#include #include #include #include "sequencer.h" #include "scheduler.h" #include "psg.h" void sequencerInit() { } void sequencerExec(void *handle) { static uint16_t lengths[e_L_LengthEnd]; t_melodies *melodies = (t_melodies*) handle; if (melodies->firstRun) { melodies->firstRun = false; lengths[e_L_1_4] = 60000 / melodies->pace; // duration of a 1/4 tone in ms lengths[e_L_1_2] = lengths[e_L_1_4] << 1; lengths[e_L_1] = lengths[e_L_1_4] << 2; lengths[e_L_1_8] = lengths[e_L_1_4] >> 1; lengths[e_L_1_16] = lengths[e_L_1_4] >> 2; lengths[e_L_1_32] = lengths[e_L_1_4] >> 4; for (uint8_t i = 0; i < e_L_LengthEnd; i++) { lengths[i] /= SEQUENCER_PERIOD; } } for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) { t_melody *melody = &(melodies->melodies[channel]); switch (melody->state) { case e_Init: psgAmplitude(channel, melody->amplitude); melody->state = e_PlayTone; break; case e_PlayTone: if (melody->tones[melody->idx].length == e_L_SyncMark) { if (melodies->sync == 0) { melodies->sync = melodies->numOfMelodies; } melodies->sync -= 1; melody->state = e_Sync; } else { if (melody->tones[melody->idx].length == e_L_EndMark) { melody->idx = 0; } psgPlayTone(channel, melody->tones[melody->idx].octave, melody->tones[melody->idx].note); melody->lengthCnt = (melody->tones[melody->idx].staccato) ? (lengths[melody->tones[melody->idx].length] / 2) : lengths[melody->tones[melody->idx].length]; melody->state = e_HoldTone; } break; case e_Sync: if (melodies->sync == 0) { melody->state = e_SeparateTone; } break; case e_HoldTone: melody->lengthCnt -= 1; if (melody->lengthCnt == 0) { melody->state = (melody->tones[melody->idx].staccato) ? e_StaccatoBreak : e_SeparateTone; } break; case e_StaccatoBreak: psgPlayTone(channel, e_O_Null, e_Pause); melody->lengthCnt = lengths[melody->tones[melody->idx].length] / 2; melody->state = e_HoldStaccatoBreak; break; case e_HoldStaccatoBreak: melody->lengthCnt -= 1; if (melody->lengthCnt == 0) { melody->state = e_SeparateTone; } break; case e_SeparateTone: if (! (melody->tones[melody->idx].legato)) { psgPlayTone(channel, e_O_Null, e_Pause); } melody->idx += 1; melody->state = e_PlayTone; break; } } } uint16_t sequencerPlayMelodies(t_melodies *melodies) { for (uint8_t i = 0; i < NUM_OF_CHANNELS; i++) { melodies->melodies[i].idx = 0; melodies->melodies[i].lengthCnt = 0; melodies->melodies[i].state = e_Init; } melodies->sync = 0; melodies->firstRun = true; return schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD); }