start new wipe approach
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09fe302e63
commit
78df7eee66
@ -69,24 +69,26 @@ void gameExec(void *handle) {
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proceedDelay--;
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proceedDelay--;
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if (proceedDelay == 0) {
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if (proceedDelay == 0) {
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rowIndex = 0;
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rowIndex = 0;
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state = e_ClearRows;
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state = e_Down;
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}
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}
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break;
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break;
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case e_ClearRows:
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state = e_Down;
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break;
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case e_Down:
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case e_Down:
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if (! stoneMoveDown()) {
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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stoneLock();
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state = e_ClearRows;
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} else {
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} else {
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proceedDelay = delayFactor(level);
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proceedDelay = delayFactor(level);
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state = e_DownDelay;
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state = e_DownDelay;
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}
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}
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break;
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break;
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case e_ClearRows:
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// clear filled lines
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state = e_NewStone;
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break;
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// --- phase: game over ---------------------------------------------------
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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soundCtrl(SOUND_GAMEOVER);
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@ -1,6 +1,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include "shapes.h"
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#include "shapes.h"
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#include "myrand.h"
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#include "myrand.h"
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@ -19,6 +20,7 @@ typedef struct {
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orientation_t orientation;
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orientation_t orientation;
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uint8_t x; // column
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uint8_t x; // column
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uint8_t y; // row
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uint8_t y; // row
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bool locked;
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} stone_t;
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} stone_t;
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typedef struct {
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typedef struct {
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@ -363,6 +365,11 @@ void stoneCreate() {
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stone.orientation = e_0;
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stone.orientation = e_0;
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stone.x = 4;
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stone.x = 4;
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stone.y = 0;
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stone.y = 0;
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stone.locked = false;
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}
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void stoneLock() {
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stone.locked = true;
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}
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}
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uint8_t stoneIsValid() {
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uint8_t stoneIsValid() {
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@ -376,6 +383,12 @@ static uint8_t move(direction_t direction) {
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if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
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if (motions[stone.shape].nullRotation && (direction == e_RotateLeft || direction == e_RotateRight)) {
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return 1;
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return 1;
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}
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}
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// if the stone is already locked, do nothing
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if (stone.locked) {
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return 0;
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}
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// check whether the pixels to move to are free
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// check whether the pixels to move to are free
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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if (canvasIsPixelFree(stone.x + motions[stone.shape].motion[direction][stone.orientation].set[0].x,
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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stone.y + motions[stone.shape].motion[direction][stone.orientation].set[0].y) &&
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@ -5,6 +5,7 @@
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void shapesInit();
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void shapesInit();
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void stoneCreate();
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void stoneCreate();
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void stoneLock();
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uint8_t stoneIsValid();
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uint8_t stoneIsValid();
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uint8_t stoneDraw();
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uint8_t stoneDraw();
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uint8_t stoneMoveDown();
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uint8_t stoneMoveDown();
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