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21 Commits
works
...
fix_wipe_l
Author | SHA1 | Date | |
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1607dc62dd | |||
78df7eee66 | |||
09fe302e63
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d28e62fdd3
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01d4fe3f85
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5de2761fde | |||
1f807cdb7c | |||
735599ee7f | |||
7a2c9f96d4 | |||
5d7a94c3b2 | |||
1d915baf77
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08b96a6617
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ff95034605 | |||
ac4801c7cf
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a4cb8129c5
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f5fa1e5e22
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1d96cee661 | |||
7a560959c1 | |||
8d8a818cf9
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b400431607 | |||
7933aa46ae
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@ -76,7 +76,7 @@ int main() {
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P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
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// most significant bit first, enable STE
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UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
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UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
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UCB0CTL1 = 0x00;
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// enable RX interrupt
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UC0IE |= UCB0RXIE;
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BIN
docs/IMG_4936.jpg
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docs/IMG_4941.jpg
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docs/IMG_4958.jpeg
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docs/display-driver.jpg
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docs/game-ctrl.jpg
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docs/logo.jpg
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docs/reset-ctrl.jpg
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docs/rgb-driver.jpg
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docs/sound-driver-1.jpg
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docs/sound-driver-2.png
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docs/sound-driver-3.jpg
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After Width: | Height: | Size: 44 KiB |
BIN
docs/sound-driver-4.jpg
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After Width: | Height: | Size: 74 KiB |
@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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@ -10,6 +10,8 @@
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#include "sound.h"
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bool mutedFlag = true;
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static uint8_t buttonsMoveLeftPressed() {
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT4);
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@ -49,7 +51,6 @@ static uint8_t buttonsMoveDownPressed() {
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void buttonsExec(void *handle) {
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static uint32_t unmuteTimestamp;
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uint32_t currentTimestamp = getSeconds();
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static bool mutedFlag = true;
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if (! stoneIsValid()) {
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@ -107,3 +108,7 @@ void buttonsInit() {
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schAdd(buttonsExec, NULL, 0, 25);
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}
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bool isGameActive() {
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return ! mutedFlag;
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}
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@ -1,7 +1,10 @@
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#ifndef _BUTTONS_H_
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#define _BUTTONS_H_
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#include <stdbool.h>
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void buttonsInit();
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bool isGameActive();
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#endif // _BUTTONS_H_
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75
game-ctrl/eeprom.c
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@ -0,0 +1,75 @@
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#include <stdint.h>
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#include "eeprom.h"
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#include "spi.h"
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#define MAGIC 0xaffe
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#define HIGHSCORE_ADDR 0x00
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#define DUMMY 0x00
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#define CMD_READ 0b00000011
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#define CMD_WRITE 0b00000010
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#define CMD_WRDI 0b00000100
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#define CMD_WREN 0b00000110
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typedef union {
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uint8_t buffer[4];
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struct {
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uint16_t magic;
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uint16_t highScore;
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} v;
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} eepromBuf_t;
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eepromBuf_t buf;
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static void writeBuf() {
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_WREN);
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spiSendEnd(e_SPI_EEPROM);
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_WRITE);
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spiSendOctet(HIGHSCORE_ADDR);
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spiSendOctet(buf.buffer[0]);
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spiSendOctet(buf.buffer[1]);
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spiSendOctet(buf.buffer[2]);
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spiSendOctet(buf.buffer[3]);
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spiSendEnd(e_SPI_EEPROM);
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}
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static void readBuf() {
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_READ);
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spiReceiveOctet();
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spiSendOctet(HIGHSCORE_ADDR);
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spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[0] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[1] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[2] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[3] = spiReceiveOctet();
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spiSendEnd(e_SPI_EEPROM);
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}
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void eepromInit() {
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readBuf();
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if (buf.v.magic != MAGIC) {
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buf.v.magic = MAGIC;
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buf.v.highScore = 0;
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writeBuf();
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}
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}
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uint16_t eepromReadHighScore() {
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return buf.v.highScore;
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}
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void eepromWriteHighScore(uint16_t v) {
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buf.v.highScore = v;
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writeBuf();
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}
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13
game-ctrl/eeprom.h
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@ -0,0 +1,13 @@
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#ifndef _EEPROM_H_
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#define _EEPROM_H_
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#include <stdint.h>
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void eepromInit();
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uint16_t eepromReadHighScore();
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void eepromWriteHighScore(uint16_t v);
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#endif // _EEPROM_H_
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@ -8,33 +8,35 @@
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#include "../rgb-driver/colors.h"
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#include "display.h"
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#include "sound.h"
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#include "eeprom.h"
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#include "buttons.h"
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#define GAME_CYCLE_TIME 100
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#define GAME_CYCLE_TIME 50
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#define GAMEOVER_DELAY 10
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#define MAX_LEVEL 20
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static uint8_t delayFactor(uint8_t level) {
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return 11 - level;
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return MAX_LEVEL + 1 - level;
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}
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typedef enum {
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e_Phase_Game, e_Phase_GameOver
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} phase_t;
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typedef enum {
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e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
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} state_t;
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void gameExec(void *handle) {
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static phase_t phase;
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static state_t state = e_Start;
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static uint8_t gameOverDelay;
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static uint8_t rowIndex;
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static uint8_t proceedDelay;
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static uint8_t level;
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static uint16_t filledLines;
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static uint16_t score;
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static bool newHighScoreAchieved;
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bool wipedLines = false;
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// --- engine begin -------------------------------------------------------
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switch (state) {
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@ -43,9 +45,9 @@ void gameExec(void *handle) {
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canvasClear();
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soundCtrl(SOUND_START);
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level = 1;
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filledLines = 0;
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score = 0;
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displaySetValue(score);
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phase = e_Phase_Game;
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newHighScoreAchieved = false;
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state = e_NewStone;
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break;
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@ -63,35 +65,62 @@ void gameExec(void *handle) {
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proceedDelay--;
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if (proceedDelay == 0) {
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rowIndex = 0;
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state = e_ClearRows;
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state = e_Down;
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}
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break;
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case e_ClearRows:
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state = e_Down;
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break;
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case e_Down:
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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stoneLock();
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state = e_ClearRows;
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} else {
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proceedDelay = delayFactor(level);
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state = e_DownDelay;
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}
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break;
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case e_ClearRows:
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// clear filled lines
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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if (canvasIsRowFilled(r)) {
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score += level;
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if (score > eepromReadHighScore()) {
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newHighScoreAchieved = true;
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eepromWriteHighScore(score);
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}
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displaySetValue(score);
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canvasWipeRow(r);
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canvasShow();
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wipedLines = true;
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filledLines += 1;
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}
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}
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if (wipedLines) {
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soundCtrl(SOUND_PLING);
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}
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if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
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if (level < MAX_LEVEL) {
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level += 1;
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}
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soundCtrl(SOUND_FANFARE);
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}
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state = e_NewStone;
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break;
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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rowIndex = CANVAS_HEIGHT;
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phase = e_Phase_GameOver;
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state = e_GameOverFill;
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break;
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case e_GameOverFill:
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rowIndex--;
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canvasFillRow(rowIndex, _red);
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canvasFillRow(rowIndex, newHighScoreAchieved ? _green : _red);
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if (rowIndex == 0) {
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state = e_GameOverWipe;
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}
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@ -116,20 +145,11 @@ void gameExec(void *handle) {
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// --- engine end ---------------------------------------------------------
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canvasShow();
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if (phase == e_Phase_Game) {
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uint8_t wipeCnt = 0;
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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if (canvasIsRowFilled(r)) {
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score += level;
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displaySetValue(score);
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canvasWipeRow(r);
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canvasShow();
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wipeCnt += 1;
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}
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}
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if (wipeCnt != 0) {
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soundCtrl(SOUND_FANFARE);
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}
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if (isGameActive()) {
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displaySetValue(score);
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} else {
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displaySetValue(eepromReadHighScore());
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}
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}
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@ -12,6 +12,7 @@
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#include "myrand.h"
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#include "spi.h"
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#include "display.h"
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#include "eeprom.h"
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int main() {
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@ -28,6 +29,7 @@ int main() {
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schInit();
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spiInit();
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eepromInit();
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displayInit();
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myRandInit();
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canvasInit();
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@ -1,6 +1,7 @@
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include "shapes.h"
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#include "myrand.h"
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@ -19,6 +20,7 @@ typedef struct {
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orientation_t orientation;
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uint8_t x; // column
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uint8_t y; // row
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bool locked;
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} stone_t;
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typedef struct {
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@ -363,6 +365,11 @@ void stoneCreate() {
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stone.orientation = e_0;
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stone.x = 4;
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stone.y = 0;
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stone.locked = false;
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}
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void stoneLock() {
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stone.locked = true;
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}
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uint8_t stoneIsValid() {
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@ -376,6 +383,12 @@ static uint8_t move(direction_t direction) {
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if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
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return 1;
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}
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// if the stone is already locked, do nothing
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if (stone.locked) {
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return 0;
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}
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// check whether the pixels to move to are free
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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|
@ -5,6 +5,7 @@
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void shapesInit();
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void stoneCreate();
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void stoneLock();
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uint8_t stoneIsValid();
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uint8_t stoneDraw();
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uint8_t stoneMoveDown();
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|
@ -3,7 +3,7 @@
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void spiInit() {
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// SPI in master mode, most significant bit first
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UCB0CTL0 = UCMST | UCMSB;
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UCB0CTL0 = UCCKPH | UCMST | UCMSB;
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// SPI timing config
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UCB0CTL1 = UCSSEL_3;
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// Faster than 8 ends up in strange communication errors
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@ -19,25 +19,25 @@ void spiInit() {
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// BIT7: UCB0SIMO
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P1SEL |= BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT5 | BIT6 | BIT7;
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P1DIR |= BIT5 | BIT7;
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// P1DIR |= BIT5 | BIT7;
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// Device Select Lines: 0: Canvas, 1: Display, 2: Sound
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P1DIR |= BIT0 | BIT1 | BIT2;
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// Device Select Lines: 0: Canvas, 1: Display, 2: Sound, 4: EEPROM
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P1DIR |= BIT0 | BIT1 | BIT2 | BIT4;
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// Disable all of them
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P1OUT |= BIT0 | BIT1 | BIT2;
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P1OUT |= BIT0 | BIT1 | BIT2 | BIT4;
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// enable SPI module
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UCB0CTL1 &= ~UCSWRST;
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}
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void spiSendBegin(t_SpiDeviceSelector d) {
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
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P1OUT &= ~bit;
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}
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void spiSendEnd(t_SpiDeviceSelector d) {
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while (UCB0STAT & UCBUSY);
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
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P1OUT |= bit;
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}
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@ -48,3 +48,9 @@ void spiSendOctet(uint8_t v) {
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UCB0TXBUF = v;
|
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}
|
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|
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uint8_t spiReceiveOctet() {
|
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while (!(UC0IFG & UCB0RXIFG));
|
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uint8_t v = UCB0RXBUF;
|
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return v;
|
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}
|
||||
|
||||
|
@ -4,12 +4,13 @@
|
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#include <stdint.h>
|
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|
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|
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typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector;
|
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typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND, e_SPI_EEPROM } t_SpiDeviceSelector;
|
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|
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void spiInit();
|
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void spiSendBegin(t_SpiDeviceSelector d);
|
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void spiSendEnd(t_SpiDeviceSelector d);
|
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void spiSendOctet(uint8_t v);
|
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uint8_t spiReceiveOctet();
|
||||
|
||||
|
||||
|
||||
|
68
readme.md
Normal file
@ -0,0 +1,68 @@
|
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# Tetris - Hardware and Software
|
||||
|
||||

|
||||
|
||||
Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
|
||||
|
||||

|
||||
|
||||
Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
|
||||
|
||||

|
||||
|
||||
This Tetris implementation consists of a hardware and a software (running on that hardware).
|
||||
|
||||
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
|
||||
|
||||
Further documentation including calculations and drawing can be found in the `docs` subdirs of the four main subdirs.
|
||||
|
||||
## Game Play
|
||||
|
||||
Code is in subdir `game-ctrl` (https://gitea.hottis.de/wn/tetris/src/branch/main/game-ctrl).
|
||||
|
||||
In the firmware for this MSP430 microcontroller the whole game mechanics, reading the buttons, reading and writing the highscore EEPROM and the control of the peripherial microcontrollers are implemented.
|
||||
|
||||
The buttons are debounced using RC circuitry and Schmitt triggers and connected to GPIOs of the microcontroller.
|
||||
|
||||
The peripherial microcontrollers and the EEPROM are connected via SPI including individual chip select lines.
|
||||
|
||||

|
||||
|
||||
|
||||
## Play Ground Canvas
|
||||
|
||||
Code is in subdir `rgb-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver).
|
||||
|
||||
The play ground is implemented using a 10 * 20 matrix of PL9823 RGB LEDs which are controlled by another MSP430 microcontroller. The firmware for this microcontroller is implemented for performance and real time requirements in assembly code. Through some discret logic the signals for PL9823 LEDs are generated. Major challenge was to generated the signals according the datasheet of all 200 (including a mini canvas for the stone preview: 212) LEDs in real time without interrupts.
|
||||
|
||||
The communcation with the game play controller is implemented as a sequences of tuples of LED address (0 to 211) and color code. A single octet of 253 where the LED address is expected is taken as the end-of-telegram mark. Readiness to receive a telegram is signaled to the game play controller via a single line connected to a GPIO of the game play controller.
|
||||
|
||||

|
||||
|
||||
|
||||
## Score Display
|
||||
|
||||
Code is in subdir `display-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/display-driver).
|
||||
|
||||
In the first place, a MAX7221 was meant to be used for connecting a multiple digit seven-segment display. However, it appears, that the MAX7221 requires 3.5V as minimum voltage for the high-level, which caan't be provided by the MSP430 (which runs on 3.3V) and level-shifters haven't been around. Thus, the minimal required amount of functionality of the MAX7221 has been implemented in C on an MSP430. Just four digits are supported.
|
||||
|
||||
Communication with the game play controller is just a 16 bit number to be displayed.
|
||||
|
||||

|
||||
|
||||
|
||||
## Sound Effects
|
||||
|
||||
Code is in subdir `sound-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/sound-driver).
|
||||
|
||||
An MSP430 microcontroller and two mediaeval AY-3-8913 sound chips are deployed. The sound chips themselve run on 5V, their 8-bit-address/data bus is connected to the port 2 (bit 0 to 7) of the microcontroller. The bus control signal `_CS`, `BC1` and `BDIR` are generated in software and provided via GPIOs.
|
||||
|
||||
An amplifier following the proposal of the AY-3-8913 datasheet is implemented using a LM386 chip. A MOSFET BS108 controlled via a GPIO is use the shortcut the input of the amplifier to ground to mute sound effects.
|
||||
|
||||
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
@ -123,7 +123,7 @@ init:
|
||||
|
||||
;; spi configuration
|
||||
;; USCI B to slave mode, enable STE and most significant bit first
|
||||
mov.b #UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
|
||||
mov.b #UCCKPH|UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
|
||||
mov.b #0x00, &UCB0CTL1
|
||||
|
||||
;; make sure the isr will not immediately start
|
||||
|
@ -4,16 +4,15 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
|
||||
|
||||
ARTIFACT=firmware
|
||||
MCU=msp430g2553
|
||||
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
|
||||
DEBUGFLAGS=
|
||||
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
|
||||
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
|
||||
CFLAGS=$(COMMONFLAGS) -std=gnu99
|
||||
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
|
||||
|
||||
# for debugging
|
||||
CFLAGS+= -g3 -ggdb -gdwarf-2
|
||||
|
||||
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
|
||||
|
||||
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o
|
||||
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
|
||||
$(CC) -o $@ $(LDFLAGS) $^
|
||||
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
|
||||
|
||||
|
@ -31,7 +31,6 @@ int main() {
|
||||
|
||||
__enable_interrupt();
|
||||
|
||||
// playMelodyTetris();
|
||||
|
||||
while (1) {
|
||||
schExec();
|
||||
|
32
sound-driver/melody_pling.c
Normal file
@ -0,0 +1,32 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include "psg.h"
|
||||
#include "sequencer.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
const t_tone plingVoice1[] = {
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||
{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
|
||||
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
t_melodies pling = {
|
||||
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
|
||||
.numOfMelodies = 1,
|
||||
.pace = 200,
|
||||
.chip = 1
|
||||
};
|
||||
|
||||
void playPling() {
|
||||
sequencerPlayMelodies(&pling);
|
||||
}
|
||||
|
||||
|
||||
|
8
sound-driver/melody_pling.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef _MELODY_PLING_H_
|
||||
#define _MELODY_PLING_H_
|
||||
|
||||
|
||||
void playPling();
|
||||
|
||||
|
||||
#endif // _MELODY_PLING_H_
|
@ -922,19 +922,27 @@ const t_tone voice3[] = {
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
#define INITIAL_PACE 160
|
||||
t_melodies tetrisTheme = {
|
||||
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
|
||||
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 160,
|
||||
.slotMask = 0x01
|
||||
.pace = INITIAL_PACE,
|
||||
.chip = 0
|
||||
};
|
||||
|
||||
void playMelodyTetris() {
|
||||
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
|
||||
sequencerPlayMelodies(&tetrisTheme);
|
||||
}
|
||||
|
||||
void playMelodyTetrisFaster() {
|
||||
tetrisTheme.pace += 15;
|
||||
sequencerChangePace(&tetrisTheme);
|
||||
}
|
||||
|
||||
void stopMelodyTetris() {
|
||||
sequencerStopMelodies(&tetrisTheme);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -4,6 +4,6 @@
|
||||
|
||||
void playMelodyTetris();
|
||||
void stopMelodyTetris();
|
||||
|
||||
void playMelodyTetrisFaster();
|
||||
|
||||
#endif // _MELODY_TETRIS_H_
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "psg.h"
|
||||
#include "sequencer.h"
|
||||
#include "scheduler.h"
|
||||
#include "melody_tetris.h"
|
||||
|
||||
const t_tone tusch1voice1[] = {
|
||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
||||
@ -71,14 +72,15 @@ const t_tone tusch1voice3[] = {
|
||||
};
|
||||
|
||||
t_melodies tusch1 = {
|
||||
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
|
||||
.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 200,
|
||||
.slotMask = 0x02
|
||||
.chip = 1
|
||||
};
|
||||
|
||||
void playTusch1() {
|
||||
sequencerPlayMelodies(&tusch1);
|
||||
// playMelodyTetrisFaster();
|
||||
}
|
||||
|
||||
|
||||
|
@ -8,15 +8,15 @@ void muteInit() {
|
||||
P1DIR |= BIT6;
|
||||
|
||||
// initially, mute
|
||||
P1OUT |= BIT6;
|
||||
}
|
||||
|
||||
void mute() {
|
||||
P1OUT |= BIT6;
|
||||
}
|
||||
|
||||
void unMute() {
|
||||
P1OUT &= ~BIT6;
|
||||
}
|
||||
|
||||
void mute() {
|
||||
P1OUT &= ~BIT6;
|
||||
}
|
||||
|
||||
void unMute() {
|
||||
P1OUT |= BIT6;
|
||||
}
|
||||
|
||||
|
||||
|
@ -81,19 +81,6 @@ inline static void BUS_OP_CS1_DISABLE() {
|
||||
BUS_CTRL_REG |= _CS1;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void delay() {
|
||||
asm volatile (
|
||||
"push r12\n"
|
||||
"mov.w #5, r12\n"
|
||||
"loop:\n"
|
||||
"dec.w r12\n"
|
||||
"jnz loop\n"
|
||||
"pop r12\n"
|
||||
);
|
||||
}
|
||||
#endif
|
||||
|
||||
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
|
||||
return psgShadowRegisters[chip][address];
|
||||
}
|
||||
|
@ -52,16 +52,6 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
|
||||
return taskId;
|
||||
}
|
||||
|
||||
/*
|
||||
void schDel(void (*exec)(void *), void *handle) {
|
||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
||||
if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
|
||||
tasks[i].exec = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
void schDel(uint16_t taskId) {
|
||||
tasks[taskId].exec = NULL;
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
|
||||
if (melody->tones[melody->idx].length == e_L_EndMark) {
|
||||
melody->idx = 0;
|
||||
}
|
||||
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
|
||||
psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
|
||||
melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
|
||||
(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
|
||||
calcLength(melodies, melody->tones[melody->idx].length);
|
||||
@ -78,7 +78,7 @@ void sequencerExec(void *handle) {
|
||||
}
|
||||
break;
|
||||
case e_StaccatoBreak:
|
||||
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
|
||||
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
|
||||
melody->state = e_HoldStaccatoBreak;
|
||||
break;
|
||||
@ -90,15 +90,17 @@ void sequencerExec(void *handle) {
|
||||
break;
|
||||
case e_SeparateTone:
|
||||
if (! (melody->tones[melody->idx].legato)) {
|
||||
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
|
||||
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||
}
|
||||
melody->idx += 1;
|
||||
melody->state = e_PlayTone;
|
||||
break;
|
||||
case e_Hold:
|
||||
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||
break;
|
||||
case e_Terminate:
|
||||
schDel(melodies->taskId);
|
||||
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||
slots &= ~(melodies->slotMask);
|
||||
break;
|
||||
}
|
||||
@ -106,6 +108,8 @@ void sequencerExec(void *handle) {
|
||||
}
|
||||
|
||||
void sequencerPlayMelodies(t_melodies *melodies) {
|
||||
melodies->slotMask = (1 << melodies->chip);
|
||||
|
||||
if ((slots & melodies->slotMask) != 0) {
|
||||
return;
|
||||
}
|
||||
@ -123,7 +127,14 @@ void sequencerPlayMelodies(t_melodies *melodies) {
|
||||
}
|
||||
|
||||
void sequencerStopMelodies(t_melodies *melodies) {
|
||||
slots &= ~(melodies->slotMask);
|
||||
schDel(melodies->taskId);
|
||||
slots &= ~(melodies->slotMask);
|
||||
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
|
||||
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||
}
|
||||
}
|
||||
|
||||
void sequencerChangePace(t_melodies *melodies) {
|
||||
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,6 @@ typedef enum {
|
||||
|
||||
typedef struct {
|
||||
uint16_t idx;
|
||||
uint8_t chip;
|
||||
uint16_t lengthCnt;
|
||||
t_sequencerState state;
|
||||
uint8_t amplitude;
|
||||
@ -53,10 +52,11 @@ typedef struct {
|
||||
#define NUM_OF_CHANNELS 3
|
||||
typedef struct {
|
||||
uint8_t slotMask;
|
||||
uint8_t chip;
|
||||
uint8_t taskId;
|
||||
uint16_t quarterLength;
|
||||
uint8_t numOfMelodies;
|
||||
uint8_t pace; // quarter notes per minute
|
||||
uint16_t pace; // quarter notes per minute
|
||||
uint8_t sync;
|
||||
t_melody melodies[NUM_OF_CHANNELS];
|
||||
} t_melodies;
|
||||
@ -64,5 +64,6 @@ typedef struct {
|
||||
void sequencerInit();
|
||||
void sequencerPlayMelodies(t_melodies *melodies);
|
||||
void sequencerStopMelodies(t_melodies *melodies);
|
||||
void sequencerChangePace(t_melodies *melodies);
|
||||
|
||||
#endif // _SEQUENCER_H_
|
||||
|
@ -9,6 +9,6 @@
|
||||
#define SOUND_FANFARE 0x10
|
||||
#define SOUND_LOCK 0x20
|
||||
#define SOUND_MOTION 0x40
|
||||
#define SOUND_SPEED_UP 0x80
|
||||
#define SOUND_PLING 0x80
|
||||
|
||||
#endif // _SOUND_CODES_H_
|
||||
|
@ -1,10 +1,6 @@
|
||||
#include <msp430g2553.h>
|
||||
#include "soundCodes.h"
|
||||
|
||||
.section ".data"
|
||||
.global cmd
|
||||
cmd:
|
||||
.byte
|
||||
|
||||
.section ".text","ax",@progbits
|
||||
receive_isr:
|
||||
@ -34,11 +30,12 @@ spiCmdHandler_3:
|
||||
spiCmdHandler_4:
|
||||
bit #SOUND_GAMEOVER, &cmd
|
||||
jz spiCmdHandler_5
|
||||
;; insert a call here
|
||||
call #stopMelodyTetris
|
||||
bic #SOUND_GAMEOVER, &cmd
|
||||
spiCmdHandler_5:
|
||||
bit #SOUND_FANFARE, &cmd
|
||||
jz spiCmdHandler_6
|
||||
call #playMelodyTetrisFaster
|
||||
call #playTusch1
|
||||
bic #SOUND_FANFARE, &cmd
|
||||
spiCmdHandler_6:
|
||||
@ -52,16 +49,13 @@ spiCmdHandler_7:
|
||||
;; insert a call here
|
||||
bic #SOUND_MOTION, &cmd
|
||||
spiCmdHandler_8:
|
||||
bit #SOUND_SPEED_UP, &cmd
|
||||
bit #SOUND_PLING, &cmd
|
||||
jz spiCmdHandler_end
|
||||
;; insert a call here
|
||||
bic #SOUND_SPEED_UP, &cmd
|
||||
call #playPling
|
||||
bic #SOUND_PLING, &cmd
|
||||
spiCmdHandler_end:
|
||||
ret
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.section "__interrupt_vector_8","ax",@progbits
|
||||
.word receive_isr
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "soundCodes.h"
|
||||
|
||||
|
||||
extern uint8_t cmd;
|
||||
uint8_t cmd;
|
||||
|
||||
void spiInit() {
|
||||
// SPI slave
|
||||
@ -18,7 +18,7 @@ void spiInit() {
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT7;
|
||||
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL1 = 0x00;
|
||||
|
||||
// enable RX interrupt
|
||||
|