1 Commits

Author SHA1 Message Date
68816a06fa not working :-( 2024-04-24 14:22:59 +02:00
31 changed files with 197 additions and 417 deletions

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docs/sound-driver-2.jpg Normal file

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@ -7,11 +7,11 @@ MCU=msp430g2553
CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
# for debugging
#CFLAGS+= -g3 -ggdb -gdwarf-2
CFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o config.o
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -20,10 +20,6 @@ static uint8_t buttonsMoveLeftPressed() {
return res;
}
bool buttonsConfig1Pressed() {
return buttonsMoveLeftPressed();
}
static uint8_t buttonsMoveRightPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT0);
@ -32,10 +28,6 @@ static uint8_t buttonsMoveRightPressed() {
return res;
}
bool buttonsConfig4Pressed() {
return buttonsMoveRightPressed();
}
static uint8_t buttonsRotateLeftPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT3);
@ -44,10 +36,6 @@ static uint8_t buttonsRotateLeftPressed() {
return res;
}
bool buttonsConfig2Pressed() {
return buttonsRotateLeftPressed();
}
static uint8_t buttonsRotateRightPressed() {
static uint8_t last = 0;
uint8_t current = (P2IN & BIT1);
@ -56,20 +44,10 @@ static uint8_t buttonsRotateRightPressed() {
return res;
}
bool buttonsConfig3Pressed() {
return buttonsRotateRightPressed();
}
static uint8_t buttonsMoveDownPressed() {
return P2IN & BIT2;
}
bool isConfigMode() {
return (P2IN & BIT2);
}
void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds();
@ -126,9 +104,7 @@ void buttonsExec(void *handle) {
void buttonsInit() {
P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4);
}
void buttonsStart() {
schAdd(buttonsExec, NULL, 0, 25);
}

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@ -4,13 +4,7 @@
#include <stdbool.h>
void buttonsInit();
void buttonsStart();
bool isGameActive();
bool isConfigMode();
bool buttonsConfig1Pressed();
bool buttonsConfig2Pressed();
bool buttonsConfig3Pressed();
bool buttonsConfig4Pressed();
#endif // _BUTTONS_H_

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@ -5,8 +5,6 @@
#include "canvas.h"
#include "spi.h"
#include "eeprom.h"
#include "../rgb-driver/colors.h"
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
@ -24,8 +22,6 @@ const canvas_t miniCanvas = {
};
void canvasShow() {
uint8_t brightness_offset = _brightness_offset * eepromReadBrightness();
// wait for signal waiting for data
while (!(P1IN & BIT3));
@ -35,14 +31,14 @@ void canvasShow() {
if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80;
spiSendOctet(i);
spiSendOctet((*((canvas.canvas)+i) == 0) ? 0 : (*((canvas.canvas)+i) + brightness_offset));
spiSendOctet(*((canvas.canvas)+i));
}
}
for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
*((miniCanvas.canvas)+i) &= ~0x80;
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
spiSendOctet((*((miniCanvas.canvas)+i) == 0) ? 0 : (*((miniCanvas.canvas)+i) + brightness_offset));
spiSendOctet(*((miniCanvas.canvas)+i));
}
}
spiSendOctet(0xfe);

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@ -1,91 +0,0 @@
#include <stddef.h>
#include "config.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#include "scheduler.h"
#include "buttons.h"
#include "eeprom.h"
#include "display.h"
#include "shapes.h"
static bool configChanged = false;
static void configHandleFlash() {
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t color = eepromReadFlashColor() + 1;
if (color > _color_end) {
color = 0;
}
canvasFillRow(CANVAS_HEIGHT-1, color);
displaySetValue(color);
eepromSetFlashColor(color);
}
}
static void configHandleResetHighScore() {
displaySetValue(eepromReadHighScore());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromSetHighScore(0);
}
}
static void configHandleBrightness() {
displaySetValue(eepromReadBrightness());
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t brightness = eepromReadBrightness() + 1;
if (brightness > _brightness_shifts) {
brightness = 0;
}
eepromSetBrightness(brightness);
stoneDrawConfigPattern();
}
}
void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore, configHandleBrightness };
void configExec(void *handle) {
static uint8_t configState = 0;
static uint8_t lastConfigState = 255;
if (configState != lastConfigState) {
lastConfigState = configState;
miniCanvasClear();
canvasClear();
miniCanvasSetPixel(configState, 0, _red);
}
if (buttonsConfig1Pressed()) {
configState += 1;
if (configState >= sizeof(configHandler) / sizeof(configHandler[0])) {
configState = 0;
}
}
configHandler[configState]();
if (configChanged) {
miniCanvasSetPixel(0, 2, _red);
if (buttonsConfig4Pressed()) {
eepromCommit();
configChanged = false;
}
} else {
miniCanvasSetPixel(0, 2, _green);
}
canvasShow();
}
void configInit() {
schAdd(configExec, NULL, 0, 25);
}

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@ -1,8 +0,0 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
void configInit();
#endif // _CONFIG_H_

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@ -3,7 +3,7 @@
#include "spi.h"
#define MAGIC 0xb000
#define MAGIC 0xaffe
#define HIGHSCORE_ADDR 0x00
#define DUMMY 0x00
#define CMD_READ 0b00000011
@ -12,16 +12,12 @@
#define CMD_WREN 0b00000110
typedef struct {
typedef union {
uint8_t buffer[4];
struct {
uint16_t magic;
uint16_t highScore;
uint8_t flashColor;
uint8_t brightness;
} t_configBlock;
typedef union {
t_configBlock v;
uint8_t buffer[sizeof(t_configBlock)];
} v;
} eepromBuf_t;
eepromBuf_t buf;
@ -34,9 +30,10 @@ static void writeBuf() {
spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WRITE);
spiSendOctet(HIGHSCORE_ADDR);
for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(buf.buffer[i]);
}
spiSendOctet(buf.buffer[0]);
spiSendOctet(buf.buffer[1]);
spiSendOctet(buf.buffer[2]);
spiSendOctet(buf.buffer[3]);
spiSendEnd(e_SPI_EEPROM);
}
@ -46,10 +43,14 @@ static void readBuf() {
spiReceiveOctet();
spiSendOctet(HIGHSCORE_ADDR);
spiReceiveOctet();
for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(DUMMY);
buf.buffer[i] = spiReceiveOctet();
}
buf.buffer[0] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[1] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[2] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[3] = spiReceiveOctet();
spiSendEnd(e_SPI_EEPROM);
}
@ -59,38 +60,16 @@ void eepromInit() {
if (buf.v.magic != MAGIC) {
buf.v.magic = MAGIC;
buf.v.highScore = 0;
buf.v.flashColor = 0;
buf.v.brightness = 0;
writeBuf();
}
}
void eepromCommit() {
writeBuf();
}
uint16_t eepromReadHighScore() {
return buf.v.highScore;
}
void eepromSetHighScore(uint16_t v) {
void eepromWriteHighScore(uint16_t v) {
buf.v.highScore = v;
writeBuf();
}
uint8_t eepromReadFlashColor() {
return buf.v.flashColor;
}
void eepromSetFlashColor(uint8_t v) {
buf.v.flashColor = v;
}
uint8_t eepromReadBrightness() {
return buf.v.brightness;
}
void eepromSetBrightness(uint8_t v) {
buf.v.brightness = v;
}

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@ -6,12 +6,7 @@
void eepromInit();
uint16_t eepromReadHighScore();
void eepromSetHighScore(uint16_t v);
uint8_t eepromReadFlashColor();
void eepromSetFlashColor(uint8_t v);
uint8_t eepromReadBrightness();
void eepromSetBrightness(uint8_t v);
void eepromCommit();
void eepromWriteHighScore(uint16_t v);

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@ -1,5 +1,3 @@
// #define STATE_DEBUGGING
#include "stddef.h"
#include "stdint.h"
@ -14,36 +12,35 @@
#include "buttons.h"
#define GAME_CYCLE_TIME 10
#define GAME_CYCLE_TIME 50
#define GAMEOVER_DELAY 10
#define MAX_LEVEL 100
#define MAX_LEVEL 20
static uint16_t delayFactor(uint16_t level) {
static uint8_t delayFactor(uint8_t level) {
return MAX_LEVEL + 1 - level;
}
typedef enum {
e_Start, e_NewStone, e_Down, e_DownDelay,
e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
e_Phase_Game, e_Phase_GameOver
} phase_t;
typedef enum {
e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t;
void gameExec(void *handle) {
static phase_t phase;
static state_t state = e_Start;
static uint8_t gameOverDelay;
static uint8_t rowIndex;
static uint16_t proceedDelay;
static uint16_t level;
static uint8_t proceedDelay;
static uint8_t level;
static uint16_t filledLines;
static uint16_t score;
static bool newHighScoreAchieved;
static uint8_t clearCheckCnt;
#ifdef STATE_DEBUGGING
displaySetValue(state);
#endif
// --- engine begin -------------------------------------------------------
switch (state) {
// --- phase: game --------------------------------------------------------
@ -54,6 +51,7 @@ void gameExec(void *handle) {
filledLines = 0;
score = 0;
newHighScoreAchieved = false;
phase = e_Phase_Game;
state = e_NewStone;
break;
@ -70,78 +68,30 @@ void gameExec(void *handle) {
case e_DownDelay:
proceedDelay--;
if (proceedDelay == 0) {
state = e_Down;
rowIndex = 0;
state = e_ClearRows;
}
break;
case e_ClearRows:
state = e_Down;
break;
case e_Down:
if (! stoneMoveDown()) {
soundCtrl(SOUND_LOCK);
stoneLock();
state = e_ClearRowInit;
state = e_NewStone;
} else {
proceedDelay = delayFactor(level);
state = e_DownDelay;
}
break;
// --- phase: clear rows --------------------------------------------------
case e_ClearRowInit:
clearCheckCnt = 0;
state = e_ClearRowCheck;
break;
case e_ClearRowNext:
if (clearCheckCnt >= CANVAS_HEIGHT) {
state = e_NewStone;
} else {
clearCheckCnt += 1;
state = e_ClearRowCheck;
}
break;
case e_ClearRowCheck:
if (canvasIsRowFilled(clearCheckCnt)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromSetHighScore(score);
eepromCommit();
}
state = e_ClearRowFlash;
} else {
state = e_ClearRowNext;
}
break;
case e_ClearRowFlash:
canvasFillRow(clearCheckCnt, eepromReadFlashColor());
state = e_ClearRowFlashDelay;
break;
case e_ClearRowFlashDelay:
state = e_ClearRowWipe;
break;
case e_ClearRowWipe:
canvasWipeRow(clearCheckCnt);
filledLines += 1;
if ((filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
} else {
soundCtrl(SOUND_PLING);
}
state = e_ClearRowNext;
break;
// --- phase: game over ---------------------------------------------------
case e_GameOver:
soundCtrl(SOUND_GAMEOVER);
rowIndex = CANVAS_HEIGHT;
phase = e_Phase_GameOver;
state = e_GameOverFill;
break;
@ -171,15 +121,42 @@ void gameExec(void *handle) {
}
// --- engine end ---------------------------------------------------------
bool wipedLines = false;
canvasShow();
if (phase == e_Phase_Game) {
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromWriteHighScore(score);
}
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipedLines = true;
filledLines += 1;
}
}
}
if (wipedLines) {
soundCtrl(SOUND_PLING);
}
if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
}
#ifndef STATE_DEBUGGING
if (isGameActive()) {
displaySetValue(score);
} else {
displaySetValue(eepromReadHighScore());
}
#endif
}
void gameInit() {

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@ -13,7 +13,6 @@
#include "spi.h"
#include "display.h"
#include "eeprom.h"
#include "config.h"
int main() {
@ -34,15 +33,10 @@ int main() {
displayInit();
myRandInit();
canvasInit();
buttonsInit();
if (isConfigMode()) {
configInit();
} else {
shapesInit();
gameInit();
buttonsStart();
}
buttonsInit();
__enable_interrupt();

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@ -1,7 +1,6 @@
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdbool.h>
#include "shapes.h"
#include "myrand.h"
@ -20,7 +19,6 @@ typedef struct {
orientation_t orientation;
uint8_t x; // column
uint8_t y; // row
bool locked;
} stone_t;
typedef struct {
@ -365,11 +363,6 @@ void stoneCreate() {
stone.orientation = e_0;
stone.x = 4;
stone.y = 0;
stone.locked = false;
}
void stoneLock() {
stone.locked = true;
}
uint8_t stoneIsValid() {
@ -383,12 +376,6 @@ static uint8_t move(direction_t direction) {
if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
return 1;
}
// if the stone is already locked, do nothing
if (stone.locked) {
return 0;
}
// check whether the pixels to move to are free
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
@ -483,31 +470,6 @@ uint8_t stoneDraw() {
return res;
}
static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
canvasSetPixel(x + motions[shape].draw[0].x,
y + motions[shape].draw[0].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[1].x,
y + motions[shape].draw[1].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[2].x,
y + motions[shape].draw[2].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[3].x,
y + motions[shape].draw[3].y,
motions[shape].color);
}
void stoneDrawConfigPattern() {
stoneJustDraw(1, 0, e_I);
stoneJustDraw(3, 4, e_O);
stoneJustDraw(4, 7, e_T);
stoneJustDraw(5, 10, e_Z);
stoneJustDraw(1, 12, e_S);
stoneJustDraw(5, 15, e_L);
stoneJustDraw(1, 17, e_J);
}
uint8_t stoneMoveDown() {
return move(e_MoveDown);
}

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@ -5,7 +5,6 @@
void shapesInit();
void stoneCreate();
void stoneLock();
uint8_t stoneIsValid();
uint8_t stoneDraw();
uint8_t stoneMoveDown();
@ -14,6 +13,5 @@ uint8_t stoneMoveRight();
uint8_t stoneRotateLeft();
uint8_t stoneRotateRight();
void stoneDrawConfigPattern();
#endif // _SHAPES_H_

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@ -2,14 +2,6 @@
![](./docs/IMG_4936.jpg)
Update Amplifier (separate input circuitry per PSG, it appears, that a silent PSG has a DC level on its output which is summarized to the AC output of the working PSG, so two input circuits with individual couping capacitor):
![](./docs/IMG_4941.jpg)
Update of the power switch of the amplifier (at appears, that the small transistor couldn't deliver enough current):
![](./docs/IMG_4958.jpeg)
This Tetris implementation consists of a hardware and a software (running on that hardware).
The hardware utilizes four MSP430 microcontrollers for 1.) the game play, 2.) the play ground canvas, 3.) the score display and 4.) the sound effects.
@ -62,7 +54,7 @@ An amplifier following the proposal of the AY-3-8913 datasheet is implemented us
The clock generator proposed by the AY-3-8913 does not work reliably, so an alternative design from "The Art of Electronics" has been used.
![](./docs/sound-driver-1.jpg)
![](./docs/sound-driver-2.png)
![](./docs/sound-driver-2.jpg)
![](./docs/sound-driver-3.jpg)
![](./docs/sound-driver-4.jpg)

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@ -1,55 +1,38 @@
#include "colors.h"
#define DIMM_FACTOR 3
.section ".rodata","a"
;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
colors:
.global colors
;; red, green, blue, padding
.byte 0x00, 0x00, 0x00, 0 ;; off
.byte 0x00>>5, 0x00>>5, 0xff>>5, 0 ;; blue
.byte 0x00>>5, 0xff>>5, 0x00>>5, 0 ;; green
.byte 0xff>>5, 0x80>>5, 0x00>>5, 0 ;; orange
.byte 0x80>>5, 0x00>>5, 0xff>>5, 0 ;; violet
.byte 0x00>>5, 0xff>>5, 0xff>>5, 0 ;; cyan
.byte 0xff>>5, 0xff>>5, 0x00>>5, 0 ;; yellow
.byte 0xff>>5, 0x00>>5, 0x00>>5, 0 ;; red
.byte 0xff>>5, 0xff>>5, 0xff>>5, 0 ;; white
.byte 0x00>>4, 0x00>>4, 0xff>>4, 0 ;; blue
.byte 0x00>>4, 0xff>>4, 0x00>>4, 0 ;; green
.byte 0xff>>4, 0x80>>4, 0x00>>4, 0 ;; orange
.byte 0x80>>4, 0x00>>4, 0xff>>4, 0 ;; violet
.byte 0x00>>4, 0xff>>4, 0xff>>4, 0 ;; cyan
.byte 0xff>>4, 0xff>>4, 0x00>>4, 0 ;; yellow
.byte 0xff>>4, 0x00>>4, 0x00>>4, 0 ;; red
.byte 0xff>>4, 0xff>>4, 0xff>>4, 0 ;; white
.byte 0x00>>3, 0x00>>3, 0xff>>3, 0 ;; blue
.byte 0x00>>3, 0xff>>3, 0x00>>3, 0 ;; green
.byte 0xff>>3, 0x80>>3, 0x00>>3, 0 ;; orange
.byte 0x80>>3, 0x00>>3, 0xff>>3, 0 ;; violet
.byte 0x00>>3, 0xff>>3, 0xff>>3, 0 ;; cyan
.byte 0xff>>3, 0xff>>3, 0x00>>3, 0 ;; yellow
.byte 0xff>>3, 0x00>>3, 0x00>>3, 0 ;; red
.byte 0xff>>3, 0xff>>3, 0xff>>3, 0 ;; white
.byte 0x00>>2, 0x00>>2, 0xff>>2, 0 ;; blue
.byte 0x00>>2, 0xff>>2, 0x00>>2, 0 ;; green
.byte 0xff>>2, 0x80>>2, 0x00>>2, 0 ;; orange
.byte 0x80>>2, 0x00>>2, 0xff>>2, 0 ;; violet
.byte 0x00>>2, 0xff>>2, 0xff>>2, 0 ;; cyan
.byte 0xff>>2, 0xff>>2, 0x00>>2, 0 ;; yellow
.byte 0xff>>2, 0x00>>2, 0x00>>2, 0 ;; red
.byte 0xff>>2, 0xff>>2, 0xff>>2, 0 ;; white
.byte 0x00>>1, 0x00>>1, 0xff>>1, 0 ;; blue
.byte 0x00>>1, 0xff>>1, 0x00>>1, 0 ;; green
.byte 0xff>>1, 0x80>>1, 0x00>>1, 0 ;; orange
.byte 0x80>>1, 0x00>>1, 0xff>>1, 0 ;; violet
.byte 0x00>>1, 0xff>>1, 0xff>>1, 0 ;; cyan
.byte 0xff>>1, 0xff>>1, 0x00>>1, 0 ;; yellow
.byte 0xff>>1, 0x00>>1, 0x00>>1, 0 ;; red
.byte 0xff>>1, 0xff>>1, 0xff>>1, 0 ;; white
off:
.byte 0x00, 0x00, 0x00, 0
blue:
.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
green:
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
orange:
.byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
rose:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
magenta:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
violet:
.byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
azure:
.byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
cyan:
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
springgreen:
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
chartreuse:
.byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
yellow:
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
white:
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
red:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0

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@ -2,20 +2,21 @@
#define _COLORS_H_
#define _off 0
#define _off 0x00
#define _blue 0x01
#define _green 0x02
#define _orange 0x03
#define _rose 0x04
#define _magenta 0x05
#define _violet 0x06
#define _azure 0x07
#define _cyan 0x08
#define _springgreen 0x09
#define _chartreuse 0x0a
#define _yellow 0x0b
#define _white 0x0c
#define _red 0x0d
#define _blue 1
#define _green 2
#define _orange 3
#define _violet 4
#define _cyan 5
#define _yellow 6
#define _red 7
#define _white 8
#define _brightness_offset 8
#define _brightness_shifts 5
#define _color_end (_brightness_offset * _brightness_shifts)
#endif

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@ -4,13 +4,15 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware
MCU=msp430g2553
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -g0 -fdata-sections -ffunction-sections
DEBUGFLAGS=
# DEBUGFLAGS+= -g3 -ggdb -gdwarf-2
COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0 $(DEBUGFLAGS)
CFLAGS=$(COMMONFLAGS) -std=gnu99
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
CFLAGS=$(COMMONFLAGS) -std=gnu99 -O0 $(DEBUGFLAGS)
ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__ -Os $(DEBUGFLAGS)
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include -Wl,-Map,firmware.map
$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
$(CC) -o $@ $(LDFLAGS) $^

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@ -6,8 +6,6 @@
#include "psg.h"
#include "scheduler.h"
#include "sequencer.h"
#include "melody_tetris.h"
#include "melody_tusch1.h"
#include "mute.h"
int main() {
@ -31,7 +29,6 @@ int main() {
__enable_interrupt();
while (1) {
schExec();
}

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@ -5,11 +5,8 @@
#include "scheduler.h"
const t_tone plingVoice1[] = {
{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_5, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = true },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
@ -19,9 +16,10 @@ const t_tone plingVoice1[] = {
t_melodies pling = {
.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
.chip = 1,
.numOfMelodies = 1,
.pace = 200,
.chip = 1
.slotMask = 0x02
};
void playPling() {

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@ -922,21 +922,21 @@ const t_tone voice3[] = {
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
#define INITIAL_PACE 160
t_melodies tetrisTheme = {
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
.chip = 0,
.numOfMelodies = 3,
.pace = INITIAL_PACE,
.chip = 0
.pace = 160,
.slotMask = 0x01
};
void playMelodyTetris() {
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
tetrisTheme.pace = 160; // reset to start value each time
sequencerPlayMelodies(&tetrisTheme);
}
void playMelodyTetrisFaster() {
tetrisTheme.pace += 15;
tetrisTheme.pace += 10;
sequencerChangePace(&tetrisTheme);
}

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@ -73,14 +73,14 @@ const t_tone tusch1voice3[] = {
t_melodies tusch1 = {
.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
.chip = 1,
.numOfMelodies = 3,
.pace = 200,
.chip = 1
.slotMask = 0x02
};
void playTusch1() {
sequencerPlayMelodies(&tusch1);
// playMelodyTetrisFaster();
}

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@ -8,15 +8,15 @@ void muteInit() {
P1DIR |= BIT6;
// initially, mute
P1OUT &= ~BIT6;
}
void mute() {
P1OUT &= ~BIT6;
}
void unMute() {
P1OUT |= BIT6;
}
void mute() {
P1OUT |= BIT6;
}
void unMute() {
P1OUT &= ~BIT6;
}

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@ -81,6 +81,19 @@ inline static void BUS_OP_CS1_DISABLE() {
BUS_CTRL_REG |= _CS1;
}
#if 0
static void delay() {
asm volatile (
"push r12\n"
"mov.w #5, r12\n"
"loop:\n"
"dec.w r12\n"
"jnz loop\n"
"pop r12\n"
);
}
#endif
static uint8_t psgReadShadow(uint8_t chip, uint8_t address) {
return psgShadowRegisters[chip][address];
}
@ -162,5 +175,21 @@ void psgInit() {
// disable everything
psgWrite(0, _ENABLE_REG, 0xff);
psgWrite(1, _ENABLE_REG, 0xff);
// volume to 0 on all channels
psgWrite(0, CHANNEL_A_AMPLITUDE_REG, 0);
psgWrite(0, CHANNEL_B_AMPLITUDE_REG, 0);
psgWrite(0, CHANNEL_C_AMPLITUDE_REG, 0);
psgWrite(1, CHANNEL_A_AMPLITUDE_REG, 0);
psgWrite(1, CHANNEL_B_AMPLITUDE_REG, 0);
psgWrite(1, CHANNEL_C_AMPLITUDE_REG, 0);
// frequency preset
psgWriteFrequency(0, 0, 0);
psgWriteFrequency(0, 1, 0);
psgWriteFrequency(0, 2, 0);
psgWriteFrequency(1, 0, 0);
psgWriteFrequency(1, 1, 0);
psgWriteFrequency(1, 2, 0);
}

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@ -52,6 +52,16 @@ uint16_t schAdd(void (*exec)(void *), void *handle, uint32_t delay, uint32_t per
return taskId;
}
/*
void schDel(void (*exec)(void *), void *handle) {
for (uint16_t i = 0; i < MAX_NUM_OF_TASKS; i++) {
if ((tasks[i].exec == exec) && (tasks[i].handle == handle)) {
tasks[i].exec = NULL;
break;
}
}
}
*/
void schDel(uint16_t taskId) {
tasks[taskId].exec = NULL;
}

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@ -96,11 +96,9 @@ void sequencerExec(void *handle) {
melody->state = e_PlayTone;
break;
case e_Hold:
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
break;
case e_Terminate:
schDel(melodies->taskId);
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
slots &= ~(melodies->slotMask);
break;
}
@ -108,8 +106,6 @@ void sequencerExec(void *handle) {
}
void sequencerPlayMelodies(t_melodies *melodies) {
melodies->slotMask = (1 << melodies->chip);
if ((slots & melodies->slotMask) != 0) {
return;
}
@ -127,11 +123,8 @@ void sequencerPlayMelodies(t_melodies *melodies) {
}
void sequencerStopMelodies(t_melodies *melodies) {
schDel(melodies->taskId);
slots &= ~(melodies->slotMask);
for (uint8_t channel = 0; channel < melodies->numOfMelodies; channel++) {
psgPlayTone(melodies->chip, channel, 0, e_O_Null, e_Pause);
}
schDel(melodies->taskId);
}
void sequencerChangePace(t_melodies *melodies) {

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@ -51,8 +51,8 @@ typedef struct {
#define SEQUENCER_PERIOD 4 // ms
#define NUM_OF_CHANNELS 3
typedef struct {
uint8_t slotMask;
uint8_t chip;
uint8_t slotMask;
uint8_t taskId;
uint16_t quarterLength;
uint8_t numOfMelodies;

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@ -1,6 +1,10 @@
#include <msp430g2553.h>
#include "soundCodes.h"
;; .global cmd
;; .section .data.spi,"aw"
;;cmd:
;; .byte
.section ".text","ax",@progbits
receive_isr:
@ -25,18 +29,19 @@ spiCmdHandler_2:
spiCmdHandler_3:
bit #SOUND_START, &cmd
jz spiCmdHandler_4
call #playMelodyTetris
;;call #playMelodyTetris
bic #SOUND_START, &cmd
spiCmdHandler_4:
bit #SOUND_GAMEOVER, &cmd
jz spiCmdHandler_5
call #stopMelodyTetris
;;call #stopMelodyTetris
;; insert a call here
bic #SOUND_GAMEOVER, &cmd
spiCmdHandler_5:
bit #SOUND_FANFARE, &cmd
jz spiCmdHandler_6
call #playMelodyTetrisFaster
call #playTusch1
;;call #playMelodyTetrisFaster
;;call #playTusch1
bic #SOUND_FANFARE, &cmd
spiCmdHandler_6:
bit #SOUND_LOCK, &cmd
@ -51,14 +56,12 @@ spiCmdHandler_7:
spiCmdHandler_8:
bit #SOUND_PLING, &cmd
jz spiCmdHandler_end
call #playPling
;;call #playPling
bic #SOUND_PLING, &cmd
spiCmdHandler_end:
ret
.section "__interrupt_vector_8","ax",@progbits
.word receive_isr
.end