68 lines
1.2 KiB
C
68 lines
1.2 KiB
C
#include "stddef.h"
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#include "stdint.h"
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#include "game.h"
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#include "scheduler.h"
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#include "shapes.h"
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#include "canvas.h"
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typedef enum { e_idle, e_start, e_newStone, e_down, e_gameOver, e_delay } state_t;
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void gameExec(void *handle) {
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static state_t state = e_start;
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static uint8_t delay;
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switch (state) {
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case e_idle:
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break;
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case e_start:
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canvasClear();
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state = e_newStone;
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break;
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case e_newStone:
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stoneCreate();
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if (stoneDraw()) {
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state = e_down;
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} else {
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state = e_gameOver;
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}
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break;
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case e_down:
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if (! stoneMoveDown()) {
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state = e_newStone;
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}
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break;
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case e_gameOver:
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for (uint8_t c = 0; c < CANVAS_WIDTH; c++) {
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canvasSetPixel(c, 0, 0x0d);
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canvasSetPixel(c, CANVAS_HEIGHT - 1, 0x0d);
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}
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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canvasSetPixel(0, r, 0x0d);
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canvasSetPixel(CANVAS_WIDTH - 1, r, 0x0d);
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}
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delay = 10;
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state = e_delay;
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break;
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case e_delay:
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delay--;
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if (delay == 0) {
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state = e_start;
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}
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break;
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}
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canvasShow();
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}
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void gameInit() {
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schAdd(gameExec, NULL, 0, 1000);
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}
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