28 Commits

Author SHA1 Message Date
076c0f3f1a start in muted state 2024-04-18 13:48:36 +02:00
b49665512f dead code dropped 2024-04-18 13:31:28 +02:00
36d3b2f735 sound works 2024-04-17 15:30:45 +02:00
d68dae167d pragmas 2024-04-16 10:19:08 +02:00
3412197cae pragmas 2024-04-16 10:16:56 +02:00
8dc0569407 pragmas 2024-04-16 10:16:13 +02:00
ac6ca860cb pragmas 2024-04-16 10:14:03 +02:00
2711f5fb4b some sounds 2024-04-15 17:10:33 +02:00
9674bc8ef5 fix 2024-04-15 17:04:27 +02:00
c0ee849cec fix 2024-04-15 17:03:16 +02:00
78c906ef26 fix 2024-04-15 17:02:09 +02:00
0c4533bfac fix 2024-04-15 17:00:59 +02:00
3eed2e30eb cmd in sound 2024-04-15 16:59:50 +02:00
3cebb5d351 fix 2024-04-15 16:47:05 +02:00
a29525ac9e fix 2024-04-15 16:46:24 +02:00
83e6227581 fix 2024-04-15 16:45:31 +02:00
010c493b90 more sound effects 2024-04-15 16:42:33 +02:00
2404910870 add getSeconds, sound controller, mute/unmute switches 2024-04-15 16:23:51 +02:00
53e538b112 docs 2024-04-14 19:39:51 +02:00
1232d0b884 changes 2024-04-14 19:39:10 +02:00
a1d6422897 some sound tests 2024-04-14 14:59:37 +02:00
761de5a94d add mute switch 2024-04-10 14:37:20 +02:00
9a58eedcc4 melodies 2024-04-10 14:10:49 +02:00
2fb12f8af0 melodies 2024-04-10 14:10:42 +02:00
fef3f69f63 fixed 2024-04-10 14:00:12 +02:00
5b9194caae fix 2024-04-10 13:43:28 +02:00
2f8e2937c1 tusch and sequencer stop fix 2024-04-10 12:58:30 +02:00
3769b3eb05 second chip works, stop mark introduces 2024-04-09 18:37:53 +02:00
27 changed files with 438 additions and 391 deletions

View File

@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

View File

@ -1,11 +1,13 @@
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include <msp430g2553.h>
#include "buttons.h"
#include "scheduler.h"
#include "shapes.h"
#include "canvas.h"
#include "sound.h"
static uint8_t buttonsMoveLeftPressed() {
@ -45,6 +47,11 @@ static uint8_t buttonsMoveDownPressed() {
}
void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds();
static bool mutedFlag = true;
if (! stoneIsValid()) {
// don't do anything, the stone has not been initialized
return;
@ -54,27 +61,43 @@ void buttonsExec(void *handle) {
if (buttonsMoveLeftPressed()) {
stoneMoveLeft();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsMoveRightPressed()) {
stoneMoveRight();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsRotateLeftPressed()) {
stoneRotateLeft();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsRotateRightPressed()) {
stoneRotateRight();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonsMoveDownPressed()) {
stoneMoveDown();
soundCtrl(SOUND_MOTION);
buttonPressed = 1;
}
if (buttonPressed == 1) {
canvasShow();
if (mutedFlag) {
soundCtrl(SOUND_UNMUTE);
mutedFlag = false;
}
unmuteTimestamp = currentTimestamp;
}
if ((! mutedFlag) && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) {
soundCtrl(SOUND_MUTE);
mutedFlag = true;
}
}

View File

@ -7,6 +7,7 @@
#include "canvas.h"
#include "../rgb-driver/colors.h"
#include "display.h"
#include "sound.h"
#define GAME_CYCLE_TIME 100
@ -40,6 +41,7 @@ void gameExec(void *handle) {
// --- phase: game --------------------------------------------------------
case e_Start:
canvasClear();
soundCtrl(SOUND_START);
level = 1;
score = 0;
displaySetValue(score);
@ -71,6 +73,7 @@ void gameExec(void *handle) {
case e_Down:
if (! stoneMoveDown()) {
soundCtrl(SOUND_LOCK);
state = e_NewStone;
} else {
proceedDelay = delayFactor(level);
@ -80,6 +83,7 @@ void gameExec(void *handle) {
// --- phase: game over ---------------------------------------------------
case e_GameOver:
soundCtrl(SOUND_GAMEOVER);
rowIndex = CANVAS_HEIGHT;
phase = e_Phase_GameOver;
state = e_GameOverFill;
@ -113,17 +117,23 @@ void gameExec(void *handle) {
canvasShow();
if (phase == e_Phase_Game) {
uint8_t wipeCnt = 0;
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipeCnt += 1;
}
}
if (wipeCnt != 0) {
soundCtrl(SOUND_FANFARE);
}
}
}
void gameInit() {
schAdd(gameExec, NULL, 0, GAME_CYCLE_TIME);
}

View File

@ -12,6 +12,7 @@
tTask tasks[MAX_NUM_OF_TASKS];
uint32_t seconds;
void schInit() {
TACCR0 = 32;
@ -25,9 +26,18 @@ void schInit() {
tasks[i].exec = NULL;
tasks[i].handle = NULL;
}
seconds = 0;
}
void __attribute__ ((interrupt (TIMER0_A0_VECTOR))) schUpdate() {
static uint16_t milliSeconds = 0;
if (milliSeconds >= 1000) {
seconds += 1;
milliSeconds = 0;
}
milliSeconds += 1;
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
if (tasks[i].exec != NULL) {
if (tasks[i].delay == 0) {
@ -89,4 +99,13 @@ void schExec() {
}
}
uint32_t getSeconds() {
uint32_t s;
__disable_interrupt();
s = seconds;
__enable_interrupt();
return s;
}

View File

@ -31,6 +31,7 @@ void schDel(void (*exec)(void *), void *handle);
void schExec();
void schUpdate();
uint8_t schTaskCnt();
uint32_t getSeconds();
#endif /* PONTCOOPSCHEDULER_H_ */

18
game-ctrl/sound.c Normal file
View File

@ -0,0 +1,18 @@
#include <stdint.h>
#include "sound.h"
#include "spi.h"
void soundInit() {
}
void soundCtrl(uint8_t cmd) {
spiSendBegin(e_SPI_SOUND);
spiSendOctet(cmd);
spiSendEnd(e_SPI_SOUND);
}

15
game-ctrl/sound.h Normal file
View File

@ -0,0 +1,15 @@
#ifndef _SOUND_H_
#define _SOUND_H_
#include <stdint.h>
#define MUTE_DELAY 30 // seconds
#include "../sound-driver/soundCodes.h"
void soundInit();
void soundCtrl(uint8_t cmd);
#endif // _SOUND_H_

View File

@ -4,20 +4,25 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware
MCU=msp430g2553
CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
CFLAGS=$(COMMONFLAGS) -std=gnu99
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
# for debugging
CFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o scheduler.o spi.o sequencer.o melody.o ay_3_8913.o
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
.c.o:
$(CC) $(CFLAGS) -c $<
.S.o:
$(CC) $(ASFLAGS) -c $<
.PHONY: all
all: $(ARTIFACT).elf

Binary file not shown.

View File

@ -6,7 +6,9 @@
#include "psg.h"
#include "scheduler.h"
#include "sequencer.h"
#include "melody.h"
#include "melody_tetris.h"
#include "melody_tusch1.h"
#include "mute.h"
int main() {
WDTCTL = WDTPW | WDTHOLD;
@ -22,14 +24,14 @@ int main() {
schInit();
// spiInit();
spiInit();
psgInit();
muteInit();
sequencerInit();
__enable_interrupt();
melodyInit();
// playMelodyTetris();
while (1) {
schExec();

View File

@ -1,8 +0,0 @@
#ifndef _MELODY_H_
#define _MELODY_H_
void melodyInit();
#endif // _MELODY_H_

View File

@ -1,119 +1,9 @@
#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
/*
* most simple Tetris from https://de.wikipedia.org/wiki/Korobeiniki
const t_tone notes[] = {
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
// Triller
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_32, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_32, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_32, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_32, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_4, .legato = true , .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = true , .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_As, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_B, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_As, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = true , .staccato = false },
{ .octave = e_O_3, .note = e_G, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_Es, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
*/
const t_tone tonleiter[] = {
{ .octave = e_O_6, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_6, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_6, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_6, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_6, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_6, .note = e_A, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_6, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone tonleiter2[] = {
{ .octave = e_O_4, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_A, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone tonleiter3[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_F, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_A, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
/*
* three voices theme from https://www.gamemusicthemes.com/sheetmusic/gameboy/tetris/themea/Tetris_-_Theme_A_by_Gori_Fater.pdf
@ -1033,19 +923,18 @@ const t_tone voice3[] = {
};
t_melodies tetrisTheme = {
.melodies = { { .amplitude = 3, .tones = voice1 }, { .amplitude = 3, .tones = voice2 }, { .amplitude = 3, .tones = voice3 } },
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
.numOfMelodies = 3,
.pace = 160
.pace = 160,
.slotMask = 0x01
};
t_melodies tonleiterTheme = {
.melodies = { { .amplitude = 3, .tones = tonleiter }, { .amplitude = 3, .tones = tonleiter2 }, { .amplitude = 3, .tones = tonleiter3 } },
.numOfMelodies = 3,
.pace = 160
};
void melodyInit() {
void playMelodyTetris() {
sequencerPlayMelodies(&tetrisTheme);
}
void stopMelodyTetris() {
sequencerStopMelodies(&tetrisTheme);
}

View File

@ -0,0 +1,9 @@
#ifndef _MELODY_TETRIS_H_
#define _MELODY_TETRIS_H_
void playMelodyTetris();
void stopMelodyTetris();
#endif // _MELODY_TETRIS_H_

View File

@ -0,0 +1,85 @@
#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
const t_tone tusch1voice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_5, .note = e_F, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone tusch1voice2[] = {
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_C, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone tusch1voice3[] = {
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_4, .note = e_A, .length = e_L_1_2, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies tusch1 = {
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
.numOfMelodies = 3,
.pace = 200,
.slotMask = 0x02
};
void playTusch1() {
sequencerPlayMelodies(&tusch1);
}

View File

@ -0,0 +1,8 @@
#ifndef _MELODY_TUSCH1_H_
#define _MELODY_TUSCH1_H_
void playTusch1();
#endif // _MELODY_TUSCH1_H_

22
sound-driver/mute.c Normal file
View File

@ -0,0 +1,22 @@
#include <msp430g2553.h>
#include "mute.h"
void muteInit() {
// BIT6: MuteCtrl
P1DIR |= BIT6;
// initially, mute
P1OUT |= BIT6;
}
void mute() {
P1OUT |= BIT6;
}
void unMute() {
P1OUT &= ~BIT6;
}

8
sound-driver/mute.h Normal file
View File

@ -0,0 +1,8 @@
#ifndef _MUTE_H_
#define _MUTE_H_
void muteInit();
void mute();
void unMute();
#endif // _MUTE_H_

View File

@ -56,7 +56,7 @@ const uint16_t frequencyCodes[8][12] = {
#define R15 015
#define ENVELOPE_SHAPE_REG R15
uint8_t psgShadowRegisters[14];
uint8_t psgShadowRegisters[2][14];
inline static void BUS_OP_NACT() {
BUS_CTRL_REG &= ~(BDIR | BC1);
@ -94,16 +94,20 @@ asm volatile (
}
#endif
static uint8_t psgReadShadow(uint8_t address) {
return psgShadowRegisters[address];
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
return psgShadowRegisters[chip][address];
}
static void psgWrite(uint8_t address, uint8_t data) {
psgShadowRegisters[address] = data;
static void psgWrite(uint8_t chip, uint8_t address, uint8_t data) {
psgShadowRegisters[chip][address] = data;
// according to "State Timing" (p. 15) of datasheet
if (chip == 0) {
BUS_OP_CS0_ENABLE();
} else {
BUS_OP_CS1_ENABLE();
}
// put bus into inactive state
BUS_OP_NACT();
@ -126,26 +130,30 @@ static void psgWrite(uint8_t address, uint8_t data) {
// set inactive again
BUS_OP_NACT();
BUS_OP_CS1_DISABLE();
}
static void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
psgWrite(CHANNEL_A_TONE_PERIOD_FINE_REG + (channel * 2), (frequencyCode & 0x00ff));
psgWrite(CHANNEL_A_TONE_PERIOD_COARSE_REG + (channel * 2), ((frequencyCode >> 8) & 0x000f));
}
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
if (note == e_Pause) {
psgWrite(_ENABLE_REG, psgReadShadow(_ENABLE_REG) | (1 << channel));
if (chip == 0) {
BUS_OP_CS0_DISABLE();
} else {
psgWrite(_ENABLE_REG, psgReadShadow(_ENABLE_REG) & ~(1 << channel));
psgAmplitude(channel, volume);
psgWriteFrequency(channel, frequencyCodes[octave][note]);
BUS_OP_CS1_DISABLE();
}
}
void psgAmplitude(uint8_t channel, uint8_t volume) {
psgWrite(CHANNEL_A_AMPLITUDE_REG + channel, volume);
static void psgWriteFrequency(uint8_t chip, uint8_t channel, uint16_t frequencyCode) {
psgWrite(chip, CHANNEL_A_TONE_PERIOD_FINE_REG + (channel * 2), (frequencyCode & 0x00ff));
psgWrite(chip, CHANNEL_A_TONE_PERIOD_COARSE_REG + (channel * 2), ((frequencyCode >> 8) & 0x000f));
}
void psgPlayTone(uint8_t chip, uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
if (note == e_Pause) {
psgWrite(chip, _ENABLE_REG, psgReadShadow(chip, _ENABLE_REG) | (1 << channel));
} else {
psgWrite(chip, _ENABLE_REG, psgReadShadow(chip, _ENABLE_REG) & ~(1 << channel));
psgAmplitude(chip, channel, volume);
psgWriteFrequency(chip, channel, frequencyCodes[octave][note]);
}
}
void psgAmplitude(uint8_t chip, uint8_t channel, uint8_t volume) {
psgWrite(chip, CHANNEL_A_AMPLITUDE_REG + channel, volume);
}
void psgInit() {
@ -154,18 +162,6 @@ void psgInit() {
P2SEL = 0;
P2SEL2 = 0;
// sound chip reset
// BIT2: /RST
// P1DIR |= BIT2;
#if 0
// put sound chip into reset state
P1OUT &= ~BIT2;
delay();
delay();
delay();
#endif
// bus control lines
// BIT3: BC1
// BIT1: BDIR
@ -176,15 +172,8 @@ void psgInit() {
// put bus into inactive state
BUS_CTRL_REG &= ~(BDIR | BC1);
#if 0
// release sound chip from reset state
P1OUT |= BIT2;
delay();
delay();
delay();
#endif
// disable everything
psgWrite(_ENABLE_REG, 0xff);
psgWrite(0, _ENABLE_REG, 0xff);
psgWrite(1, _ENABLE_REG, 0xff);
}

View File

@ -39,8 +39,8 @@ typedef enum {
void psgInit();
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note);
void psgAmplitude(uint8_t channel, uint8_t volume);
void psgPlayTone(uint8_t chip, uint8_t channel, uint8_t volume, t_octave octave, t_note note);
void psgAmplitude(uint8_t chip, uint8_t channel, uint8_t volume);
#endif // _PSG_H_

View File

@ -6,7 +6,7 @@
#define MAX_NUM_OF_TASKS 8
#define MAX_NUM_OF_TASKS 4
typedef struct {

View File

@ -6,29 +6,37 @@
#include "psg.h"
uint8_t slots;
void sequencerInit() {
slots = 0;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wreturn-type"
static uint16_t calcLength(t_melodies *m, t_noteLength l) {
switch (l) {
case e_L_1:
return m->quarterLength << 2;
case e_L_1_2:
return m->quarterLength << 1;
case e_L_1_4:
return m->quarterLength;
case e_L_1_8:
return m->quarterLength >> 1;
case e_L_1_16:
return m->quarterLength >> 2;
case e_L_1_32:
return m->quarterLength >> 4;
}
}
#pragma GCC diagnostic pop
void sequencerExec(void *handle) {
static uint16_t lengths[e_L_LengthEnd];
t_melodies *melodies = (t_melodies*) handle;
if (melodies->firstRun) {
melodies->firstRun = false;
lengths[e_L_1_4] = 60000 / melodies->pace; // duration of a 1/4 tone in ms
lengths[e_L_1_2] = lengths[e_L_1_4] << 1;
lengths[e_L_1] = lengths[e_L_1_4] << 2;
lengths[e_L_1_8] = lengths[e_L_1_4] >> 1;
lengths[e_L_1_16] = lengths[e_L_1_4] >> 2;
lengths[e_L_1_32] = lengths[e_L_1_4] >> 4;
for (uint8_t i = 0; i < e_L_LengthEnd; i++) {
lengths[i] /= SEQUENCER_PERIOD;
}
}
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
t_melody *melody = &(melodies->melodies[channel]);
@ -43,12 +51,18 @@ void sequencerExec(void *handle) {
}
melodies->sync -= 1;
melody->state = e_Sync;
} else if (melody->tones[melody->idx].length == e_L_HoldMark) {
melody->state = e_Hold;
} else if (melody->tones[melody->idx].length == e_L_StopMark) {
melody->state = e_Terminate;
} else {
if (melody->tones[melody->idx].length == e_L_EndMark) {
melody->idx = 0;
}
psgPlayTone(channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ? (lengths[melody->tones[melody->idx].length] / 2) : lengths[melody->tones[melody->idx].length];
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
calcLength(melodies, melody->tones[melody->idx].length);
melody->state = e_HoldTone;
}
break;
@ -64,8 +78,8 @@ void sequencerExec(void *handle) {
}
break;
case e_StaccatoBreak:
psgPlayTone(channel, 0, e_O_Null, e_Pause);
melody->lengthCnt = lengths[melody->tones[melody->idx].length] / 2;
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
melody->state = e_HoldStaccatoBreak;
break;
case e_HoldStaccatoBreak:
@ -76,24 +90,40 @@ void sequencerExec(void *handle) {
break;
case e_SeparateTone:
if (! (melody->tones[melody->idx].legato)) {
psgPlayTone(channel, 0, e_O_Null, e_Pause);
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
}
melody->idx += 1;
melody->state = e_PlayTone;
break;
case e_Hold:
break;
case e_Terminate:
schDel(melodies->taskId);
slots &= ~(melodies->slotMask);
break;
}
}
}
uint16_t sequencerPlayMelodies(t_melodies *melodies) {
void sequencerPlayMelodies(t_melodies *melodies) {
if ((slots & melodies->slotMask) != 0) {
return;
}
slots |= melodies->slotMask;
for (uint8_t i = 0; i < NUM_OF_CHANNELS; i++) {
melodies->melodies[i].idx = 0;
melodies->melodies[i].lengthCnt = 0;
melodies->melodies[i].state = e_Init;
}
melodies->sync = 0;
melodies->firstRun = true;
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
return schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD);
melodies->taskId = schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD);
}
void sequencerStopMelodies(t_melodies *melodies) {
slots &= ~(melodies->slotMask);
schDel(melodies->taskId);
}

View File

@ -14,6 +14,8 @@ typedef enum {
e_L_1_16 = 4,
e_L_1_32 = 5,
e_L_LengthEnd = 6,
e_L_HoldMark = 252,
e_L_StopMark = 253,
e_L_EndMark = 254,
e_L_SyncMark = 255,
} t_noteLength;
@ -33,11 +35,14 @@ typedef enum {
e_HoldTone,
e_StaccatoBreak,
e_HoldStaccatoBreak,
e_SeparateTone
e_SeparateTone,
e_Hold,
e_Terminate
} t_sequencerState;
typedef struct {
uint16_t idx;
uint8_t chip;
uint16_t lengthCnt;
t_sequencerState state;
uint8_t amplitude;
@ -47,15 +52,17 @@ typedef struct {
#define SEQUENCER_PERIOD 4 // ms
#define NUM_OF_CHANNELS 3
typedef struct {
uint8_t slotMask;
uint8_t taskId;
uint16_t quarterLength;
uint8_t numOfMelodies;
bool firstRun;
uint8_t pace; // quarter notes per minute
uint8_t sync;
t_melody melodies[NUM_OF_CHANNELS];
} t_melodies;
void sequencerInit();
uint16_t sequencerPlayMelodies(t_melodies *melodies);
void sequencerPlayMelodies(t_melodies *melodies);
void sequencerStopMelodies(t_melodies *melodies);
#endif // _SEQUENCER_H_

View File

@ -1,171 +0,0 @@
#include <msp430g2553.h>
#include <stdint.h>
#include <stdlib.h>
#include "psg.h"
#include "scheduler.h"
// generated using utils/calc-76489an.py
const uint16_t frequencyCodes[8][12] = {
{ 3420, 3229, 3047, 2876, 2715, 2562, 2419, 2283, 2155, 2034, 1920, 1812 },
{ 1710, 1614, 1524, 1438, 1357, 1281, 1209, 1141, 1077, 1017, 960, 906 },
{ 855, 807, 762, 719, 679, 641, 605, 571, 539, 508, 480, 453 },
{ 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226 },
{ 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113 },
{ 107, 101, 95, 90, 85, 80, 76, 71, 67, 64, 60, 57 },
{ 53, 50, 48, 45, 42, 40, 38, 36, 34, 32, 30, 28 },
{ 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14 }
};
#define ADDR_DATA_REG P2OUT
#define BUS_CTRL_REG P1OUT
#define BUS_CTRL_IN_REG P1IN
#define _CS0 BIT0
#define _CS1 BIT1
#define _WE BIT2
#define READY BIT3
#define CHANNEL_A_PERIOD_ADDR 0
#define CHANNEL_A_ATTEN_ADDR 1
#define CHANNEL_B_PERIOD_ADDR 2
#define CHANNEL_B_ATTEN_ADDR 3
#define CHANNEL_C_PERIOD_ADDR 4
#define CHANNEL_C_ATTEN_ADDR 5
#define IGNORE_OCTET 0xff
uint8_t psgAmplitudeShadowValue[3];
static void delay() {
asm volatile (
"push r12\n"
"mov.w #5, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
inline static void WRITE_CYCLE(uint8_t chipNo) {
if (chipNo == 0) {
BUS_CTRL_REG &= ~_CS0;
} else {
BUS_CTRL_REG &= ~_CS1;
}
BUS_CTRL_REG &= ~_WE;
delay();
while ((BUS_CTRL_IN_REG & READY) == 0);
BUS_CTRL_REG |= _WE;
if (chipNo == 0) {
BUS_CTRL_REG |= _CS0;
} else {
BUS_CTRL_REG |= _CS1;
}
delay();
}
static void psgWrite(uint8_t chipNo, uint8_t value) {
ADDR_DATA_REG = value;
WRITE_CYCLE(chipNo);
}
static void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
uint8_t chipNo = channel / 3;
uint8_t regAddr = (channel % 3) * 2;
// bit order in frequncyCode and order in octet on data bus are reversed
// see datacheat cp. 1 and cp. 6
uint8_t firstOctet = 0x01;
firstOctet |= ((regAddr & 0x04) > 1);
firstOctet |= ((regAddr & 0x02) < 1);
firstOctet |= ((regAddr & 0x01) < 3);
uint8_t lowerPart = frequencyCode & 0x0f;
firstOctet |= ((lowerPart & 0x08) << 1);
firstOctet |= ((lowerPart & 0x04) << 3);
firstOctet |= ((lowerPart & 0x02) << 5);
firstOctet |= ((lowerPart & 0x01) << 7);
uint8_t secondOctet = 0;
uint8_t upperPart = (frequencyCode & 0x03f0) >> 4;
secondOctet |= ((upperPart & 0x20) >> 3);
secondOctet |= ((upperPart & 0x10) >> 1);
secondOctet |= ((upperPart & 0x08) << 1);
secondOctet |= ((upperPart & 0x04) << 3);
secondOctet |= ((upperPart & 0x02) << 5);
secondOctet |= ((upperPart & 0x01) << 7);
ADDR_DATA_REG = firstOctet;
WRITE_CYCLE(chipNo);
ADDR_DATA_REG = secondOctet;
WRITE_CYCLE(chipNo);
}
void psgAmplitude(uint8_t channel, uint8_t volume) {
psgAmplitudeShadowValue[channel] = volume;
uint8_t chipNo = channel / 3;
uint8_t regAddr = ((channel % 3) * 2) + 1;
uint8_t attenuation = 15 - volume;
uint8_t firstOctet = 0x01;
firstOctet |= ((regAddr & 0x04) >> 1);
firstOctet |= ((regAddr & 0x02) << 1);
firstOctet |= ((regAddr & 0x01) << 3);
firstOctet |= ((attenuation & 0x01) << 7);
firstOctet |= ((attenuation & 0x02) << 5);
firstOctet |= ((attenuation & 0x04) << 3);
firstOctet |= ((attenuation & 0x08) << 1);
ADDR_DATA_REG = firstOctet;
WRITE_CYCLE(chipNo);
}
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
if (note == e_Pause) {
psgAmplitude(channel, 0);
} else {
// if (psgAmplitudeShadowValue[channel] == 0) {
psgAmplitude(channel, volume);
// }
psgWriteFrequency(channel, frequencyCodes[octave][note]);
}
}
void psgInit() {
// address/data bus
P2DIR = 0xff;
P2SEL = 0;
P2SEL2 = 0;
// bus control lines
// output:
// BIT0: /CS chip 0
// BIT1: /CS chip 1
// BIT2: /WE
// input:
// BIT3: READY
P1DIR |= BIT0 | BIT1 | BIT2;
P1DIR &= ~BIT3;
// immediately disable all outputs, all are active low
P1OUT |= BIT0 | BIT1 | BIT2;
// shutdown all channels including noise
psgWrite(0, 0b11111001);
psgWrite(0, 0b11111101);
psgWrite(0, 0b11111011);
psgWrite(0, 0b11111111);
// psgPlayTone(0, 5, e_O_3, e_A);
psgAmplitude(0, 3);
}

14
sound-driver/soundCodes.h Normal file
View File

@ -0,0 +1,14 @@
#ifndef _SOUND_CODES_H_
#define _SOUND_CODES_H_
#define SOUND_IDLE 0x00
#define SOUND_MUTE 0x01
#define SOUND_UNMUTE 0x02
#define SOUND_START 0x04
#define SOUND_GAMEOVER 0x08
#define SOUND_FANFARE 0x10
#define SOUND_LOCK 0x20
#define SOUND_MOTION 0x40
#define SOUND_SPEED_UP 0x80
#endif // _SOUND_CODES_H_

70
sound-driver/spi.S Normal file
View File

@ -0,0 +1,70 @@
#include <msp430g2553.h>
#include "soundCodes.h"
.section ".data"
.global cmd
cmd:
.byte
.section ".text","ax",@progbits
receive_isr:
bit #UCB0RXIFG, &UC0IFG
jz receive_isr_no_data
bis UCB0RXBUF, &cmd
receive_isr_no_data:
reti
.global spiCmdHandler
spiCmdHandler:
spiCmdHandler_1:
bit #SOUND_MUTE, &cmd
jz spiCmdHandler_2
call #mute
bic #SOUND_MUTE, &cmd
spiCmdHandler_2:
bit #SOUND_UNMUTE, &cmd
jz spiCmdHandler_3
call #unMute
bic #SOUND_UNMUTE, &cmd
spiCmdHandler_3:
bit #SOUND_START, &cmd
jz spiCmdHandler_4
call #playMelodyTetris
bic #SOUND_START, &cmd
spiCmdHandler_4:
bit #SOUND_GAMEOVER, &cmd
jz spiCmdHandler_5
;; insert a call here
bic #SOUND_GAMEOVER, &cmd
spiCmdHandler_5:
bit #SOUND_FANFARE, &cmd
jz spiCmdHandler_6
call #playTusch1
bic #SOUND_FANFARE, &cmd
spiCmdHandler_6:
bit #SOUND_LOCK, &cmd
jz spiCmdHandler_7
;; insert a call here
bic #SOUND_LOCK, &cmd
spiCmdHandler_7:
bit #SOUND_MOTION, &cmd
jz spiCmdHandler_8
;; insert a call here
bic #SOUND_MOTION, &cmd
spiCmdHandler_8:
bit #SOUND_SPEED_UP, &cmd
jz spiCmdHandler_end
;; insert a call here
bic #SOUND_SPEED_UP, &cmd
spiCmdHandler_end:
ret
.section "__interrupt_vector_8","ax",@progbits
.word receive_isr
.end

View File

@ -3,7 +3,7 @@
void spiInit();
void spiCmdHandler();
#endif // _SPI_H_

View File

@ -1,13 +1,12 @@
#include <stddef.h>
#include <msp430g2553.h>
#include <stdint.h>
#include "scheduler.h"
#include "spi.h"
#include "soundCodes.h"
void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
if (UC0IFG & UCB0RXIFG) {
// receive an octet
}
}
extern uint8_t cmd;
void spiInit() {
// SPI slave
@ -15,8 +14,8 @@ void spiInit() {
// BIT5: UCB0CLK
// BIT6: UCB0SOMI
// BIT7: UCB0SIMO
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
P1SEL |= BIT4 | BIT5 | BIT7;
P1SEL2 |= BIT4 | BIT5 | BIT7;
// most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
@ -24,6 +23,9 @@ void spiInit() {
// enable RX interrupt
UC0IE |= UCB0RXIE;
cmd = SOUND_IDLE;
schAdd(spiCmdHandler, NULL, 0, 100);
}