sound volume configurable
This commit is contained in:
parent
f9b63c06fe
commit
faf75e158a
@ -84,27 +84,22 @@ void buttonsExec(void *handle) {
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if (buttonsMoveLeftPressed()) {
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stoneMoveLeft();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveRightPressed()) {
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stoneMoveRight();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateLeftPressed()) {
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stoneRotateLeft();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateRightPressed()) {
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stoneRotateRight();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveDownPressed()) {
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stoneMoveDown();
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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@ -7,9 +7,11 @@
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#include "eeprom.h"
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#include "display.h"
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#include "shapes.h"
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#include "sound.h"
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static bool configChanged = false;
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static bool muted = false;
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static void configHandleFlash() {
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uint8_t color = eepromReadFlashColor();
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@ -50,7 +52,26 @@ static void configHandleBrightness() {
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}
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}
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void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore, configHandleBrightness };
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static void configHandleAmplitude() {
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displaySetValue(eepromReadAmplitude());
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if (muted) {
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muted = false;
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soundCtrl(SOUND_START);
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soundCtrl(SOUND_UNMUTE);
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}
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if (buttonsConfig2Pressed()) {
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configChanged = true;
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uint8_t amplitude = eepromReadAmplitude() + 1;
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if (amplitude > 15) {
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amplitude = 0;
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}
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eepromSetAmplitude(amplitude);
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soundCtrl(SOUND_COMMAND + SOUND_SUBCMD_AMPLITUDE + amplitude);
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}
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}
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void (*configHandler[])(void) = { configHandleFlash, configHandleResetHighScore, configHandleBrightness,configHandleAmplitude };
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void configExec(void *handle) {
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@ -62,7 +83,14 @@ void configExec(void *handle) {
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miniCanvasClear();
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canvasClear();
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miniCanvasSetPixel(configState, 0, _red);
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if (! muted) {
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muted = true;
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soundCtrl(SOUND_MUTE);
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}
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uint8_t row = configState / 3;
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uint8_t column = configState % 3;
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miniCanvasSetPixel(column, row, _red);
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}
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if (buttonsConfig1Pressed()) {
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@ -4,7 +4,7 @@
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#include "spi.h"
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#define MAGIC 0xb001
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#define MAGIC 0xb002
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#define HIGHSCORE_ADDR 0x00
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#define DUMMY 0x00
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#define CMD_READ 0b00000011
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@ -18,6 +18,7 @@ typedef struct {
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uint16_t highScore;
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uint8_t flashColor;
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uint8_t brightness;
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uint8_t amplitude;
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} t_configBlock;
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typedef union {
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@ -93,3 +94,11 @@ void eepromSetBrightness(uint8_t v) {
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buf.v.brightness = v;
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}
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uint8_t eepromReadAmplitude() {
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return buf.v.amplitude;
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}
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void eepromSetAmplitude(uint8_t v) {
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buf.v.amplitude = v;
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}
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@ -5,13 +5,15 @@
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void eepromInit();
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void eepromCommit();
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uint16_t eepromReadHighScore();
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void eepromSetHighScore(uint16_t v);
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uint8_t eepromReadFlashColor();
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void eepromSetFlashColor(uint8_t v);
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uint8_t eepromReadBrightness();
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void eepromSetBrightness(uint8_t v);
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void eepromCommit();
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uint8_t eepromReadAmplitude();
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void eepromSetAmplitude(uint8_t v);
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@ -24,13 +24,15 @@ static uint16_t delayFactor(uint16_t level) {
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}
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typedef enum {
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e_BootWait,
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e_Start, e_NewStone, e_Down, e_DownDelay,
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e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
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} state_t;
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void gameExec(void *handle) {
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static state_t state = e_Start;
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static state_t state = e_BootWait;
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static uint16_t bootWaitTime = 2500 / GAME_CYCLE_TIME;
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static uint8_t gameOverDelay;
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static uint8_t rowIndex;
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static uint16_t proceedDelay;
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@ -46,6 +48,12 @@ void gameExec(void *handle) {
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#endif
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// --- engine begin -------------------------------------------------------
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switch (state) {
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case e_BootWait:
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bootWaitTime -= 1;
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if (bootWaitTime == 0) {
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state = e_Start;
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}
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break;
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// --- phase: game --------------------------------------------------------
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case e_Start:
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canvasClear();
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@ -14,6 +14,7 @@
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#include "display.h"
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#include "eeprom.h"
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#include "config.h"
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#include "sound.h"
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int main() {
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@ -34,6 +35,7 @@ int main() {
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displayInit();
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myRandInit();
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canvasInit();
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soundInit();
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buttonsInit();
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if (isConfigMode()) {
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@ -1,10 +1,12 @@
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#include <stdint.h>
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#include "sound.h"
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#include "spi.h"
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#include "eeprom.h"
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void soundInit() {
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soundCtrl(SOUND_COMMAND + SOUND_SUBCMD_AMPLITUDE + eepromReadAmplitude());
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}
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@ -12,7 +12,7 @@ ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o config.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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19
sound-driver/config.c
Normal file
19
sound-driver/config.c
Normal file
@ -0,0 +1,19 @@
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#include <stdint.h>
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#include "config.h"
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typedef struct {
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uint8_t amplitude;
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} config_t;
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config_t config;
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void configSetAmplitude(uint8_t v) {
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config.amplitude = v;
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}
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uint8_t configGetAmplitude() {
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return config.amplitude;
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}
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11
sound-driver/config.h
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11
sound-driver/config.h
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@ -0,0 +1,11 @@
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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#include <stdint.h>
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void configSetAmplitude(uint8_t v);
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uint8_t configGetAmplitude();
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#endif // _CONFIG_H_
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@ -1,8 +1,11 @@
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#include <stdbool.h>
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#include <sys/param.h>
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#include <stddef.h>
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#include "psg.h"
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#include "sequencer.h"
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#include "scheduler.h"
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#include "config.h"
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const t_tone plingVoice1[] = {
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
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@ -18,13 +21,15 @@ const t_tone plingVoice1[] = {
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};
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t_melodies pling = {
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.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
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.melodies = { { .tones = plingVoice1 } },
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.amplitude = 12,
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.numOfMelodies = 1,
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.pace = 200,
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.chip = 1
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};
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void playPling() {
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pling.amplitude = MIN((configGetAmplitude() + 4), 15);
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sequencerPlayMelodies(&pling);
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}
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@ -1,8 +1,10 @@
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#include <stdbool.h>
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#include <sys/param.h>
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#include <stddef.h>
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#include "psg.h"
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#include "sequencer.h"
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#include "scheduler.h"
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#include "config.h"
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/*
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@ -924,7 +926,8 @@ const t_tone voice3[] = {
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#define INITIAL_PACE 160
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t_melodies tetrisTheme = {
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.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
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.melodies = { { .tones = voice1 }, { .tones = voice2 }, { .tones = voice3 } },
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.amplitude = 8,
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.numOfMelodies = 3,
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.pace = INITIAL_PACE,
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.chip = 0
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@ -932,6 +935,7 @@ t_melodies tetrisTheme = {
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void playMelodyTetris() {
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tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
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tetrisTheme.amplitude = MIN((configGetAmplitude() + 4), 15);
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sequencerPlayMelodies(&tetrisTheme);
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}
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@ -5,5 +5,6 @@
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void playMelodyTetris();
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void stopMelodyTetris();
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void playMelodyTetrisFaster();
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void playMelodyTetrisAmplitude(uint8_t a);
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#endif // _MELODY_TETRIS_H_
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@ -1,9 +1,10 @@
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#include <stdbool.h>
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#include <sys/param.h>
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#include <stddef.h>
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#include "psg.h"
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#include "sequencer.h"
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#include "scheduler.h"
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#include "melody_tetris.h"
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#include "config.h"
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const t_tone tusch1voice1[] = {
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
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@ -72,15 +73,16 @@ const t_tone tusch1voice3[] = {
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};
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t_melodies tusch1 = {
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.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
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.melodies = { { .tones = tusch1voice1 }, { .tones = tusch1voice2 }, { .tones = tusch1voice3 } },
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.amplitude = 12,
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.numOfMelodies = 3,
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.pace = 200,
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.chip = 1
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};
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void playTusch1() {
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tusch1.amplitude = MIN((configGetAmplitude() + 4), 15);
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sequencerPlayMelodies(&tusch1);
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// playMelodyTetrisFaster();
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}
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@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
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if (melody->tones[melody->idx].length == e_L_EndMark) {
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melody->idx = 0;
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}
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psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
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psgPlayTone(melodies->chip, channel, melodies->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
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melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
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(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
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calcLength(melodies, melody->tones[melody->idx].length);
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@ -44,7 +44,6 @@ typedef struct {
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uint16_t idx;
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uint16_t lengthCnt;
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t_sequencerState state;
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uint8_t amplitude;
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const t_tone *tones;
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} t_melody;
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@ -53,6 +52,7 @@ typedef struct {
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typedef struct {
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uint8_t slotMask;
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uint8_t chip;
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uint8_t amplitude;
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uint8_t taskId;
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uint16_t quarterLength;
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uint8_t numOfMelodies;
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@ -8,7 +8,9 @@
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#define SOUND_GAMEOVER 0x08
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#define SOUND_FANFARE 0x10
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#define SOUND_LOCK 0x20
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#define SOUND_MOTION 0x40
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#define SOUND_PLING 0x80
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#define SOUND_PLING 0x40
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#define SOUND_COMMAND 0x80
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#define SOUND_SUBCMD_AMPLITUDE 0x40
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#endif // _SOUND_CODES_H_
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@ -6,12 +6,21 @@
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receive_isr:
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bit #UCB0RXIFG, &UC0IFG
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jz receive_isr_no_data
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bit #SOUND_COMMAND, &cmd
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jnz receive_isr_no_data
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bis UCB0RXBUF, &cmd
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receive_isr_no_data:
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reti
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.global spiCmdHandler
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spiCmdHandler:
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spiCmdHandler_0:
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bit #SOUND_COMMAND, &cmd
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jz spiCmdHandler_1
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;; insert a call here
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call #spiCommandDispatcher
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mov.b #0, &cmd
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ret
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spiCmdHandler_1:
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bit #SOUND_MUTE, &cmd
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jz spiCmdHandler_2
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@ -44,11 +53,6 @@ spiCmdHandler_6:
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;; insert a call here
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bic #SOUND_LOCK, &cmd
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spiCmdHandler_7:
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bit #SOUND_MOTION, &cmd
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jz spiCmdHandler_8
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;; insert a call here
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bic #SOUND_MOTION, &cmd
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spiCmdHandler_8:
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bit #SOUND_PLING, &cmd
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jz spiCmdHandler_end
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call #playPling
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@ -4,9 +4,10 @@
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#include "scheduler.h"
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#include "spi.h"
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#include "soundCodes.h"
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#include "config.h"
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uint8_t cmd;
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volatile uint8_t cmd;
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void spiInit() {
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// SPI slave
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@ -25,7 +26,14 @@ void spiInit() {
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UC0IE |= UCB0RXIE;
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cmd = SOUND_IDLE;
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schAdd(spiCmdHandler, NULL, 0, 100);
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schAdd(spiCmdHandler, NULL, 0, 5);
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}
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void spiCommandDispatcher() {
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cmd &= ~SOUND_COMMAND;
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if (cmd & SOUND_SUBCMD_AMPLITUDE) {
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cmd &= ~SOUND_SUBCMD_AMPLITUDE;
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configSetAmplitude(cmd);
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}
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}
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