tetris/game-ctrl/canvas.c

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C
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#include <string.h>
#include <stdint.h>
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#include <msp430g2553.h>
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#include "canvas.h"
#include "spi.h"
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static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
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const canvas_t canvas = {
.height = CANVAS_HEIGHT,
.width = CANVAS_WIDTH,
.canvas = canvasStorage
};
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static uint8_t miniCanvasStorage[MINI_CANVAS_WIDTH * MINI_CANVAS_HEIGHT];
const canvas_t miniCanvas = {
.height = MINI_CANVAS_HEIGHT,
.width = MINI_CANVAS_WIDTH,
.canvas = miniCanvasStorage
};
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void canvasShow() {
// wait for signal waiting for data
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while (!(P1IN & BIT3));
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spiSendBegin(e_SPI_CANVAS);
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for (uint8_t i = 0; i < (CANVAS_WIDTH*CANVAS_HEIGHT); i++) {
if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80;
spiSendOctet(i);
spiSendOctet(*((canvas.canvas)+i));
}
}
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for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
*((miniCanvas.canvas)+i) &= ~0x80;
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
spiSendOctet(*((miniCanvas.canvas)+i));
}
}
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spiSendOctet(0xfe);
spiSendEnd(e_SPI_CANVAS);
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}
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void canvasInit() {
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// P1.3 is signal line
P1DIR &= ~BIT3;
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canvasClear();
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miniCanvasClear();
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canvasShow();
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}
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void canvasClear() {
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memset(canvas.canvas, 0x80, CANVAS_WIDTH*CANVAS_HEIGHT);
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}
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void miniCanvasClear() {
memset(miniCanvas.canvas, 0x80, MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT);
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}
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//void canvasSetAll(uint8_t color) {
// memset(canvas.canvas, color + 0x80, CANVAS_WIDTH*CANVAS_HEIGHT);
//}
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void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
*((canvas.canvas) + (row * canvas.width + column)) = (color + 0x80);
}
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void miniCanvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
*((miniCanvas.canvas) + (row * miniCanvas.width + column)) = (color + 0x80);
}
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void canvasWipeRow(uint8_t row) {
memmove(((canvas.canvas)+canvas.width), canvas.canvas, canvas.width*row);
for (uint8_t i = 10; i < canvas.width*(row+1); i++) {
*((canvas.canvas)+i) += 0x80;
}
memset(canvas.canvas, 0x80, canvas.width);
}
uint8_t canvasIsRowFilled(uint8_t row) {
uint8_t res = 1;
for (uint8_t column = 0; column < canvas.width; column++) {
if (*((canvas.canvas) + (row * canvas.width + column)) == 0) {
res = 0;
break;
}
}
return res;
}
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uint8_t canvasIsPixelFree(uint8_t column, uint8_t row) {
return (*((canvas.canvas) + (row * canvas.width + column)) == 0) &&
(column < canvas.width) &&
(row < canvas.height);
}