Compare commits
16 Commits
sound_tuni
...
another_wi
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ba4248ff24 | |||
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1607dc62dd | |||
78df7eee66 | |||
09fe302e63
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d28e62fdd3
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01d4fe3f85
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5de2761fde | |||
1f807cdb7c | |||
735599ee7f | |||
7a2c9f96d4 | |||
5d7a94c3b2 |
BIN
docs/IMG_4941.jpg
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docs/IMG_4941.jpg
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docs/IMG_4958.jpeg
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docs/IMG_4958.jpeg
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docs/sound-driver-2.png
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docs/sound-driver-2.png
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@ -7,7 +7,7 @@ MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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# for debugging
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# for debugging
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CFLAGS+= -g3 -ggdb -gdwarf-2
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#CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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120
game-ctrl/game.c
120
game-ctrl/game.c
@ -1,3 +1,5 @@
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// #define STATE_DEBUGGING
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#include "stddef.h"
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#include "stddef.h"
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#include "stdint.h"
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#include "stdint.h"
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@ -12,35 +14,36 @@
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#include "buttons.h"
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#include "buttons.h"
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#define GAME_CYCLE_TIME 50
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#define GAME_CYCLE_TIME 10
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#define GAMEOVER_DELAY 10
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#define GAMEOVER_DELAY 10
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#define MAX_LEVEL 20
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#define MAX_LEVEL 100
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static uint8_t delayFactor(uint8_t level) {
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static uint16_t delayFactor(uint16_t level) {
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return MAX_LEVEL + 1 - level;
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return MAX_LEVEL + 1 - level;
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}
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}
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typedef enum {
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typedef enum {
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e_Phase_Game, e_Phase_GameOver
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e_Start, e_NewStone, e_Down, e_DownDelay,
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} phase_t;
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e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
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typedef enum {
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e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
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} state_t;
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} state_t;
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void gameExec(void *handle) {
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void gameExec(void *handle) {
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static phase_t phase;
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static state_t state = e_Start;
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static state_t state = e_Start;
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static uint8_t gameOverDelay;
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static uint8_t gameOverDelay;
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static uint8_t rowIndex;
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static uint8_t rowIndex;
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static uint8_t proceedDelay;
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static uint16_t proceedDelay;
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static uint8_t level;
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static uint16_t level;
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static uint16_t filledLines;
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static uint16_t filledLines;
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static uint16_t score;
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static uint16_t score;
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static bool newHighScoreAchieved;
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static bool newHighScoreAchieved;
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static uint8_t clearCheckCnt;
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#ifdef STATE_DEBUGGING
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displaySetValue(state);
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#endif
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// --- engine begin -------------------------------------------------------
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// --- engine begin -------------------------------------------------------
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switch (state) {
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switch (state) {
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// --- phase: game --------------------------------------------------------
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// --- phase: game --------------------------------------------------------
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@ -51,7 +54,6 @@ void gameExec(void *handle) {
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filledLines = 0;
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filledLines = 0;
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score = 0;
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score = 0;
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newHighScoreAchieved = false;
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newHighScoreAchieved = false;
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phase = e_Phase_Game;
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state = e_NewStone;
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state = e_NewStone;
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break;
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break;
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@ -68,30 +70,77 @@ void gameExec(void *handle) {
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case e_DownDelay:
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case e_DownDelay:
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proceedDelay--;
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proceedDelay--;
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if (proceedDelay == 0) {
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if (proceedDelay == 0) {
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rowIndex = 0;
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state = e_Down;
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state = e_ClearRows;
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}
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}
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break;
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break;
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case e_ClearRows:
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state = e_Down;
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break;
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case e_Down:
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case e_Down:
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if (! stoneMoveDown()) {
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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stoneLock();
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state = e_ClearRowInit;
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} else {
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} else {
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proceedDelay = delayFactor(level);
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proceedDelay = delayFactor(level);
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state = e_DownDelay;
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state = e_DownDelay;
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}
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}
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break;
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break;
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// --- phase: clear rows --------------------------------------------------
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case e_ClearRowInit:
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clearCheckCnt = 0;
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state = e_ClearRowCheck;
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break;
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case e_ClearRowNext:
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if (clearCheckCnt >= CANVAS_HEIGHT) {
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state = e_NewStone;
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} else {
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clearCheckCnt += 1;
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state = e_ClearRowCheck;
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}
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break;
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case e_ClearRowCheck:
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if (canvasIsRowFilled(clearCheckCnt)) {
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score += level;
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if (score > eepromReadHighScore()) {
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newHighScoreAchieved = true;
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eepromWriteHighScore(score);
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}
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state = e_ClearRowFlash;
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} else {
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state = e_ClearRowNext;
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}
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break;
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case e_ClearRowFlash:
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canvasFillRow(clearCheckCnt, _flash);
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state = e_ClearRowFlashDelay;
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break;
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case e_ClearRowFlashDelay:
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state = e_ClearRowWipe;
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break;
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case e_ClearRowWipe:
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canvasWipeRow(clearCheckCnt);
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filledLines += 1;
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if ((filledLines > 0) && ((filledLines % 10) == 0)) {
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if (level < MAX_LEVEL) {
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level += 1;
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}
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soundCtrl(SOUND_FANFARE);
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} else {
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soundCtrl(SOUND_PLING);
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}
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state = e_ClearRowNext;
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break;
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// --- phase: game over ---------------------------------------------------
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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soundCtrl(SOUND_GAMEOVER);
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rowIndex = CANVAS_HEIGHT;
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rowIndex = CANVAS_HEIGHT;
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phase = e_Phase_GameOver;
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state = e_GameOverFill;
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state = e_GameOverFill;
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break;
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break;
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@ -121,42 +170,15 @@ void gameExec(void *handle) {
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}
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}
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// --- engine end ---------------------------------------------------------
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// --- engine end ---------------------------------------------------------
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bool wipedLines = false;
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canvasShow();
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canvasShow();
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if (phase == e_Phase_Game) {
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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if (canvasIsRowFilled(r)) {
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score += level;
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if (score > eepromReadHighScore()) {
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newHighScoreAchieved = true;
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eepromWriteHighScore(score);
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}
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displaySetValue(score);
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canvasWipeRow(r);
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canvasShow();
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wipedLines = true;
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filledLines += 1;
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}
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}
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}
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if (wipedLines) {
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soundCtrl(SOUND_PLING);
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}
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if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
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if (level < MAX_LEVEL) {
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level += 1;
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}
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soundCtrl(SOUND_FANFARE);
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}
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#ifndef STATE_DEBUGGING
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if (isGameActive()) {
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if (isGameActive()) {
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displaySetValue(score);
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displaySetValue(score);
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} else {
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} else {
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displaySetValue(eepromReadHighScore());
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displaySetValue(eepromReadHighScore());
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}
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}
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#endif
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}
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}
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void gameInit() {
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void gameInit() {
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@ -1,6 +1,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include "shapes.h"
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#include "shapes.h"
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#include "myrand.h"
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#include "myrand.h"
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@ -19,6 +20,7 @@ typedef struct {
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orientation_t orientation;
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orientation_t orientation;
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uint8_t x; // column
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uint8_t x; // column
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uint8_t y; // row
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uint8_t y; // row
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bool locked;
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} stone_t;
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} stone_t;
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typedef struct {
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typedef struct {
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@ -363,6 +365,11 @@ void stoneCreate() {
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stone.orientation = e_0;
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stone.orientation = e_0;
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stone.x = 4;
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stone.x = 4;
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stone.y = 0;
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stone.y = 0;
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stone.locked = false;
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}
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void stoneLock() {
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stone.locked = true;
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}
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}
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uint8_t stoneIsValid() {
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uint8_t stoneIsValid() {
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@ -376,6 +383,12 @@ static uint8_t move(direction_t direction) {
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if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
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if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
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return 1;
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return 1;
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}
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}
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// if the stone is already locked, do nothing
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if (stone.locked) {
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return 0;
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}
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// check whether the pixels to move to are free
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// check whether the pixels to move to are free
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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@ -5,6 +5,7 @@
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void shapesInit();
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void shapesInit();
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void stoneCreate();
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void stoneCreate();
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void stoneLock();
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uint8_t stoneIsValid();
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uint8_t stoneIsValid();
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uint8_t stoneDraw();
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uint8_t stoneDraw();
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uint8_t stoneMoveDown();
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uint8_t stoneMoveDown();
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10
readme.md
10
readme.md
@ -2,6 +2,14 @@
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|
|
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|

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Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
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Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
|
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|

|
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|
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This Tetris implementation consists of a hardware and a software (running on that hardware).
|
This Tetris implementation consists of a hardware and a software (running on that hardware).
|
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|
|
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The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
|
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
|
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@ -54,7 +62,7 @@ An amplifier following the proposal of the AY-3-8913 datasheet is implemented us
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The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
|
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
|
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|
|
||||||

|

|
||||||

|

|
||||||

|

|
||||||

|

|
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|
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@ -1,6 +1,6 @@
|
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#include "colors.h"
|
#include "colors.h"
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|
|
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#define DIMM_FACTOR 3
|
#define DIMM_FACTOR 5
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.section ".rodata","a"
|
.section ".rodata","a"
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;; color definitions according to
|
;; color definitions according to
|
||||||
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
|
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
|
||||||
@ -35,4 +35,8 @@ white:
|
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.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
|
||||||
red:
|
red:
|
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.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
|
||||||
|
flash:
|
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|
.byte 0xff, 0xff, 0xff, 0
|
||||||
|
;; .byte 0x00, 0x00, 0x00, 0
|
||||||
|
;; .byte 0x80>>3, 0x00>>3, 0xff>>3, 0
|
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|
|
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|
@ -16,6 +16,7 @@
|
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#define _yellow 0x0b
|
#define _yellow 0x0b
|
||||||
#define _white 0x0c
|
#define _white 0x0c
|
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#define _red 0x0d
|
#define _red 0x0d
|
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|
#define _flash 0x0e
|
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|
|
||||||
|
|
||||||
|
|
||||||
|
@ -4,15 +4,13 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
|
|||||||
|
|
||||||
ARTIFACT=firmware
|
ARTIFACT=firmware
|
||||||
MCU=msp430g2553
|
MCU=msp430g2553
|
||||||
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -g0 -fdata-sections -ffunction-sections
|
|
||||||
|
|
||||||
DEBUGFLAGS=
|
DEBUGFLAGS=
|
||||||
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
|
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
|
||||||
|
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
|
||||||
|
CFLAGS=$(COMMONFLAGS) -std=gnu99
|
||||||
|
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
|
||||||
|
|
||||||
CFLAGS=$(COMMONFLAGS) -std=gnu99 -O0 $(DEBUGFLAGS)
|
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
|
||||||
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__ -Os $(DEBUGFLAGS)
|
|
||||||
|
|
||||||
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include -Wl,-Map,firmware.map
|
|
||||||
|
|
||||||
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
|
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
|
||||||
$(CC) -o $@ $(LDFLAGS) $^
|
$(CC) -o $@ $(LDFLAGS) $^
|
||||||
|
@ -6,6 +6,8 @@
|
|||||||
#include "psg.h"
|
#include "psg.h"
|
||||||
#include "scheduler.h"
|
#include "scheduler.h"
|
||||||
#include "sequencer.h"
|
#include "sequencer.h"
|
||||||
|
#include "melody_tetris.h"
|
||||||
|
#include "melody_tusch1.h"
|
||||||
#include "mute.h"
|
#include "mute.h"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
@ -29,6 +31,7 @@ int main() {
|
|||||||
|
|
||||||
__enable_interrupt();
|
__enable_interrupt();
|
||||||
|
|
||||||
|
|
||||||
while (1) {
|
while (1) {
|
||||||
schExec();
|
schExec();
|
||||||
}
|
}
|
||||||
|
@ -5,8 +5,11 @@
|
|||||||
#include "scheduler.h"
|
#include "scheduler.h"
|
||||||
|
|
||||||
const t_tone plingVoice1[] = {
|
const t_tone plingVoice1[] = {
|
||||||
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
|
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||||
{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = true },
|
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||||
|
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||||
|
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
|
||||||
|
{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
|
||||||
|
|
||||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
|
||||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
|
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
|
||||||
@ -16,10 +19,9 @@ const t_tone plingVoice1[] = {
|
|||||||
|
|
||||||
t_melodies pling = {
|
t_melodies pling = {
|
||||||
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
|
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
|
||||||
.chip = 1,
|
|
||||||
.numOfMelodies = 1,
|
.numOfMelodies = 1,
|
||||||
.pace = 200,
|
.pace = 200,
|
||||||
.slotMask = 0x02
|
.chip = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
void playPling() {
|
void playPling() {
|
||||||
|
@ -922,21 +922,21 @@ const t_tone voice3[] = {
|
|||||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define INITIAL_PACE 160
|
||||||
t_melodies tetrisTheme = {
|
t_melodies tetrisTheme = {
|
||||||
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
|
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
|
||||||
.chip = 0,
|
|
||||||
.numOfMelodies = 3,
|
.numOfMelodies = 3,
|
||||||
.pace = 160,
|
.pace = INITIAL_PACE,
|
||||||
.slotMask = 0x01
|
.chip = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
void playMelodyTetris() {
|
void playMelodyTetris() {
|
||||||
tetrisTheme.pace = 160; // reset to start value each time
|
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
|
||||||
sequencerPlayMelodies(&tetrisTheme);
|
sequencerPlayMelodies(&tetrisTheme);
|
||||||
}
|
}
|
||||||
|
|
||||||
void playMelodyTetrisFaster() {
|
void playMelodyTetrisFaster() {
|
||||||
tetrisTheme.pace += 10;
|
tetrisTheme.pace += 15;
|
||||||
sequencerChangePace(&tetrisTheme);
|
sequencerChangePace(&tetrisTheme);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,14 +73,14 @@ const t_tone tusch1voice3[] = {
|
|||||||
|
|
||||||
t_melodies tusch1 = {
|
t_melodies tusch1 = {
|
||||||
.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
|
.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
|
||||||
.chip = 1,
|
|
||||||
.numOfMelodies = 3,
|
.numOfMelodies = 3,
|
||||||
.pace = 200,
|
.pace = 200,
|
||||||
.slotMask = 0x02
|
.chip = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
void playTusch1() {
|
void playTusch1() {
|
||||||
sequencerPlayMelodies(&tusch1);
|
sequencerPlayMelodies(&tusch1);
|
||||||
|
// playMelodyTetrisFaster();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -8,15 +8,15 @@ void muteInit() {
|
|||||||
P1DIR |= BIT6;
|
P1DIR |= BIT6;
|
||||||
|
|
||||||
// initially, mute
|
// initially, mute
|
||||||
P1OUT |= BIT6;
|
|
||||||
}
|
|
||||||
|
|
||||||
void mute() {
|
|
||||||
P1OUT |= BIT6;
|
|
||||||
}
|
|
||||||
|
|
||||||
void unMute() {
|
|
||||||
P1OUT &= ~BIT6;
|
P1OUT &= ~BIT6;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void mute() {
|
||||||
|
P1OUT &= ~BIT6;
|
||||||
|
}
|
||||||
|
|
||||||
|
void unMute() {
|
||||||
|
P1OUT |= BIT6;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -81,19 +81,6 @@ inline static void BUS_OP_CS1_DISABLE() {
|
|||||||
BUS_CTRL_REG |= _CS1;
|
BUS_CTRL_REG |= _CS1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 0
|
|
||||||
static void delay() {
|
|
||||||
asm volatile (
|
|
||||||
"push r12\n"
|
|
||||||
"mov.w #5, r12\n"
|
|
||||||
"loop:\n"
|
|
||||||
"dec.w r12\n"
|
|
||||||
"jnz loop\n"
|
|
||||||
"pop r12\n"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
|
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
|
||||||
return psgShadowRegisters[chip][address];
|
return psgShadowRegisters[chip][address];
|
||||||
}
|
}
|
||||||
@ -175,21 +162,5 @@ void psgInit() {
|
|||||||
// disable everything
|
// disable everything
|
||||||
psgWrite(0, _ENABLE_REG, 0xff);
|
psgWrite(0, _ENABLE_REG, 0xff);
|
||||||
psgWrite(1, _ENABLE_REG, 0xff);
|
psgWrite(1, _ENABLE_REG, 0xff);
|
||||||
|
|
||||||
// volume to 0 on all channels
|
|
||||||
psgWrite(0, CHANNEL_A_AMPLITUDE_REG, 0);
|
|
||||||
psgWrite(0, CHANNEL_B_AMPLITUDE_REG, 0);
|
|
||||||
psgWrite(0, CHANNEL_C_AMPLITUDE_REG, 0);
|
|
||||||
psgWrite(1, CHANNEL_A_AMPLITUDE_REG, 0);
|
|
||||||
psgWrite(1, CHANNEL_B_AMPLITUDE_REG, 0);
|
|
||||||
psgWrite(1, CHANNEL_C_AMPLITUDE_REG, 0);
|
|
||||||
|
|
||||||
// frequency preset
|
|
||||||
psgWriteFrequency(0, 0, 0);
|
|
||||||
psgWriteFrequency(0, 1, 0);
|
|
||||||
psgWriteFrequency(0, 2, 0);
|
|
||||||
psgWriteFrequency(1, 0, 0);
|
|
||||||
psgWriteFrequency(1, 1, 0);
|
|
||||||
psgWriteFrequency(1, 2, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,16 +52,6 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
|
|||||||
return taskId;
|
return taskId;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
void schDel(void (*exec)(void *), void *handle) {
|
|
||||||
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
|
|
||||||
if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
|
|
||||||
tasks[i].exec = NULL;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
void schDel(uint16_t taskId) {
|
void schDel(uint16_t taskId) {
|
||||||
tasks[taskId].exec = NULL;
|
tasks[taskId].exec = NULL;
|
||||||
}
|
}
|
||||||
|
@ -96,9 +96,11 @@ void sequencerExec(void *handle) {
|
|||||||
melody->state = e_PlayTone;
|
melody->state = e_PlayTone;
|
||||||
break;
|
break;
|
||||||
case e_Hold:
|
case e_Hold:
|
||||||
|
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||||
break;
|
break;
|
||||||
case e_Terminate:
|
case e_Terminate:
|
||||||
schDel(melodies->taskId);
|
schDel(melodies->taskId);
|
||||||
|
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||||
slots &= ~(melodies->slotMask);
|
slots &= ~(melodies->slotMask);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -106,6 +108,8 @@ void sequencerExec(void *handle) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void sequencerPlayMelodies(t_melodies *melodies) {
|
void sequencerPlayMelodies(t_melodies *melodies) {
|
||||||
|
melodies->slotMask = (1 << melodies->chip);
|
||||||
|
|
||||||
if ((slots & melodies->slotMask) != 0) {
|
if ((slots & melodies->slotMask) != 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -123,8 +127,11 @@ void sequencerPlayMelodies(t_melodies *melodies) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void sequencerStopMelodies(t_melodies *melodies) {
|
void sequencerStopMelodies(t_melodies *melodies) {
|
||||||
slots &= ~(melodies->slotMask);
|
|
||||||
schDel(melodies->taskId);
|
schDel(melodies->taskId);
|
||||||
|
slots &= ~(melodies->slotMask);
|
||||||
|
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
|
||||||
|
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sequencerChangePace(t_melodies *melodies) {
|
void sequencerChangePace(t_melodies *melodies) {
|
||||||
|
@ -51,8 +51,8 @@ typedef struct {
|
|||||||
#define SEQUENCER_PERIOD 4 // ms
|
#define SEQUENCER_PERIOD 4 // ms
|
||||||
#define NUM_OF_CHANNELS 3
|
#define NUM_OF_CHANNELS 3
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t chip;
|
|
||||||
uint8_t slotMask;
|
uint8_t slotMask;
|
||||||
|
uint8_t chip;
|
||||||
uint8_t taskId;
|
uint8_t taskId;
|
||||||
uint16_t quarterLength;
|
uint16_t quarterLength;
|
||||||
uint8_t numOfMelodies;
|
uint8_t numOfMelodies;
|
||||||
|
@ -1,10 +1,6 @@
|
|||||||
#include <msp430g2553.h>
|
#include <msp430g2553.h>
|
||||||
#include "soundCodes.h"
|
#include "soundCodes.h"
|
||||||
|
|
||||||
;; .global cmd
|
|
||||||
;; .section .data.spi,"aw"
|
|
||||||
;;cmd:
|
|
||||||
;; .byte
|
|
||||||
|
|
||||||
.section ".text","ax",@progbits
|
.section ".text","ax",@progbits
|
||||||
receive_isr:
|
receive_isr:
|
||||||
@ -29,19 +25,18 @@ spiCmdHandler_2:
|
|||||||
spiCmdHandler_3:
|
spiCmdHandler_3:
|
||||||
bit #SOUND_START, &cmd
|
bit #SOUND_START, &cmd
|
||||||
jz spiCmdHandler_4
|
jz spiCmdHandler_4
|
||||||
;;call #playMelodyTetris
|
call #playMelodyTetris
|
||||||
bic #SOUND_START, &cmd
|
bic #SOUND_START, &cmd
|
||||||
spiCmdHandler_4:
|
spiCmdHandler_4:
|
||||||
bit #SOUND_GAMEOVER, &cmd
|
bit #SOUND_GAMEOVER, &cmd
|
||||||
jz spiCmdHandler_5
|
jz spiCmdHandler_5
|
||||||
;;call #stopMelodyTetris
|
call #stopMelodyTetris
|
||||||
;; insert a call here
|
|
||||||
bic #SOUND_GAMEOVER, &cmd
|
bic #SOUND_GAMEOVER, &cmd
|
||||||
spiCmdHandler_5:
|
spiCmdHandler_5:
|
||||||
bit #SOUND_FANFARE, &cmd
|
bit #SOUND_FANFARE, &cmd
|
||||||
jz spiCmdHandler_6
|
jz spiCmdHandler_6
|
||||||
;;call #playMelodyTetrisFaster
|
call #playMelodyTetrisFaster
|
||||||
;;call #playTusch1
|
call #playTusch1
|
||||||
bic #SOUND_FANFARE, &cmd
|
bic #SOUND_FANFARE, &cmd
|
||||||
spiCmdHandler_6:
|
spiCmdHandler_6:
|
||||||
bit #SOUND_LOCK, &cmd
|
bit #SOUND_LOCK, &cmd
|
||||||
@ -56,12 +51,14 @@ spiCmdHandler_7:
|
|||||||
spiCmdHandler_8:
|
spiCmdHandler_8:
|
||||||
bit #SOUND_PLING, &cmd
|
bit #SOUND_PLING, &cmd
|
||||||
jz spiCmdHandler_end
|
jz spiCmdHandler_end
|
||||||
;;call #playPling
|
call #playPling
|
||||||
bic #SOUND_PLING, &cmd
|
bic #SOUND_PLING, &cmd
|
||||||
spiCmdHandler_end:
|
spiCmdHandler_end:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
.section "__interrupt_vector_8","ax",@progbits
|
.section "__interrupt_vector_8","ax",@progbits
|
||||||
.word receive_isr
|
.word receive_isr
|
||||||
|
|
||||||
|
|
||||||
.end
|
.end
|
||||||
|
Reference in New Issue
Block a user