score reset
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@ -42,6 +42,7 @@ void gameExec(void *handle) {
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canvasClear();
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canvasClear();
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level = 1;
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level = 1;
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score = 0;
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score = 0;
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displaySetValue(score);
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phase = e_Phase_Game;
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phase = e_Phase_Game;
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state = e_NewStone;
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state = e_NewStone;
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break;
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break;
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