tetris/sound-driver/sequencer.h

51 lines
777 B
C

#ifndef _SEQUENCER_H_
#define _SEQUENCER_H_
#include <stdint.h>
#include <stdbool.h>
#include "psg.h"
typedef enum {
e_L_EndMark = 0,
e_L_1 = 320,
e_L_1_2 = 160,
e_L_1_4 = 80,
e_L_1_8 = 40,
e_L_1_16 = 20,
e_L_1_32 = 10,
} t_noteLength;
typedef struct {
t_octave octave;
t_note note;
t_noteLength length;
bool legato;
bool staccato;
} t_tone;
typedef enum {
e_Init,
e_PlayTone,
e_HoldTone,
e_StaccatoBreak,
e_HoldStaccatoBreak,
e_SeparateTone
} t_sequencerState;
typedef struct {
uint16_t idx;
uint8_t lengthCnt;
t_sequencerState state;
uint8_t pace;
uint8_t amplitude;
uint8_t channel;
const t_tone *tones;
} t_melody;
void sequencerInit();
uint16_t sequencerPlayMelody(t_melody *melody);
#endif // _SEQUENCER_H_