2 Commits

Author SHA1 Message Date
1607dc62dd fix wrong wipe behaviour 2024-05-03 23:10:29 +02:00
78df7eee66 start new wipe approach 2024-05-03 16:21:20 +02:00
3 changed files with 50 additions and 42 deletions

View File

@ -21,17 +21,12 @@ static uint8_t delayFactor(uint8_t level) {
return MAX_LEVEL + 1 - level; return MAX_LEVEL + 1 - level;
} }
typedef enum {
e_Phase_Game, e_Phase_GameOver
} phase_t;
typedef enum { typedef enum {
e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows, e_Start, e_NewStone, e_Down, e_DownDelay, e_ClearRows,
e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
} state_t; } state_t;
void gameExec(void *handle) { void gameExec(void *handle) {
static phase_t phase;
static state_t state = e_Start; static state_t state = e_Start;
static uint8_t gameOverDelay; static uint8_t gameOverDelay;
static uint8_t rowIndex; static uint8_t rowIndex;
@ -41,6 +36,8 @@ void gameExec(void *handle) {
static uint16_t score; static uint16_t score;
static bool newHighScoreAchieved; static bool newHighScoreAchieved;
bool wipedLines = false;
// --- engine begin ------------------------------------------------------- // --- engine begin -------------------------------------------------------
switch (state) { switch (state) {
// --- phase: game -------------------------------------------------------- // --- phase: game --------------------------------------------------------
@ -51,7 +48,6 @@ void gameExec(void *handle) {
filledLines = 0; filledLines = 0;
score = 0; score = 0;
newHighScoreAchieved = false; newHighScoreAchieved = false;
phase = e_Phase_Game;
state = e_NewStone; state = e_NewStone;
break; break;
@ -69,29 +65,56 @@ void gameExec(void *handle) {
proceedDelay--; proceedDelay--;
if (proceedDelay == 0) { if (proceedDelay == 0) {
rowIndex = 0; rowIndex = 0;
state = e_ClearRows; state = e_Down;
} }
break; break;
case e_ClearRows:
state = e_Down;
break;
case e_Down: case e_Down:
if (! stoneMoveDown()) { if (! stoneMoveDown()) {
soundCtrl(SOUND_LOCK); soundCtrl(SOUND_LOCK);
state = e_NewStone; stoneLock();
state = e_ClearRows;
} else { } else {
proceedDelay = delayFactor(level); proceedDelay = delayFactor(level);
state = e_DownDelay; state = e_DownDelay;
} }
break; break;
case e_ClearRows:
// clear filled lines
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromWriteHighScore(score);
}
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipedLines = true;
filledLines += 1;
}
}
if (wipedLines) {
soundCtrl(SOUND_PLING);
}
if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
}
state = e_NewStone;
break;
// --- phase: game over --------------------------------------------------- // --- phase: game over ---------------------------------------------------
case e_GameOver: case e_GameOver:
soundCtrl(SOUND_GAMEOVER); soundCtrl(SOUND_GAMEOVER);
rowIndex = CANVAS_HEIGHT; rowIndex = CANVAS_HEIGHT;
phase = e_Phase_GameOver;
state = e_GameOverFill; state = e_GameOverFill;
break; break;
@ -121,36 +144,7 @@ void gameExec(void *handle) {
} }
// --- engine end --------------------------------------------------------- // --- engine end ---------------------------------------------------------
bool wipedLines = false;
canvasShow(); canvasShow();
if (phase == e_Phase_Game) {
for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
if (canvasIsRowFilled(r)) {
score += level;
if (score > eepromReadHighScore()) {
newHighScoreAchieved = true;
eepromWriteHighScore(score);
}
displaySetValue(score);
canvasWipeRow(r);
canvasShow();
wipedLines = true;
filledLines += 1;
}
}
}
if (wipedLines) {
soundCtrl(SOUND_PLING);
}
if (wipedLines && (filledLines > 0) && ((filledLines % 10) == 0)) {
if (level < MAX_LEVEL) {
level += 1;
}
soundCtrl(SOUND_FANFARE);
}
if (isGameActive()) { if (isGameActive()) {
displaySetValue(score); displaySetValue(score);

View File

@ -1,6 +1,7 @@
#include <stdint.h> #include <stdint.h>
#include <stddef.h> #include <stddef.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h>
#include "shapes.h" #include "shapes.h"
#include "myrand.h" #include "myrand.h"
@ -19,6 +20,7 @@ typedef struct {
orientation_t orientation; orientation_t orientation;
uint8_t x; // column uint8_t x; // column
uint8_t y; // row uint8_t y; // row
bool locked;
} stone_t; } stone_t;
typedef struct { typedef struct {
@ -363,6 +365,11 @@ void stoneCreate() {
stone.orientation = e_0; stone.orientation = e_0;
stone.x = 4; stone.x = 4;
stone.y = 0; stone.y = 0;
stone.locked = false;
}
void stoneLock() {
stone.locked = true;
} }
uint8_t stoneIsValid() { uint8_t stoneIsValid() {
@ -376,6 +383,12 @@ static uint8_t move(direction_t direction) {
if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) { if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
return 1; return 1;
} }
// if the stone is already locked, do nothing
if (stone.locked) {
return 0;
}
// check whether the pixels to move to are free // check whether the pixels to move to are free
if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x, if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) && stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&

View File

@ -5,6 +5,7 @@
void shapesInit(); void shapesInit();
void stoneCreate(); void stoneCreate();
void stoneLock();
uint8_t stoneIsValid(); uint8_t stoneIsValid();
uint8_t stoneDraw(); uint8_t stoneDraw();
uint8_t stoneMoveDown(); uint8_t stoneMoveDown();