tetris/sound-driver/melody_pling.c

30 lines
844 B
C

#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
.numOfMelodies = 1,
.pace = 200,
.chip = 1
};
void playPling() {
sequencerPlayMelodies(&pling);
}