented in C on an MSP430. Just four digits are supported.
Communication with the game play controller is just a 16 bit number to be displayed.
![](./docs/display-driver.jpg)
## Sound Effects
Code is in subdir `sound-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/sound-driver).
An MSP430 microcontroller and two mediaeval AY-3-8913 sound chips are deployed. The sound chips themselve run on 5V, their 8-bit-address/data bus is connected to the port 2 (bit 0 to 7) of the microcontroller. The bus control signal `_CS`, `BC1` and `BDIR` are generated in software and provided via GPIOs.
An amplifier following the proposal of the AY-3-8913 datasheet is implemented using a LM386 chip. A MOSFET BS108 controlled via a GPIO is use the shortcut the input of the amplifier to ground to mute sound effects.
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
![](./docs/sound-driver-1.jpg)
![](./docs/sound-driver-2.png)
![](./docs/sound-driver-3.jpg)
![](./docs/sound-driver-4.jpg)

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@ -1,38 +1,55 @@
#include "colors.h"
#define DIMM_FACTOR 3
.section ".rodata","a"
;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
colors:
.global colors
;; red, green, blue, padding
off:
.byte 0x00, 0x00, 0x00, 0
blue:
.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
green:
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
orange:
.byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
rose:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
magenta:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
violet:
.byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
azure:
.byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
cyan:
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
springgreen:
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
chartreuse:
.byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
yellow:
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
white:
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
red:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
.byte 0x00, 0x00, 0x00, 0 ;; off
.byte 0x00>>5, 0x00>>5, 0xff>>5, 0 ;; blue
.byte 0x00>>5, 0xff>>5, 0x00>>5, 0 ;; green
.byte 0xff>>5, 0x80>>5, 0x00>>5, 0 ;; orange
.byte 0x80>>5, 0x00>>5, 0xff>>5, 0 ;; violet
.byte 0x00>>5, 0xff>>5, 0xff>>5, 0 ;; cyan
.byte 0xff>>5, 0xff>>5, 0x00>>5, 0 ;; yellow
.byte 0xff>>5, 0x00>>5, 0x00>>5, 0 ;; red
.byte 0xff>>5, 0xff>>5, 0xff>>5, 0 ;; white
.byte 0x00>>4, 0x00>>4, 0xff>>4, 0 ;; blue
.byte 0x00>>4, 0xff>>4, 0x00>>4, 0 ;; green
.byte 0xff>>4, 0x80>>4, 0x00>>4, 0 ;; orange
.byte 0x80>>4, 0x00>>4, 0xff>>4, 0 ;; violet
.byte 0x00>>4, 0xff>>4, 0xff>>4, 0 ;; cyan
.byte 0xff>>4, 0xff>>4, 0x00>>4, 0 ;; yellow
.byte 0xff>>4, 0x00>>4, 0x00>>4, 0 ;; red
.byte 0xff>>4, 0xff>>4, 0xff>>4, 0 ;; white
.byte 0x00>>3, 0x00>>3, 0xff>>3, 0 ;; blue
.byte 0x00>>3, 0xff>>3, 0x00>>3, 0 ;; green
.byte 0xff>>3, 0x80>>3, 0x00>>3, 0 ;; orange
.byte 0x80>>3, 0x00>>3, 0xff>>3, 0 ;; violet
.byte 0x00>>3, 0xff>>3, 0xff>>3, 0 ;; cyan
.byte 0xff>>3, 0xff>>3, 0x00>>3, 0 ;; yellow
.byte 0xff>>3, 0x00>>3, 0x00>>3, 0 ;; red
.byte 0xff>>3, 0xff>>3, 0xff>>3, 0 ;; white
.byte 0x00>>2, 0x00>>2, 0xff>>2, 0 ;; blue
.byte 0x00>>2, 0xff>>2, 0x00>>2, 0 ;; green
.byte 0xff>>2, 0x80>>2, 0x00>>2, 0 ;; orange
.byte 0x80>>2, 0x00>>2, 0xff>>2, 0 ;; violet
.byte 0x00>>2, 0xff>>2, 0xff>>2, 0 ;; cyan
.byte 0xff>>2, 0xff>>2, 0x00>>2, 0 ;; yellow
.byte 0xff>>2, 0x00>>2, 0x00>>2, 0 ;; red
.byte 0xff>>2, 0xff>>2, 0xff>>2, 0 ;; white
.byte 0x00>>1, 0x00>>1, 0xff>>1, 0 ;; blue
.byte 0x00>>1, 0xff>>1, 0x00>>1, 0 ;; green
.byte 0xff>>1, 0x80>>1, 0x00>>1, 0 ;; orange
.byte 0x80>>1, 0x00>>1, 0xff>>1, 0 ;; violet
.byte 0x00>>1, 0xff>>1, 0xff>>1, 0 ;; cyan
.byte 0xff>>1, 0xff>>1, 0x00>>1, 0 ;; yellow
.byte 0xff>>1, 0x00>>1, 0x00>>1, 0 ;; red
.byte 0xff>>1, 0xff>>1, 0xff>>1, 0 ;; white

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@ -2,21 +2,20 @@
#define _COLORS_H_
#define _off 0x00
#define _blue 0x01
#define _green 0x02
#define _orange 0x03
#define _rose 0x04
#define _magenta 0x05
#define _violet 0x06
#define _azure 0x07
#define _cyan 0x08
#define _springgreen 0x09
#define _chartreuse 0x0a
#define _yellow 0x0b
#define _white 0x0c
#define _red 0x0d
#define _off 0
#define _blue 1
#define _green 2
#define _orange 3
#define _violet 4
#define _cyan 5
#define _yellow 6
#define _red 7
#define _white 8
#define _brightness_offset 8
#define _brightness_shifts 5
#define _color_end (_brightness_offset * _brightness_shifts)
#endif

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@ -123,7 +123,7 @@ init:
;; spi configuration
;; USCI B to slave mode, enable STE and most significant bit first
mov.b #UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
mov.b #UCCKPH|UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
mov.b #0x00, &UCB0CTL1
;; make sure the isr will not immediately start

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@ -26,6 +26,37 @@ Schematics and legend for signals:
![](./docs/schematics.jpeg)
### Some more explanations
Consider above schematics and the screen shot "Last octets" from the oscilloscope.
![](./docs/timing.png)
Timer TA1 is running in "up mode" to the value 45 set in compare register `TA1CCR0`. The compare registers `TA1CCR1` is set to 10, `TA1CCR2` is set to 22.
The output mode of the timer is set to "Reset/Set", which means the GPIO associated with `TA1CCR1` (P2.1) and `TA1CCR2` (P2.4) are set at the overflow and
restart of the counter and reset when the counter matches the associated compare value.
So, on P2.1 (D1 on the oscilloscope) we have a long pulse and at P2.4 (D0 on the oscilloscope) we have a short pulse, with synchronous raising edge.
![](./docs/74hc74-function-table.png)
The inverted signal P2.4 is connected to the Clock input of a 74HC74 D-flipflop, the data input of the flipflop is connected to GPIO P1.0 (D2 on the oscilloscope).
The interrupt service routine `shifter_isr` is triggered by the overflow and restart of the timer, this interrupt service routine provides the next bit to be
signaled on P1.0. This bit is stored at the falling edge of P2.4 (long pulse) in the flipflop.
The short pulse (P2.1, D1) is ANDed using a 74HC08 with the inverted output of the flipflop, the long pulse (P2.4, D0) is ANDed with the non-inverted output of
the flipflop, the ANDed results are ORed using a 74HC32.
So, at the output of the OR gate (yellow on the oscilloscope) we get a long pulse for a 1 at P1.0 provided by the ISR and a short pulse for a 0 at P1.0.
The routine `drawscreen` takes color values from the "frame buffer" beginning at `screendata` and translated them into the red, green and blue values and provides these values, first red, then green and finally blue to the ISR via the `DATA_REGISTER`.
The ISR cycles over the `DATA_REGISTER` and presents the bits at P1.0.
Additionally, when the first bit of a full draw screen cycle is presented at P1.0 by the ISR, it also sets the data enable signal at P1.1 and when the last bit has been provided it disabled the data enable signal. This signal is also synchronized using a flipflop and used to enable the short/long pulses using an AND gate.
## Timing

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@ -4,16 +4,15 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware
MCU=msp430g2553
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
DEBUGFLAGS=
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
CFLAGS=$(COMMONFLAGS) -std=gnu99
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
# for debugging
CFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o config.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

26
sound-driver/config.c Normal file
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@ -0,0 +1,26 @@
#include <stdint.h>
#include <sys/param.h>
#include "config.h"
typedef struct {
uint8_t melodyAmplitude;
uint8_t effectsAmplitude;
} config_t;
config_t config;
void configSetAmplitude(uint8_t v) {
config.melodyAmplitude = MIN(v, 15);
config.effectsAmplitude = MIN(v+4, 15);
}
uint8_t *configGetMelodyAmplitudePtr() {
return &(config.melodyAmplitude);
}
uint8_t *configGetEffectsAmplitudePtr() {
return &(config.effectsAmplitude);
}

12
sound-driver/config.h Normal file
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@ -0,0 +1,12 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
#include <stdint.h>
void configSetAmplitude(uint8_t v);
uint8_t *configGetMelodyAmplitudePtr();
uint8_t *configGetEffectsAmplitudePtr();
#endif // _CONFIG_H_

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@ -31,7 +31,6 @@ int main() {
__enable_interrupt();
// playMelodyTetris();
while (1) {
schExec();

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@ -0,0 +1,35 @@
#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
#include "config.h"
const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = {
.melodies = { { .tones = plingVoice1 } },
.numOfMelodies = 1,
.pace = 200,
.chip = 1
};
void playPling() {
pling.p_amplitude = configGetEffectsAmplitudePtr();
sequencerPlayMelodies(&pling);
}

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@ -0,0 +1,8 @@
#ifndef _MELODY_PLING_H_
#define _MELODY_PLING_H_
void playPling();
#endif // _MELODY_PLING_H_

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@ -3,6 +3,7 @@
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
#include "config.h"
/*
@ -922,19 +923,28 @@ const t_tone voice3[] = {
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
#define INITIAL_PACE 160
t_melodies tetrisTheme = {
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
.melodies = { { .tones = voice1 }, { .tones = voice2 }, { .tones = voice3 } },
.numOfMelodies = 3,
.pace = 160,
.slotMask = 0x01
.pace = INITIAL_PACE,
.chip = 0
};
void playMelodyTetris() {
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
tetrisTheme.p_amplitude = configGetMelodyAmplitudePtr();
sequencerPlayMelodies(&tetrisTheme);
}
void playMelodyTetrisFaster() {
tetrisTheme.pace += 15;
sequencerChangePace(&tetrisTheme);
}
void stopMelodyTetris() {
sequencerStopMelodies(&tetrisTheme);
}

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@ -4,6 +4,7 @@
void playMelodyTetris();
void stopMelodyTetris();
void playMelodyTetrisFaster();
void playMelodyTetrisAmplitude(uint8_t a);
#endif // _MELODY_TETRIS_H_

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@ -3,6 +3,7 @@
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
#include "config.h"
const t_tone tusch1voice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
@ -71,13 +72,14 @@ const t_tone tusch1voice3[] = {
};
t_melodies tusch1 = {
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
.melodies = { { .tones = tusch1voice1 }, { .tones = tusch1voice2 }, { .tones = tusch1voice3 } },
.numOfMelodies = 3,
.pace = 200,
.slotMask = 0x02
.chip = 1
};
void playTusch1() {
tusch1.p_amplitude = configGetEffectsAmplitudePtr();
sequencerPlayMelodies(&tusch1);
}

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@ -8,15 +8,15 @@ void muteInit() {
P1DIR |= BIT6;
// initially, mute
P1OUT |= BIT6;
}
void mute() {
P1OUT |= BIT6;
}
void unMute() {
P1OUT &= ~BIT6;
}
void mute() {
P1OUT &= ~BIT6;
}
void unMute() {
P1OUT |= BIT6;
}

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@ -81,19 +81,6 @@ inline static void BUS_OP_CS1_DISABLE() {
BUS_CTRL_REG |= _CS1;
}
#if 0
static void delay() {
asm volatile (
"push r12\n"
"mov.w #5, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
#endif
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
return psgShadowRegisters[chip][address];
}

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@ -52,16 +52,6 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
return taskId;
}
/*
void schDel(void (*exec)(void *), void *handle) {
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
tasks[i].exec = NULL;
break;
}
}
}
*/
void schDel(uint16_t taskId) {
tasks[taskId].exec = NULL;
}

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@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
if (melody->tones[melody->idx].length == e_L_EndMark) {
melody->idx = 0;
}
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
psgPlayTone(melodies->chip, channel, *(melodies->p_amplitude), melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
calcLength(melodies, melody->tones[melody->idx].length);
@ -78,7 +78,7 @@ void sequencerExec(void *handle) {
}
break;
case e_StaccatoBreak:
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
melody->state = e_HoldStaccatoBreak;
break;
@ -90,15 +90,17 @@ void sequencerExec(void *handle) {
break;
case e_SeparateTone:
if (! (melody->tones[melody->idx].legato)) {
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
}
melody->idx += 1;
melody->state = e_PlayTone;
break;
case e_Hold:
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
break;
case e_Terminate:
schDel(melodies->taskId);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
slots &= ~(melodies->slotMask);
break;
}
@ -106,6 +108,8 @@ void sequencerExec(void *handle) {
}
void sequencerPlayMelodies(t_melodies *melodies) {
melodies->slotMask = (1 << melodies->chip);
if ((slots & melodies->slotMask) != 0) {
return;
}
@ -123,7 +127,14 @@ void sequencerPlayMelodies(t_melodies *melodies) {
}
void sequencerStopMelodies(t_melodies *melodies) {
slots &= ~(melodies->slotMask);
schDel(melodies->taskId);
slots &= ~(melodies->slotMask);
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
}
}
void sequencerChangePace(t_melodies *melodies) {
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
}

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@ -42,10 +42,8 @@ typedef enum {
typedef struct {
uint16_t idx;
uint8_t chip;
uint16_t lengthCnt;
t_sequencerState state;
uint8_t amplitude;
const t_tone *tones;
} t_melody;
@ -53,10 +51,12 @@ typedef struct {
#define NUM_OF_CHANNELS 3
typedef struct {
uint8_t slotMask;
uint8_t chip;
uint8_t *p_amplitude;
uint8_t taskId;
uint16_t quarterLength;
uint8_t numOfMelodies;
uint8_t pace; // quarter notes per minute
uint16_t pace; // quarter notes per minute
uint8_t sync;
t_melody melodies[NUM_OF_CHANNELS];
} t_melodies;
@ -64,5 +64,6 @@ typedef struct {
void sequencerInit();
void sequencerPlayMelodies(t_melodies *melodies);
void sequencerStopMelodies(t_melodies *melodies);
void sequencerChangePace(t_melodies *melodies);
#endif // _SEQUENCER_H_

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@ -8,7 +8,9 @@
#define SOUND_GAMEOVER 0x08
#define SOUND_FANFARE 0x10
#define SOUND_LOCK 0x20
#define SOUND_MOTION 0x40
#define SOUND_SPEED_UP 0x80
#define SOUND_PLING 0x40
#define SOUND_COMMAND 0x80
#define SOUND_SUBCMD_AMPLITUDE 0x40
#endif // _SOUND_CODES_H_

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@ -1,21 +1,26 @@
#include <msp430g2553.h>
#include "soundCodes.h"
.section ".data"
.global cmd
cmd:
.byte
.section ".text","ax",@progbits
receive_isr:
bit #UCB0RXIFG, &UC0IFG
jz receive_isr_no_data
bit #SOUND_COMMAND, &cmd
jnz receive_isr_no_data
bis UCB0RXBUF, &cmd
receive_isr_no_data:
reti
.global spiCmdHandler
spiCmdHandler:
spiCmdHandler_0:
bit #SOUND_COMMAND, &cmd
jz spiCmdHandler_1
;; insert a call here
call #spiCommandDispatcher
mov.b #0, &cmd
ret
spiCmdHandler_1:
bit #SOUND_MUTE, &cmd
jz spiCmdHandler_2
@ -34,11 +39,12 @@ spiCmdHandler_3:
spiCmdHandler_4:
bit #SOUND_GAMEOVER, &cmd
jz spiCmdHandler_5
;; insert a call here
call #stopMelodyTetris
bic #SOUND_GAMEOVER, &cmd
spiCmdHandler_5:
bit #SOUND_FANFARE, &cmd
jz spiCmdHandler_6
call #playMelodyTetrisFaster
call #playTusch1
bic #SOUND_FANFARE, &cmd
spiCmdHandler_6:
@ -47,21 +53,13 @@ spiCmdHandler_6:
;; insert a call here
bic #SOUND_LOCK, &cmd
spiCmdHandler_7:
bit #SOUND_MOTION, &cmd
jz spiCmdHandler_8
;; insert a call here
bic #SOUND_MOTION, &cmd
spiCmdHandler_8:
bit #SOUND_SPEED_UP, &cmd
bit #SOUND_PLING, &cmd
jz spiCmdHandler_end
;; insert a call here
bic #SOUND_SPEED_UP, &cmd
call #playPling
bic #SOUND_PLING, &cmd
spiCmdHandler_end:
ret
.section "__interrupt_vector_8","ax",@progbits
.word receive_isr

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@ -4,9 +4,10 @@
#include "scheduler.h"
#include "spi.h"
#include "soundCodes.h"
#include "config.h"
extern uint8_t cmd;
volatile uint8_t cmd;
void spiInit() {
// SPI slave
@ -18,14 +19,21 @@ void spiInit() {
P1SEL2 |= BIT4 | BIT5 | BIT7;
// most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00;
// enable RX interrupt
UC0IE |= UCB0RXIE;
cmd = SOUND_IDLE;
schAdd(spiCmdHandler, NULL, 0, 100);
schAdd(spiCmdHandler, NULL, 0, 5);
}
void spiCommandDispatcher() {
cmd &= ~SOUND_COMMAND;
if (cmd & SOUND_SUBCMD_AMPLITUDE) {
cmd &= ~SOUND_SUBCMD_AMPLITUDE;
configSetAmplitude(cmd);
}
}