refactoring
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@ -38,13 +38,13 @@ void gameExec(void *handle) {
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break;
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case e_gameOver:
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for (uint8_t c = 0; c < canvas.width; c++) {
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for (uint8_t c = 0; c < CANVAS_WIDTH; c++) {
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canvasSetPixel(c, 0, 0x0d);
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canvasSetPixel(c, canvas.height-1, 0x0d);
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canvasSetPixel(c, CANVAS_HEIGHT - 1, 0x0d);
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}
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for (uint8_t r = 0; r < canvas.height; r++) {
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for (uint8_t r = 0; r < CANVAS_HEIGHT; r++) {
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canvasSetPixel(0, r, 0x0d);
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canvasSetPixel(canvas.width-1, r, 0x0d);
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canvasSetPixel(CANVAS_WIDTH - 1, r, 0x0d);
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}
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delay = 10;
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state = e_delay;
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