tetris/sound-driver/melody.c

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2024-03-26 16:47:42 +01:00
#include "psg.h"
#include "sequencer.h"
/*
const t_note notes[] = {
{ .octave = e_O_2, .note = e_G, .length = },
{ .octave = e_O_2, .note = e_D, .length = },
{ .octave = e_O_2, .note = e_Dis, .length = },
{ .octave = e_O_2, .note = e_F, .length = },
{ .octave = e_O_2, .note = e_Dis, .length = },
{ .octave = e_O_2, .note = e_D, .length = },
{ .octave = e_O_2, .note = e_C, .length = },
{ .octave = e_O_2, .note = e_C, .length = },
{ .octave = e_O_2, .note = e_Dis, .length = },
{ .octave = e_O_2, .note = e_G, .length = },
{ .octave = e_O_2, .note = e_F, .length = },
{ .octave = e_O_2, .note = e_Dis, .length = },
{ .octave = e_O_2, .note = e_D, .length = },
{ .octave = e_O_2, .note = e_D, .length = },
{ .octave = e_O_2, .note = e_Dis, .length = },
{ .octave = e_O_2, .note = e_F, .length = },
{ .octave = e_O_2, .note = e_G, .length = },
{ .octave = e_O_2, .note = e_Dis, .length = },
{ .octave = e_O_2, .note = e_C, .length = },
{ .octave = e_O_2, .note = e_C, .length = },
};
*/
const t_tone ladder[16] = {
{ .octave = e_O_2, .note = e_C, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_D, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_E, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_F, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_G, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_A, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_H, .length = e_L_1_4 },
{ .octave = e_O_3, .note = e_C, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_H, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_A, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_G, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_F, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_E, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_D, .length = e_L_1_4 },
{ .octave = e_O_2, .note = e_H, .length = e_L_EndMark },
};
t_melody melodyLadder = {
.idx = 0,
.lengthCnt = 0,
.tones = ladder
};
void melodyInit() {
psgWrite(07, 0b11111110);
psgWrite(010, 03);
sequencerPlayMelody(&melodyLadder);
}