#include #include "soundCodes.h" .section ".text","ax",@progbits receive_isr: bit #UCB0RXIFG, &UC0IFG jz receive_isr_no_data bit #SOUND_COMMAND, &cmd jnz receive_isr_no_data bis UCB0RXBUF, &cmd receive_isr_no_data: reti .global spiCmdHandler spiCmdHandler: spiCmdHandler_0: bit #SOUND_COMMAND, &cmd jz spiCmdHandler_1 ;; insert a call here call #spiCommandDispatcher mov.b #0, &cmd ret spiCmdHandler_1: bit #SOUND_MUTE, &cmd jz spiCmdHandler_2 call #mute bic #SOUND_MUTE, &cmd spiCmdHandler_2: bit #SOUND_UNMUTE, &cmd jz spiCmdHandler_3 call #unMute bic #SOUND_UNMUTE, &cmd spiCmdHandler_3: bit #SOUND_START, &cmd jz spiCmdHandler_4 call #playMelodyTetris bic #SOUND_START, &cmd spiCmdHandler_4: bit #SOUND_GAMEOVER, &cmd jz spiCmdHandler_5 call #stopMelodyTetris bic #SOUND_GAMEOVER, &cmd spiCmdHandler_5: bit #SOUND_FANFARE, &cmd jz spiCmdHandler_6 call #playMelodyTetrisFaster call #playTusch1 bic #SOUND_FANFARE, &cmd spiCmdHandler_6: bit #SOUND_LOCK, &cmd jz spiCmdHandler_7 ;; insert a call here bic #SOUND_LOCK, &cmd spiCmdHandler_7: bit #SOUND_PLING, &cmd jz spiCmdHandler_end call #playPling bic #SOUND_PLING, &cmd spiCmdHandler_end: ret .section "__interrupt_vector_8","ax",@progbits .word receive_isr .end