#ifndef _SHAPES_H_ #define _SHAPES_H_ #include void shapesInit(); void stoneCreate(); void stoneLock(); uint8_t stoneIsValid(); uint8_t stoneDraw(); uint8_t stoneMoveDown(); uint8_t stoneMoveLeft(); uint8_t stoneMoveRight(); uint8_t stoneRotateLeft(); uint8_t stoneRotateRight(); void stoneDrawConfigPattern(); #endif // _SHAPES_H_