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Usage of the esp8266boilerplate project in your own Arduino ESP8266 projects

Wolfgang Hottgenroth woho@hottis.de

  • Create an Arduino ESP8266 project in Sloeber
  • Add esp8266boilerplate as submodule to your project:
    git submodule init
    git submodule add git@gitlab.com:wolutator/esp8266boilerplate.git
  • Copy ConfigGenerator/ConfigDataStructure.py-example into your project directory, rename it to ConfigDataStructure.py
  • Edit ConfigDataStructure.py according to your requirements
  • Change into directory ConfigGenerator and run configGen.sh, it generates the configuration code for your projects into your project directory (files configuration.cpp and configuration.h, do not edit these files)
  • Copy defines.h-example into your project directory, rename it to defines.h and edit it according to your requirements
  • In to main cpp file of your project you have the functions setup() and loop(). Edit this file and call mainSetup() from the setup() function and mainLoop() from the loop() function. Do not change anything else in this file.
  • Add the directory esp8266boilerplate as an include and a source location in the properties of your project.
  • Create all the code you need for you application. Call your own main setup function setupApplication() and your own main loop function loopApplication(). These functions will be called via mainSetup and mainLoop when the system is running in production (in contrast to configuration) mode.
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