36 Commits

Author SHA1 Message Date
d9769c6b28 other button to start config mode 2024-05-19 21:47:31 +02:00
d9fd18d799 color cleanup and brightness 2024-05-19 21:42:39 +02:00
7894359f30 flashcolor and highscore config done 2024-05-19 20:46:00 +02:00
4cb0a10617 colors 2024-05-18 23:11:00 +02:00
a92a3beb96 more colors 2024-05-18 20:38:54 +02:00
ccd395d6ab config 2024-05-18 20:09:21 +02:00
eb75e31577 different flash 2024-05-18 12:08:18 +02:00
ba4248ff24 flash 2024-05-17 16:08:10 +02:00
2cc5a6a4f3 changes 2024-05-05 21:48:20 +02:00
5c86d55458 dark mode 2024-05-05 17:24:29 +02:00
b9e5813223 flash 2024-05-04 12:58:02 +02:00
1b4a93d9e1 types bigger 2024-05-04 11:35:29 +02:00
30d50dcc5e seems to work but some unpleasant delays 2024-05-04 11:31:27 +02:00
1607dc62dd fix wrong wipe behaviour 2024-05-03 23:10:29 +02:00
78df7eee66 start new wipe approach 2024-05-03 16:21:20 +02:00
09fe302e63 comment on first amplifier udpate 2024-04-28 12:43:38 +02:00
d28e62fdd3 update power switch of amplifier 2024-04-28 12:41:20 +02:00
01d4fe3f85 update on docs 2024-04-26 14:33:09 +02:00
5de2761fde change pling and way to mute 2024-04-26 12:55:21 +02:00
1f807cdb7c disable debug 2024-04-25 22:34:11 +02:00
735599ee7f better pling 2024-04-25 19:14:46 +02:00
7a2c9f96d4 different pling, still boring 2024-04-25 12:21:50 +02:00
5d7a94c3b2 sound tuning 2024-04-25 12:12:52 +02:00
1d915baf77 docs 2024-04-23 15:38:11 +02:00
08b96a6617 photo 2024-04-23 15:34:15 +02:00
ff95034605 level and speed up stuff 2024-04-23 12:45:39 +02:00
ac4801c7cf docs update 2024-04-22 15:51:05 +02:00
a4cb8129c5 update 2024-04-22 15:48:49 +02:00
f5fa1e5e22 single schematics pages 2024-04-22 15:46:30 +02:00
1d96cee661 Merge branch 'main' of gitea.hottis.de:wn/tetris 2024-04-22 15:34:41 +02:00
7a560959c1 readme 2024-04-22 15:34:29 +02:00
8d8a818cf9 updates schematics 2024-04-19 22:51:39 +02:00
b400431607 add highscore display 2024-04-19 11:38:32 +02:00
7933aa46ae new schematics 2024-04-18 15:16:58 +02:00
076c0f3f1a start in muted state 2024-04-18 13:48:36 +02:00
b49665512f dead code dropped 2024-04-18 13:31:28 +02:00
48 changed files with 635 additions and 330 deletions

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@ -76,7 +76,7 @@ int main() {
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7; P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7; P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
// most significant bit first, enable STE // most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2; UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00; UCB0CTL1 = 0x00;
// enable RX interrupt // enable RX interrupt
UC0IE |= UCB0RXIE; UC0IE |= UCB0RXIE;

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@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o $(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o config.o
$(CC) -o $@ $(LDFLAGS) $^ $(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt $(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -10,6 +10,8 @@
#include "sound.h" #include "sound.h"
bool mutedFlag = true;
static uint8_t buttonsMoveLeftPressed() { static uint8_t buttonsMoveLeftPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT4); uint8_t current = (P2IN & BIT4);
@ -18,6 +20,10 @@ static uint8_t buttonsMoveLeftPressed() {
return res; return res;
} }
bool buttonsConfig1Pressed() {
return buttonsMoveLeftPressed();
}
static uint8_t buttonsMoveRightPressed() { static uint8_t buttonsMoveRightPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT0); uint8_t current = (P2IN & BIT0);
@ -26,6 +32,10 @@ static uint8_t buttonsMoveRightPressed() {
return res; return res;
} }
bool buttonsConfig4Pressed() {
return buttonsMoveRightPressed();
}
static uint8_t buttonsRotateLeftPressed() { static uint8_t buttonsRotateLeftPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT3); uint8_t current = (P2IN & BIT3);
@ -34,6 +44,10 @@ static uint8_t buttonsRotateLeftPressed() {
return res; return res;
} }
bool buttonsConfig2Pressed() {
return buttonsRotateLeftPressed();
}
static uint8_t buttonsRotateRightPressed() { static uint8_t buttonsRotateRightPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT1); uint8_t current = (P2IN & BIT1);
@ -42,14 +56,23 @@ static uint8_t buttonsRotateRightPressed() {
return res; return res;
} }
bool buttonsConfig3Pressed() {
return buttonsRotateRightPressed();
}
static uint8_t buttonsMoveDownPressed() { static uint8_t buttonsMoveDownPressed() {
return P2IN & BIT2; return P2IN & BIT2;
} }
bool isConfigMode() {
return (P2IN & BIT2);
}
void buttonsExec(void *handle) { void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp; static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds(); uint32_t currentTimestamp = getSeconds();
static bool unmuteFlag = true;
if (! stoneIsValid()) { if (! stoneIsValid()) {
@ -88,22 +111,28 @@ void buttonsExec(void *handle) {
if (buttonPressed == 1) { if (buttonPressed == 1) {
canvasShow(); canvasShow();
if (! unmuteFlag) { if (mutedFlag) {
soundCtrl(SOUND_UNMUTE); soundCtrl(SOUND_UNMUTE);
unmuteFlag = true; mutedFlag = false;
} }
unmuteTimestamp = currentTimestamp; unmuteTimestamp = currentTimestamp;
} }
if (unmuteFlag && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) { if ((! mutedFlag) && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) {
soundCtrl(SOUND_MUTE); soundCtrl(SOUND_MUTE);
unmuteFlag = false; mutedFlag = true;
} }
} }
void buttonsInit() { void buttonsInit() {
P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4); P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4);
}
void buttonsStart() {
schAdd(buttonsExec, NULL, 0, 25); schAdd(buttonsExec, NULL, 0, 25);
} }
bool isGameActive() {
return ! mutedFlag;
}

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@ -1,7 +1,16 @@
#ifndef _BUTTONS_H_ #ifndef _BUTTONS_H_
#define _BUTTONS_H_ #define _BUTTONS_H_
#include <stdbool.h>
void buttonsInit(); void buttonsInit();
void buttonsStart();
bool isGameActive();
bool isConfigMode();
bool buttonsConfig1Pressed();
bool buttonsConfig2Pressed();
bool buttonsConfig3Pressed();
bool buttonsConfig4Pressed();
#endif // _BUTTONS_H_ #endif // _BUTTONS_H_

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@ -5,6 +5,8 @@
#include "canvas.h" #include "canvas.h"
#include "spi.h" #include "spi.h"
#include "eeprom.h"
#include "../rgb-driver/colors.h"
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT]; static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
@ -22,6 +24,8 @@ const canvas_t miniCanvas = {
}; };
void canvasShow() { void canvasShow() {
uint8_t brightness_offset = _brightness_offset * eepromReadBrightness();
// wait for signal waiting for data // wait for signal waiting for data
while (!(P1IN & BIT3)); while (!(P1IN & BIT3));
@ -31,14 +35,14 @@ void canvasShow() {
if ((*((canvas.canvas)+i) & 0x80) != 0) { if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80; *((canvas.canvas)+i) &= ~0x80;
spiSendOctet(i); spiSendOctet(i);
spiSendOctet(*((canvas.canvas)+i)); spiSendOctet((*((canvas.canvas)+i) == 0) ? 0 : (*((canvas.canvas)+i) + brightness_offset));
} }
} }
for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) { for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) { if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
*((miniCanvas.canvas)+i) &= ~0x80; *((miniCanvas.canvas)+i) &= ~0x80;
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH)); spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
spiSendOctet(*((miniCanvas.canvas)+i)); spiSendOctet((*((miniCanvas.canvas)+i) == 0) ? 0 : (*((miniCanvas.canvas)+i) + brightness_offset));
} }
} }
spiSendOctet(0xfe); spiSendOctet(0xfe);

91
game-ctrl/config.c Normal file
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@ -0,0 +1,91 @@
#include <stddef.h>
#include "config.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#include "scheduler.h"
#include "buttons.h"
#include "eeprom.h"
#include "display.h"
#include "shapes.h"
static bool configChanged = false;
static void configHandleFlash() {
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t color = eepromReadFlashColor() + 1;
if (color > _color_end) {
color = 0;
}
canvasFillRow(CANVAS_HEIGHT-1, color);
displaySetValue(color);
eepromSetFlashColor(color);
}
}
static void configHandleResetHighScore() {
displaySetValue(eepromReadHighScore());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromSetHighScore(0);
}
}
static void configHandleBrightness() {
displaySetValue(eepromReadBrightness());
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t brightness = eepromReadBrightness() + 1;
if (brightness > _brightness_shifts) {
brightness = 0;
}
eepromSetBrightness(brightness);
stoneDrawConfigPattern();
}
}
void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore, configHandleBrightness };
void configExec(void *handle) {
static uint8_t configState = 0;
static uint8_t lastConfigState = 255;
if (configState != lastConfigState) {
lastConfigState = configState;
miniCanvasClear();
canvasClear();
miniCanvasSetPixel(configState, 0, _red);
}
if (buttonsConfig1Pressed()) {
configState += 1;
if (configState >= sizeof(configHandler) / sizeof(configHandler[0])) {
configState = 0;
}
}
configHandler[configState]();
if (configChanged) {
miniCanvasSetPixel(0, 2, _red);
if (buttonsConfig4Pressed()) {
eepromCommit();
configChanged = false;
}
} else {
miniCanvasSetPixel(0, 2, _green);
}
canvasShow();
}
void configInit() {
schAdd(configExec, NULL, 0, 25);
}

8
game-ctrl/config.h Normal file
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@ -0,0 +1,8 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
void configInit();
#endif // _CONFIG_H_

96
game-ctrl/eeprom.c Normal file
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@ -0,0 +1,96 @@
#include <stdint.h>
#include "eeprom.h"
#include "spi.h"
#define MAGIC 0xb000
#define HIGHSCORE_ADDR 0x00
#define DUMMY 0x00
#define CMD_READ 0b00000011
#define CMD_WRITE 0b00000010
#define CMD_WRDI 0b00000100
#define CMD_WREN 0b00000110
typedef struct {
uint16_t magic;
uint16_t highScore;
uint8_t flashColor;
uint8_t brightness;
} t_configBlock;
typedef union {
t_configBlock v;
uint8_t buffer[sizeof(t_configBlock)];
} eepromBuf_t;
eepromBuf_t buf;
static void writeBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WREN);
spiSendEnd(e_SPI_EEPROM);
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WRITE);
spiSendOctet(HIGHSCORE_ADDR);
for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(buf.buffer[i]);
}
spiSendEnd(e_SPI_EEPROM);
}
static void readBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_READ);
spiReceiveOctet();
spiSendOctet(HIGHSCORE_ADDR);
spiReceiveOctet();
for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(DUMMY);
buf.buffer[i] = spiReceiveOctet();
}
spiSendEnd(e_SPI_EEPROM);
}
void eepromInit() {
readBuf();
if (buf.v.magic != MAGIC) {
buf.v.magic = MAGIC;
buf.v.highScore = 0;
buf.v.flashColor = 0;
buf.v.brightness = 0;
writeBuf();
}
}
void eepromCommit() {
writeBuf();
}
uint16_t eepromReadHighScore() {
return buf.v.highScore;
}
void eepromSetHighScore(uint16_t v) {
buf.v.highScore = v;
writeBuf();
}
uint8_t eepromReadFlashColor() {
return buf.v.flashColor;
}
void eepromSetFlashColor(uint8_t v) {
buf.v.flashColor = v;
}
uint8_t eepromReadBrightness() {
return buf.v.brightness;
}
void eepromSetBrightness(uint8_t v) {
buf.v.brightness = v;
}

18
game-ctrl/eeprom.h Normal file
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@ -0,0 +1,18 @@
#ifndef _EEPROM_H_
#define _EEPROM_H_
#include <stdint.h>
void eepromInit();
uint16_t eepromReadHighScore();
void eepromSetHighScore(uint16_t v);
uint8_t eepromReadFlashColor();
void eepromSetFlashColor(uint8_t v);
uint8_t eepromReadBrightness();
void eepromSetBrightness(uint8_t v);
void eepromCommit();
#endif // _EEPROM_H_

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@ -1,3 +1,5 @@
// #define STATE_DEBUGGING
#include "stddef.h" #include "stddef.h"
#include "stdint.h" #include "stdint.h"
@ -8,34 +10,40 @@
#include "../rgb-driver/colors.h" #include "../rgb-driver/colors.h"
#include "display.h" #include "display.h"
#include "sound.h" #include "sound.h"
#include "eeprom.h"
#include "buttons.h"
#define GAME_CYCLE_TIME 100 #define GAME_CYCLE_TIME 10
#define GAMEOVER_DELAY 10 #define GAMEOVER_DELAY 10
#define MAX_LEVEL 100
static uint8_t delayFactor(uint8_t level) { static uint16_t delayFactor(uint16_t level) {
return 11 - level; return MAX_LEVEL + 1 - level;
} }
typedef enum { typedef enum {
e_Phase_Game, e_Phase_GameOver e_Start, e_NewStone, e_Down, e_DownDelay,
} phase_t; e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
typedef enum {
e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t; } state_t;
void gameExec(void *handle) { void gameExec(void *handle) {
static phase_t phase;
static state_t state = e_Start; static state_t state = e_Start;
static uint8_t gameOverDelay; static uint8_t gameOverDelay;
static uint8_t rowIndex; static uint8_t rowIndex;
static uint8_t proceedDelay; static uint16_t proceedDelay;
static uint8_t level; static uint16_t level;
static uint16_t filledLines;
static uint16_t score; static uint16_t score;
static bool newHighScoreAchieved;
static uint8_t clearCheckCnt;
#ifdef STATE_DEBUGGING
displaySetValue(state);
#endif
// --- engine begin ------------------------------------------------------- // --- engine begin -------------------------------------------------------
switch (state) { switch (state) {
// --- phase: game -------------------------------------------------------- // --- phase: game --------------------------------------------------------
@ -43,9 +51,9 @@ void gameExec(void *handle) {
canvasClear(); canvasClear();
soundCtrl(SOUND_START); soundCtrl(SOUND_START);
level = 1; level = 1;
filledLines = 0;
score = 0; score = 0;
displaySetValue(score); newHighScoreAchieved = false;
phase = e_Phase_Game;
state = e_NewStone; state = e_NewStone;
break; break;
@ -62,36 +70,84 @@ void gameExec(void *handle) {
case e_DownDelay: case e_DownDelay:
proceedDelay--; proceedDelay--;
if (proceedDelay == 0) { if (proceedDelay == 0) {
rowIndex = 0;
state = e_ClearRows;
}
break;
case e_ClearRows:
state = e_Down; state = e_Down;
}
break; break;
case e_Down: case e_Down:
if (! stoneMoveDown()) { if (! stoneMoveDown()) {
soundCtrl(SOUND_LOCK); soundCtrl(SOUND_LOCK);
state = e_NewStone; stoneLock();
state = e_ClearRowInit;
} else { } else {
proceedDelay = delayFactor(level); proceedDelay = delayFactor(level);
state = e_DownDelay; state = e_DownDelay;
} }
break; break;
// --- phase: clear rows --------------------------------------------------
case e_ClearRowInit:
clearCheckCnt = 0;
state = e_ClearRowCheck;
break;
case e_ClearRowNext:
if (clearCheckCnt >= CANVAS_HEIGHT) {
state = e_NewStone;
} else {
clearCheckCnt += 1;
state = e_ClearRowCheck;
}
break;
case e_ClearRowCheck:
if (canvasIsRowFilled(clearCheckCnt)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromSetHighScore(score);
eepromCommit();
}
state = e_ClearRowFlash;
} else {
state = e_ClearRowNext;
}
break;
case e_ClearRowFlash:
canvasFillRow(clearCheckCnt, eepromReadFlashColor());
state = e_ClearRowFlashDelay;
break;
case e_ClearRowFlashDelay:
state = e_ClearRowWipe;
break;
case e_ClearRowWipe:
canvasWipeRow(clearCheckCnt);
filledLines += 1;
if ((filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
} else {
soundCtrl(SOUND_PLING);
}
state = e_ClearRowNext;
break;
// --- phase: game over --------------------------------------------------- // --- phase: game over ---------------------------------------------------
case e_GameOver: case e_GameOver:
soundCtrl(SOUND_GAMEOVER); soundCtrl(SOUND_GAMEOVER);
rowIndex = CANVAS_HEIGHT; rowIndex = CANVAS_HEIGHT;
phase = e_Phase_GameOver;
state = e_GameOverFill; state = e_GameOverFill;
break; break;
case e_GameOverFill: case e_GameOverFill:
rowIndex--; rowIndex--;
canvasFillRow(rowIndex, _red); canvasFillRow(rowIndex, newHighScoreAchieved ? _green : _red);
if (rowIndex == 0) { if (rowIndex == 0) {
state = e_GameOverWipe; state = e_GameOverWipe;
} }
@ -116,21 +172,14 @@ void gameExec(void *handle) {
// --- engine end --------------------------------------------------------- // --- engine end ---------------------------------------------------------
canvasShow(); canvasShow();
if (phase == e_Phase_Game) {
uint8_t wipeCnt = 0; #ifndef STATE_DEBUGGING
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) { if (isGameActive()) {
if (canvasIsRowFilled(r)) {
score += level;
displaySetValue(score); displaySetValue(score);
canvasWipeRow(r); } else {
canvasShow(); displaySetValue(eepromReadHighScore());
wipeCnt += 1;
}
}
if (wipeCnt != 0) {
soundCtrl(SOUND_FANFARE);
}
} }
#endif
} }
void gameInit() { void gameInit() {

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@ -12,6 +12,8 @@
#include "myrand.h" #include "myrand.h"
#include "spi.h" #include "spi.h"
#include "display.h" #include "display.h"
#include "eeprom.h"
#include "config.h"
int main() { int main() {
@ -28,13 +30,19 @@ int main() {
schInit(); schInit();
spiInit(); spiInit();
eepromInit();
displayInit(); displayInit();
myRandInit(); myRandInit();
canvasInit(); canvasInit();
buttonsInit();
if (isConfigMode()) {
configInit();
} else {
shapesInit(); shapesInit();
gameInit(); gameInit();
buttonsInit(); buttonsStart();
}
__enable_interrupt(); __enable_interrupt();

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@ -1,6 +1,7 @@
#include <stdint.h> #include <stdint.h>
#include <stddef.h> #include <stddef.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h>
#include "shapes.h" #include "shapes.h"
#include "myrand.h" #include "myrand.h"
@ -19,6 +20,7 @@ typedef struct {
orientation_t orientation; orientation_t orientation;
uint8_t x; // column uint8_t x; // column
uint8_t y; // row uint8_t y; // row
bool locked;
} stone_t; } stone_t;
typedef struct { typedef struct {
@ -363,6 +365,11 @@ void stoneCreate() {
stone.orientation = e_0; stone.orientation = e_0;
stone.x = 4; stone.x = 4;
stone.y = 0; stone.y = 0;
stone.locked = false;
}
void stoneLock() {
stone.locked = true;
} }
uint8_t stoneIsValid() { uint8_t stoneIsValid() {
@ -376,6 +383,12 @@ static uint8_t move(direction_t direction) {
if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) { if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
return 1; return 1;
} }
// if the stone is already locked, do nothing
if (stone.locked) {
return 0;
}
// check whether the pixels to move to are free // check whether the pixels to move to are free
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) && stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
@ -470,6 +483,31 @@ uint8_t stoneDraw() {
return res; return res;
} }
static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
canvasSetPixel(x + motions[shape].draw[0].x,
y + motions[shape].draw[0].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[1].x,
y + motions[shape].draw[1].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[2].x,
y + motions[shape].draw[2].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[3].x,
y + motions[shape].draw[3].y,
motions[shape].color);
}
void stoneDrawConfigPattern() {
stoneJustDraw(1, 0, e_I);
stoneJustDraw(3, 4, e_O);
stoneJustDraw(4, 7, e_T);
stoneJustDraw(5, 10, e_Z);
stoneJustDraw(1, 12, e_S);
stoneJustDraw(5, 15, e_L);
stoneJustDraw(1, 17, e_J);
}
uint8_t stoneMoveDown() { uint8_t stoneMoveDown() {
return move(e_MoveDown); return move(e_MoveDown);
} }

View File

@ -5,6 +5,7 @@
void shapesInit(); void shapesInit();
void stoneCreate(); void stoneCreate();
void stoneLock();
uint8_t stoneIsValid(); uint8_t stoneIsValid();
uint8_t stoneDraw(); uint8_t stoneDraw();
uint8_t stoneMoveDown(); uint8_t stoneMoveDown();
@ -13,5 +14,6 @@ uint8_t stoneMoveRight();
uint8_t stoneRotateLeft(); uint8_t stoneRotateLeft();
uint8_t stoneRotateRight(); uint8_t stoneRotateRight();
void stoneDrawConfigPattern();
#endif // _SHAPES_H_ #endif // _SHAPES_H_

View File

@ -3,7 +3,7 @@
void spiInit() { void spiInit() {
// SPI in master mode, most significant bit first // SPI in master mode, most significant bit first
UCB0CTL0 = UCMST | UCMSB; UCB0CTL0 = UCCKPH | UCMST | UCMSB;
// SPI timing config // SPI timing config
UCB0CTL1 = UCSSEL_3; UCB0CTL1 = UCSSEL_3;
// Faster than 8 ends up in strange communication errors // Faster than 8 ends up in strange communication errors
@ -19,25 +19,25 @@ void spiInit() {
// BIT7: UCB0SIMO // BIT7: UCB0SIMO
P1SEL |= BIT5 | BIT6 | BIT7; P1SEL |= BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT5 | BIT6 | BIT7; P1SEL2 |= BIT5 | BIT6 | BIT7;
P1DIR |= BIT5 | BIT7; // P1DIR |= BIT5 | BIT7;
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound // Device Select Lines: 0: Canvas, 1: Display, 2: Sound, 4: EEPROM
P1DIR |= BIT0 | BIT1 | BIT2; P1DIR |= BIT0 | BIT1 | BIT2 | BIT4;
// Disable all of them // Disable all of them
P1OUT |= BIT0 | BIT1 | BIT2; P1OUT |= BIT0 | BIT1 | BIT2 | BIT4;
// enable SPI module // enable SPI module
UCB0CTL1 &= ~UCSWRST; UCB0CTL1 &= ~UCSWRST;
} }
void spiSendBegin(t_SpiDeviceSelector d) { void spiSendBegin(t_SpiDeviceSelector d) {
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d]; uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
P1OUT &= ~bit; P1OUT &= ~bit;
} }
void spiSendEnd(t_SpiDeviceSelector d) { void spiSendEnd(t_SpiDeviceSelector d) {
while (UCB0STAT & UCBUSY); while (UCB0STAT & UCBUSY);
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d]; uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
P1OUT |= bit; P1OUT |= bit;
} }
@ -48,3 +48,9 @@ void spiSendOctet(uint8_t v) {
UCB0TXBUF = v; UCB0TXBUF = v;
} }
uint8_t spiReceiveOctet() {
while (!(UC0IFG & UCB0RXIFG));
uint8_t v = UCB0RXBUF;
return v;
}

View File

@ -4,12 +4,13 @@
#include <stdint.h> #include <stdint.h>
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector; typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND, e_SPI_EEPROM } t_SpiDeviceSelector;
void spiInit(); void spiInit();
void spiSendBegin(t_SpiDeviceSelector d); void spiSendBegin(t_SpiDeviceSelector d);
void spiSendEnd(t_SpiDeviceSelector d); void spiSendEnd(t_SpiDeviceSelector d);
void spiSendOctet(uint8_t v); void spiSendOctet(uint8_t v);
uint8_t spiReceiveOctet();

68
readme.md Normal file
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@ -0,0 +1,68 @@
# Tetris - Hardware and Software
![](./docs/IMG_4936.jpg)
Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
![](./docs/IMG_4941.jpg)
Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
![](./docs/IMG_4958.jpeg)
This Tetris implementation consists of a hardware and a software (running on that hardware).
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
Further documentation including calculations and drawing can be found in the `docs` subdirs of the four main subdirs.
## Game Play
Code is in subdir `game-ctrl` (https://gitea.hottis.de/wn/tetris/src/branch/main/game-ctrl).
In the firmware for this MSP430 microcontroller the whole game mechanics, reading the buttons, reading and writing the highscore EEPROM and the control of the peripherial microcontrollers are implemented.
The buttons are debounced using RC circuitry and Schmitt triggers and connected to GPIOs of the microcontroller.
The peripherial microcontrollers and the EEPROM are connected via SPI including individual chip select lines.
![](./docs/game-ctrl.jpg)
## Play Ground Canvas
Code is in subdir `rgb-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver).
The play ground is implemented using a 10 * 20 matrix of PL9823 RGB LEDs which are controlled by another MSP430 microcontroller. The firmware for this microcontroller is implemented for performance and real time requirements in assembly code. Through some discret logic the signals for PL9823 LEDs are generated. Major challenge was to generated the signals according the datasheet of all 200 (including a mini canvas for the stone preview: 212) LEDs in real time without interrupts.
The communcation with the game play controller is implemented as a sequences of tuples of LED address (0 to 211) and color code. A single octet of 253 where the LED address is expected is taken as the end-of-telegram mark. Readiness to receive a telegram is signaled to the game play controller via a single line connected to a GPIO of the game play controller.
![](./docs/rgb-driver.jpg)
## Score Display
Code is in subdir `display-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/display-driver).
In the first place, a MAX7221 was meant to be used for connecting a multiple digit seven-segment display. However, it appears, that the MAX7221 requires 3.5V as minimum voltage for the high-level, which caan't be provided by the MSP430 (which runs on 3.3V) and level-shifters haven't been around. Thus, the minimal required amount of functionality of the MAX7221 has been implemented in C on an MSP430. Just four digits are supported.
Communication with the game play controller is just a 16 bit number to be displayed.
![](./docs/display-driver.jpg)
## Sound Effects
Code is in subdir `sound-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/sound-driver).
An MSP430 microcontroller and two mediaeval AY-3-8913 sound chips are deployed. The sound chips themselve run on 5V, their 8-bit-address/data bus is connected to the port 2 (bit 0 to 7) of the microcontroller. The bus control signal `_CS`, `BC1` and `BDIR` are generated in software and provided via GPIOs.
An amplifier following the proposal of the AY-3-8913 datasheet is implemented using a LM386 chip. A MOSFET BS108 controlled via a GPIO is use the shortcut the input of the amplifier to ground to mute sound effects.
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
![](./docs/sound-driver-1.jpg)
![](./docs/sound-driver-2.png)
![](./docs/sound-driver-3.jpg)
![](./docs/sound-driver-4.jpg)

View File

@ -1,38 +1,55 @@
#include "colors.h" #include "colors.h"
#define DIMM_FACTOR 3
.section ".rodata","a" .section ".rodata","a"
;; color definitions according to ;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing ;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
colors: colors:
.global colors .global colors
;; red, green, blue, padding ;; red, green, blue, padding
off: .byte 0x00, 0x00, 0x00, 0 ;; off
.byte 0x00, 0x00, 0x00, 0
blue: .byte 0x00>>5, 0x00>>5, 0xff>>5, 0 ;; blue
.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>5, 0xff>>5, 0x00>>5, 0 ;; green
green: .byte 0xff>>5, 0x80>>5, 0x00>>5, 0 ;; orange
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x80>>5, 0x00>>5, 0xff>>5, 0 ;; violet
orange: .byte 0x00>>5, 0xff>>5, 0xff>>5, 0 ;; cyan
.byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>5, 0xff>>5, 0x00>>5, 0 ;; yellow
rose: .byte 0xff>>5, 0x00>>5, 0x00>>5, 0 ;; red
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0 .byte 0xff>>5, 0xff>>5, 0xff>>5, 0 ;; white
magenta:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>4, 0x00>>4, 0xff>>4, 0 ;; blue
violet: .byte 0x00>>4, 0xff>>4, 0x00>>4, 0 ;; green
.byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>4, 0x80>>4, 0x00>>4, 0 ;; orange
azure: .byte 0x80>>4, 0x00>>4, 0xff>>4, 0 ;; violet
.byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>4, 0xff>>4, 0xff>>4, 0 ;; cyan
cyan: .byte 0xff>>4, 0xff>>4, 0x00>>4, 0 ;; yellow
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>4, 0x00>>4, 0x00>>4, 0 ;; red
springgreen: .byte 0xff>>4, 0xff>>4, 0xff>>4, 0 ;; white
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
chartreuse: .byte 0x00>>3, 0x00>>3, 0xff>>3, 0 ;; blue
.byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x00>>3, 0xff>>3, 0x00>>3, 0 ;; green
yellow: .byte 0xff>>3, 0x80>>3, 0x00>>3, 0 ;; orange
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x80>>3, 0x00>>3, 0xff>>3, 0 ;; violet
white: .byte 0x00>>3, 0xff>>3, 0xff>>3, 0 ;; cyan
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>3, 0xff>>3, 0x00>>3, 0 ;; yellow
red: .byte 0xff>>3, 0x00>>3, 0x00>>3, 0 ;; red
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>3, 0xff>>3, 0xff>>3, 0 ;; white
.byte 0x00>>2, 0x00>>2, 0xff>>2, 0 ;; blue
.byte 0x00>>2, 0xff>>2, 0x00>>2, 0 ;; green
.byte 0xff>>2, 0x80>>2, 0x00>>2, 0 ;; orange
.byte 0x80>>2, 0x00>>2, 0xff>>2, 0 ;; violet
.byte 0x00>>2, 0xff>>2, 0xff>>2, 0 ;; cyan
.byte 0xff>>2, 0xff>>2, 0x00>>2, 0 ;; yellow
.byte 0xff>>2, 0x00>>2, 0x00>>2, 0 ;; red
.byte 0xff>>2, 0xff>>2, 0xff>>2, 0 ;; white
.byte 0x00>>1, 0x00>>1, 0xff>>1, 0 ;; blue
.byte 0x00>>1, 0xff>>1, 0x00>>1, 0 ;; green
.byte 0xff>>1, 0x80>>1, 0x00>>1, 0 ;; orange
.byte 0x80>>1, 0x00>>1, 0xff>>1, 0 ;; violet
.byte 0x00>>1, 0xff>>1, 0xff>>1, 0 ;; cyan
.byte 0xff>>1, 0xff>>1, 0x00>>1, 0 ;; yellow
.byte 0xff>>1, 0x00>>1, 0x00>>1, 0 ;; red
.byte 0xff>>1, 0xff>>1, 0xff>>1, 0 ;; white

View File

@ -2,21 +2,20 @@
#define _COLORS_H_ #define _COLORS_H_
#define _off 0x00 #define _off 0
#define _blue 0x01
#define _green 0x02
#define _orange 0x03
#define _rose 0x04
#define _magenta 0x05
#define _violet 0x06
#define _azure 0x07
#define _cyan 0x08
#define _springgreen 0x09
#define _chartreuse 0x0a
#define _yellow 0x0b
#define _white 0x0c
#define _red 0x0d
#define _blue 1
#define _green 2
#define _orange 3
#define _violet 4
#define _cyan 5
#define _yellow 6
#define _red 7
#define _white 8
#define _brightness_offset 8
#define _brightness_shifts 5
#define _color_end (_brightness_offset * _brightness_shifts)
#endif #endif

View File

@ -123,7 +123,7 @@ init:
;; spi configuration ;; spi configuration
;; USCI B to slave mode, enable STE and most significant bit first ;; USCI B to slave mode, enable STE and most significant bit first
mov.b #UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0 mov.b #UCCKPH|UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
mov.b #0x00, &UCB0CTL1 mov.b #0x00, &UCB0CTL1
;; make sure the isr will not immediately start ;; make sure the isr will not immediately start

View File

@ -4,16 +4,15 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware ARTIFACT=firmware
MCU=msp430g2553 MCU=msp430g2553
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 DEBUGFLAGS=
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
CFLAGS=$(COMMONFLAGS) -std=gnu99 CFLAGS=$(COMMONFLAGS) -std=gnu99
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__ ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
# for debugging
CFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o ay_3_8913.o mute.o $(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
$(CC) -o $@ $(LDFLAGS) $^ $(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt $(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -31,7 +31,6 @@ int main() {
__enable_interrupt(); __enable_interrupt();
// playMelodyTetris();
while (1) { while (1) {
schExec(); schExec();

View File

@ -0,0 +1,32 @@
#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
.numOfMelodies = 1,
.pace = 200,
.chip = 1
};
void playPling() {
sequencerPlayMelodies(&pling);
}

View File

@ -0,0 +1,8 @@
#ifndef _MELODY_PLING_H_
#define _MELODY_PLING_H_
void playPling();
#endif // _MELODY_PLING_H_

View File

@ -922,19 +922,27 @@ const t_tone voice3[] = {
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false }, { .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
}; };
#define INITIAL_PACE 160
t_melodies tetrisTheme = { t_melodies tetrisTheme = {
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } }, .melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
.numOfMelodies = 3, .numOfMelodies = 3,
.pace = 160, .pace = INITIAL_PACE,
.slotMask = 0x01 .chip = 0
}; };
void playMelodyTetris() { void playMelodyTetris() {
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
sequencerPlayMelodies(&tetrisTheme); sequencerPlayMelodies(&tetrisTheme);
} }
void playMelodyTetrisFaster() {
tetrisTheme.pace += 15;
sequencerChangePace(&tetrisTheme);
}
void stopMelodyTetris() { void stopMelodyTetris() {
sequencerStopMelodies(&tetrisTheme); sequencerStopMelodies(&tetrisTheme);
} }

View File

@ -4,6 +4,6 @@
void playMelodyTetris(); void playMelodyTetris();
void stopMelodyTetris(); void stopMelodyTetris();
void playMelodyTetrisFaster();
#endif // _MELODY_TETRIS_H_ #endif // _MELODY_TETRIS_H_

View File

@ -3,6 +3,7 @@
#include "psg.h" #include "psg.h"
#include "sequencer.h" #include "sequencer.h"
#include "scheduler.h" #include "scheduler.h"
#include "melody_tetris.h"
const t_tone tusch1voice1[] = { const t_tone tusch1voice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true }, { .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
@ -71,14 +72,15 @@ const t_tone tusch1voice3[] = {
}; };
t_melodies tusch1 = { t_melodies tusch1 = {
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } }, .melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
.numOfMelodies = 3, .numOfMelodies = 3,
.pace = 200, .pace = 200,
.slotMask = 0x02 .chip = 1
}; };
void playTusch1() { void playTusch1() {
sequencerPlayMelodies(&tusch1); sequencerPlayMelodies(&tusch1);
// playMelodyTetrisFaster();
} }

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@ -6,15 +6,17 @@
void muteInit() { void muteInit() {
// BIT6: MuteCtrl // BIT6: MuteCtrl
P1DIR |= BIT6; P1DIR |= BIT6;
// initially, mute
P1OUT &= ~BIT6; P1OUT &= ~BIT6;
} }
void mute() { void mute() {
P1OUT |= BIT6;
}
void unMute() {
P1OUT &= ~BIT6; P1OUT &= ~BIT6;
} }
void unMute() {
P1OUT |= BIT6;
}

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@ -81,19 +81,6 @@ inline static void BUS_OP_CS1_DISABLE() {
BUS_CTRL_REG |= _CS1; BUS_CTRL_REG |= _CS1;
} }
#if 0
static void delay() {
asm volatile (
"push r12\n"
"mov.w #5, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
#endif
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) { static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
return psgShadowRegisters[chip][address]; return psgShadowRegisters[chip][address];
} }

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@ -52,16 +52,6 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
return taskId; return taskId;
} }
/*
void schDel(void (*exec)(void *), void *handle) {
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
tasks[i].exec = NULL;
break;
}
}
}
*/
void schDel(uint16_t taskId) { void schDel(uint16_t taskId) {
tasks[taskId].exec = NULL; tasks[taskId].exec = NULL;
} }

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@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
if (melody->tones[melody->idx].length == e_L_EndMark) { if (melody->tones[melody->idx].length == e_L_EndMark) {
melody->idx = 0; melody->idx = 0;
} }
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note); psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ? melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
(calcLength(melodies, melody->tones[melody->idx].length) / 2) : (calcLength(melodies, melody->tones[melody->idx].length) / 2) :
calcLength(melodies, melody->tones[melody->idx].length); calcLength(melodies, melody->tones[melody->idx].length);
@ -78,7 +78,7 @@ void sequencerExec(void *handle) {
} }
break; break;
case e_StaccatoBreak: case e_StaccatoBreak:
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause); psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2; melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
melody->state = e_HoldStaccatoBreak; melody->state = e_HoldStaccatoBreak;
break; break;
@ -90,15 +90,17 @@ void sequencerExec(void *handle) {
break; break;
case e_SeparateTone: case e_SeparateTone:
if (! (melody->tones[melody->idx].legato)) { if (! (melody->tones[melody->idx].legato)) {
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause); psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
} }
melody->idx += 1; melody->idx += 1;
melody->state = e_PlayTone; melody->state = e_PlayTone;
break; break;
case e_Hold: case e_Hold:
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
break; break;
case e_Terminate: case e_Terminate:
schDel(melodies->taskId); schDel(melodies->taskId);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
slots &= ~(melodies->slotMask); slots &= ~(melodies->slotMask);
break; break;
} }
@ -106,6 +108,8 @@ void sequencerExec(void *handle) {
} }
void sequencerPlayMelodies(t_melodies *melodies) { void sequencerPlayMelodies(t_melodies *melodies) {
melodies->slotMask = (1 << melodies->chip);
if ((slots & melodies->slotMask) != 0) { if ((slots & melodies->slotMask) != 0) {
return; return;
} }
@ -123,7 +127,14 @@ void sequencerPlayMelodies(t_melodies *melodies) {
} }
void sequencerStopMelodies(t_melodies *melodies) { void sequencerStopMelodies(t_melodies *melodies) {
slots &= ~(melodies->slotMask);
schDel(melodies->taskId); schDel(melodies->taskId);
slots &= ~(melodies->slotMask);
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
}
}
void sequencerChangePace(t_melodies *melodies) {
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
} }

View File

@ -42,7 +42,6 @@ typedef enum {
typedef struct { typedef struct {
uint16_t idx; uint16_t idx;
uint8_t chip;
uint16_t lengthCnt; uint16_t lengthCnt;
t_sequencerState state; t_sequencerState state;
uint8_t amplitude; uint8_t amplitude;
@ -53,10 +52,11 @@ typedef struct {
#define NUM_OF_CHANNELS 3 #define NUM_OF_CHANNELS 3
typedef struct { typedef struct {
uint8_t slotMask; uint8_t slotMask;
uint8_t chip;
uint8_t taskId; uint8_t taskId;
uint16_t quarterLength; uint16_t quarterLength;
uint8_t numOfMelodies; uint8_t numOfMelodies;
uint8_t pace; // quarter notes per minute uint16_t pace; // quarter notes per minute
uint8_t sync; uint8_t sync;
t_melody melodies[NUM_OF_CHANNELS]; t_melody melodies[NUM_OF_CHANNELS];
} t_melodies; } t_melodies;
@ -64,5 +64,6 @@ typedef struct {
void sequencerInit(); void sequencerInit();
void sequencerPlayMelodies(t_melodies *melodies); void sequencerPlayMelodies(t_melodies *melodies);
void sequencerStopMelodies(t_melodies *melodies); void sequencerStopMelodies(t_melodies *melodies);
void sequencerChangePace(t_melodies *melodies);
#endif // _SEQUENCER_H_ #endif // _SEQUENCER_H_

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@ -1,171 +0,0 @@
#include <msp430g2553.h>
#include <stdint.h>
#include <stdlib.h>
#include "psg.h"
#include "scheduler.h"
// generated using utils/calc-76489an.py
const uint16_t frequencyCodes[8][12] = {
{ 3420, 3229, 3047, 2876, 2715, 2562, 2419, 2283, 2155, 2034, 1920, 1812 },
{ 1710, 1614, 1524, 1438, 1357, 1281, 1209, 1141, 1077, 1017, 960, 906 },
{ 855, 807, 762, 719, 679, 641, 605, 571, 539, 508, 480, 453 },
{ 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226 },
{ 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113 },
{ 107, 101, 95, 90, 85, 80, 76, 71, 67, 64, 60, 57 },
{ 53, 50, 48, 45, 42, 40, 38, 36, 34, 32, 30, 28 },
{ 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14 }
};
#define ADDR_DATA_REG P2OUT
#define BUS_CTRL_REG P1OUT
#define BUS_CTRL_IN_REG P1IN
#define _CS0 BIT0
#define _CS1 BIT1
#define _WE BIT2
#define READY BIT3
#define CHANNEL_A_PERIOD_ADDR 0
#define CHANNEL_A_ATTEN_ADDR 1
#define CHANNEL_B_PERIOD_ADDR 2
#define CHANNEL_B_ATTEN_ADDR 3
#define CHANNEL_C_PERIOD_ADDR 4
#define CHANNEL_C_ATTEN_ADDR 5
#define IGNORE_OCTET 0xff
uint8_t psgAmplitudeShadowValue[3];
static void delay() {
asm volatile (
"push r12\n"
"mov.w #5, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
inline static void WRITE_CYCLE(uint8_t chipNo) {
if (chipNo == 0) {
BUS_CTRL_REG &= ~_CS0;
} else {
BUS_CTRL_REG &= ~_CS1;
}
BUS_CTRL_REG &= ~_WE;
delay();
while ((BUS_CTRL_IN_REG & READY) == 0);
BUS_CTRL_REG |= _WE;
if (chipNo == 0) {
BUS_CTRL_REG |= _CS0;
} else {
BUS_CTRL_REG |= _CS1;
}
delay();
}
static void psgWrite(uint8_t chipNo, uint8_t value) {
ADDR_DATA_REG = value;
WRITE_CYCLE(chipNo);
}
static void psgWriteFrequency(uint8_t channel, uint16_t frequencyCode) {
uint8_t chipNo = channel / 3;
uint8_t regAddr = (channel % 3) * 2;
// bit order in frequncyCode and order in octet on data bus are reversed
// see datacheat cp. 1 and cp. 6
uint8_t firstOctet = 0x01;
firstOctet |= ((regAddr & 0x04) > 1);
firstOctet |= ((regAddr & 0x02) < 1);
firstOctet |= ((regAddr & 0x01) < 3);
uint8_t lowerPart = frequencyCode & 0x0f;
firstOctet |= ((lowerPart & 0x08) << 1);
firstOctet |= ((lowerPart & 0x04) << 3);
firstOctet |= ((lowerPart & 0x02) << 5);
firstOctet |= ((lowerPart & 0x01) << 7);
uint8_t secondOctet = 0;
uint8_t upperPart = (frequencyCode & 0x03f0) >> 4;
secondOctet |= ((upperPart & 0x20) >> 3);
secondOctet |= ((upperPart & 0x10) >> 1);
secondOctet |= ((upperPart & 0x08) << 1);
secondOctet |= ((upperPart & 0x04) << 3);
secondOctet |= ((upperPart & 0x02) << 5);
secondOctet |= ((upperPart & 0x01) << 7);
ADDR_DATA_REG = firstOctet;
WRITE_CYCLE(chipNo);
ADDR_DATA_REG = secondOctet;
WRITE_CYCLE(chipNo);
}
void psgAmplitude(uint8_t channel, uint8_t volume) {
psgAmplitudeShadowValue[channel] = volume;
uint8_t chipNo = channel / 3;
uint8_t regAddr = ((channel % 3) * 2) + 1;
uint8_t attenuation = 15 - volume;
uint8_t firstOctet = 0x01;
firstOctet |= ((regAddr & 0x04) >> 1);
firstOctet |= ((regAddr & 0x02) << 1);
firstOctet |= ((regAddr & 0x01) << 3);
firstOctet |= ((attenuation & 0x01) << 7);
firstOctet |= ((attenuation & 0x02) << 5);
firstOctet |= ((attenuation & 0x04) << 3);
firstOctet |= ((attenuation & 0x08) << 1);
ADDR_DATA_REG = firstOctet;
WRITE_CYCLE(chipNo);
}
void psgPlayTone(uint8_t channel, uint8_t volume, t_octave octave, t_note note) {
if (note == e_Pause) {
psgAmplitude(channel, 0);
} else {
// if (psgAmplitudeShadowValue[channel] == 0) {
psgAmplitude(channel, volume);
// }
psgWriteFrequency(channel, frequencyCodes[octave][note]);
}
}
void psgInit() {
// address/data bus
P2DIR = 0xff;
P2SEL = 0;
P2SEL2 = 0;
// bus control lines
// output:
// BIT0: /CS chip 0
// BIT1: /CS chip 1
// BIT2: /WE
// input:
// BIT3: READY
P1DIR |= BIT0 | BIT1 | BIT2;
P1DIR &= ~BIT3;
// immediately disable all outputs, all are active low
P1OUT |= BIT0 | BIT1 | BIT2;
// shutdown all channels including noise
psgWrite(0, 0b11111001);
psgWrite(0, 0b11111101);
psgWrite(0, 0b11111011);
psgWrite(0, 0b11111111);
// psgPlayTone(0, 5, e_O_3, e_A);
psgAmplitude(0, 3);
}

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@ -9,6 +9,6 @@
#define SOUND_FANFARE 0x10 #define SOUND_FANFARE 0x10
#define SOUND_LOCK 0x20 #define SOUND_LOCK 0x20
#define SOUND_MOTION 0x40 #define SOUND_MOTION 0x40
#define SOUND_SPEED_UP 0x80 #define SOUND_PLING 0x80
#endif // _SOUND_CODES_H_ #endif // _SOUND_CODES_H_

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@ -1,10 +1,6 @@
#include <msp430g2553.h> #include <msp430g2553.h>
#include "soundCodes.h" #include "soundCodes.h"
.section ".data"
.global cmd
cmd:
.byte
.section ".text","ax",@progbits .section ".text","ax",@progbits
receive_isr: receive_isr:
@ -34,11 +30,12 @@ spiCmdHandler_3:
spiCmdHandler_4: spiCmdHandler_4:
bit #SOUND_GAMEOVER, &cmd bit #SOUND_GAMEOVER, &cmd
jz spiCmdHandler_5 jz spiCmdHandler_5
;; insert a call here call #stopMelodyTetris
bic #SOUND_GAMEOVER, &cmd bic #SOUND_GAMEOVER, &cmd
spiCmdHandler_5: spiCmdHandler_5:
bit #SOUND_FANFARE, &cmd bit #SOUND_FANFARE, &cmd
jz spiCmdHandler_6 jz spiCmdHandler_6
call #playMelodyTetrisFaster
call #playTusch1 call #playTusch1
bic #SOUND_FANFARE, &cmd bic #SOUND_FANFARE, &cmd
spiCmdHandler_6: spiCmdHandler_6:
@ -52,17 +49,14 @@ spiCmdHandler_7:
;; insert a call here ;; insert a call here
bic #SOUND_MOTION, &cmd bic #SOUND_MOTION, &cmd
spiCmdHandler_8: spiCmdHandler_8:
bit #SOUND_SPEED_UP, &cmd bit #SOUND_PLING, &cmd
jz spiCmdHandler_end jz spiCmdHandler_end
;; insert a call here call #playPling
bic #SOUND_SPEED_UP, &cmd bic #SOUND_PLING, &cmd
spiCmdHandler_end: spiCmdHandler_end:
ret ret
.section "__interrupt_vector_8","ax",@progbits .section "__interrupt_vector_8","ax",@progbits
.word receive_isr .word receive_isr

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@ -6,7 +6,7 @@
#include "soundCodes.h" #include "soundCodes.h"
extern uint8_t cmd; uint8_t cmd;
void spiInit() { void spiInit() {
// SPI slave // SPI slave
@ -18,7 +18,7 @@ void spiInit() {
P1SEL2 |= BIT4 | BIT5 | BIT7; P1SEL2 |= BIT4 | BIT5 | BIT7;
// most significant bit first, enable STE // most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2; UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00; UCB0CTL1 = 0x00;
// enable RX interrupt // enable RX interrupt