#include #include #include #include "sequencer.h" #include "scheduler.h" #include "psg.h" uint8_t slots; void sequencerInit() { slots = 0; } #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wswitch" #pragma GCC diagnostic ignored "-Wreturn-type" static uint16_t calcLength(t_melodies *m, t_noteLength l) { switch (l) { case e_L_1: return m->quarterLength << 2; case e_L_1_2: return m->quarterLength << 1; case e_L_1_4: return m->quarterLength; case e_L_1_8: return m->quarterLength >> 1; case e_L_1_16: return m->quarterLength >> 2; case e_L_1_32: return m->quarterLength >> 4; } } #pragma GCC diagnostic pop void sequencerExec(void *handle) { t_melodies *melodies = (t_melodies*) handle; for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) { t_melody *melody = &(melodies->melodies[channel]); switch (melody->state) { case e_Init: melody->state = e_PlayTone; break; case e_PlayTone: if (melody->tones[melody->idx].length == e_L_SyncMark) { if (melodies->sync == 0) { melodies->sync = melodies->numOfMelodies; } melodies->sync -= 1; melody->state = e_Sync; } else if (melody->tones[melody->idx].length == e_L_HoldMark) { melody->state = e_Hold; } else if (melody->tones[melody->idx].length == e_L_StopMark) { melody->state = e_Terminate; } else { if (melody->tones[melody->idx].length == e_L_EndMark) { melody->idx = 0; } psgPlayTone(melodies->chip, channel, *(melodies->p_amplitude), melody->tones[melody->idx].octave, melody->tones[melody->idx].note); melody->lengthCnt = (melody->tones[melody->idx].staccato) ? (calcLength(melodies, melody->tones[melody->idx].length) / 2) : calcLength(melodies, melody->tones[melody->idx].length); melody->state = e_HoldTone; } break; case e_Sync: if (melodies->sync == 0) { melody->state = e_SeparateTone; } break; case e_HoldTone: melody->lengthCnt -= 1; if (melody->lengthCnt == 0) { melody->state = (melody->tones[melody->idx].staccato) ? e_StaccatoBreak : e_SeparateTone; } break; case e_StaccatoBreak: psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause); melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2; melody->state = e_HoldStaccatoBreak; break; case e_HoldStaccatoBreak: melody->lengthCnt -= 1; if (melody->lengthCnt == 0) { melody->state = e_SeparateTone; } break; case e_SeparateTone: if (! (melody->tones[melody->idx].legato)) { psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause); } melody->idx += 1; melody->state = e_PlayTone; break; case e_Hold: psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause); break; case e_Terminate: schDel(melodies->taskId); psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause); slots &= ~(melodies->slotMask); break; } } } void sequencerPlayMelodies(t_melodies *melodies) { melodies->slotMask = (1 << melodies->chip); if ((slots & melodies->slotMask) != 0) { return; } slots |= melodies->slotMask; for (uint8_t i = 0; i < NUM_OF_CHANNELS; i++) { melodies->melodies[i].idx = 0; melodies->melodies[i].lengthCnt = 0; melodies->melodies[i].state = e_Init; } melodies->sync = 0; melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms melodies->taskId = schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD); } void sequencerStopMelodies(t_melodies *melodies) { schDel(melodies->taskId); slots &= ~(melodies->slotMask); for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) { psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause); } } void sequencerChangePace(t_melodies *melodies) { melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms }