12 Commits

14 changed files with 113 additions and 86 deletions

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@ -1,3 +1,5 @@
// #define STATE_DEBUGGING
#include "stddef.h" #include "stddef.h"
#include "stdint.h" #include "stdint.h"
@ -12,35 +14,36 @@
#include "buttons.h" #include "buttons.h"
#define GAME_CYCLE_TIME 50 #define GAME_CYCLE_TIME 10
#define GAMEOVER_DELAY 10 #define GAMEOVER_DELAY 10
#define MAX_LEVEL 20 #define MAX_LEVEL 100
static uint8_t delayFactor(uint8_t level) { static uint16_t delayFactor(uint16_t level) {
return MAX_LEVEL + 1 - level; return MAX_LEVEL + 1 - level;
} }
typedef enum { typedef enum {
e_Phase_Game, e_Phase_GameOver e_Start, e_NewStone, e_Down, e_DownDelay,
} phase_t; e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
typedef enum {
e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t; } state_t;
void gameExec(void *handle) { void gameExec(void *handle) {
static phase_t phase;
static state_t state = e_Start; static state_t state = e_Start;
static uint8_t gameOverDelay; static uint8_t gameOverDelay;
static uint8_t rowIndex; static uint8_t rowIndex;
static uint8_t proceedDelay; static uint16_t proceedDelay;
static uint8_t level; static uint16_t level;
static uint16_t filledLines; static uint16_t filledLines;
static uint16_t score; static uint16_t score;
static bool newHighScoreAchieved; static bool newHighScoreAchieved;
static uint8_t clearCheckCnt;
#ifdef STATE_DEBUGGING
displaySetValue(state);
#endif
// --- engine begin ------------------------------------------------------- // --- engine begin -------------------------------------------------------
switch (state) { switch (state) {
// --- phase: game -------------------------------------------------------- // --- phase: game --------------------------------------------------------
@ -51,7 +54,6 @@ void gameExec(void *handle) {
filledLines = 0; filledLines = 0;
score = 0; score = 0;
newHighScoreAchieved = false; newHighScoreAchieved = false;
phase = e_Phase_Game;
state = e_NewStone; state = e_NewStone;
break; break;
@ -68,30 +70,77 @@ void gameExec(void *handle) {
case e_DownDelay: case e_DownDelay:
proceedDelay--; proceedDelay--;
if (proceedDelay == 0) { if (proceedDelay == 0) {
rowIndex = 0; state = e_Down;
state = e_ClearRows;
} }
break; break;
case e_ClearRows:
state = e_Down;
break;
case e_Down: case e_Down:
if (! stoneMoveDown()) { if (! stoneMoveDown()) {
soundCtrl(SOUND_LOCK); soundCtrl(SOUND_LOCK);
state = e_NewStone; stoneLock();
state = e_ClearRowInit;
} else { } else {
proceedDelay = delayFactor(level); proceedDelay = delayFactor(level);
state = e_DownDelay; state = e_DownDelay;
} }
break; break;
// --- phase: clear rows --------------------------------------------------
case e_ClearRowInit:
clearCheckCnt = 0;
state = e_ClearRowCheck;
break;
case e_ClearRowNext:
if (clearCheckCnt >= CANVAS_HEIGHT) {
state = e_NewStone;
} else {
clearCheckCnt += 1;
state = e_ClearRowCheck;
}
break;
case e_ClearRowCheck:
if (canvasIsRowFilled(clearCheckCnt)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromWriteHighScore(score);
}
state = e_ClearRowFlash;
} else {
state = e_ClearRowNext;
}
break;
case e_ClearRowFlash:
canvasFillRow(clearCheckCnt, _flash);
state = e_ClearRowFlashDelay;
break;
case e_ClearRowFlashDelay:
state = e_ClearRowWipe;
break;
case e_ClearRowWipe:
canvasWipeRow(clearCheckCnt);
filledLines += 1;
if ((filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
} else {
soundCtrl(SOUND_PLING);
}
state = e_ClearRowNext;
break;
// --- phase: game over --------------------------------------------------- // --- phase: game over ---------------------------------------------------
case e_GameOver: case e_GameOver:
soundCtrl(SOUND_GAMEOVER); soundCtrl(SOUND_GAMEOVER);
rowIndex = CANVAS_HEIGHT; rowIndex = CANVAS_HEIGHT;
phase = e_Phase_GameOver;
state = e_GameOverFill; state = e_GameOverFill;
break; break;
@ -121,42 +170,15 @@ void gameExec(void *handle) {
} }
// --- engine end --------------------------------------------------------- // --- engine end ---------------------------------------------------------
bool wipedLines = false;
canvasShow(); canvasShow();
if (phase == e_Phase_Game) {
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromWriteHighScore(score);
}
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipedLines = true;
filledLines += 1;
}
}
}
if (wipedLines) {
soundCtrl(SOUND_PLING);
}
if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
}
#ifndef STATE_DEBUGGING
if (isGameActive()) { if (isGameActive()) {
displaySetValue(score); displaySetValue(score);
} else { } else {
displaySetValue(eepromReadHighScore()); displaySetValue(eepromReadHighScore());
} }
#endif
} }
void gameInit() { void gameInit() {

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@ -1,6 +1,7 @@
#include <stdint.h> #include <stdint.h>
#include <stddef.h> #include <stddef.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h>
#include "shapes.h" #include "shapes.h"
#include "myrand.h" #include "myrand.h"
@ -19,6 +20,7 @@ typedef struct {
orientation_t orientation; orientation_t orientation;
uint8_t x; // column uint8_t x; // column
uint8_t y; // row uint8_t y; // row
bool locked;
} stone_t; } stone_t;
typedef struct { typedef struct {
@ -363,6 +365,11 @@ void stoneCreate() {
stone.orientation = e_0; stone.orientation = e_0;
stone.x = 4; stone.x = 4;
stone.y = 0; stone.y = 0;
stone.locked = false;
}
void stoneLock() {
stone.locked = true;
} }
uint8_t stoneIsValid() { uint8_t stoneIsValid() {
@ -376,6 +383,12 @@ static uint8_t move(direction_t direction) {
if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) { if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
return 1; return 1;
} }
// if the stone is already locked, do nothing
if (stone.locked) {
return 0;
}
// check whether the pixels to move to are free // check whether the pixels to move to are free
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) && stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&

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@ -5,6 +5,7 @@
void shapesInit(); void shapesInit();
void stoneCreate(); void stoneCreate();
void stoneLock();
uint8_t stoneIsValid(); uint8_t stoneIsValid();
uint8_t stoneDraw(); uint8_t stoneDraw();
uint8_t stoneMoveDown(); uint8_t stoneMoveDown();

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@ -2,6 +2,14 @@
![](./docs/IMG_4936.jpg) ![](./docs/IMG_4936.jpg)
Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
![](./docs/IMG_4941.jpg)
Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
![](./docs/IMG_4958.jpeg)
This Tetris implementation consists of a hardware and a software (running on that hardware). This Tetris implementation consists of a hardware and a software (running on that hardware).
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects. The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
@ -54,7 +62,7 @@ An amplifier following the proposal of the AY-3-8913 datasheet is implemented us
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used. The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
![](./docs/sound-driver-1.jpg) ![](./docs/sound-driver-1.jpg)
![](./docs/sound-driver-2.jpg) ![](./docs/sound-driver-2.png)
![](./docs/sound-driver-3.jpg) ![](./docs/sound-driver-3.jpg)
![](./docs/sound-driver-4.jpg) ![](./docs/sound-driver-4.jpg)

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@ -1,6 +1,6 @@
#include "colors.h" #include "colors.h"
#define DIMM_FACTOR 3 #define DIMM_FACTOR 5
.section ".rodata","a" .section ".rodata","a"
;; color definitions according to ;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing ;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
@ -35,4 +35,8 @@ white:
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
red: red:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
flash:
.byte 0xff, 0xff, 0xff, 0
;; .byte 0x00, 0x00, 0x00, 0
;; .byte 0x80>>3, 0x00>>3, 0xff>>3, 0

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@ -16,6 +16,7 @@
#define _yellow 0x0b #define _yellow 0x0b
#define _white 0x0c #define _white 0x0c
#define _red 0x0d #define _red 0x0d
#define _flash 0x0e

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@ -9,41 +9,17 @@ const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false }, { .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false }, { .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false }, { .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false }, { .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false }, { .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false }, { .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false }, { .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
}; };
const t_tone plingVoice2[] = {
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Gis, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone plingVoice3[] = {
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = { t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 }, { .amplitude = 12, .tones = plingVoice2 }, { .amplitude = 12, .tones = plingVoice3 } }, .melodies = { { .amplitude = 12, .tones = plingVoice1 } },
.numOfMelodies = 3, .numOfMelodies = 1,
.pace = 200, .pace = 200,
.chip = 1 .chip = 1
}; };

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@ -8,15 +8,15 @@ void muteInit() {
P1DIR |= BIT6; P1DIR |= BIT6;
// initially, mute // initially, mute
P1OUT |= BIT6;
}
void mute() {
P1OUT |= BIT6;
}
void unMute() {
P1OUT &= ~BIT6; P1OUT &= ~BIT6;
} }
void mute() {
P1OUT &= ~BIT6;
}
void unMute() {
P1OUT |= BIT6;
}

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@ -96,9 +96,11 @@ void sequencerExec(void *handle) {
melody->state = e_PlayTone; melody->state = e_PlayTone;
break; break;
case e_Hold: case e_Hold:
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
break; break;
case e_Terminate: case e_Terminate:
schDel(melodies->taskId); schDel(melodies->taskId);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
slots &= ~(melodies->slotMask); slots &= ~(melodies->slotMask);
break; break;
} }