some sounds
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@ -4,6 +4,11 @@
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#include "spi.h"
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#include "../game-ctrl/sound.h"
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#include "scheduler.h"
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#include "psg.h"
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#include "mute.h"
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#include "melody_tetris.h"
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#include "melody_tusch1.h"
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volatile t_SoundCmd cmd;
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@ -45,12 +50,16 @@ void spiCmdHandler(void *handle) {
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switch (cmdShadow) {
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case e_SOUND_MUTE:
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mute();
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break;
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case e_SOUND_UNMUTE:
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unMute();
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break;
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case e_SOUND_START_BACKGROUND:
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playMelodyTetris();
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break;
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case e_SOUND_STOP_BACKGROUND:
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stopMelodyTetris();
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break;
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case e_SOUND_START_GAMEOVER:
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break;
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@ -59,12 +68,16 @@ void spiCmdHandler(void *handle) {
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case e_SOUND_SPEED_UP:
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break;
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case e_SOUND_FANFARE_1:
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playTusch1();
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break;
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case e_SOUND_FANFARE_2:
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playTusch1();
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break;
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case e_SOUND_FANFARE_3:
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playTusch1();
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break;
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case e_SOUND_FANFARE_4:
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playTusch1();
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break;
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case e_SOUND_STONE_LOCKED:
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break;
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