#include #include #include #include "canvas.h" static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT]; const canvas_t canvas = { .height = CANVAS_HEIGHT, .width = CANVAS_WIDTH, .canvas = canvasStorage }; inline static void spiSendOctet(uint8_t v) { // wait for TX buffer empty while (!(UC0IFG & UCB0TXIFG)); // load octet into TX buffer UCB0TXBUF = v; } void canvasShow() { // wait for signal waiting for data while (!(P1IN & BIT3)); for (uint8_t i = 0; i < (CANVAS_WIDTH*CANVAS_HEIGHT); i++) { if ((*((canvas.canvas)+i) & 0x80) != 0) { *((canvas.canvas)+i) &= ~0x80; spiSendOctet(i); spiSendOctet(*((canvas.canvas)+i)); } } spiSendOctet(0xfe); } void canvasInit() { // SPI in master mode UCB0CTL0 = UCMST; // SPI timing config UCB0CTL1 = UCSSEL_3; // Faster than 8 ends up in strange communication errors // between the both MCUs. // With 8 the transfer of a complete 110 pixel canvas takes // about 720us. UCB0BR0 = 8; UCB0BR1 = 0; // BIT5: UCB0CLK // BIT6: UCB0SOMI // BIT7: UCB0SIMO P1SEL |= BIT5 | BIT6 | BIT7; P1SEL2 |= BIT5 | BIT6 | BIT7; P1DIR |= BIT5 | BIT7; // P1.3 is signal line P1DIR &= ~BIT3; // enable SPI module UCB0CTL1 &= ~UCSWRST; canvasClear(); canvasShow(); } void canvasClear() { memset(canvas.canvas, 0x80, CANVAS_WIDTH*CANVAS_HEIGHT); } void canvasSetAll(uint8_t color) { memset(canvas.canvas, color + 0x80, CANVAS_WIDTH*CANVAS_HEIGHT); } void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) { *((canvas.canvas) + (row * canvas.width + column)) = (color + 0x80); } void canvasWipeRow(uint8_t row) { memmove(((canvas.canvas)+canvas.width), canvas.canvas, canvas.width*row); for (uint8_t i = 10; i < canvas.width*(row+1); i++) { *((canvas.canvas)+i) += 0x80; } memset(canvas.canvas, 0x80, canvas.width); } uint8_t canvasIsRowFilled(uint8_t row) { uint8_t res = 1; for (uint8_t column = 0; column < canvas.width; column++) { if (*((canvas.canvas) + (row * canvas.width + column)) == 0) { res = 0; break; } } return res; } uint8_t canvasIsPixelFree(uint8_t column, uint8_t row) { return (*((canvas.canvas) + (row * canvas.width + column)) == 0) && (column < canvas.width) && (row < canvas.height); }