refactor SPI handling and introduce SPI CS, forgotten files

This commit is contained in:
Wolfgang Hottgenroth 2024-03-21 20:55:41 +01:00
parent 9acd56b79b
commit 1cc4785ddb
4 changed files with 136 additions and 0 deletions

55
game-ctrl/disabled/led.c Normal file
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#include "led.h"
#include <msp430g2553.h>
#include "scheduler.h"
#include <stdlib.h>
void ledGreenOn() {
P1OUT |= BIT0;
}
void ledGreenOff() {
P1OUT &= ~BIT0;
}
void ledGreenToggle() {
P1OUT ^= BIT0;
}
void ledBlueOn() {
P1OUT |= BIT1;
}
void ledBlueOff() {
P1OUT &= ~BIT1;
}
void ledBlueToggle() {
P1OUT ^= BIT1;
}
void ledExec(void *args) {
static uint16_t i = 0;
if (i == 0) {
ledGreenOff();
i = 1;
} else {
ledGreenOn();
i = 0;
}
}
void ledInit() {
// BIT0: green
// BIT1: blue
P1DIR |= BIT0|BIT1;
ledGreenOff();
ledBlueOff();
// schAdd(ledExec, NULL, 0, 500);
}

15
game-ctrl/disabled/led.h Normal file
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#ifndef LED_H_
#define LED_H_
void ledBlueOff();
void ledBlueOn();
void ledBlueToggle();
void ledGreenOff();
void ledGreenOn();
void ledGreenToggle();
void ledInit();
void ledExec();
#endif /* LED_H_ */

50
game-ctrl/spi.c Normal file
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#include <msp430g2553.h>
#include "spi.h"
void spiInit() {
// SPI in master mode
UCB0CTL0 = UCMST;
// SPI timing config
UCB0CTL1 = UCSSEL_3;
// Faster than 8 ends up in strange communication errors
// between the both MCUs.
// With 8 the transfer of a complete 110 pixel canvas takes
// about 720us.
// 8 was still too fast and caused problems.
UCB0BR0 = 16;
UCB0BR1 = 0;
// BIT5: UCB0CLK
// BIT6: UCB0SOMI
// BIT7: UCB0SIMO
P1SEL |= BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT5 | BIT6 | BIT7;
P1DIR |= BIT5 | BIT7;
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound
P1DIR |= BIT0 | BIT1 | BIT2;
// Disable all of them
P1OUT |= BIT0 | BIT1 | BIT2;
// enable SPI module
UCB0CTL1 &= ~UCSWRST;
}
void spiSendBegin(t_SpiDeviceSelector d) {
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
P1OUT &= ~bit;
}
void spiSendEnd(t_SpiDeviceSelector d) {
while (UCB0STAT & UCBUSY);
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
P1OUT |= bit;
}
void spiSendOctet(uint8_t v) {
// wait for TX buffer empty
while (!(UC0IFG & UCB0TXIFG));
// load octet into TX buffer
UCB0TXBUF = v;
}

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game-ctrl/spi.h Normal file
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#ifndef _SPI_H_
#define _SPI_H_
#include <stdint.h>
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector;
void spiInit();
void spiSendBegin(t_SpiDeviceSelector d);
void spiSendEnd(t_SpiDeviceSelector d);
void spiSendOctet(uint8_t v);
#endif // _SPI_H_