tetris/game-ctrl/game.c

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// #define STATE_DEBUGGING
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#include "stddef.h"
#include "stdint.h"
#include "game.h"
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#include "scheduler.h"
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#include "shapes.h"
#include "canvas.h"
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#include "../rgb-driver/colors.h"
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#include "display.h"
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#include "sound.h"
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#include "eeprom.h"
#include "buttons.h"
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#define GAME_CYCLE_TIME 10
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#define GAMEOVER_DELAY 10
#define MAX_LEVEL 100
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static uint16_t delayFactor(uint16_t level) {
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return MAX_LEVEL + 1 - level;
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}
typedef enum {
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e_BootWait,
e_Start, e_NewStone, e_Down, e_DownDelay,
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e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t;
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void gameExec(void *handle) {
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static state_t state = e_BootWait;
static uint16_t bootWaitTime = 2500 / GAME_CYCLE_TIME;
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static uint8_t gameOverDelay;
static uint8_t rowIndex;
static uint16_t proceedDelay;
static uint16_t level;
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static uint16_t filledLines;
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static uint16_t score;
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static bool newHighScoreAchieved;
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static uint8_t clearCheckCnt;
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#ifdef STATE_DEBUGGING
displaySetValue(state);
#endif
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// --- engine begin -------------------------------------------------------
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switch (state) {
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case e_BootWait:
bootWaitTime -= 1;
if (bootWaitTime == 0) {
state = e_Start;
}
break;
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// --- phase: game --------------------------------------------------------
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case e_Start:
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canvasClear();
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soundCtrl(SOUND_START);
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level = 1;
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filledLines = 0;
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score = 0;
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newHighScoreAchieved = false;
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state = e_NewStone;
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break;
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case e_NewStone:
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stoneCreate();
if (stoneDraw()) {
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proceedDelay = delayFactor(level);
state = e_DownDelay;
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} else {
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state = e_GameOver;
}
break;
case e_DownDelay:
proceedDelay--;
if (proceedDelay == 0) {
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state = e_Down;
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}
break;
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case e_Down:
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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stoneLock();
state = e_ClearRowInit;
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} else {
proceedDelay = delayFactor(level);
state = e_DownDelay;
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}
break;
// --- phase: clear rows --------------------------------------------------
case e_ClearRowInit:
clearCheckCnt = 0;
state = e_ClearRowCheck;
break;
case e_ClearRowNext:
if (clearCheckCnt >= CANVAS_HEIGHT) {
state = e_NewStone;
} else {
clearCheckCnt += 1;
state = e_ClearRowCheck;
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}
break;
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case e_ClearRowCheck:
if (canvasIsRowFilled(clearCheckCnt)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
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eepromSetHighScore(score);
eepromCommit();
}
state = e_ClearRowFlash;
} else {
state = e_ClearRowNext;
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}
break;
case e_ClearRowFlash:
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canvasFillRow(clearCheckCnt, eepromReadFlashColor());
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state = e_ClearRowFlashDelay;
break;
case e_ClearRowFlashDelay:
state = e_ClearRowWipe;
break;
case e_ClearRowWipe:
canvasWipeRow(clearCheckCnt);
filledLines += 1;
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if ((filledLines > 0) && ((filledLines % 10) == 0)) {
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if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
} else {
soundCtrl(SOUND_PLING);
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}
state = e_ClearRowNext;
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break;
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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rowIndex = CANVAS_HEIGHT;
state = e_GameOverFill;
break;
case e_GameOverFill:
rowIndex--;
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canvasFillRow(rowIndex, newHighScoreAchieved ? _green : _red);
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if (rowIndex == 0) {
state = e_GameOverWipe;
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}
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break;
case e_GameOverWipe:
canvasWipeRow(rowIndex);
rowIndex++;
if (rowIndex == CANVAS_HEIGHT) {
gameOverDelay = GAMEOVER_DELAY;
state = e_GameOverDelay;
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}
break;
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case e_GameOverDelay:
gameOverDelay--;
if (gameOverDelay == 0) {
state = e_Start;
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}
break;
}
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// --- engine end ---------------------------------------------------------
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canvasShow();
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#ifndef STATE_DEBUGGING
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if (isGameActive()) {
displaySetValue(score);
} else {
displaySetValue(eepromReadHighScore());
}
#endif
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}
void gameInit() {
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schAdd(gameExec, NULL, 0, GAME_CYCLE_TIME);
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}
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