start new wipe approach
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@ -69,24 +69,26 @@ void gameExec(void *handle) {
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proceedDelay--;
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if (proceedDelay == 0) {
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rowIndex = 0;
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state = e_ClearRows;
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state = e_Down;
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}
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break;
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case e_ClearRows:
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state = e_Down;
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break;
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case e_Down:
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if (! stoneMoveDown()) {
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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stoneLock();
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state = e_ClearRows;
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} else {
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proceedDelay = delayFactor(level);
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state = e_DownDelay;
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}
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break;
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case e_ClearRows:
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// clear filled lines
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state = e_NewStone;
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break;
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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soundCtrl(SOUND_GAMEOVER);
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