up to three melodies will be played by one sequencer instance

This commit is contained in:
2024-03-29 12:41:44 +01:00
parent 97dc6ede70
commit 5a8323bddb
3 changed files with 69 additions and 73 deletions

View File

@ -2,7 +2,8 @@
#include "psg.h"
#include "sequencer.h"
/*
* most simple Tetris from https://de.wikipedia.org/wiki/Korobeiniki
const t_tone notes[] = {
{ .octave = e_O_3, .note = e_G, .length = e_L_1_4, .legato = false, .staccato = false },
{ .octave = e_O_3, .note = e_D, .length = e_L_1_8, .legato = false, .staccato = false },
@ -70,8 +71,12 @@ const t_tone notes[] = {
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
*/
/*
* drei-stimmiges theme from https://www.gamemusicthemes.com/sheetmusic/gameboy/tetris/themea/Tetris_-_Theme_A_by_Gori_Fater.pdf
*/
const t_tone tetris1[] = {
// -------
{ .octave = e_O_5, .note = e_E, .length = e_L_1_4, .legato = false, .staccato = false },
@ -692,38 +697,16 @@ const t_tone tetris3[] = {
{ .octave = e_O_3, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
};
t_melody melody = {
.pace = 4,
.amplitude = 3,
.channel = 0,
.tones = notes
};
t_melody melodyTetris1 = {
.pace = 4,
.amplitude = 3,
.channel = 0,
.tones = tetris1
};
t_melody melodyTetris2 = {
.pace = 4,
.amplitude = 3,
.channel = 1,
.tones = tetris2
};
t_melody melodyTetris3 = {
.pace = 4,
.amplitude = 3,
.channel = 1,
.tones = tetris3
t_melodies tetrisTheme = {
.melodies = { { .amplitude = 3, .tones = tetris1 }, { .amplitude = 3, .tones = tetris2 }, { .amplitude = 3, .tones = tetris3 } },
.numOfMelodies = 3,
.pace = 4
};
void melodyInit() {
sequencerPlayMelody(&melodyTetris1);
sequencerPlayMelody(&melodyTetris2);
sequencerPlayMelody(&melodyTetris3);
sequencerPlayMelodies(&tetrisTheme);
}