refactor SPI handling and introduce SPI CS, forgotten files
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50
game-ctrl/spi.c
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50
game-ctrl/spi.c
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#include <msp430g2553.h>
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#include "spi.h"
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void spiInit() {
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// SPI in master mode
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UCB0CTL0 = UCMST;
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// SPI timing config
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UCB0CTL1 = UCSSEL_3;
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// Faster than 8 ends up in strange communication errors
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// between the both MCUs.
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// With 8 the transfer of a complete 110 pixel canvas takes
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// about 720us.
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// 8 was still too fast and caused problems.
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UCB0BR0 = 16;
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UCB0BR1 = 0;
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// BIT5: UCB0CLK
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// BIT6: UCB0SOMI
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// BIT7: UCB0SIMO
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P1SEL |= BIT5 | BIT6 | BIT7;
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P1SEL2 |= BIT5 | BIT6 | BIT7;
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P1DIR |= BIT5 | BIT7;
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// Device Select Lines: 0: Canvas, 1: Display, 2: Sound
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P1DIR |= BIT0 | BIT1 | BIT2;
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// Disable all of them
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P1OUT |= BIT0 | BIT1 | BIT2;
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// enable SPI module
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UCB0CTL1 &= ~UCSWRST;
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}
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void spiSendBegin(t_SpiDeviceSelector d) {
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
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P1OUT &= ~bit;
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}
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void spiSendEnd(t_SpiDeviceSelector d) {
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while (UCB0STAT & UCBUSY);
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uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d];
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P1OUT |= bit;
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}
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void spiSendOctet(uint8_t v) {
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// wait for TX buffer empty
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while (!(UC0IFG & UCB0TXIFG));
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// load octet into TX buffer
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UCB0TXBUF = v;
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}
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