sound tuning

This commit is contained in:
2024-04-25 12:12:52 +02:00
parent 1d915baf77
commit 5d7a94c3b2
11 changed files with 25 additions and 51 deletions

View File

@ -922,15 +922,16 @@ const t_tone voice3[] = {
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
#define INITIAL_PACE 160
t_melodies tetrisTheme = {
.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
.melodies = { { .amplitude = 8, .tones = voice1 }, { .amplitude = 8, .tones = voice2 }, { .amplitude = 8, .tones = voice3 } },
.numOfMelodies = 3,
.pace = 160,
.slotMask = 0x01
.pace = INITIAL_PACE,
.chip = 0
};
void playMelodyTetris() {
tetrisTheme.pace = 160; // reset to start value each time
tetrisTheme.pace = INITIAL_PACE; // reset to start value each time
sequencerPlayMelodies(&tetrisTheme);
}