7 Commits

Author SHA1 Message Date
68816a06fa not working :-( 2024-04-24 14:22:59 +02:00
1d915baf77 docs 2024-04-23 15:38:11 +02:00
08b96a6617 photo 2024-04-23 15:34:15 +02:00
ff95034605 level and speed up stuff 2024-04-23 12:45:39 +02:00
ac4801c7cf docs update 2024-04-22 15:51:05 +02:00
a4cb8129c5 update 2024-04-22 15:48:49 +02:00
f5fa1e5e22 single schematics pages 2024-04-22 15:46:30 +02:00
25 changed files with 136 additions and 43 deletions

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@ -12,12 +12,13 @@
#include "buttons.h"
#define GAME_CYCLE_TIME 100
#define GAME_CYCLE_TIME 50
#define GAMEOVER_DELAY 10
#define MAX_LEVEL 20
static uint8_t delayFactor(uint8_t level) {
return 11 - level;
return MAX_LEVEL + 1 - level;
}
typedef enum {
@ -36,6 +37,7 @@ void gameExec(void *handle) {
static uint8_t rowIndex;
static uint8_t proceedDelay;
static uint8_t level;
static uint16_t filledLines;
static uint16_t score;
static bool newHighScoreAchieved;
@ -46,6 +48,7 @@ void gameExec(void *handle) {
canvasClear();
soundCtrl(SOUND_START);
level = 1;
filledLines = 0;
score = 0;
newHighScoreAchieved = false;
phase = e_Phase_Game;
@ -118,9 +121,9 @@ void gameExec(void *handle) {
}
// --- engine end ---------------------------------------------------------
bool wipedLines = false;
canvasShow();
if (phase == e_Phase_Game) {
uint8_t wipeCnt = 0;
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
@ -131,14 +134,24 @@ void gameExec(void *handle) {
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipeCnt += 1;
wipedLines = true;
filledLines += 1;
}
}
if (wipeCnt != 0) {
soundCtrl(SOUND_FANFARE);
}
}
if (wipedLines) {
soundCtrl(SOUND_PLING);
}
if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
}
if (isGameActive()) {
displaySetValue(score);
} else {

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@ -1,9 +1,13 @@
# Tetris - Hardware and Software
![](./docs/IMG_4936.jpg)
This Tetris implementation consists of a hardware and a software (running on that hardware).
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
Further documentation including calculations and drawing can be found in the `docs` subdirs of the four main subdirs.
## Game Play
Code is in subdir `game-ctrl` (https://gitea.hottis.de/wn/tetris/src/branch/main/game-ctrl).
@ -14,6 +18,9 @@ The buttons are debounced using RC circuitry and Schmitt triggers and connected
The peripherial microcontrollers and the EEPROM are connected via SPI including individual chip select lines.
![](./docs/game-ctrl.jpg)
## Play Ground Canvas
Code is in subdir `rgb-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver).
@ -22,6 +29,9 @@ The play ground is implemented using a 10 * 20 matrix of PL9823 RGB LEDs which a
The communcation with the game play controller is implemented as a sequences of tuples of LED address (0 to 211) and color code. A single octet of 253 where the LED address is expected is taken as the end-of-telegram mark. Readiness to receive a telegram is signaled to the game play controller via a single line connected to a GPIO of the game play controller.
![](./docs/rgb-driver.jpg)
## Score Display
Code is in subdir `display-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/display-driver).
@ -30,6 +40,9 @@ In the first place, a MAX7221 was meant to be used for connecting a multiple dig
Communication with the game play controller is just a 16 bit number to be displayed.
![](./docs/display-driver.jpg)
## Sound Effects
Code is in subdir `sound-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/sound-driver).
@ -40,4 +53,8 @@ An amplifier following the proposal of the AY-3-8913 datasheet is implemented us
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
![](./docs/sound-driver-1.jpg)
![](./docs/sound-driver-2.jpg)
![](./docs/sound-driver-3.jpg)
![](./docs/sound-driver-4.jpg)

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@ -4,21 +4,22 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware
MCU=msp430g2553
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
CFLAGS=$(COMMONFLAGS) -std=gnu99
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -g0 -fdata-sections -ffunction-sections
# for debugging
CFLAGS+= -g3 -ggdb -gdwarf-2
DEBUGFLAGS=
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
CFLAGS=$(COMMONFLAGS) -std=gnu99 -O0 $(DEBUGFLAGS)
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__ -Os $(DEBUGFLAGS)
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include -Wl,-Map,firmware.map
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
.c.o:
$(CC) $(CFLAGS) -c $<
$(CC) $(CFLAGS) -c $<
.S.o:
$(CC) $(ASFLAGS) -c $<

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@ -6,8 +6,6 @@
#include "psg.h"
#include "scheduler.h"
#include "sequencer.h"
#include "melody_tetris.h"
#include "melody_tusch1.h"
#include "mute.h"
int main() {
@ -31,8 +29,6 @@ int main() {
__enable_interrupt();
// playMelodyTetris();
while (1) {
schExec();
}

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@ -0,0 +1,30 @@
#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
.chip = 1,
.numOfMelodies = 1,
.pace = 200,
.slotMask = 0x02
};
void playPling() {
sequencerPlayMelodies(&pling);
}

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@ -0,0 +1,8 @@
#ifndef _MELODY_PLING_H_
#define _MELODY_PLING_H_
void playPling();
#endif // _MELODY_PLING_H_

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@ -923,18 +923,26 @@ const t_tone voice3[] = {
};
t_melodies tetrisTheme = {
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
.chip = 0,
.numOfMelodies = 3,
.pace = 160,
.slotMask = 0x01
};
void playMelodyTetris() {
tetrisTheme.pace = 160; // reset to start value each time
sequencerPlayMelodies(&tetrisTheme);
}
void playMelodyTetrisFaster() {
tetrisTheme.pace += 10;
sequencerChangePace(&tetrisTheme);
}
void stopMelodyTetris() {
sequencerStopMelodies(&tetrisTheme);
}

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@ -4,6 +4,6 @@
void playMelodyTetris();
void stopMelodyTetris();
void playMelodyTetrisFaster();
#endif // _MELODY_TETRIS_H_

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@ -3,6 +3,7 @@
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
#include "melody_tetris.h"
const t_tone tusch1voice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
@ -71,7 +72,8 @@ const t_tone tusch1voice3[] = {
};
t_melodies tusch1 = {
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
.chip = 1,
.numOfMelodies = 3,
.pace = 200,
.slotMask = 0x02

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@ -175,5 +175,21 @@ void psgInit() {
// disable everything
psgWrite(0, _ENABLE_REG, 0xff);
psgWrite(1, _ENABLE_REG, 0xff);
// volume to 0 on all channels
psgWrite(0, CHANNEL_A_AMPLITUDE_REG, 0);
psgWrite(0, CHANNEL_B_AMPLITUDE_REG, 0);
psgWrite(0, CHANNEL_C_AMPLITUDE_REG, 0);
psgWrite(1, CHANNEL_A_AMPLITUDE_REG, 0);
psgWrite(1, CHANNEL_B_AMPLITUDE_REG, 0);
psgWrite(1, CHANNEL_C_AMPLITUDE_REG, 0);
// frequency preset
psgWriteFrequency(0, 0, 0);
psgWriteFrequency(0, 1, 0);
psgWriteFrequency(0, 2, 0);
psgWriteFrequency(1, 0, 0);
psgWriteFrequency(1, 1, 0);
psgWriteFrequency(1, 2, 0);
}

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@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
if (melody->tones[melody->idx].length == e_L_EndMark) {
melody->idx = 0;
}
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
calcLength(melodies, melody->tones[melody->idx].length);
@ -78,7 +78,7 @@ void sequencerExec(void *handle) {
}
break;
case e_StaccatoBreak:
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
melody->state = e_HoldStaccatoBreak;
break;
@ -90,7 +90,7 @@ void sequencerExec(void *handle) {
break;
case e_SeparateTone:
if (! (melody->tones[melody->idx].legato)) {
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
}
melody->idx += 1;
melody->state = e_PlayTone;
@ -127,3 +127,7 @@ void sequencerStopMelodies(t_melodies *melodies) {
schDel(melodies->taskId);
}
void sequencerChangePace(t_melodies *melodies) {
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
}

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@ -42,7 +42,6 @@ typedef enum {
typedef struct {
uint16_t idx;
uint8_t chip;
uint16_t lengthCnt;
t_sequencerState state;
uint8_t amplitude;
@ -52,11 +51,12 @@ typedef struct {
#define SEQUENCER_PERIOD 4 // ms
#define NUM_OF_CHANNELS 3
typedef struct {
uint8_t chip;
uint8_t slotMask;
uint8_t taskId;
uint16_t quarterLength;
uint8_t numOfMelodies;
uint8_t pace; // quarter notes per minute
uint16_t pace; // quarter notes per minute
uint8_t sync;
t_melody melodies[NUM_OF_CHANNELS];
} t_melodies;
@ -64,5 +64,6 @@ typedef struct {
void sequencerInit();
void sequencerPlayMelodies(t_melodies *melodies);
void sequencerStopMelodies(t_melodies *melodies);
void sequencerChangePace(t_melodies *melodies);
#endif // _SEQUENCER_H_

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@ -9,6 +9,6 @@
#define SOUND_FANFARE 0x10
#define SOUND_LOCK 0x20
#define SOUND_MOTION 0x40
#define SOUND_SPEED_UP 0x80
#define SOUND_PLING 0x80
#endif // _SOUND_CODES_H_

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@ -1,10 +1,10 @@
#include <msp430g2553.h>
#include "soundCodes.h"
.section ".data"
.global cmd
cmd:
.byte
;; .global cmd
;; .section .data.spi,"aw"
;;cmd:
;; .byte
.section ".text","ax",@progbits
receive_isr:
@ -29,17 +29,19 @@ spiCmdHandler_2:
spiCmdHandler_3:
bit #SOUND_START, &cmd
jz spiCmdHandler_4
call #playMelodyTetris
;;call #playMelodyTetris
bic #SOUND_START, &cmd
spiCmdHandler_4:
bit #SOUND_GAMEOVER, &cmd
jz spiCmdHandler_5
;;call #stopMelodyTetris
;; insert a call here
bic #SOUND_GAMEOVER, &cmd
spiCmdHandler_5:
bit #SOUND_FANFARE, &cmd
jz spiCmdHandler_6
call #playTusch1
;;call #playMelodyTetrisFaster
;;call #playTusch1
bic #SOUND_FANFARE, &cmd
spiCmdHandler_6:
bit #SOUND_LOCK, &cmd
@ -52,19 +54,14 @@ spiCmdHandler_7:
;; insert a call here
bic #SOUND_MOTION, &cmd
spiCmdHandler_8:
bit #SOUND_SPEED_UP, &cmd
bit #SOUND_PLING, &cmd
jz spiCmdHandler_end
;; insert a call here
bic #SOUND_SPEED_UP, &cmd
;;call #playPling
bic #SOUND_PLING, &cmd
spiCmdHandler_end:
ret
.section "__interrupt_vector_8","ax",@progbits
.word receive_isr
.end

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@ -6,7 +6,7 @@
#include "soundCodes.h"
extern uint8_t cmd;
uint8_t cmd;
void spiInit() {
// SPI slave