sound works
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d68dae167d
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36d3b2f735
@ -49,7 +49,7 @@ static uint8_t buttonsMoveDownPressed() {
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void buttonsExec(void *handle) {
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static uint32_t unmuteTimestamp;
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uint32_t currentTimestamp = getSeconds();
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static bool unmuteFlag = false;
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static bool unmuteFlag = true;
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if (! stoneIsValid()) {
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@ -61,27 +61,27 @@ void buttonsExec(void *handle) {
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if (buttonsMoveLeftPressed()) {
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stoneMoveLeft();
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soundCtrl(e_SOUND_STONE_MOVE_LEFT);
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveRightPressed()) {
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stoneMoveRight();
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soundCtrl(e_SOUND_STONE_MOVE_RIGHT);
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateLeftPressed()) {
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stoneRotateLeft();
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soundCtrl(e_SOUND_STONE_ROTATE_LEFT);
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsRotateRightPressed()) {
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stoneRotateRight();
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soundCtrl(e_SOUND_STONE_ROTATE_RIGHT);
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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if (buttonsMoveDownPressed()) {
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stoneMoveDown();
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soundCtrl(e_SOUND_STONE_MOVE_DOWN);
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soundCtrl(SOUND_MOTION);
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buttonPressed = 1;
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}
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@ -89,14 +89,14 @@ void buttonsExec(void *handle) {
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canvasShow();
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if (! unmuteFlag) {
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soundCtrl(e_SOUND_UNMUTE);
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soundCtrl(SOUND_UNMUTE);
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unmuteFlag = true;
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}
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unmuteTimestamp = currentTimestamp;
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}
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if (unmuteFlag && (unmuteTimestamp + MUTE_DELAY < currentTimestamp)) {
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soundCtrl(e_SOUND_MUTE);
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soundCtrl(SOUND_MUTE);
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unmuteFlag = false;
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}
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}
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@ -41,7 +41,7 @@ void gameExec(void *handle) {
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// --- phase: game --------------------------------------------------------
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case e_Start:
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canvasClear();
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soundCtrl(e_SOUND_START_BACKGROUND);
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soundCtrl(SOUND_START);
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level = 1;
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score = 0;
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displaySetValue(score);
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@ -73,7 +73,7 @@ void gameExec(void *handle) {
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case e_Down:
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if (! stoneMoveDown()) {
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soundCtrl(e_SOUND_STONE_LOCKED);
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soundCtrl(SOUND_LOCK);
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state = e_NewStone;
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} else {
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proceedDelay = delayFactor(level);
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@ -83,8 +83,7 @@ void gameExec(void *handle) {
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// --- phase: game over ---------------------------------------------------
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case e_GameOver:
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soundCtrl(e_SOUND_STOP_BACKGROUND);
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soundCtrl(e_SOUND_START_GAMEOVER);
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soundCtrl(SOUND_GAMEOVER);
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rowIndex = CANVAS_HEIGHT;
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phase = e_Phase_GameOver;
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state = e_GameOverFill;
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@ -110,7 +109,6 @@ void gameExec(void *handle) {
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case e_GameOverDelay:
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gameOverDelay--;
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if (gameOverDelay == 0) {
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soundCtrl(e_SOUND_STOP_GAMEOVER);
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state = e_Start;
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}
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break;
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@ -129,10 +127,13 @@ void gameExec(void *handle) {
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wipeCnt += 1;
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}
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}
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soundCtrl(e_SOUND_FANFARE_BASE + wipeCnt);
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if (wipeCnt != 0) {
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soundCtrl(SOUND_FANFARE);
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}
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}
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}
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void gameInit() {
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schAdd(gameExec, NULL, 0, GAME_CYCLE_TIME);
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}
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@ -1,3 +1,4 @@
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#include <stdint.h>
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#include "sound.h"
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#include "spi.h"
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@ -7,10 +8,10 @@ void soundInit() {
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}
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void soundCtrl(t_SoundCmd cmd) {
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void soundCtrl(uint8_t cmd) {
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spiSendBegin(e_SPI_SOUND);
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spiSendOctet((uint8_t)cmd);
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spiSendOctet(cmd);
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spiSendEnd(e_SPI_SOUND);
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}
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@ -1,32 +1,14 @@
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#ifndef _SOUND_H_
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#define _SOUND_H_
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#include <stdint.h>
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#define MUTE_DELAY 30 // seconds
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typedef enum {
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e_SOUND_IDLE = 0,
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e_SOUND_MUTE = 1,
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e_SOUND_UNMUTE,
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e_SOUND_START_BACKGROUND,
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e_SOUND_STOP_BACKGROUND,
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e_SOUND_START_GAMEOVER,
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e_SOUND_STOP_GAMEOVER,
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e_SOUND_SPEED_UP,
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e_SOUND_FANFARE_BASE,
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e_SOUND_FANFARE_1,
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e_SOUND_FANFARE_2,
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e_SOUND_FANFARE_3,
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e_SOUND_FANFARE_4,
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e_SOUND_STONE_LOCKED,
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e_SOUND_STONE_MOVE_LEFT,
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e_SOUND_STONE_MOVE_RIGHT,
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e_SOUND_STONE_ROTATE_LEFT,
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e_SOUND_STONE_ROTATE_RIGHT,
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e_SOUND_STONE_MOVE_DOWN,
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} t_SoundCmd;
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#include "../sound-driver/soundCodes.h"
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void soundInit();
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void soundCtrl(t_SoundCmd cmd);
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void soundCtrl(uint8_t cmd);
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@ -4,20 +4,25 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
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ARTIFACT=firmware
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MCU=msp430g2553
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CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
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COMMONFLAGS=-Wall -mmcu=$(MCU) -I $(TOOLCHAIN_PREFIX)/include -O0 -g0
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CFLAGS=$(COMMONFLAGS) -std=gnu99
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ASFLAGS=$(COMMONFLAGS) -D__ASSEMBLER__
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# for debugging
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#CFLAGS+= -g3 -ggdb -gdwarf-2
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CFLAGS+= -g3 -ggdb -gdwarf-2
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LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
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$(ARTIFACT).elf: main.o scheduler.o spi.o sequencer.o melody_tetris.o melody_tusch1.o ay_3_8913.o mute.o
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$(ARTIFACT).elf: main.o scheduler.o spi.o spi_init.o sequencer.o melody_tetris.o melody_tusch1.o ay_3_8913.o mute.o
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$(CC) -o $@ $(LDFLAGS) $^
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$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt
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.c.o:
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$(CC) $(CFLAGS) -c $<
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.S.o:
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$(CC) $(ASFLAGS) -c $<
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.PHONY: all
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all: $(ARTIFACT).elf
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@ -31,6 +31,8 @@ int main() {
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__enable_interrupt();
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// playMelodyTetris();
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while (1) {
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schExec();
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}
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@ -925,7 +925,8 @@ const t_tone voice3[] = {
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t_melodies tetrisTheme = {
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.melodies = { { .chip = 0, .amplitude = 8, .tones = voice1 }, { .chip = 0, .amplitude = 8, .tones = voice2 }, { .chip = 0, .amplitude = 8, .tones = voice3 } },
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.numOfMelodies = 3,
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.pace = 160
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.pace = 160,
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.slotMask = 0x01
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};
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void playMelodyTetris() {
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@ -73,7 +73,8 @@ const t_tone tusch1voice3[] = {
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t_melodies tusch1 = {
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.melodies = { { .chip = 1, .amplitude = 12, .tones = tusch1voice1 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice2 }, { .chip = 1, .amplitude = 12, .tones = tusch1voice3 } },
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.numOfMelodies = 3,
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.pace = 200
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.pace = 200,
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.slotMask = 0x02
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};
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void playTusch1() {
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@ -6,7 +6,7 @@
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#define MAX_NUM_OF_TASKS 8
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#define MAX_NUM_OF_TASKS 4
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typedef struct {
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@ -6,8 +6,10 @@
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#include "psg.h"
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uint8_t slots;
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void sequencerInit() {
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slots = 0;
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}
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#pragma GCC diagnostic push
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@ -97,12 +99,18 @@ void sequencerExec(void *handle) {
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break;
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case e_Terminate:
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schDel(melodies->taskId);
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slots &= ~(melodies->slotMask);
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break;
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}
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}
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}
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uint16_t sequencerPlayMelodies(t_melodies *melodies) {
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void sequencerPlayMelodies(t_melodies *melodies) {
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if ((slots & melodies->slotMask) != 0) {
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return;
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}
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slots |= melodies->slotMask;
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for (uint8_t i = 0; i < NUM_OF_CHANNELS; i++) {
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melodies->melodies[i].idx = 0;
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melodies->melodies[i].lengthCnt = 0;
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@ -112,11 +120,10 @@ uint16_t sequencerPlayMelodies(t_melodies *melodies) {
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melodies->quarterLength = 60000 / melodies->pace / SEQUENCER_PERIOD; // duration of a 1/4 tone in ms
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melodies->taskId = schAdd(sequencerExec, (void*) melodies, 0, SEQUENCER_PERIOD);
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return melodies->taskId;
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}
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void sequencerStopMelodies(t_melodies *melodies) {
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slots &= ~(melodies->slotMask);
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schDel(melodies->taskId);
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}
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@ -52,6 +52,7 @@ typedef struct {
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#define SEQUENCER_PERIOD 4 // ms
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#define NUM_OF_CHANNELS 3
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typedef struct {
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uint8_t slotMask;
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uint8_t taskId;
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uint16_t quarterLength;
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uint8_t numOfMelodies;
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@ -61,7 +62,7 @@ typedef struct {
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} t_melodies;
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void sequencerInit();
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uint16_t sequencerPlayMelodies(t_melodies *melodies);
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void sequencerPlayMelodies(t_melodies *melodies);
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void sequencerStopMelodies(t_melodies *melodies);
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#endif // _SEQUENCER_H_
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14
sound-driver/soundCodes.h
Normal file
14
sound-driver/soundCodes.h
Normal file
@ -0,0 +1,14 @@
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#ifndef _SOUND_CODES_H_
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#define _SOUND_CODES_H_
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#define SOUND_IDLE 0x00
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#define SOUND_MUTE 0x01
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#define SOUND_UNMUTE 0x02
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#define SOUND_START 0x04
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#define SOUND_GAMEOVER 0x08
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#define SOUND_FANFARE 0x10
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#define SOUND_LOCK 0x20
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#define SOUND_MOTION 0x40
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#define SOUND_SPEED_UP 0x80
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#endif // _SOUND_CODES_H_
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70
sound-driver/spi.S
Normal file
70
sound-driver/spi.S
Normal file
@ -0,0 +1,70 @@
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#include <msp430g2553.h>
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#include "soundCodes.h"
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.section ".data"
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.global cmd
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cmd:
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.byte
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.section ".text","ax",@progbits
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receive_isr:
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bit #UCB0RXIFG, &UC0IFG
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jz receive_isr_no_data
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bis UCB0RXBUF, &cmd
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receive_isr_no_data:
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reti
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.global spiCmdHandler
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spiCmdHandler:
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spiCmdHandler_1:
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bit #SOUND_MUTE, &cmd
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jz spiCmdHandler_2
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call #mute
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bic #SOUND_MUTE, &cmd
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spiCmdHandler_2:
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bit #SOUND_UNMUTE, &cmd
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jz spiCmdHandler_3
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call #unMute
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bic #SOUND_UNMUTE, &cmd
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spiCmdHandler_3:
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bit #SOUND_START, &cmd
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jz spiCmdHandler_4
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call #playMelodyTetris
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bic #SOUND_START, &cmd
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spiCmdHandler_4:
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bit #SOUND_GAMEOVER, &cmd
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jz spiCmdHandler_5
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;; insert a call here
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bic #SOUND_GAMEOVER, &cmd
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spiCmdHandler_5:
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bit #SOUND_FANFARE, &cmd
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jz spiCmdHandler_6
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call #playTusch1
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bic #SOUND_FANFARE, &cmd
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spiCmdHandler_6:
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bit #SOUND_LOCK, &cmd
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jz spiCmdHandler_7
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;; insert a call here
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bic #SOUND_LOCK, &cmd
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spiCmdHandler_7:
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bit #SOUND_MOTION, &cmd
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jz spiCmdHandler_8
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;; insert a call here
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bic #SOUND_MOTION, &cmd
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spiCmdHandler_8:
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bit #SOUND_SPEED_UP, &cmd
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jz spiCmdHandler_end
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;; insert a call here
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bic #SOUND_SPEED_UP, &cmd
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spiCmdHandler_end:
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ret
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.section "__interrupt_vector_8","ax",@progbits
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.word receive_isr
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.end
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@ -1,118 +0,0 @@
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#include <stdint.h>
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#include <stddef.h>
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#include <msp430g2553.h>
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#include "spi.h"
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#include "../game-ctrl/sound.h"
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#include "scheduler.h"
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#include "psg.h"
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#include "mute.h"
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#include "melody_tetris.h"
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#include "melody_tusch1.h"
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volatile t_SoundCmd cmd;
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void __attribute__ ((interrupt (USCIAB0RX_VECTOR))) receive() {
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if (UC0IFG & UCB0RXIFG) {
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// receive an octet
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cmd = UCB0RXBUF;
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}
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}
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void spiCmdHandler(void *handle) {
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t_SoundCmd cmdShadow;
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__disable_interrupt();
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cmdShadow = cmd;
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__enable_interrupt();
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/*
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e_SOUND_IDLE = 0,
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e_SOUND_MUTE = 1,
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e_SOUND_UNMUTE,
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e_SOUND_START_BACKGROUND,
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e_SOUND_STOP_BACKGROUND,
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e_SOUND_START_GAMEOVER,
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e_SOUND_STOP_GAMEOVER,
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e_SOUND_SPEED_UP,
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e_SOUND_FANFARE_BASE,
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e_SOUND_FANFARE_1,
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e_SOUND_FANFARE_2,
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e_SOUND_FANFARE_3,
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e_SOUND_FANFARE_4,
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e_SOUND_STONE_LOCKED,
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e_SOUND_STONE_MOVE_LEFT,
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e_SOUND_STONE_MOVE_RIGHT,
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e_SOUND_STONE_ROTATE_LEFT,
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e_SOUND_STONE_ROTATE_RIGHT,
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e_SOUND_STONE_MOVE_DOWN,
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*/
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switch (cmdShadow) {
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case e_SOUND_MUTE:
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mute();
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break;
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case e_SOUND_UNMUTE:
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unMute();
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break;
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case e_SOUND_START_BACKGROUND:
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playMelodyTetris();
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break;
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case e_SOUND_STOP_BACKGROUND:
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stopMelodyTetris();
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break;
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case e_SOUND_START_GAMEOVER:
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break;
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case e_SOUND_STOP_GAMEOVER:
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break;
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case e_SOUND_SPEED_UP:
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break;
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case e_SOUND_FANFARE_1:
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playTusch1();
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break;
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case e_SOUND_FANFARE_2:
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playTusch1();
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break;
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case e_SOUND_FANFARE_3:
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playTusch1();
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break;
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case e_SOUND_FANFARE_4:
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playTusch1();
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break;
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case e_SOUND_STONE_LOCKED:
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break;
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case e_SOUND_STONE_MOVE_DOWN:
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break;
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case e_SOUND_STONE_MOVE_LEFT:
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break;
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case e_SOUND_STONE_MOVE_RIGHT:
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break;
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case e_SOUND_STONE_ROTATE_LEFT:
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break;
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case e_SOUND_STONE_ROTATE_RIGHT:
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break;
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default:
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break;
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}
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}
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void spiInit() {
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// SPI slave
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// BIT4: UCB0STE
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// BIT5: UCB0CLK
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// BIT6: UCB0SOMI
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// BIT7: UCB0SIMO
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P1SEL |= BIT4 | BIT5 | BIT7;
|
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P1SEL2 |= BIT4 | BIT5 | BIT7;
|
||||
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL1 = 0x00;
|
||||
|
||||
// enable RX interrupt
|
||||
UC0IE |= UCB0RXIE;
|
||||
|
||||
schAdd(spiCmdHandler, NULL, 0, 10);
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
|
||||
void spiInit();
|
||||
|
||||
void spiCmdHandler();
|
||||
|
||||
|
||||
#endif // _SPI_H_
|
||||
|
31
sound-driver/spi_init.c
Normal file
31
sound-driver/spi_init.c
Normal file
@ -0,0 +1,31 @@
|
||||
#include <stddef.h>
|
||||
#include <msp430g2553.h>
|
||||
#include <stdint.h>
|
||||
#include "scheduler.h"
|
||||
#include "spi.h"
|
||||
#include "soundCodes.h"
|
||||
|
||||
|
||||
extern uint8_t cmd;
|
||||
|
||||
void spiInit() {
|
||||
// SPI slave
|
||||
// BIT4: UCB0STE
|
||||
// BIT5: UCB0CLK
|
||||
// BIT6: UCB0SOMI
|
||||
// BIT7: UCB0SIMO
|
||||
P1SEL |= BIT4 | BIT5 | BIT7;
|
||||
P1SEL2 |= BIT4 | BIT5 | BIT7;
|
||||
|
||||
// most significant bit first, enable STE
|
||||
UCB0CTL0 = UCSYNC | UCMSB | UCMODE_2;
|
||||
UCB0CTL1 = 0x00;
|
||||
|
||||
// enable RX interrupt
|
||||
UC0IE |= UCB0RXIE;
|
||||
|
||||
cmd = SOUND_IDLE;
|
||||
schAdd(spiCmdHandler, NULL, 0, 100);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user