tetris/colors.S

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#include "colors.h"
.section ".rodata","a"
screendata_tmpl:
.global screendata_tmpl
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.byte _blue
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.byte _off
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.byte _yellow
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screendataend_tmpl:
.byte 0xff
;; color definitions according to https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
colors:
.global colors
;; red, green, blue, padding
red:
.byte 0xff, 0x00, 0x00, 0
blue:
.byte 0x00, 0x00, 0xff, 0
green:
.byte 0x00, 0xff, 0x00, 0
orange:
.byte 0xff, 0x80, 0x00, 0
rose:
.byte 0xff, 0x00, 0x80, 0
magenta:
.byte 0xff, 0x00, 0xff, 0
violet:
.byte 0x80, 0x00, 0xff, 0
azure:
.byte 0x00, 0x80, 0xff, 0
cyan:
.byte 0x00, 0xff, 0xff, 0
springgreen:
.byte 0x00, 0xff, 0x80, 0
chartreuse:
.byte 0x80, 0xff, 0x00, 0
yellow:
.byte 0xff, 0xff, 0x00, 0
white:
.byte 0xff, 0xff, 0xff, 0
off:
.byte 0x00, 0x00, 0x00, 0