32 lines
465 B
C
32 lines
465 B
C
#include "shapes.h"
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#include "shape_i.h"
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#include "canvas.h"
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uint8_t draw_i() {
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canvasSetPixel(stone.x, stone.y, 0x01);
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canvasSetPixel(stone.x, stone.y+1, 0x01);
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canvasSetPixel(stone.x, stone.y+2, 0x01);
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canvasSetPixel(stone.x, stone.y+3, 0x01);
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return 1;
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}
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uint8_t moveDown_i() {
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return 1;
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}
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uint8_t moveLeft_i() {
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return 1;
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}
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uint8_t moveRight_i() {
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return 1;
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}
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uint8_t rotateLeft_i() {
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return 1;
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}
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uint8_t rotateRight_i() {
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return 1;
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}
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