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sound_tuni
...
09fe302e63
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01d4fe3f85
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735599ee7f | |||
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5d7a94c3b2 |
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docs/IMG_4941.jpg
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docs/IMG_4941.jpg
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docs/IMG_4958.jpeg
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docs/IMG_4958.jpeg
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docs/sound-driver-2.png
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docs/sound-driver-2.png
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@ -7,7 +7,7 @@ MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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# for debugging
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# for debugging
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CFLAGS+= -g3 -ggdb -gdwarf-2
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#CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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10
readme.md
10
readme.md
@ -2,6 +2,14 @@
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Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
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Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
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This Tetris implementation consists of a hardware and a software (running on that hardware).
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This Tetris implementation consists of a hardware and a software (running on that hardware).
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The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
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The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
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@ -54,7 +62,7 @@ An amplifier following the proposal of the AY-3-8913 datasheet is implemented us
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The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
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The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
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@ -4,15 +4,13 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
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ARTIFACT=firmware
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ARTIFACT=firmware
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MCU=msp430g2553
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MCU=msp430g2553
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COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -g0 -fdata-sections -ffunction-sections
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DEBUGFLAGS=
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DEBUGFLAGS=
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# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
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# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
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COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
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CFLAGS=$(COMMONFLAGS) -std=gnu99
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ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
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CFLAGS=$(COMMONFLAGS) -std=gnu99 -O0 $(DEBUGFLAGS)
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__ -Os $(DEBUGFLAGS)
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include -Wl,-Map,firmware.map
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(CC) -o $@ $(LDFLAGS) $^
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@ -6,6 +6,8 @@
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#include "psg.h"
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#include "psg.h"
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#include "scheduler.h"
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#include "scheduler.h"
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#include "sequencer.h"
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#include "sequencer.h"
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#include "melody_tetris.h"
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#include "melody_tusch1.h"
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#include "mute.h"
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#include "mute.h"
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int main() {
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int main() {
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@ -29,6 +31,7 @@ int main() {
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__enable_interrupt();
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__enable_interrupt();
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while (1) {
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while (1) {
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schExec();
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schExec();
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}
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}
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@ -5,8 +5,11 @@
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#include "scheduler.h"
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#include "scheduler.h"
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const t_tone plingVoice1[] = {
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const t_tone plingVoice1[] = {
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
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{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = true },
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{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
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{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
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{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
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{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
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@ -16,10 +19,9 @@ const t_tone plingVoice1[] = {
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t_melodies pling = {
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t_melodies pling = {
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.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
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.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
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.chip = 1,
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.numOfMelodies = 1,
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.numOfMelodies = 1,
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.pace = 200,
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.pace = 200,
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.slotMask = 0x02
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.chip = 1
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};
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};
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void playPling() {
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void playPling() {
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@ -922,21 +922,21 @@ const t_tone voice3[] = {
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
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};
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};
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#define INITIAL_PACE 160
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t_melodies tetrisTheme = {
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t_melodies tetrisTheme = {
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.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
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.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
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.chip = 0,
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.numOfMelodies = 3,
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.numOfMelodies = 3,
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.pace = 160,
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.pace = INITIAL_PACE,
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.slotMask = 0x01
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.chip = 0
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};
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};
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void playMelodyTetris() {
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void playMelodyTetris() {
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tetrisTheme.pace = 160; // reset to start value each time
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tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
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sequencerPlayMelodies(&tetrisTheme);
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sequencerPlayMelodies(&tetrisTheme);
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}
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}
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void playMelodyTetrisFaster() {
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void playMelodyTetrisFaster() {
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tetrisTheme.pace += 10;
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tetrisTheme.pace += 15;
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sequencerChangePace(&tetrisTheme);
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sequencerChangePace(&tetrisTheme);
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}
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}
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@ -73,14 +73,14 @@ const t_tone tusch1voice3[] = {
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t_melodies tusch1 = {
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t_melodies tusch1 = {
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.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
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.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
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.chip = 1,
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.numOfMelodies = 3,
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.numOfMelodies = 3,
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.pace = 200,
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.pace = 200,
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.slotMask = 0x02
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.chip = 1
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};
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};
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void playTusch1() {
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void playTusch1() {
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sequencerPlayMelodies(&tusch1);
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sequencerPlayMelodies(&tusch1);
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// playMelodyTetrisFaster();
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}
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}
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@ -8,15 +8,15 @@ void muteInit() {
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P1DIR |= BIT6;
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P1DIR |= BIT6;
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// initially, mute
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// initially, mute
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P1OUT |= BIT6;
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}
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void mute() {
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P1OUT |= BIT6;
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}
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void unMute() {
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P1OUT &= ~BIT6;
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P1OUT &= ~BIT6;
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}
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}
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void mute() {
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P1OUT &= ~BIT6;
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}
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void unMute() {
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P1OUT |= BIT6;
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}
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@ -81,19 +81,6 @@ inline static void BUS_OP_CS1_DISABLE() {
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BUS_CTRL_REG |= _CS1;
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BUS_CTRL_REG |= _CS1;
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}
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}
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#if 0
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static void delay() {
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asm volatile (
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"push r12\n"
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"mov.w #5, r12\n"
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"loop:\n"
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"dec.w r12\n"
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"jnz loop\n"
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"pop r12\n"
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);
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}
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#endif
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static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
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static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
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return psgShadowRegisters[chip][address];
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return psgShadowRegisters[chip][address];
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}
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}
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@ -175,21 +162,5 @@ void psgInit() {
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// disable everything
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// disable everything
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psgWrite(0, _ENABLE_REG, 0xff);
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psgWrite(0, _ENABLE_REG, 0xff);
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psgWrite(1, _ENABLE_REG, 0xff);
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psgWrite(1, _ENABLE_REG, 0xff);
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// volume to 0 on all channels
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psgWrite(0, CHANNEL_A_AMPLITUDE_REG, 0);
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psgWrite(0, CHANNEL_B_AMPLITUDE_REG, 0);
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psgWrite(0, CHANNEL_C_AMPLITUDE_REG, 0);
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psgWrite(1, CHANNEL_A_AMPLITUDE_REG, 0);
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psgWrite(1, CHANNEL_B_AMPLITUDE_REG, 0);
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psgWrite(1, CHANNEL_C_AMPLITUDE_REG, 0);
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// frequency preset
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psgWriteFrequency(0, 0, 0);
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psgWriteFrequency(0, 1, 0);
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psgWriteFrequency(0, 2, 0);
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psgWriteFrequency(1, 0, 0);
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psgWriteFrequency(1, 1, 0);
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psgWriteFrequency(1, 2, 0);
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}
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}
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@ -52,16 +52,6 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
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return taskId;
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return taskId;
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}
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}
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/*
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void schDel(void (*exec)(void *), void *handle) {
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for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
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if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
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tasks[i].exec = NULL;
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break;
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}
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}
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}
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*/
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void schDel(uint16_t taskId) {
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void schDel(uint16_t taskId) {
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tasks[taskId].exec = NULL;
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tasks[taskId].exec = NULL;
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}
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}
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@ -96,9 +96,11 @@ void sequencerExec(void *handle) {
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melody->state = e_PlayTone;
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melody->state = e_PlayTone;
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break;
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break;
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case e_Hold:
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case e_Hold:
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psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
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break;
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break;
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case e_Terminate:
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case e_Terminate:
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schDel(melodies->taskId);
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schDel(melodies->taskId);
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psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
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slots &= ~(melodies->slotMask);
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slots &= ~(melodies->slotMask);
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break;
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break;
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}
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}
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@ -106,6 +108,8 @@ void sequencerExec(void *handle) {
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}
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}
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void sequencerPlayMelodies(t_melodies *melodies) {
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void sequencerPlayMelodies(t_melodies *melodies) {
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melodies->slotMask = (1 << melodies->chip);
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if ((slots & melodies->slotMask) != 0) {
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if ((slots & melodies->slotMask) != 0) {
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return;
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return;
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}
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}
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@ -123,8 +127,11 @@ void sequencerPlayMelodies(t_melodies *melodies) {
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}
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}
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void sequencerStopMelodies(t_melodies *melodies) {
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void sequencerStopMelodies(t_melodies *melodies) {
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slots &= ~(melodies->slotMask);
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schDel(melodies->taskId);
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schDel(melodies->taskId);
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slots &= ~(melodies->slotMask);
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for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
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psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
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}
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}
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}
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void sequencerChangePace(t_melodies *melodies) {
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void sequencerChangePace(t_melodies *melodies) {
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@ -51,8 +51,8 @@ typedef struct {
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#define SEQUENCER_PERIOD 4 // ms
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#define SEQUENCER_PERIOD 4 // ms
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#define NUM_OF_CHANNELS 3
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#define NUM_OF_CHANNELS 3
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typedef struct {
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typedef struct {
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uint8_t chip;
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uint8_t slotMask;
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uint8_t slotMask;
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uint8_t chip;
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uint8_t taskId;
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uint8_t taskId;
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uint16_t quarterLength;
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uint16_t quarterLength;
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uint8_t numOfMelodies;
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uint8_t numOfMelodies;
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@ -1,10 +1,6 @@
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#include <msp430g2553.h>
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#include <msp430g2553.h>
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#include "soundCodes.h"
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#include "soundCodes.h"
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;; .global cmd
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;; .section .data.spi,"aw"
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;;cmd:
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;; .byte
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.section ".text","ax",@progbits
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.section ".text","ax",@progbits
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receive_isr:
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receive_isr:
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@ -29,19 +25,18 @@ spiCmdHandler_2:
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spiCmdHandler_3:
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spiCmdHandler_3:
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bit #SOUND_START, &cmd
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bit #SOUND_START, &cmd
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jz spiCmdHandler_4
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jz spiCmdHandler_4
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;;call #playMelodyTetris
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call #playMelodyTetris
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bic #SOUND_START, &cmd
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bic #SOUND_START, &cmd
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spiCmdHandler_4:
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spiCmdHandler_4:
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bit #SOUND_GAMEOVER, &cmd
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bit #SOUND_GAMEOVER, &cmd
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jz spiCmdHandler_5
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jz spiCmdHandler_5
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;;call #stopMelodyTetris
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call #stopMelodyTetris
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;; insert a call here
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||||||
bic #SOUND_GAMEOVER, &cmd
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bic #SOUND_GAMEOVER, &cmd
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spiCmdHandler_5:
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spiCmdHandler_5:
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bit #SOUND_FANFARE, &cmd
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bit #SOUND_FANFARE, &cmd
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jz spiCmdHandler_6
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jz spiCmdHandler_6
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;;call #playMelodyTetrisFaster
|
call #playMelodyTetrisFaster
|
||||||
;;call #playTusch1
|
call #playTusch1
|
||||||
bic #SOUND_FANFARE, &cmd
|
bic #SOUND_FANFARE, &cmd
|
||||||
spiCmdHandler_6:
|
spiCmdHandler_6:
|
||||||
bit #SOUND_LOCK, &cmd
|
bit #SOUND_LOCK, &cmd
|
||||||
@ -56,12 +51,14 @@ spiCmdHandler_7:
|
|||||||
spiCmdHandler_8:
|
spiCmdHandler_8:
|
||||||
bit #SOUND_PLING, &cmd
|
bit #SOUND_PLING, &cmd
|
||||||
jz spiCmdHandler_end
|
jz spiCmdHandler_end
|
||||||
;;call #playPling
|
call #playPling
|
||||||
bic #SOUND_PLING, &cmd
|
bic #SOUND_PLING, &cmd
|
||||||
spiCmdHandler_end:
|
spiCmdHandler_end:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
.section "__interrupt_vector_8","ax",@progbits
|
.section "__interrupt_vector_8","ax",@progbits
|
||||||
.word receive_isr
|
.word receive_isr
|
||||||
|
|
||||||
|
|
||||||
.end
|
.end
|
||||||
|
Reference in New Issue
Block a user