16 Commits

37 changed files with 323 additions and 79 deletions

View File

@ -76,7 +76,7 @@ int main() {
P1SEL |= BIT4 | BIT5 | BIT6 | BIT7; P1SEL |= BIT4 | BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7; P1SEL2 |= BIT4 | BIT5 | BIT6 | BIT7;
// most significant bit first, enable STE // most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2; UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00; UCB0CTL1 = 0x00;
// enable RX interrupt // enable RX interrupt
UC0IE |= UCB0RXIE; UC0IE |= UCB0RXIE;

BIN
docs/IMG_4936.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 MiB

BIN
docs/display-driver.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

BIN
docs/game-ctrl.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

BIN
docs/logo.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

BIN
docs/reset-ctrl.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

BIN
docs/rgb-driver.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

BIN
docs/sound-driver-1.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

BIN
docs/sound-driver-2.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

BIN
docs/sound-driver-3.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

BIN
docs/sound-driver-4.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 74 KiB

View File

@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o $(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o
$(CC) -o $@ $(LDFLAGS) $^ $(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt $(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

View File

@ -10,6 +10,8 @@
#include "sound.h" #include "sound.h"
bool mutedFlag = true;
static uint8_t buttonsMoveLeftPressed() { static uint8_t buttonsMoveLeftPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT4); uint8_t current = (P2IN & BIT4);
@ -49,7 +51,6 @@ static uint8_t buttonsMoveDownPressed() {
void buttonsExec(void *handle) { void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp; static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds(); uint32_t currentTimestamp = getSeconds();
static bool unmuteFlag = true;
if (! stoneIsValid()) { if (! stoneIsValid()) {
@ -88,16 +89,16 @@ void buttonsExec(void *handle) {
if (buttonPressed == 1) { if (buttonPressed == 1) {
canvasShow(); canvasShow();
if (! unmuteFlag) { if (mutedFlag) {
soundCtrl(SOUND_UNMUTE); soundCtrl(SOUND_UNMUTE);
unmuteFlag = true; mutedFlag = false;
} }
unmuteTimestamp = currentTimestamp; unmuteTimestamp = currentTimestamp;
} }
if (unmuteFlag && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) { if ((! mutedFlag) && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) {
soundCtrl(SOUND_MUTE); soundCtrl(SOUND_MUTE);
unmuteFlag = false; mutedFlag = true;
} }
} }
@ -107,3 +108,7 @@ void buttonsInit() {
schAdd(buttonsExec, NULL, 0, 25); schAdd(buttonsExec, NULL, 0, 25);
} }
bool isGameActive() {
return ! mutedFlag;
}

View File

@ -1,7 +1,10 @@
#ifndef _BUTTONS_H_ #ifndef _BUTTONS_H_
#define _BUTTONS_H_ #define _BUTTONS_H_
#include <stdbool.h>
void buttonsInit(); void buttonsInit();
bool isGameActive();
#endif // _BUTTONS_H_ #endif // _BUTTONS_H_

75
game-ctrl/eeprom.c Normal file
View File

@ -0,0 +1,75 @@
#include <stdint.h>
#include "eeprom.h"
#include "spi.h"
#define MAGIC 0xaffe
#define HIGHSCORE_ADDR 0x00
#define DUMMY 0x00
#define CMD_READ 0b00000011
#define CMD_WRITE 0b00000010
#define CMD_WRDI 0b00000100
#define CMD_WREN 0b00000110
typedef union {
uint8_t buffer[4];
struct {
uint16_t magic;
uint16_t highScore;
} v;
} eepromBuf_t;
eepromBuf_t buf;
static void writeBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WREN);
spiSendEnd(e_SPI_EEPROM);
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WRITE);
spiSendOctet(HIGHSCORE_ADDR);
spiSendOctet(buf.buffer[0]);
spiSendOctet(buf.buffer[1]);
spiSendOctet(buf.buffer[2]);
spiSendOctet(buf.buffer[3]);
spiSendEnd(e_SPI_EEPROM);
}
static void readBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_READ);
spiReceiveOctet();
spiSendOctet(HIGHSCORE_ADDR);
spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[0] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[1] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[2] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[3] = spiReceiveOctet();
spiSendEnd(e_SPI_EEPROM);
}
void eepromInit() {
readBuf();
if (buf.v.magic != MAGIC) {
buf.v.magic = MAGIC;
buf.v.highScore = 0;
writeBuf();
}
}
uint16_t eepromReadHighScore() {
return buf.v.highScore;
}
void eepromWriteHighScore(uint16_t v) {
buf.v.highScore = v;
writeBuf();
}

13
game-ctrl/eeprom.h Normal file
View File

@ -0,0 +1,13 @@
#ifndef _EEPROM_H_
#define _EEPROM_H_
#include <stdint.h>
void eepromInit();
uint16_t eepromReadHighScore();
void eepromWriteHighScore(uint16_t v);
#endif // _EEPROM_H_

View File

@ -8,14 +8,17 @@
#include "../rgb-driver/colors.h" #include "../rgb-driver/colors.h"
#include "display.h" #include "display.h"
#include "sound.h" #include "sound.h"
#include "eeprom.h"
#include "buttons.h"
#define GAME_CYCLE_TIME 100 #define GAME_CYCLE_TIME 50
#define GAMEOVER_DELAY 10 #define GAMEOVER_DELAY 10
#define MAX_LEVEL 20
static uint8_t delayFactor(uint8_t level) { static uint8_t delayFactor(uint8_t level) {
return 11 - level; return MAX_LEVEL + 1 - level;
} }
typedef enum { typedef enum {
@ -34,7 +37,9 @@ void gameExec(void *handle) {
static uint8_t rowIndex; static uint8_t rowIndex;
static uint8_t proceedDelay; static uint8_t proceedDelay;
static uint8_t level; static uint8_t level;
static uint16_t filledLines;
static uint16_t score; static uint16_t score;
static bool newHighScoreAchieved;
// --- engine begin ------------------------------------------------------- // --- engine begin -------------------------------------------------------
switch (state) { switch (state) {
@ -43,8 +48,9 @@ void gameExec(void *handle) {
canvasClear(); canvasClear();
soundCtrl(SOUND_START); soundCtrl(SOUND_START);
level = 1; level = 1;
filledLines = 0;
score = 0; score = 0;
displaySetValue(score); newHighScoreAchieved = false;
phase = e_Phase_Game; phase = e_Phase_Game;
state = e_NewStone; state = e_NewStone;
break; break;
@ -91,7 +97,7 @@ void gameExec(void *handle) {
case e_GameOverFill: case e_GameOverFill:
rowIndex--; rowIndex--;
canvasFillRow(rowIndex, _red); canvasFillRow(rowIndex, newHighScoreAchieved ? _green : _red);
if (rowIndex == 0) { if (rowIndex == 0) {
state = e_GameOverWipe; state = e_GameOverWipe;
} }
@ -115,21 +121,41 @@ void gameExec(void *handle) {
} }
// --- engine end --------------------------------------------------------- // --- engine end ---------------------------------------------------------
bool wipedLines = false;
canvasShow(); canvasShow();
if (phase == e_Phase_Game) { if (phase == e_Phase_Game) {
uint8_t wipeCnt = 0;
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) { for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) { if (canvasIsRowFilled(r)) {
score += level; score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromWriteHighScore(score);
}
displaySetValue(score); displaySetValue(score);
canvasWipeRow(r); canvasWipeRow(r);
canvasShow(); canvasShow();
wipeCnt += 1; wipedLines = true;
filledLines += 1;
} }
} }
if (wipeCnt != 0) { }
if (wipedLines) {
soundCtrl(SOUND_PLING);
}
if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE); soundCtrl(SOUND_FANFARE);
} }
if (isGameActive()) {
displaySetValue(score);
} else {
displaySetValue(eepromReadHighScore());
} }
} }

View File

@ -12,6 +12,7 @@
#include "myrand.h" #include "myrand.h"
#include "spi.h" #include "spi.h"
#include "display.h" #include "display.h"
#include "eeprom.h"
int main() { int main() {
@ -28,6 +29,7 @@ int main() {
schInit(); schInit();
spiInit(); spiInit();
eepromInit();
displayInit(); displayInit();
myRandInit(); myRandInit();
canvasInit(); canvasInit();

View File

@ -3,7 +3,7 @@
void spiInit() { void spiInit() {
// SPI in master mode, most significant bit first // SPI in master mode, most significant bit first
UCB0CTL0 = UCMST | UCMSB; UCB0CTL0 = UCCKPH | UCMST | UCMSB;
// SPI timing config // SPI timing config
UCB0CTL1 = UCSSEL_3; UCB0CTL1 = UCSSEL_3;
// Faster than 8 ends up in strange communication errors // Faster than 8 ends up in strange communication errors
@ -19,25 +19,25 @@ void spiInit() {
// BIT7: UCB0SIMO // BIT7: UCB0SIMO
P1SEL |= BIT5 | BIT6 | BIT7; P1SEL |= BIT5 | BIT6 | BIT7;
P1SEL2 |= BIT5 | BIT6 | BIT7; P1SEL2 |= BIT5 | BIT6 | BIT7;
P1DIR |= BIT5 | BIT7; // P1DIR |= BIT5 | BIT7;
// Device Select Lines: 0: Canvas, 1: Display, 2: Sound // Device Select Lines: 0: Canvas, 1: Display, 2: Sound, 4: EEPROM
P1DIR |= BIT0 | BIT1 | BIT2; P1DIR |= BIT0 | BIT1 | BIT2 | BIT4;
// Disable all of them // Disable all of them
P1OUT |= BIT0 | BIT1 | BIT2; P1OUT |= BIT0 | BIT1 | BIT2 | BIT4;
// enable SPI module // enable SPI module
UCB0CTL1 &= ~UCSWRST; UCB0CTL1 &= ~UCSWRST;
} }
void spiSendBegin(t_SpiDeviceSelector d) { void spiSendBegin(t_SpiDeviceSelector d) {
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d]; uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
P1OUT &= ~bit; P1OUT &= ~bit;
} }
void spiSendEnd(t_SpiDeviceSelector d) { void spiSendEnd(t_SpiDeviceSelector d) {
while (UCB0STAT & UCBUSY); while (UCB0STAT & UCBUSY);
uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2 })[d]; uint16_t bit = ((uint16_t[]){ BIT0, BIT1, BIT2, BIT4 })[d];
P1OUT |= bit; P1OUT |= bit;
} }
@ -48,3 +48,9 @@ void spiSendOctet(uint8_t v) {
UCB0TXBUF = v; UCB0TXBUF = v;
} }
uint8_t spiReceiveOctet() {
while (!(UC0IFG & UCB0RXIFG));
uint8_t v = UCB0RXBUF;
return v;
}

View File

@ -4,12 +4,13 @@
#include <stdint.h> #include <stdint.h>
typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND } t_SpiDeviceSelector; typedef enum { e_SPI_CANVAS, e_SPI_DISPLAY, e_SPI_SOUND, e_SPI_EEPROM } t_SpiDeviceSelector;
void spiInit(); void spiInit();
void spiSendBegin(t_SpiDeviceSelector d); void spiSendBegin(t_SpiDeviceSelector d);
void spiSendEnd(t_SpiDeviceSelector d); void spiSendEnd(t_SpiDeviceSelector d);
void spiSendOctet(uint8_t v); void spiSendOctet(uint8_t v);
uint8_t spiReceiveOctet();

60
readme.md Normal file
View File

@ -0,0 +1,60 @@
# Tetris - Hardware and Software
![](./docs/IMG_4936.jpg)
This Tetris implementation consists of a hardware and a software (running on that hardware).
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
Further documentation including calculations and drawing can be found in the `docs` subdirs of the four main subdirs.
## Game Play
Code is in subdir `game-ctrl` (https://gitea.hottis.de/wn/tetris/src/branch/main/game-ctrl).
In the firmware for this MSP430 microcontroller the whole game mechanics, reading the buttons, reading and writing the highscore EEPROM and the control of the peripherial microcontrollers are implemented.
The buttons are debounced using RC circuitry and Schmitt triggers and connected to GPIOs of the microcontroller.
The peripherial microcontrollers and the EEPROM are connected via SPI including individual chip select lines.
![](./docs/game-ctrl.jpg)
## Play Ground Canvas
Code is in subdir `rgb-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/rgb-driver).
The play ground is implemented using a 10 * 20 matrix of PL9823 RGB LEDs which are controlled by another MSP430 microcontroller. The firmware for this microcontroller is implemented for performance and real time requirements in assembly code. Through some discret logic the signals for PL9823 LEDs are generated. Major challenge was to generated the signals according the datasheet of all 200 (including a mini canvas for the stone preview: 212) LEDs in real time without interrupts.
The communcation with the game play controller is implemented as a sequences of tuples of LED address (0 to 211) and color code. A single octet of 253 where the LED address is expected is taken as the end-of-telegram mark. Readiness to receive a telegram is signaled to the game play controller via a single line connected to a GPIO of the game play controller.
![](./docs/rgb-driver.jpg)
## Score Display
Code is in subdir `display-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/display-driver).
In the first place, a MAX7221 was meant to be used for connecting a multiple digit seven-segment display. However, it appears, that the MAX7221 requires 3.5V as minimum voltage for the high-level, which caan't be provided by the MSP430 (which runs on 3.3V) and level-shifters haven't been around. Thus, the minimal required amount of functionality of the MAX7221 has been implemented in C on an MSP430. Just four digits are supported.
Communication with the game play controller is just a 16 bit number to be displayed.
![](./docs/display-driver.jpg)
## Sound Effects
Code is in subdir `sound-driver` (https://gitea.hottis.de/wn/tetris/src/branch/main/sound-driver).
An MSP430 microcontroller and two mediaeval AY-3-8913 sound chips are deployed. The sound chips themselve run on 5V, their 8-bit-address/data bus is connected to the port 2 (bit 0 to 7) of the microcontroller. The bus control signal `_CS`, `BC1` and `BDIR` are generated in software and provided via GPIOs.
An amplifier following the proposal of the AY-3-8913 datasheet is implemented using a LM386 chip. A MOSFET BS108 controlled via a GPIO is use the shortcut the input of the amplifier to ground to mute sound effects.
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
![](./docs/sound-driver-1.jpg)
![](./docs/sound-driver-2.jpg)
![](./docs/sound-driver-3.jpg)
![](./docs/sound-driver-4.jpg)

View File

@ -123,7 +123,7 @@ init:
;; spi configuration ;; spi configuration
;; USCI B to slave mode, enable STE and most significant bit first ;; USCI B to slave mode, enable STE and most significant bit first
mov.b #UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0 mov.b #UCCKPH|UCSYNC|UCMODE_2|UCMSB, &UCB0CTL0
mov.b #0x00, &UCB0CTL1 mov.b #0x00, &UCB0CTL1
;; make sure the isr will not immediately start ;; make sure the isr will not immediately start

View File

@ -4,16 +4,15 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware ARTIFACT=firmware
MCU=msp430g2553 MCU=msp430g2553
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 DEBUGFLAGS=
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
CFLAGS=$(COMMONFLAGS) -std=gnu99 CFLAGS=$(COMMONFLAGS) -std=gnu99
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__ ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
# for debugging
CFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o $(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
$(CC) -o $@ $(LDFLAGS) $^ $(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt $(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

View File

@ -31,7 +31,6 @@ int main() {
__enable_interrupt(); __enable_interrupt();
// playMelodyTetris();
while (1) { while (1) {
schExec(); schExec();

View File

@ -0,0 +1,56 @@
#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone plingVoice2[] = {
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Gis, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
const t_tone plingVoice3[] = {
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Pause, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_H, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_HoldMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 }, { .amplitude = 12, .tones = plingVoice2 }, { .amplitude = 12, .tones = plingVoice3 } },
.numOfMelodies = 3,
.pace = 200,
.chip = 1
};
void playPling() {
sequencerPlayMelodies(&pling);
}

View File

@ -0,0 +1,8 @@
#ifndef _MELODY_PLING_H_
#define _MELODY_PLING_H_
void playPling();
#endif // _MELODY_PLING_H_

View File

@ -922,19 +922,27 @@ const t_tone voice3[] = {
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false }, { .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
}; };
#define INITIAL_PACE 160
t_melodies tetrisTheme = { t_melodies tetrisTheme = {
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } }, .melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
.numOfMelodies = 3, .numOfMelodies = 3,
.pace = 160, .pace = INITIAL_PACE,
.slotMask = 0x01 .chip = 0
}; };
void playMelodyTetris() { void playMelodyTetris() {
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
sequencerPlayMelodies(&tetrisTheme); sequencerPlayMelodies(&tetrisTheme);
} }
void playMelodyTetrisFaster() {
tetrisTheme.pace += 15;
sequencerChangePace(&tetrisTheme);
}
void stopMelodyTetris() { void stopMelodyTetris() {
sequencerStopMelodies(&tetrisTheme); sequencerStopMelodies(&tetrisTheme);
} }

View File

@ -4,6 +4,6 @@
void playMelodyTetris(); void playMelodyTetris();
void stopMelodyTetris(); void stopMelodyTetris();
void playMelodyTetrisFaster();
#endif // _MELODY_TETRIS_H_ #endif // _MELODY_TETRIS_H_

View File

@ -3,6 +3,7 @@
#include "psg.h" #include "psg.h"
#include "sequencer.h" #include "sequencer.h"
#include "scheduler.h" #include "scheduler.h"
#include "melody_tetris.h"
const t_tone tusch1voice1[] = { const t_tone tusch1voice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true }, { .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
@ -71,14 +72,15 @@ const t_tone tusch1voice3[] = {
}; };
t_melodies tusch1 = { t_melodies tusch1 = {
.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } }, .melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
.numOfMelodies = 3, .numOfMelodies = 3,
.pace = 200, .pace = 200,
.slotMask = 0x02 .chip = 1
}; };
void playTusch1() { void playTusch1() {
sequencerPlayMelodies(&tusch1); sequencerPlayMelodies(&tusch1);
// playMelodyTetrisFaster();
} }

View File

@ -81,19 +81,6 @@ inline static void BUS_OP_CS1_DISABLE() {
BUS_CTRL_REG |= _CS1; BUS_CTRL_REG |= _CS1;
} }
#if 0
static void delay() {
asm volatile (
"push r12\n"
"mov.w #5, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
#endif
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) { static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
return psgShadowRegisters[chip][address]; return psgShadowRegisters[chip][address];
} }

View File

@ -52,16 +52,6 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
return taskId; return taskId;
} }
/*
void schDel(void (*exec)(void *), void *handle) {
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
tasks[i].exec = NULL;
break;
}
}
}
*/
void schDel(uint16_t taskId) { void schDel(uint16_t taskId) {
tasks[taskId].exec = NULL; tasks[taskId].exec = NULL;
} }

View File

@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
if (melody->tones[melody->idx].length == e_L_EndMark) { if (melody->tones[melody->idx].length == e_L_EndMark) {
melody->idx = 0; melody->idx = 0;
} }
psgPlayTone(melody->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note); psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
melody->lengthCnt = (melody->tones[melody->idx].staccato) ? melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
(calcLength(melodies, melody->tones[melody->idx].length) / 2) : (calcLength(melodies, melody->tones[melody->idx].length) / 2) :
calcLength(melodies, melody->tones[melody->idx].length); calcLength(melodies, melody->tones[melody->idx].length);
@ -78,7 +78,7 @@ void sequencerExec(void *handle) {
} }
break; break;
case e_StaccatoBreak: case e_StaccatoBreak:
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause); psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2; melody->lengthCnt = calcLength(melodies, melody->tones[melody->idx].length) / 2;
melody->state = e_HoldStaccatoBreak; melody->state = e_HoldStaccatoBreak;
break; break;
@ -90,7 +90,7 @@ void sequencerExec(void *handle) {
break; break;
case e_SeparateTone: case e_SeparateTone:
if (! (melody->tones[melody->idx].legato)) { if (! (melody->tones[melody->idx].legato)) {
psgPlayTone(melody->chip, channel, 0, e_O_Null, e_Pause); psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
} }
melody->idx += 1; melody->idx += 1;
melody->state = e_PlayTone; melody->state = e_PlayTone;
@ -106,6 +106,8 @@ void sequencerExec(void *handle) {
} }
void sequencerPlayMelodies(t_melodies *melodies) { void sequencerPlayMelodies(t_melodies *melodies) {
melodies->slotMask = (1 << melodies->chip);
if ((slots & melodies->slotMask) != 0) { if ((slots & melodies->slotMask) != 0) {
return; return;
} }
@ -123,7 +125,14 @@ void sequencerPlayMelodies(t_melodies *melodies) {
} }
void sequencerStopMelodies(t_melodies *melodies) { void sequencerStopMelodies(t_melodies *melodies) {
slots &= ~(melodies->slotMask);
schDel(melodies->taskId); schDel(melodies->taskId);
slots &= ~(melodies->slotMask);
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
}
}
void sequencerChangePace(t_melodies *melodies) {
melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
} }

View File

@ -42,7 +42,6 @@ typedef enum {
typedef struct { typedef struct {
uint16_t idx; uint16_t idx;
uint8_t chip;
uint16_t lengthCnt; uint16_t lengthCnt;
t_sequencerState state; t_sequencerState state;
uint8_t amplitude; uint8_t amplitude;
@ -53,10 +52,11 @@ typedef struct {
#define NUM_OF_CHANNELS 3 #define NUM_OF_CHANNELS 3
typedef struct { typedef struct {
uint8_t slotMask; uint8_t slotMask;
uint8_t chip;
uint8_t taskId; uint8_t taskId;
uint16_t quarterLength; uint16_t quarterLength;
uint8_t numOfMelodies; uint8_t numOfMelodies;
uint8_t pace; // quarter notes per minute uint16_t pace; // quarter notes per minute
uint8_t sync; uint8_t sync;
t_melody melodies[NUM_OF_CHANNELS]; t_melody melodies[NUM_OF_CHANNELS];
} t_melodies; } t_melodies;
@ -64,5 +64,6 @@ typedef struct {
void sequencerInit(); void sequencerInit();
void sequencerPlayMelodies(t_melodies *melodies); void sequencerPlayMelodies(t_melodies *melodies);
void sequencerStopMelodies(t_melodies *melodies); void sequencerStopMelodies(t_melodies *melodies);
void sequencerChangePace(t_melodies *melodies);
#endif // _SEQUENCER_H_ #endif // _SEQUENCER_H_

View File

@ -9,6 +9,6 @@
#define SOUND_FANFARE 0x10 #define SOUND_FANFARE 0x10
#define SOUND_LOCK 0x20 #define SOUND_LOCK 0x20
#define SOUND_MOTION 0x40 #define SOUND_MOTION 0x40
#define SOUND_SPEED_UP 0x80 #define SOUND_PLING 0x80
#endif // _SOUND_CODES_H_ #endif // _SOUND_CODES_H_

View File

@ -1,10 +1,6 @@
#include <msp430g2553.h> #include <msp430g2553.h>
#include "soundCodes.h" #include "soundCodes.h"
.section ".data"
.global cmd
cmd:
.byte
.section ".text","ax",@progbits .section ".text","ax",@progbits
receive_isr: receive_isr:
@ -34,11 +30,12 @@ spiCmdHandler_3:
spiCmdHandler_4: spiCmdHandler_4:
bit #SOUND_GAMEOVER, &cmd bit #SOUND_GAMEOVER, &cmd
jz spiCmdHandler_5 jz spiCmdHandler_5
;; insert a call here call #stopMelodyTetris
bic #SOUND_GAMEOVER, &cmd bic #SOUND_GAMEOVER, &cmd
spiCmdHandler_5: spiCmdHandler_5:
bit #SOUND_FANFARE, &cmd bit #SOUND_FANFARE, &cmd
jz spiCmdHandler_6 jz spiCmdHandler_6
call #playMelodyTetrisFaster
call #playTusch1 call #playTusch1
bic #SOUND_FANFARE, &cmd bic #SOUND_FANFARE, &cmd
spiCmdHandler_6: spiCmdHandler_6:
@ -52,17 +49,14 @@ spiCmdHandler_7:
;; insert a call here ;; insert a call here
bic #SOUND_MOTION, &cmd bic #SOUND_MOTION, &cmd
spiCmdHandler_8: spiCmdHandler_8:
bit #SOUND_SPEED_UP, &cmd bit #SOUND_PLING, &cmd
jz spiCmdHandler_end jz spiCmdHandler_end
;; insert a call here call #playPling
bic #SOUND_SPEED_UP, &cmd bic #SOUND_PLING, &cmd
spiCmdHandler_end: spiCmdHandler_end:
ret ret
.section "__interrupt_vector_8","ax",@progbits .section "__interrupt_vector_8","ax",@progbits
.word receive_isr .word receive_isr

View File

@ -6,7 +6,7 @@
#include "soundCodes.h" #include "soundCodes.h"
extern uint8_t cmd; uint8_t cmd;
void spiInit() { void spiInit() {
// SPI slave // SPI slave
@ -18,7 +18,7 @@ void spiInit() {
P1SEL2 |= BIT4 | BIT5 | BIT7; P1SEL2 |= BIT4 | BIT5 | BIT7;
// most significant bit first, enable STE // most significant bit first, enable STE
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2; UCB0CTL0 = UCCKPH | UCSYNC | UCMSB | UCMODE_2;
UCB0CTL1 = 0x00; UCB0CTL1 = 0x00;
// enable RX interrupt // enable RX interrupt