sound volume configurable
This commit is contained in:
@ -12,7 +12,7 @@ ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o psg.o mute.o melody_pling.o config.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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19
sound-driver/config.c
Normal file
19
sound-driver/config.c
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@ -0,0 +1,19 @@
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#include <stdint.h>
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#include "config.h"
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typedef struct {
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uint8_t amplitude;
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} config_t;
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config_t config;
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void configSetAmplitude(uint8_t v) {
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config.amplitude = v;
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}
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uint8_t configGetAmplitude() {
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return config.amplitude;
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}
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11
sound-driver/config.h
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11
sound-driver/config.h
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@ -0,0 +1,11 @@
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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#include <stdint.h>
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void configSetAmplitude(uint8_t v);
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uint8_t configGetAmplitude();
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#endif // _CONFIG_H_
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@ -1,8 +1,11 @@
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#include <stdbool.h>
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#include <sys/param.h>
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#include <stddef.h>
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#include "psg.h"
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#include "sequencer.h"
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#include "scheduler.h"
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#include "config.h"
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const t_tone plingVoice1[] = {
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
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@ -18,13 +21,15 @@ const t_tone plingVoice1[] = {
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};
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t_melodies pling = {
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.melodies = { { .amplitude = 12, .tones = plingVoice1 } },
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.melodies = { { .tones = plingVoice1 } },
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.amplitude = 12,
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.numOfMelodies = 1,
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.pace = 200,
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.chip = 1
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};
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void playPling() {
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pling.amplitude = MIN((configGetAmplitude() + 4), 15);
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sequencerPlayMelodies(&pling);
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}
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@ -1,8 +1,10 @@
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#include <stdbool.h>
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#include <sys/param.h>
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#include <stddef.h>
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#include "psg.h"
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#include "sequencer.h"
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#include "scheduler.h"
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#include "config.h"
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/*
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@ -924,7 +926,8 @@ const t_tone voice3[] = {
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#define INITIAL_PACE 160
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t_melodies tetrisTheme = {
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.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
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.melodies = { { .tones = voice1 }, { .tones = voice2 }, { .tones = voice3 } },
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.amplitude = 8,
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.numOfMelodies = 3,
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.pace = INITIAL_PACE,
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.chip = 0
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@ -932,6 +935,7 @@ t_melodies tetrisTheme = {
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void playMelodyTetris() {
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tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
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tetrisTheme.amplitude = MIN((configGetAmplitude() + 4), 15);
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sequencerPlayMelodies(&tetrisTheme);
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}
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@ -5,5 +5,6 @@
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void playMelodyTetris();
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void stopMelodyTetris();
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void playMelodyTetrisFaster();
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void playMelodyTetrisAmplitude(uint8_t a);
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#endif // _MELODY_TETRIS_H_
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@ -1,9 +1,10 @@
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#include <stdbool.h>
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#include <sys/param.h>
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#include <stddef.h>
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#include "psg.h"
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#include "sequencer.h"
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#include "scheduler.h"
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#include "melody_tetris.h"
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#include "config.h"
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const t_tone tusch1voice1[] = {
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_4, .legato = false, .staccato = true },
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@ -72,15 +73,16 @@ const t_tone tusch1voice3[] = {
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};
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t_melodies tusch1 = {
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.melodies = { { .amplitude = 12, .tones = tusch1voice1 }, { .amplitude = 12, .tones = tusch1voice2 }, { .amplitude = 12, .tones = tusch1voice3 } },
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.melodies = { { .tones = tusch1voice1 }, { .tones = tusch1voice2 }, { .tones = tusch1voice3 } },
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.amplitude = 12,
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.numOfMelodies = 3,
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.pace = 200,
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.chip = 1
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};
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void playTusch1() {
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tusch1.amplitude = MIN((configGetAmplitude() + 4), 15);
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sequencerPlayMelodies(&tusch1);
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// playMelodyTetrisFaster();
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}
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@ -59,7 +59,7 @@ void sequencerExec(void *handle) {
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if (melody->tones[melody->idx].length == e_L_EndMark) {
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melody->idx = 0;
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}
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psgPlayTone(melodies->chip, channel, melody->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
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psgPlayTone(melodies->chip, channel, melodies->amplitude, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
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melody->lengthCnt = (melody->tones[melody->idx].staccato) ?
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(calcLength(melodies, melody->tones[melody->idx].length) / 2) :
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calcLength(melodies, melody->tones[melody->idx].length);
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@ -44,7 +44,6 @@ typedef struct {
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uint16_t idx;
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uint16_t lengthCnt;
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t_sequencerState state;
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uint8_t amplitude;
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const t_tone *tones;
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} t_melody;
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@ -53,6 +52,7 @@ typedef struct {
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typedef struct {
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uint8_t slotMask;
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uint8_t chip;
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uint8_t amplitude;
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uint8_t taskId;
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uint16_t quarterLength;
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uint8_t numOfMelodies;
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@ -8,7 +8,9 @@
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#define SOUND_GAMEOVER 0x08
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#define SOUND_FANFARE 0x10
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#define SOUND_LOCK 0x20
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#define SOUND_MOTION 0x40
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#define SOUND_PLING 0x80
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#define SOUND_PLING 0x40
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#define SOUND_COMMAND 0x80
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#define SOUND_SUBCMD_AMPLITUDE 0x40
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#endif // _SOUND_CODES_H_
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@ -6,12 +6,21 @@
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receive_isr:
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bit #UCB0RXIFG, &UC0IFG
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jz receive_isr_no_data
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bit #SOUND_COMMAND, &cmd
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jnz receive_isr_no_data
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bis UCB0RXBUF, &cmd
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receive_isr_no_data:
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reti
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.global spiCmdHandler
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spiCmdHandler:
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spiCmdHandler_0:
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bit #SOUND_COMMAND, &cmd
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jz spiCmdHandler_1
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;; insert a call here
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call #spiCommandDispatcher
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mov.b #0, &cmd
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ret
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spiCmdHandler_1:
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bit #SOUND_MUTE, &cmd
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jz spiCmdHandler_2
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@ -44,11 +53,6 @@ spiCmdHandler_6:
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;; insert a call here
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bic #SOUND_LOCK, &cmd
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spiCmdHandler_7:
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bit #SOUND_MOTION, &cmd
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jz spiCmdHandler_8
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;; insert a call here
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bic #SOUND_MOTION, &cmd
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spiCmdHandler_8:
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bit #SOUND_PLING, &cmd
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jz spiCmdHandler_end
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call #playPling
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@ -4,9 +4,10 @@
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#include "scheduler.h"
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#include "spi.h"
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#include "soundCodes.h"
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#include "config.h"
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uint8_t cmd;
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volatile uint8_t cmd;
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void spiInit() {
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// SPI slave
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@ -25,7 +26,14 @@ void spiInit() {
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UC0IE |= UCB0RXIE;
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cmd = SOUND_IDLE;
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schAdd(spiCmdHandler, NULL, 0, 100);
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schAdd(spiCmdHandler, NULL, 0, 5);
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}
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void spiCommandDispatcher() {
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cmd &= ~SOUND_COMMAND;
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if (cmd & SOUND_SUBCMD_AMPLITUDE) {
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cmd &= ~SOUND_SUBCMD_AMPLITUDE;
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configSetAmplitude(cmd);
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}
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}
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