7 Commits

Author SHA1 Message Date
d9769c6b28 other button to start config mode 2024-05-19 21:47:31 +02:00
d9fd18d799 color cleanup and brightness 2024-05-19 21:42:39 +02:00
7894359f30 flashcolor and highscore config done 2024-05-19 20:46:00 +02:00
4cb0a10617 colors 2024-05-18 23:11:00 +02:00
a92a3beb96 more colors 2024-05-18 20:38:54 +02:00
ccd395d6ab config 2024-05-18 20:09:21 +02:00
eb75e31577 different flash 2024-05-18 12:08:18 +02:00
14 changed files with 279 additions and 76 deletions

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@ -11,7 +11,7 @@ CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o $(ARTIFACT).elf: main.o spi.o scheduler.o canvas.o shapes.o game.o buttons.o myrand.o display.o sound.o eeprom.o config.o
$(CC) -o $@ $(LDFLAGS) $^ $(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt $(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -20,6 +20,10 @@ static uint8_t buttonsMoveLeftPressed() {
return res; return res;
} }
bool buttonsConfig1Pressed() {
return buttonsMoveLeftPressed();
}
static uint8_t buttonsMoveRightPressed() { static uint8_t buttonsMoveRightPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT0); uint8_t current = (P2IN & BIT0);
@ -28,6 +32,10 @@ static uint8_t buttonsMoveRightPressed() {
return res; return res;
} }
bool buttonsConfig4Pressed() {
return buttonsMoveRightPressed();
}
static uint8_t buttonsRotateLeftPressed() { static uint8_t buttonsRotateLeftPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT3); uint8_t current = (P2IN & BIT3);
@ -36,6 +44,10 @@ static uint8_t buttonsRotateLeftPressed() {
return res; return res;
} }
bool buttonsConfig2Pressed() {
return buttonsRotateLeftPressed();
}
static uint8_t buttonsRotateRightPressed() { static uint8_t buttonsRotateRightPressed() {
static uint8_t last = 0; static uint8_t last = 0;
uint8_t current = (P2IN & BIT1); uint8_t current = (P2IN & BIT1);
@ -44,10 +56,20 @@ static uint8_t buttonsRotateRightPressed() {
return res; return res;
} }
bool buttonsConfig3Pressed() {
return buttonsRotateRightPressed();
}
static uint8_t buttonsMoveDownPressed() { static uint8_t buttonsMoveDownPressed() {
return P2IN & BIT2; return P2IN & BIT2;
} }
bool isConfigMode() {
return (P2IN & BIT2);
}
void buttonsExec(void *handle) { void buttonsExec(void *handle) {
static uint32_t unmuteTimestamp; static uint32_t unmuteTimestamp;
uint32_t currentTimestamp = getSeconds(); uint32_t currentTimestamp = getSeconds();
@ -104,7 +126,9 @@ void buttonsExec(void *handle) {
void buttonsInit() { void buttonsInit() {
P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4); P2DIR &= ~(BIT0|BIT1|BIT2|BIT3|BIT4);
}
void buttonsStart() {
schAdd(buttonsExec, NULL, 0, 25); schAdd(buttonsExec, NULL, 0, 25);
} }

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@ -4,7 +4,13 @@
#include <stdbool.h> #include <stdbool.h>
void buttonsInit(); void buttonsInit();
void buttonsStart();
bool isGameActive(); bool isGameActive();
bool isConfigMode();
bool buttonsConfig1Pressed();
bool buttonsConfig2Pressed();
bool buttonsConfig3Pressed();
bool buttonsConfig4Pressed();
#endif // _BUTTONS_H_ #endif // _BUTTONS_H_

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@ -5,6 +5,8 @@
#include "canvas.h" #include "canvas.h"
#include "spi.h" #include "spi.h"
#include "eeprom.h"
#include "../rgb-driver/colors.h"
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT]; static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
@ -22,6 +24,8 @@ const canvas_t miniCanvas = {
}; };
void canvasShow() { void canvasShow() {
uint8_t brightness_offset = _brightness_offset * eepromReadBrightness();
// wait for signal waiting for data // wait for signal waiting for data
while (!(P1IN & BIT3)); while (!(P1IN & BIT3));
@ -31,14 +35,14 @@ void canvasShow() {
if ((*((canvas.canvas)+i) & 0x80) != 0) { if ((*((canvas.canvas)+i) & 0x80) != 0) {
*((canvas.canvas)+i) &= ~0x80; *((canvas.canvas)+i) &= ~0x80;
spiSendOctet(i); spiSendOctet(i);
spiSendOctet(*((canvas.canvas)+i)); spiSendOctet((*((canvas.canvas)+i) == 0) ? 0 : (*((canvas.canvas)+i) + brightness_offset));
} }
} }
for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) { for (uint8_t i = 0; i < (MINI_CANVAS_WIDTH*MINI_CANVAS_HEIGHT); i++) {
if ((*((miniCanvas.canvas)+i) & 0x80) != 0) { if ((*((miniCanvas.canvas)+i) & 0x80) != 0) {
*((miniCanvas.canvas)+i) &= ~0x80; *((miniCanvas.canvas)+i) &= ~0x80;
spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH)); spiSendOctet(i + (CANVAS_HEIGHT*CANVAS_WIDTH));
spiSendOctet(*((miniCanvas.canvas)+i)); spiSendOctet((*((miniCanvas.canvas)+i) == 0) ? 0 : (*((miniCanvas.canvas)+i) + brightness_offset));
} }
} }
spiSendOctet(0xfe); spiSendOctet(0xfe);

91
game-ctrl/config.c Normal file
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@ -0,0 +1,91 @@
#include <stddef.h>
#include "config.h"
#include "canvas.h"
#include "../rgb-driver/colors.h"
#include "scheduler.h"
#include "buttons.h"
#include "eeprom.h"
#include "display.h"
#include "shapes.h"
static bool configChanged = false;
static void configHandleFlash() {
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t color = eepromReadFlashColor() + 1;
if (color > _color_end) {
color = 0;
}
canvasFillRow(CANVAS_HEIGHT-1, color);
displaySetValue(color);
eepromSetFlashColor(color);
}
}
static void configHandleResetHighScore() {
displaySetValue(eepromReadHighScore());
if (buttonsConfig2Pressed()) {
configChanged = true;
eepromSetHighScore(0);
}
}
static void configHandleBrightness() {
displaySetValue(eepromReadBrightness());
if (buttonsConfig2Pressed()) {
configChanged = true;
uint8_t brightness = eepromReadBrightness() + 1;
if (brightness > _brightness_shifts) {
brightness = 0;
}
eepromSetBrightness(brightness);
stoneDrawConfigPattern();
}
}
void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore, configHandleBrightness };
void configExec(void *handle) {
static uint8_t configState = 0;
static uint8_t lastConfigState = 255;
if (configState != lastConfigState) {
lastConfigState = configState;
miniCanvasClear();
canvasClear();
miniCanvasSetPixel(configState, 0, _red);
}
if (buttonsConfig1Pressed()) {
configState += 1;
if (configState >= sizeof(configHandler) / sizeof(configHandler[0])) {
configState = 0;
}
}
configHandler[configState]();
if (configChanged) {
miniCanvasSetPixel(0, 2, _red);
if (buttonsConfig4Pressed()) {
eepromCommit();
configChanged = false;
}
} else {
miniCanvasSetPixel(0, 2, _green);
}
canvasShow();
}
void configInit() {
schAdd(configExec, NULL, 0, 25);
}

8
game-ctrl/config.h Normal file
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@ -0,0 +1,8 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
void configInit();
#endif // _CONFIG_H_

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@ -3,7 +3,7 @@
#include "spi.h" #include "spi.h"
#define MAGIC 0xaffe #define MAGIC 0xb000
#define HIGHSCORE_ADDR 0x00 #define HIGHSCORE_ADDR 0x00
#define DUMMY 0x00 #define DUMMY 0x00
#define CMD_READ 0b00000011 #define CMD_READ 0b00000011
@ -12,12 +12,16 @@
#define CMD_WREN 0b00000110 #define CMD_WREN 0b00000110
typedef struct {
uint16_t magic;
uint16_t highScore;
uint8_t flashColor;
uint8_t brightness;
} t_configBlock;
typedef union { typedef union {
uint8_t buffer[4]; t_configBlock v;
struct { uint8_t buffer[sizeof(t_configBlock)];
uint16_t magic;
uint16_t highScore;
} v;
} eepromBuf_t; } eepromBuf_t;
eepromBuf_t buf; eepromBuf_t buf;
@ -30,10 +34,9 @@ static void writeBuf() {
spiSendBegin(e_SPI_EEPROM); spiSendBegin(e_SPI_EEPROM);
spiSendOctet(CMD_WRITE); spiSendOctet(CMD_WRITE);
spiSendOctet(HIGHSCORE_ADDR); spiSendOctet(HIGHSCORE_ADDR);
spiSendOctet(buf.buffer[0]); for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
spiSendOctet(buf.buffer[1]); spiSendOctet(buf.buffer[i]);
spiSendOctet(buf.buffer[2]); }
spiSendOctet(buf.buffer[3]);
spiSendEnd(e_SPI_EEPROM); spiSendEnd(e_SPI_EEPROM);
} }
@ -43,14 +46,10 @@ static void readBuf() {
spiReceiveOctet(); spiReceiveOctet();
spiSendOctet(HIGHSCORE_ADDR); spiSendOctet(HIGHSCORE_ADDR);
spiReceiveOctet(); spiReceiveOctet();
spiSendOctet(DUMMY); for (uint8_t i = 0; i < sizeof(t_configBlock); i++) {
buf.buffer[0] = spiReceiveOctet(); spiSendOctet(DUMMY);
spiSendOctet(DUMMY); buf.buffer[i] = spiReceiveOctet();
buf.buffer[1] = spiReceiveOctet(); }
spiSendOctet(DUMMY);
buf.buffer[2] = spiReceiveOctet();
spiSendOctet(DUMMY);
buf.buffer[3] = spiReceiveOctet();
spiSendEnd(e_SPI_EEPROM); spiSendEnd(e_SPI_EEPROM);
} }
@ -60,16 +59,38 @@ void eepromInit() {
if (buf.v.magic != MAGIC) { if (buf.v.magic != MAGIC) {
buf.v.magic = MAGIC; buf.v.magic = MAGIC;
buf.v.highScore = 0; buf.v.highScore = 0;
buf.v.flashColor = 0;
buf.v.brightness = 0;
writeBuf(); writeBuf();
} }
} }
void eepromCommit() {
writeBuf();
}
uint16_t eepromReadHighScore() { uint16_t eepromReadHighScore() {
return buf.v.highScore; return buf.v.highScore;
} }
void eepromWriteHighScore(uint16_t v) { void eepromSetHighScore(uint16_t v) {
buf.v.highScore = v; buf.v.highScore = v;
writeBuf(); writeBuf();
} }
uint8_t eepromReadFlashColor() {
return buf.v.flashColor;
}
void eepromSetFlashColor(uint8_t v) {
buf.v.flashColor = v;
}
uint8_t eepromReadBrightness() {
return buf.v.brightness;
}
void eepromSetBrightness(uint8_t v) {
buf.v.brightness = v;
}

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@ -6,7 +6,12 @@
void eepromInit(); void eepromInit();
uint16_t eepromReadHighScore(); uint16_t eepromReadHighScore();
void eepromWriteHighScore(uint16_t v); void eepromSetHighScore(uint16_t v);
uint8_t eepromReadFlashColor();
void eepromSetFlashColor(uint8_t v);
uint8_t eepromReadBrightness();
void eepromSetBrightness(uint8_t v);
void eepromCommit();

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@ -105,7 +105,8 @@ void gameExec(void *handle) {
score += level; score += level;
if (score > eepromReadHighScore()) { if (score > eepromReadHighScore()) {
newHighScoreAchieved = true; newHighScoreAchieved = true;
eepromWriteHighScore(score); eepromSetHighScore(score);
eepromCommit();
} }
state = e_ClearRowFlash; state = e_ClearRowFlash;
} else { } else {
@ -114,7 +115,7 @@ void gameExec(void *handle) {
break; break;
case e_ClearRowFlash: case e_ClearRowFlash:
canvasFillRow(clearCheckCnt, _flash); canvasFillRow(clearCheckCnt, eepromReadFlashColor());
state = e_ClearRowFlashDelay; state = e_ClearRowFlashDelay;
break; break;

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@ -13,6 +13,7 @@
#include "spi.h" #include "spi.h"
#include "display.h" #include "display.h"
#include "eeprom.h" #include "eeprom.h"
#include "config.h"
int main() { int main() {
@ -33,11 +34,16 @@ int main() {
displayInit(); displayInit();
myRandInit(); myRandInit();
canvasInit(); canvasInit();
shapesInit();
gameInit();
buttonsInit(); buttonsInit();
if (isConfigMode()) {
configInit();
} else {
shapesInit();
gameInit();
buttonsStart();
}
__enable_interrupt(); __enable_interrupt();
while (1) { while (1) {

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@ -483,6 +483,31 @@ uint8_t stoneDraw() {
return res; return res;
} }
static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
canvasSetPixel(x + motions[shape].draw[0].x,
y + motions[shape].draw[0].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[1].x,
y + motions[shape].draw[1].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[2].x,
y + motions[shape].draw[2].y,
motions[shape].color);
canvasSetPixel(x + motions[shape].draw[3].x,
y + motions[shape].draw[3].y,
motions[shape].color);
}
void stoneDrawConfigPattern() {
stoneJustDraw(1, 0, e_I);
stoneJustDraw(3, 4, e_O);
stoneJustDraw(4, 7, e_T);
stoneJustDraw(5, 10, e_Z);
stoneJustDraw(1, 12, e_S);
stoneJustDraw(5, 15, e_L);
stoneJustDraw(1, 17, e_J);
}
uint8_t stoneMoveDown() { uint8_t stoneMoveDown() {
return move(e_MoveDown); return move(e_MoveDown);
} }

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@ -14,5 +14,6 @@ uint8_t stoneMoveRight();
uint8_t stoneRotateLeft(); uint8_t stoneRotateLeft();
uint8_t stoneRotateRight(); uint8_t stoneRotateRight();
void stoneDrawConfigPattern();
#endif // _SHAPES_H_ #endif // _SHAPES_H_

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@ -1,42 +1,55 @@
#include "colors.h" #include "colors.h"
#define DIMM_FACTOR 5
.section ".rodata","a" .section ".rodata","a"
;; color definitions according to ;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing ;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
colors: colors:
.global colors .global colors
;; red, green, blue, padding ;; red, green, blue, padding
off: .byte 0x00, 0x00, 0x00, 0 ;; off
.byte 0x00, 0x00, 0x00, 0
blue: .byte 0x00>>5, 0x00>>5, 0xff>>5, 0 ;; blue
.byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>5, 0xff>>5, 0x00>>5, 0 ;; green
green: .byte 0xff>>5, 0x80>>5, 0x00>>5, 0 ;; orange
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x80>>5, 0x00>>5, 0xff>>5, 0 ;; violet
orange: .byte 0x00>>5, 0xff>>5, 0xff>>5, 0 ;; cyan
.byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>5, 0xff>>5, 0x00>>5, 0 ;; yellow
rose: .byte 0xff>>5, 0x00>>5, 0x00>>5, 0 ;; red
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0 .byte 0xff>>5, 0xff>>5, 0xff>>5, 0 ;; white
magenta:
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>4, 0x00>>4, 0xff>>4, 0 ;; blue
violet: .byte 0x00>>4, 0xff>>4, 0x00>>4, 0 ;; green
.byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>4, 0x80>>4, 0x00>>4, 0 ;; orange
azure: .byte 0x80>>4, 0x00>>4, 0xff>>4, 0 ;; violet
.byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0x00>>4, 0xff>>4, 0xff>>4, 0 ;; cyan
cyan: .byte 0xff>>4, 0xff>>4, 0x00>>4, 0 ;; yellow
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>4, 0x00>>4, 0x00>>4, 0 ;; red
springgreen: .byte 0xff>>4, 0xff>>4, 0xff>>4, 0 ;; white
.byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
chartreuse: .byte 0x00>>3, 0x00>>3, 0xff>>3, 0 ;; blue
.byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x00>>3, 0xff>>3, 0x00>>3, 0 ;; green
yellow: .byte 0xff>>3, 0x80>>3, 0x00>>3, 0 ;; orange
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0x80>>3, 0x00>>3, 0xff>>3, 0 ;; violet
white: .byte 0x00>>3, 0xff>>3, 0xff>>3, 0 ;; cyan
.byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0 .byte 0xff>>3, 0xff>>3, 0x00>>3, 0 ;; yellow
red: .byte 0xff>>3, 0x00>>3, 0x00>>3, 0 ;; red
.byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0 .byte 0xff>>3, 0xff>>3, 0xff>>3, 0 ;; white
flash:
.byte 0xff, 0xff, 0xff, 0 .byte 0x00>>2, 0x00>>2, 0xff>>2, 0 ;; blue
;; .byte 0x00, 0x00, 0x00, 0 .byte 0x00>>2, 0xff>>2, 0x00>>2, 0 ;; green
;; .byte 0x80>>3, 0x00>>3, 0xff>>3, 0 .byte 0xff>>2, 0x80>>2, 0x00>>2, 0 ;; orange
.byte 0x80>>2, 0x00>>2, 0xff>>2, 0 ;; violet
.byte 0x00>>2, 0xff>>2, 0xff>>2, 0 ;; cyan
.byte 0xff>>2, 0xff>>2, 0x00>>2, 0 ;; yellow
.byte 0xff>>2, 0x00>>2, 0x00>>2, 0 ;; red
.byte 0xff>>2, 0xff>>2, 0xff>>2, 0 ;; white
.byte 0x00>>1, 0x00>>1, 0xff>>1, 0 ;; blue
.byte 0x00>>1, 0xff>>1, 0x00>>1, 0 ;; green
.byte 0xff>>1, 0x80>>1, 0x00>>1, 0 ;; orange
.byte 0x80>>1, 0x00>>1, 0xff>>1, 0 ;; violet
.byte 0x00>>1, 0xff>>1, 0xff>>1, 0 ;; cyan
.byte 0xff>>1, 0xff>>1, 0x00>>1, 0 ;; yellow
.byte 0xff>>1, 0x00>>1, 0x00>>1, 0 ;; red
.byte 0xff>>1, 0xff>>1, 0xff>>1, 0 ;; white

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@ -2,22 +2,20 @@
#define _COLORS_H_ #define _COLORS_H_
#define _off 0x00 #define _off 0
#define _blue 0x01
#define _green 0x02
#define _orange 0x03
#define _rose 0x04
#define _magenta 0x05
#define _violet 0x06
#define _azure 0x07
#define _cyan 0x08
#define _springgreen 0x09
#define _chartreuse 0x0a
#define _yellow 0x0b
#define _white 0x0c
#define _red 0x0d
#define _flash 0x0e
#define _blue 1
#define _green 2
#define _orange 3
#define _violet 4
#define _cyan 5
#define _yellow 6
#define _red 7
#define _white 8
#define _brightness_offset 8
#define _brightness_shifts 5
#define _color_end (_brightness_offset * _brightness_shifts)
#endif #endif