sound tuning
This commit is contained in:
@ -922,15 +922,16 @@ const t_tone voice3[] = {
|
||||
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
|
||||
};
|
||||
|
||||
#define INITIAL_PACE 160
|
||||
t_melodies tetrisTheme = {
|
||||
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
|
||||
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
|
||||
.numOfMelodies = 3,
|
||||
.pace = 160,
|
||||
.slotMask = 0x01
|
||||
.pace = INITIAL_PACE,
|
||||
.chip = 0
|
||||
};
|
||||
|
||||
void playMelodyTetris() {
|
||||
tetrisTheme.pace = 160; // reset to start value each time
|
||||
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
|
||||
sequencerPlayMelodies(&tetrisTheme);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user