#include "shapes.h" #include "shape_i.h" #include "canvas.h" uint8_t draw_i() { canvasSetPixel(stone.x, stone.y, 0x01); canvasSetPixel(stone.x, stone.y+1, 0x01); canvasSetPixel(stone.x, stone.y+2, 0x01); canvasSetPixel(stone.x, stone.y+3, 0x01); return 1; } uint8_t moveDown_i() { return 1; } uint8_t moveLeft_i() { return 1; } uint8_t moveRight_i() { return 1; } uint8_t rotateLeft_i() { return 1; } uint8_t rotateRight_i() { return 1; }