Compare commits
8 Commits
fix_wipe_l
...
ccd395d6ab
Author | SHA1 | Date | |
---|---|---|---|
ccd395d6ab | |||
eb75e31577 | |||
ba4248ff24 | |||
2cc5a6a4f3 | |||
5c86d55458 | |||
b9e5813223 | |||
1b4a93d9e1 | |||
30d50dcc5e |
@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o
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$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o config.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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@ -20,6 +20,14 @@ static uint8_t buttonsMoveLeftPressed() {
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return res;
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}
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bool isConfigMode() {
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return (P2IN & BIT4);
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}
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bool buttonsConfig1Pressed() {
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return buttonsMoveLeftPressed();
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}
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static uint8_t buttonsMoveRightPressed() {
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT0);
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@ -28,6 +36,10 @@ static uint8_t buttonsMoveRightPressed() {
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return res;
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}
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bool buttonsConfig4Pressed() {
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return buttonsMoveRightPressed();
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}
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static uint8_t buttonsRotateLeftPressed() {
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT3);
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@ -36,6 +48,10 @@ static uint8_t buttonsRotateLeftPressed() {
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return res;
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}
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bool buttonsConfig2Pressed() {
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return buttonsRotateLeftPressed();
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}
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static uint8_t buttonsRotateRightPressed() {
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static uint8_t last = 0;
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uint8_t current = (P2IN & BIT1);
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@ -44,6 +60,11 @@ static uint8_t buttonsRotateRightPressed() {
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return res;
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}
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bool buttonsConfig3Pressed() {
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return buttonsRotateRightPressed();
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}
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static uint8_t buttonsMoveDownPressed() {
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return P2IN & BIT2;
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}
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@ -104,7 +125,9 @@ void buttonsExec(void *handle) {
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void buttonsInit() {
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P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4);
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}
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void buttonsStart() {
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schAdd(buttonsExec, NULL, 0, 25);
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}
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@ -4,7 +4,13 @@
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#include <stdbool.h>
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void buttonsInit();
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void buttonsStart();
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bool isGameActive();
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bool isConfigMode();
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bool buttonsConfig1Pressed();
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bool buttonsConfig2Pressed();
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bool buttonsConfig3Pressed();
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bool buttonsConfig4Pressed();
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#endif // _BUTTONS_H_
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65
game-ctrl/config.c
Normal file
65
game-ctrl/config.c
Normal file
@ -0,0 +1,65 @@
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#include <stddef.h>
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#include "config.h"
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#include "canvas.h"
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#include "../rgb-driver/colors.h"
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#include "scheduler.h"
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#include "buttons.h"
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#include "eeprom.h"
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typedef enum { e_Config_Flash, e_Config_ResetHighscore, e_Config_End } t_ConfigState;
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static bool configChanged = false;
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static void configHandleFlash() {
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canvasSetPixel(0, 1, eepromReadFlashColor());
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if (buttonsConfig2Pressed()) {
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configChanged = true;
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uint8_t color = eepromReadFlashColor() + 1;
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if (color == _color_end) {
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color = 0;
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}
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eepromSetFlashColor(color);
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}
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}
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static void configHandleResetHighScore() {
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}
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void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore };
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void configExec(void *handle) {
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static t_ConfigState configState = e_Config_Flash;
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if (buttonsConfig1Pressed()) {
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configState += 1;
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if (configState == e_Config_End) {
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configState = e_Config_Flash;
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}
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canvasClear();
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canvasSetPixel(configState, 0, _red);
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}
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configHandler[configState]();
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if (configChanged) {
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canvasSetPixel(0, 2, _red);
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if (buttonsConfig4Pressed()) {
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eepromCommit();
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configChanged = false;
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}
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} else {
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canvasSetPixel(0, 2, _green);
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}
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canvasShow();
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}
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void configInit() {
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schAdd(configExec, NULL, 0, 25);
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}
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8
game-ctrl/config.h
Normal file
8
game-ctrl/config.h
Normal file
@ -0,0 +1,8 @@
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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void configInit();
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#endif // _CONFIG_H_
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@ -3,7 +3,7 @@
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#include "spi.h"
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#define MAGIC 0xaffe
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#define MAGIC 0xafff
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#define HIGHSCORE_ADDR 0x00
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#define DUMMY 0x00
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#define CMD_READ 0b00000011
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@ -12,12 +12,15 @@
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#define CMD_WREN 0b00000110
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typedef struct {
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uint16_t magic;
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uint16_t highScore;
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uint8_t flashColor;
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} t_configBlock;
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typedef union {
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uint8_t buffer[4];
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struct {
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uint16_t magic;
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uint16_t highScore;
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} v;
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t_configBlock v;
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uint8_t buffer[sizeof(t_configBlock)];
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} eepromBuf_t;
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eepromBuf_t buf;
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@ -30,10 +33,9 @@ static void writeBuf() {
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spiSendBegin(e_SPI_EEPROM);
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spiSendOctet(CMD_WRITE);
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spiSendOctet(HIGHSCORE_ADDR);
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spiSendOctet(buf.buffer[0]);
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spiSendOctet(buf.buffer[1]);
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spiSendOctet(buf.buffer[2]);
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spiSendOctet(buf.buffer[3]);
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for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
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spiSendOctet(buf.buffer[i]);
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}
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spiSendEnd(e_SPI_EEPROM);
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}
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@ -43,14 +45,10 @@ static void readBuf() {
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spiReceiveOctet();
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spiSendOctet(HIGHSCORE_ADDR);
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spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[0] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[1] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[2] = spiReceiveOctet();
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spiSendOctet(DUMMY);
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buf.buffer[3] = spiReceiveOctet();
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for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
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spiSendOctet(DUMMY);
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buf.buffer[i] = spiReceiveOctet();
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}
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spiSendEnd(e_SPI_EEPROM);
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}
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@ -60,16 +58,29 @@ void eepromInit() {
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if (buf.v.magic != MAGIC) {
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buf.v.magic = MAGIC;
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buf.v.highScore = 0;
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buf.v.flashColor = 0;
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writeBuf();
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}
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}
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void eepromCommit() {
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writeBuf();
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}
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uint16_t eepromReadHighScore() {
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return buf.v.highScore;
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}
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void eepromWriteHighScore(uint16_t v) {
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void eepromSetHighScore(uint16_t v) {
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buf.v.highScore = v;
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writeBuf();
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}
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uint8_t eepromReadFlashColor() {
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return buf.v.flashColor;
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}
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void eepromSetFlashColor(uint8_t v) {
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buf.v.flashColor = v;
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}
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@ -6,7 +6,10 @@
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void eepromInit();
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uint16_t eepromReadHighScore();
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void eepromWriteHighScore(uint16_t v);
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void eepromSetHighScore(uint16_t v);
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uint8_t eepromReadFlashColor();
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void eepromSetFlashColor(uint8_t v);
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void eepromCommit();
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@ -1,3 +1,5 @@
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// #define STATE_DEBUGGING
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#include "stddef.h"
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#include "stdint.h"
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@ -12,17 +14,18 @@
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#include "buttons.h"
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#define GAME_CYCLE_TIME 50
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#define GAME_CYCLE_TIME 10
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#define GAMEOVER_DELAY 10
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#define MAX_LEVEL 20
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#define MAX_LEVEL 100
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static uint8_t delayFactor(uint8_t level) {
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static uint16_t delayFactor(uint16_t level) {
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return MAX_LEVEL + 1 - level;
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}
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typedef enum {
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e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
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e_Start, e_NewStone, e_Down, e_DownDelay,
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e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
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} state_t;
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@ -30,14 +33,17 @@ void gameExec(void *handle) {
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static state_t state = e_Start;
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static uint8_t gameOverDelay;
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static uint8_t rowIndex;
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static uint8_t proceedDelay;
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static uint8_t level;
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static uint16_t proceedDelay;
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static uint16_t level;
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static uint16_t filledLines;
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static uint16_t score;
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static bool newHighScoreAchieved;
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bool wipedLines = false;
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static uint8_t clearCheckCnt;
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#ifdef STATE_DEBUGGING
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displaySetValue(state);
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#endif
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// --- engine begin -------------------------------------------------------
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switch (state) {
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// --- phase: game --------------------------------------------------------
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@ -64,7 +70,6 @@ void gameExec(void *handle) {
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case e_DownDelay:
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proceedDelay--;
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if (proceedDelay == 0) {
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rowIndex = 0;
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state = e_Down;
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}
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break;
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@ -73,42 +78,64 @@ void gameExec(void *handle) {
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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stoneLock();
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state = e_ClearRows;
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state = e_ClearRowInit;
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} else {
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proceedDelay = delayFactor(level);
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state = e_DownDelay;
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}
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break;
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case e_ClearRows:
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// clear filled lines
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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if (canvasIsRowFilled(r)) {
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score += level;
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if (score > eepromReadHighScore()) {
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newHighScoreAchieved = true;
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eepromWriteHighScore(score);
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}
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displaySetValue(score);
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canvasWipeRow(r);
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canvasShow();
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wipedLines = true;
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filledLines += 1;
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// --- phase: clear rows --------------------------------------------------
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case e_ClearRowInit:
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clearCheckCnt = 0;
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state = e_ClearRowCheck;
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break;
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case e_ClearRowNext:
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if (clearCheckCnt >= CANVAS_HEIGHT) {
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state = e_NewStone;
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} else {
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clearCheckCnt += 1;
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state = e_ClearRowCheck;
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}
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break;
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case e_ClearRowCheck:
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if (canvasIsRowFilled(clearCheckCnt)) {
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score += level;
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if (score > eepromReadHighScore()) {
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newHighScoreAchieved = true;
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eepromSetHighScore(score);
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eepromCommit();
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}
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state = e_ClearRowFlash;
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} else {
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state = e_ClearRowNext;
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}
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break;
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if (wipedLines) {
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soundCtrl(SOUND_PLING);
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}
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case e_ClearRowFlash:
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canvasFillRow(clearCheckCnt, eepromReadFlashColor());
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state = e_ClearRowFlashDelay;
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break;
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if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
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case e_ClearRowFlashDelay:
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state = e_ClearRowWipe;
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break;
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case e_ClearRowWipe:
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canvasWipeRow(clearCheckCnt);
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filledLines += 1;
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if ((filledLines > 0) && ((filledLines % 10) == 0)) {
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if (level < MAX_LEVEL) {
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level += 1;
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}
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soundCtrl(SOUND_FANFARE);
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} else {
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soundCtrl(SOUND_PLING);
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}
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state = e_NewStone;
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state = e_ClearRowNext;
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break;
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// --- phase: game over ---------------------------------------------------
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@ -146,11 +173,13 @@ void gameExec(void *handle) {
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canvasShow();
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#ifndef STATE_DEBUGGING
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if (isGameActive()) {
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displaySetValue(score);
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} else {
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displaySetValue(eepromReadHighScore());
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}
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#endif
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}
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void gameInit() {
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@ -13,6 +13,7 @@
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#include "spi.h"
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#include "display.h"
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#include "eeprom.h"
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#include "config.h"
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int main() {
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@ -33,11 +34,16 @@ int main() {
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displayInit();
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myRandInit();
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canvasInit();
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shapesInit();
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gameInit();
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buttonsInit();
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if (isConfigMode()) {
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configInit();
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} else {
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shapesInit();
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gameInit();
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buttonsStart();
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}
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__enable_interrupt();
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while (1) {
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@ -1,6 +1,6 @@
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#include "colors.h"
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#define DIMM_FACTOR 3
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#define DIMM_FACTOR 5
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.section ".rodata","a"
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;; color definitions according to
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;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
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@ -8,7 +8,7 @@ colors:
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.global colors
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;; red, green, blue, padding
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off:
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.byte 0x00, 0x00, 0x00, 0
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.byte 0x00, 0x00, 0x00, 0 ;; off
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blue:
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.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
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green:
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@ -35,4 +35,6 @@ white:
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.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
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red:
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.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
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flash:
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.byte 0xff, 0xff, 0xff, 0
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@ -16,7 +16,8 @@
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#define _yellow 0x0b
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#define _white 0x0c
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#define _red 0x0d
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#define _flash 0x0e
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#define _color_end 0x0f
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#endif
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Reference in New Issue
Block a user