flash
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@ -25,7 +25,7 @@ static uint16_t delayFactor(uint16_t level) {
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typedef enum {
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e_Start, e_NewStone, e_Down, e_DownDelay,
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e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowWipe,
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e_ClearRowInit, e_ClearRowNext, e_ClearRowCheck, e_ClearRowFlash, e_ClearRowFlashDelay, e_ClearRowWipe,
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e_GameOver, e_GameOverFill, e_GameOverWipe, e_GameOverDelay
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} state_t;
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@ -114,7 +114,11 @@ void gameExec(void *handle) {
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break;
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case e_ClearRowFlash:
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canvasFillRow(clearCheckCnt, _white);
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canvasFillRow(clearCheckCnt, _flash);
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state = e_ClearRowFlashDelay;
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break;
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case e_ClearRowFlashDelay:
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state = e_ClearRowWipe;
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break;
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