2 Commits

Author SHA1 Message Date
f4b614bf0f first motion table 2024-03-14 17:25:45 +01:00
a7ea698f9b move and rotate of i 2024-03-14 14:46:31 +01:00
10 changed files with 226 additions and 34 deletions

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@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o shapes.o shape_i.o shape_j.o shape_l.o shape_o.o shape_s.o shape_t.o shape_z.o game.o
$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o shapes.o shape_i.o shape_j.o shape_l.o shape_o.o shape_s.o shape_t.o shape_z.o game.o buttons.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

84
game-ctrl/buttons.c Normal file
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@ -0,0 +1,84 @@
#include "stddef.h"
#include "stdint.h"
#include "buttons.h"
#include "PontCoopScheduler.h"
#include "shapes.h"
#include "canvas.h"
#include "led.h"
// TEST CODE
uint16_t counter;
static uint8_t buttonsMoveLeftPressed() {
// -----------------------
// TEST CODE
//if (counter == 25) {
// ledGreenToggle();
// return 1;
//}
// -----------------------
return 0;
}
static uint8_t buttonsMoveRightPressed() {
return 0;
}
static uint8_t buttonsRotateLeftPressed() {
// -----------------------
// TEST CODE
if (counter == 35) {
ledGreenToggle();
return 1;
}
// -----------------------
return 0;
}
static uint8_t buttonsRotateRightPressed() {
return 0;
}
void buttonsExec(void *handle) {
if (stone.shape == e_ShapeInvalid) {
// don't do anything, the stone has not been initialized
return;
}
// TEST CODE
counter++;
uint8_t buttonPressed = 0;
if (buttonsMoveLeftPressed()) {
stoneMoveLeft();
buttonPressed = 1;
}
if (buttonsMoveRightPressed()) {
stoneMoveRight();
buttonPressed = 1;
}
if (buttonsRotateLeftPressed()) {
stoneRotateLeft();
buttonPressed = 1;
}
if (buttonsRotateRightPressed()) {
stoneRotateRight();
buttonPressed = 1;
}
if (buttonPressed == 1) {
canvasShow();
}
}
void buttonsInit() {
// TEST CODE
counter = 0;
schAdd(buttonsExec, NULL, 0, 100);
}

7
game-ctrl/buttons.h Normal file
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@ -0,0 +1,7 @@
#ifndef _BUTTONS_H_
#define _BUTTONS_H_
void buttonsInit();
#endif // _BUTTONS_H_

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@ -53,3 +53,9 @@ uint8_t canvasIsRowFilled(uint8_t row) {
return res;
}
uint8_t canvasIsPixelFree(uint8_t column, uint8_t row) {
return (*((canvas.canvas) + (row * canvas.width + column)) == 0) &&
(column < canvas.width) &&
(row < canvas.height);
}

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@ -19,6 +19,7 @@ void canvasClear();
void canvasSetAll(uint8_t color);
void canvasShow();
void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color);
uint8_t canvasIsPixelFree(uint8_t column, uint8_t row);
void canvasWipeRow(uint8_t row);
uint8_t canvasIsRowFilled(uint8_t row);

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@ -1,22 +0,0 @@
#ifndef _COLORS_H_
#define _COLORS_H_
#define _off 0x00
#define _blue 0x01
#define _green 0x02
#define _orange 0x03
#define _rose 0x04
#define _magenta 0x05
#define _violet 0x06
#define _azure 0x07
#define _cyan 0x08
#define _springgreen 0x09
#define _chartreuse 0x0a
#define _yellow 0x0b
#define _white 0x0c
#define _red 0x0d
#endif

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@ -9,6 +9,8 @@
#include "displayDriver.h"
#include "canvas.h"
#include "game.h"
#include "buttons.h"
#include "shapes.h"
int main() {
@ -29,7 +31,9 @@ int main() {
displayDriverInit();
canvasInit();
shapesInit();
gameInit();
buttonsInit();
__enable_interrupt();

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@ -1,31 +1,137 @@
#include "shapes.h"
#include "shape_i.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#define COLOR _cyan
typedef struct {
uint8_t x;
uint8_t y;
} pixel_t;
typedef struct {
int8_t x;
int8_t y;
} offset_t;
typedef struct {
offset_t set[4];
offset_t reset[4];
offset_t offset;
} motion_t;
typedef struct {
uint8_t color;
pixel_t draw[4];
motion_t motion[5][4];
} motionTable_t;
const motionTable_t motions[1] = {
{ // i
.color = _cyan,
.draw = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} },
.motion = {
{
// move down
{ .set = { { 0, 4}, { 0, 4}, { 0, 4}, { 0, 4} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 1} }, // 0
{ .set = { { 0, 1}, { 1, 1}, { 2, 1}, { 3, 1} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 3, 0} }, .offset = { 0, 1} }, // 90
{ .set = { { 0, 4}, { 0, 4}, { 0, 4}, { 0, 4} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 0, 1} }, // 180
{ .set = { { 0, 1}, { 1, 1}, { 2, 1}, { 3, 1} }, .reset = { { 0, 0}, { 1, 0}, { 2, 0}, { 3, 0} }, .offset = { 0, 1} } // 270
},
{
// move left
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = {-1, 0} }, // 0
{ .set = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0} }, .reset = { { 3, 0}, { 3, 0}, { 3, 0}, { 3, 0} }, .offset = { 0, 1} }, // 90
{ .set = { {-1, 0}, {-1, 1}, {-1, 2}, {-1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = {-1, 0} }, // 180
{ .set = { {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0} }, .reset = { { 3, 0}, { 3, 0}, { 3, 0}, { 3, 0} }, .offset = { 0, 1} }, // 270
},
{
// move right
{ .set = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = { 1, 0} }, // 0
{ .set = { { 4, 0}, { 4, 0}, { 4, 0}, { 4, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 1, 0} }, // 90
{ .set = { { 1, 0}, { 1, 1}, { 1, 2}, { 1, 3} }, .reset = { { 0, 0}, { 0, 1}, { 0, 2}, { 0, 3} }, .offset = { 1, 0} }, // 180
{ .set = { { 4, 0}, { 4, 0}, { 4, 0}, { 4, 0} }, .reset = { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, .offset = { 1, 0} }, // 270
},
{
// rotate left
{ .set = { {-1, 1}, { 1, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-1, 1} }, // 0
{ .set = { { 1,-2}, { 1,-1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 2, 0}, { 3, 0}, { 3, 0} }, .offset = { 1,-2} }, // 90
{ .set = { {-1, 1}, { 1, 1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-1, 1} }, // 180
{ .set = { { 1,-2}, { 1,-1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 2, 0}, { 3, 0}, { 3, 0} }, .offset = { 1,-2} }, // 270
},
{
// rotate right
{ .set = { {-2, 1}, {-1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-2, 1} }, // 0
{ .set = { { 2,-2}, { 2,-1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 1, 0}, { 3, 0}, { 3, 0} }, .offset = { 2,-2} }, // 90
{ .set = { {-2, 1}, {-1, 1}, { 1, 1}, { 1, 1} }, .reset = { { 0, 0}, { 0, 2}, { 0, 3}, { 0, 3} }, .offset = {-2, 1} }, // 180
{ .set = { { 2,-2}, { 2,-1}, { 2, 1}, { 2, 1} }, .reset = { { 0, 0}, { 1, 0}, { 3, 0}, { 3, 0} }, .offset = { 2,-2} }, // 270
},
}
}
};
uint8_t draw_i() {
canvasSetPixel(stone.x, stone.y, 0x01);
canvasSetPixel(stone.x, stone.y+1, 0x01);
canvasSetPixel(stone.x, stone.y+2, 0x01);
canvasSetPixel(stone.x, stone.y+3, 0x01);
return 1;
uint8_t res = 0;
if (canvasIsPixelFree(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y) &&
canvasIsPixelFree(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y) &&
canvasIsPixelFree(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y) &&
canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y)) {
canvasSetPixel(stone.x + motions[stone.shape].draw[0].x, stone.y + motions[stone.shape].draw[0].y, motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[1].x, stone.y + motions[stone.shape].draw[1].y, motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[2].x, stone.y + motions[stone.shape].draw[2].y, motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].draw[3].x, stone.y + motions[stone.shape].draw[3].y, motions[stone.shape].color);
res = 1;
}
return res;
}
uint8_t move(direction_t direction) {
uint8_t res = 0;
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y) &&
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y) &&
canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y)) {
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[0].y, _off);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[1].y, _off);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[2].y, _off);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].reset[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].reset[3].y, _off);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y, motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[1].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[1].y, motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[2].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[2].y, motions[stone.shape].color);
canvasSetPixel(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[3].x, stone.y + motions[stone.shape].motion[direction][stone.orientation].set[3].y, motions[stone.shape].color);
stone.x += motions[stone.shape].motion[direction][stone.orientation].offset.x;
stone.y += motions[stone.shape].motion[direction][stone.orientation].offset.y;
res = 1;
}
return res;
}
uint8_t moveDown_i() {
return 1;
return move(e_MoveDown);
}
uint8_t moveLeft_i() {
return 1;
return move(e_MoveLeft);
}
uint8_t moveRight_i() {
return 1;
return move(e_MoveRight);
}
uint8_t rotateLeft_i() {
return 1;
uint8_t res = move(e_RotateLeft);
if (res) {
stone.orientation = ((orientation_t[]){ e_270, e_0, e_90, e_180 })[stone.orientation];
}
return res;
}
uint8_t rotateRight_i() {
return 1;
uint8_t res = move(e_RotateRight);
if (res) {
stone.orientation = ((orientation_t[]){ e_90, e_180, e_270, e_0 })[stone.orientation];
}
return res;
}

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@ -33,6 +33,10 @@ const stoneOperations_t stoneOperations[] = {
stone_t stone;
void shapesInit() {
stone.shape = e_ShapeInvalid;
}
void stoneCreate() {
stone.shape = e_I;
stone.orientation = e_0;

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@ -3,6 +3,7 @@
#include <stdint.h>
void shapesInit();
void stoneCreate();
uint8_t stoneDraw();
uint8_t stoneMoveDown();
@ -12,7 +13,8 @@ uint8_t stoneRotateLeft();
uint8_t stoneRotateRight();
typedef enum { e_I=0, e_O, e_T, e_Z, e_S, e_L, e_J, e_ShapeEnd } shape_t;
typedef enum { e_I=0, e_O, e_T, e_Z, e_S, e_L, e_J, e_ShapeInvalid } shape_t;
typedef enum { e_MoveDown, e_MoveLeft, e_MoveRight, e_RotateLeft, e_RotateRight } direction_t;
typedef enum { e_0, e_90, e_180, e_270 } orientation_t;
typedef struct {